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Balmung Since: Oct, 2011
#8151: Aug 29th 2016 at 6:51:34 AM

[up][up]Actually, IIRC, the crew module (less docked maintenance) is one of the few no-upkeep modules. The engineering bay and its constant maintenance reduction for all ships built at that port would probably also pay off for you, though.

[up]I'll admit that I didn't check that closely, I just found getting +2/everything for a disease that only hit for -1/everything to be funny.


It might be confirmation bias, but there seems to be a lot of cancer going around, but that could be because you can survive it for quite a while and it doesn't pass like other diseases.
Looking forward to the War in Heaven in Stellaris. My goal is to fight both sides as equals. Kneeling to any of these ancient assholes is simply unacceptable, and if I cannot build Titans, then nobody shall be allowed to build Titans.

theLibrarian Since: Jul, 2009
#8152: Aug 29th 2016 at 6:56:16 AM

Apparently most of the stuff about the Fallen Empires is going to be free; only the War in Heaven stuff will be a DLC.

Imca (Veteran)
#8153: Aug 29th 2016 at 11:29:02 AM

Do we actualy have details about war in heaven now?

ManchuCandidate Since: Dec, 2011
#8155: Aug 29th 2016 at 3:56:27 PM

[up] "When a Fallen Empire awakens, their personality, government and country type change. Their previous restriction on building ships, colonizing and conquering is lifted and they become what we call an Awakened Empire. Awakened Empires have one of the following four personalities:

  • Militant Isolationists become Jingoistic Reclaimers, and will try to conquer the galaxy
  • Holy Guardians become Doctrinal Enforcers, and will try to convert the galaxy to their faith.
  • Enigmatic Observers become Benevolent Interventionists, and will try to force all other empires into becoming a signatory to a galactic peace treaty.
  • Keepers of Knowledge become Watchful Regulators, and will try to force all other empires to accept their technological primacy."

"Awakened Empires will start to rapidly expand, colonizing surrounding systems and conquering those races who will not submit to their demands. In each case, you will be able to avoid their wrath by submitting to them as a subject, with a special subject type for each of the four:

  • Jingoistic Reclaimers have Thralls, tributaries who may not colonize but can fight among each other.
  • Doctrinal Enforcers have Dominions, tributaries with enforced spiritualist ethics and government.
  • Benevolent Interventionists have Signatories, subjects who may not wage war, enslave or purge, but are otherwise independent.
  • Watchful Regulators have Satellites, who must pay a share of their research to their overlord and are required to ban all AI."

Oh, this is going to be fun. grin

" If you have established communications with Keepers of Knowledge or Enigmatic Observers, they will sometimes contact you and either give you a task (for example, to hunt down a splinter faction of their species or recover a cache of technology from one of their old worlds) or make a demand (for example, one of your pops for their 'galactic preserve'). Completing their tasks will result in an opinion boost and a reward (such as technology or perhaps even a Fallen Empire ship), while repeatedly rebuffing their demands may result in a declaration of war to put you in your place."

I am going to get me a Titan! This is going to be real fun!evil grin

edited 29th Aug '16 4:08:05 PM by ManchuCandidate

Ramidel Since: Jan, 2001
#8156: Aug 29th 2016 at 7:07:50 PM

I'm with Balmung. If I can't build a Titan, nobody builds a damn Titan.

theLibrarian Since: Jul, 2009
#8157: Aug 29th 2016 at 7:19:29 PM

Huh, my Human game is going very well. I've fixed my energy crisis, colonized a ton of new planets, I think seen every species in the game...but now I'm wondering what the crisis will be.

That and I'm hoping that the primitives I'm observing won't blow one another up, now that they're in the Atomic Age. Though the other one of the pair has been stuck in the Iron Age for a good while.

Balmung Since: Oct, 2011
#8158: Aug 29th 2016 at 10:50:38 PM

Well, I'm losing faith in the healthcare system - I just had two epidemics break out in counties with upgraded hospitals on the same day, and now England is getting double-teamed by smallpox and measles. And just for extra kicks, another epidemic of smallpox broke out in Normandy at the same time.

EDIT: And just fucking dandy, now a second outbreak of smallpox has broken out in the middle of the measles epidemic. I'd like to think that spending all the money in Italy, France, and Greece on advancing medicine in England was making life better, but instead, England is the sickest kingdom in the world.

edited 30th Aug '16 12:00:42 AM by Balmung

DrunkenNordmann from Exile Since: May, 2015
#8159: Aug 30th 2016 at 5:15:25 AM

[up] My main problem is that hospitals only reduce the chance of the disease spreadign to a province, but not its duration in case it actually spreads there.

The Black Death spawned in my capital just as the epidemic was winding down everywhere, but it stuck around in this provice for as as long as in the other provinces before.

Though in general I like the disease system - if only I wouldn't get spammed with "Kick this courtier out because of disease" events while in seclusion.

Welcome to Estalia, gentlemen.
Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#8160: Aug 30th 2016 at 9:55:49 AM

The hospitals are crazy expensive for what they give in return.

Politics is the skilled use of blunt objects.
theLibrarian Since: Jul, 2009
#8161: Aug 30th 2016 at 10:04:55 AM

Is there anyway to like block trade to keep it from getting to England?

edited 30th Aug '16 10:05:07 AM by theLibrarian

Balmung Since: Oct, 2011
#8162: Sep 1st 2016 at 10:09:00 AM

Which game?

In Europa Universalis 4, get a shitload of merchants and collect everything before it reaches the English Channel.

In Crusader Kings II, trash every merchant republic that does business there.

In Hearts of Iron IV, try patrolling with hundreds and hundreds of subs and you might get lucky and dent their resource trade.


So, I've built up my retinue to 6000 heavy cavalry (modded in a 100% HC retinue). In their first battle, they liberated Zeeland from over 18,000 besieging Frenchmen (Karlings lost France to another dynasty and I've almost wrested East Francia from them), killing over 12,000 in exchange for only a few hundred knights. This bodes well for the inevitable crusades. Though knowing the dumbass Pope, he'll probably try to take Hungary or reclaim Andalusia instead.

theLibrarian Since: Jul, 2009
#8163: Sep 1st 2016 at 10:11:23 AM

In Crusader Kings. I mean for like preventing the plague or something.

edited 1st Sep '16 10:12:11 AM by theLibrarian

Balmung Since: Oct, 2011
#8164: Sep 1st 2016 at 10:23:47 AM

Embargo wars - remove every last trade post from your realm.

And I am getting some returns on my hospitals - Jorvik and Middlesex have incredibly advanced hospitals and are nearly immune to disease. However, the rest of Britannia (there has to be a more "Norse" name for that) routinely gets hit with multiple, simultaneous epidemics (and I don't mind if it's one on the isles and one on the mainland, but it's often two on the isles plus a third on the mainland), while the similarly settled Christian, Dharmic, and Muslim world seem to get about as many across their entirety.

Also, Paragons of Virtue are insane. Catholicism has +35-ish percent MA from paragons, keeping their MA at 60-something percent, despite having a wicked priest Pope, being down to two holy sites, and routinely getting trashed in holy wars.

Balmung Since: Oct, 2011
#8165: Sep 2nd 2016 at 8:45:23 AM

Google Translate has given me an answer for a "Norser" Britannia - Bretland.

Also, somehow or another, the Catholic count of Schwyz somehow became my vassal, despite not even being related to anyone in my realm. Only noticed when I held a blot, and quickly told him I have the attractive trait, you must accept Odin and Thor. Gonna grab the rest of his duchy as soon as the relevant truce ends.


My game has eight meaningful realms - Byzantium (Orthodox), the Abbasids, the Umayyads, the Saffarids (all Sunni), Italy (all the other Karling/former Karling realms are torn apart by me and some viscous inheritance bordergore, still Catholic), Great Moravia (Reformed Slavic), Gardariki (Reformed Norse, under Rurik's genius daughter, who is matrimarried to one of my otherwise kinda useless brothers), and my own mighty empire of Bretland. There might also be someone in India, but it's far enough away that I don't pay much attention.

So far, restoring Charlemagne's empire has been reduced to an impossible dream for the Catholics. Like, future Alternate History writers in this timeline would write about a Carolingian restoration and be dismissed as Alien Space Bats.

Balmung Since: Oct, 2011
#8166: Sep 3rd 2016 at 1:14:49 PM

So, as it turns out, it seems that you can prevent the Crusades by converting trigger counties like Koln and Braunschwieg before 900. I did, however, still get early crusades because the Karling king of Italy went Waldensian and conquered Rome.

So you know, super-successful Vikings rapidly de-Christianizing the north is no cause for alarm in the Catholic world, but when a Karling does something stupid, everyone seems to flip shit.

edited 3rd Sep '16 1:16:27 PM by Balmung

DrunkenNordmann from Exile Since: May, 2015
#8167: Sep 3rd 2016 at 1:33:12 PM

[up] Yeah, the crusade triggers are somewhat wonky. I think the justification for Cologne and Brunswick is that they're not as Christianised at this early stage compared to France and Aquitaine - which is why a Muslim incursion into Tolouse would sent the Pope ballistic compared to Germanic pagans "retaking" their turf.

Friends and I tried to avoid early crusades by skirting around all the triggers - I kept my Umayyads south of the Pyrenees, the Aghlabid player left Rome alone etc. Then the vassal he had in Sicily just took Rome at some point, causing a Crusade for Italy (i.e., Rome and Spoleto).

What's really stupid, though, is what happened a century later when I finally expanded again and took Aqutaine. Knights of Calatrava and Knights of Santiago spawned.

Nevermind that Asturias had fallen over a century ago or that Christians never "retook" the castle of Calatrava as one of the spawn events about their backstory likes to tell me.

So now the Christians got another two holy orders that historically were founded in Spain and disappeared after the Reconquista was finished - in a game where's nothing to reconquer because all of Spain has been part of the Muslim heartlands for a long time.

I really hope they'll restrict holy orders somewhat at some point. The Spanish orders should only spawn if Christians actually hold Santiago or Calatrava, not just because there's suddenly Arabs in Tolouse.

edited 3rd Sep '16 1:33:43 PM by DrunkenNordmann

Welcome to Estalia, gentlemen.
theLibrarian Since: Jul, 2009
#8168: Sep 3rd 2016 at 1:34:49 PM

You know, I'm thinking of leaving Britain for a while, maybe after one more try to form Britannia and get to the end of the game (I may go Ironman), after I get Reaper's Due. Instead I'll try for the Kingdom of Israel, or go for Abysinnia. May go Ironman on those too.

Also I'm really annoyed that in Hearts of Iron, except when I'm playing as Japan I have early success in conquering other countries but whenever I pick somewhere with a ton of mountains everything falls apart >.>

edited 3rd Sep '16 1:36:16 PM by theLibrarian

Balmung Since: Oct, 2011
#8169: Sep 3rd 2016 at 2:04:24 PM

[up][up]I actually started in 867 and rush-reformed and my vassals in Brunswick and Koln got lucky with their chaplains (meanwhile, I needed like 14 years to convert Kent at a 12.66% annual chance). They definitely had been Christianized, I just undid it.

Then again, sooner or later, the Moors would have done it by taking Santiago, but they've been more interested in taking everything that is NOT Santiago first.

And I think the Pope realizes how weak his position is - with no stable Catholic realms, calling a Crusade would be disasterous for the Catholic faith, which is surrounded on all sides by strong heathens, and their one stronghold, the kingdom of Italy, went heretic.

And those holy orders are more of a mechanical thing than a realistic "this is the same holy order as IRL" thing. Catholicism is badly threatened, so they hulk out and pull thousands of heavy cavalry out of their asses.

edited 3rd Sep '16 2:05:56 PM by Balmung

DrunkenNordmann from Exile Since: May, 2015
#8170: Sep 3rd 2016 at 2:53:47 PM

[up] Santiago isn't a crusade trigger. Seems like you dodged a bullet by converting Cologne and Brunswick back to paganism, though.

Welcome to Estalia, gentlemen.
Balmung Since: Oct, 2011
#8171: Sep 3rd 2016 at 3:36:48 PM

Oh, right, I think I was mixing up my desire to tank Catholic MA with crusades. Still, despite becoming an empire, the Umayyads are remarkably passive to their weak Christian neighbors.

And what bullet? I want crusades, because then I can get great holy wars, and with those, I'll be able to do things like shred the Empire of the Greeks and their false promise of glory to my countrymen and conquer Italy in one fell swoop.

I also need to go punish the Berbers who keep trying to raid Vestmynster. I mean, sure, simply calling up my levies drives them off, but it's still annoying.

Nice things - peasant/religious/liberation revolts do not count as wars for the increase prosperity ambition.

edited 3rd Sep '16 3:40:03 PM by Balmung

DrunkenNordmann from Exile Since: May, 2015
#8172: Sep 3rd 2016 at 4:34:35 PM

[up]

I also need to go punish the Berbers who keep trying to raid Vestmynster. I mean, sure, simply calling up my levies drives them off, but it's still annoying.
Now you know how non-Norse rulers feel. The northern coast of al-Andalus is still plagued by viking raids and I'm mulling over leading a punitive expedition to Scandinavia to finally end the Viking Age.

Welcome to Estalia, gentlemen.
Balmung Since: Oct, 2011
#8173: Sep 3rd 2016 at 6:02:11 PM

I actually haven't raided for raiding's sake for a few decades now, though I have done it to end a third-party occupation of land I wanted without actually going to war with the third party.

And even as a viking, you get to deal with it for quite some time after reformation, as thise who stuck with the old version of the faith will raid you mercilessly. Also, those Suomenusko shitbags in Kola who wouldn't leave my Finnmark alone until, after 30 or so years, I got sick of their shit and annexed everything in Sapmi + the parts of Finland that Gardariki and Svithjod hadn't taken (and I might still de jure war to clean up the Svithjod border).

And I have a more long term revenge idea - do everything you can to help them reform their faith and become feudal, then become Berber and raid them back for the next several hundred years. Make sure that evey time you sack a castle, you send the Jarl a message informing him that turnabout is fair play.


I love non-aggression pacts with vassals. Had one duchess (jarless?) leading three factions against me after I solved everyone else's beef with me. Asked for a pact, got it, no more factions.

edited 3rd Sep '16 6:07:34 PM by Balmung

Imca (Veteran)
#8174: Sep 3rd 2016 at 6:06:19 PM

I hear Europa universalis does not have traits?

Balmung Since: Oct, 2011
#8175: Sep 3rd 2016 at 6:43:48 PM

It does not, but there will be a basic trait system in the next patch.

Due to its particular scope, it's more about nations and the ideas they embraced (every nations gets bonuses in the form of two "traditions" that are unlocked from the very beginning, seven "national ideas" that are unlocked at one per every three normal ideas (found in idea groups that may be chosen at certain levels of administrative technology), and one "ambition" that is unlocked when the final national idea is filled. These national ideas are all either unique (eg. England's national ideas are England's and England's alone) or semi-unique or regional (eg. the various Daimyos all have the same national ideas) than people and their traits.


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