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No 40K thread yet? I'm surprised. Nay, shocked, shocked I say to discover there's gambling going on in this establishment...

I'm eagerly anticipating the imminent 5th Edition release, personally, but I was interested to know if anyone here plays and has a differing opinion on it. There are certainly plenty of people out there who seem to think that 40K 4th edition "only just" came out and that a new edition isn't needed. Anyone?


Warhammer Fantasy (including Age of Sigmar and WFRP) has its own thread here.

Edited by Mrph1 on Apr 22nd 2024 at 5:37:34 PM

SebastianGray (4 Score & 7 Years Ago)
#27976: Sep 19th 2017 at 6:24:07 AM

[up]I am pretty sure that is canon, although it still depends on the commander.

GoldenKaos Captain of the Dead City from Cirith Ungol Since: Mar, 2014 Relationship Status: Showing feelings of an almost human nature
Captain of the Dead City
#27977: Sep 19th 2017 at 8:48:26 AM

[up][up] The Gaunt's Ghosts novels do explore things like that from time to time, don't they?

"...in the end the Shadow was only a small and passing thing: there was light and high beauty for ever beyond its reach."
ViperMagnum357 Since: Mar, 2012
#27978: Sep 19th 2017 at 9:12:47 AM

[up][up][up]Yes, though the only consistent distinction seems to be between regular units and penal legions. Otherwise, it would generally be up to the commander how to deploy them; in Gaunt's Ghosts, several commanders make good use of their stealth expertise and swing crucial battles; in another, a moronic commander deploys them into the trenches on a front line and they are quickly chewed up with disproportionate casualties due to their light armor and lack of cover/maneuvering room.

Overall, how they deploy the units under their command should tell you a great deal about the commander, because there appear to be very few hard and fast rules.

theLibrarian Since: Jul, 2009
#27979: Sep 19th 2017 at 9:14:26 AM

Yeah, a few generals in Gaunt's Ghosts prefer various regiments to be used. The Commissar-General that mentored Gaunt favored the Hyrkan regiments, while Dravere favored the Jantine Patricians.

BlackSunNocturne Since: Aug, 2013
#27980: Sep 20th 2017 at 10:50:53 PM

In other news, I just got a GOD-SEND from my friend's brother.

He heard how I was starting a Death Guard force. So, he offered me his Death Guard stuff for 200.

That is FIVE sets of the Dark Imperium, 2 of the Easy-to-Build Plague Marines, a Hellbrute and a squad of Kitbashed Terminators.

Oh, that is so mine. Because counting the Dark Imperium Death guard I just picked up today, that's six copies of the Death Guard from Dark Imperium. Which is awesome.

SebastianGray (4 Score & 7 Years Ago)
#27981: Sep 20th 2017 at 11:06:33 PM

[up]Cool, although as someone with the soul of a collector the idea of getting rid of models has always confused me.

Anyway. For today’s 2nd Edition Thursday: Necron Warriors

Introduced towards the end of 2nd Edition, the Necrons were a small but very powerful force with their only Squad, the Necron Warriors being more powerful than the Immortals of today, let alone the modern Necron Warriors. Necron Warriors could be bought in squads of between 3 and 10 Warriors for a cost of 44 points each with stats of M4 WS4 BS4 S4 T5 W1 I2 A1 Ld10, were equipped with a Gauss Flayer and their metal body gave them a 2+ Armour Save. They had no other Wargear options.

Gauss Flayer: The 2nd Edition Gauss Flayer had: a short range of 0-6” with a +1 to hit; a long range of 6-24”; Strength 4; Damage 1; a -2 Save Modifier; penetrated vehicle armour with D6+4. The Flayer also had the Metal Flayer special rule that boosted its ability to penetrate vehicle armour with a second D6 if the first rolled a natural 6.

Special Rules

Repair or “I’ll be back!”: If a Necron lost it’s last wound the model was placed on its side rather than removed. At the beginning of their turn the Necron Player made a Repair roll by rolling a D6: On a roll of 1 the Necron was beyond repair and was removed from play; On a 2-5 the Necron was left on its side and another roll was made next turn; On a 6 the Necron was repaired, was immediately stood up and could act as normal.

Unit Coherency: If a repaired Necron was out of unit coherency when it stood up, the mode could not shoot and had to move to get within 2” Unit Coherency with the nearest model of the same type as quickly as possible. The Necron could otherwise act as normal.

Leadership/Defeat: Necrons never took break or morale checks and automatically passed all other Leadership based tests. Its Leadership value of 10 was merely allotted as convenience. If the entire force was reduced to less than 25% models however then the Necrons phased out and were automatically defeated.

Disruptor Zone: Any enemy model within 6” of a Necron Warrior suffered the following penalties: If they started its turn within 6” of a Necron, Vehicles and Dreadnoughts had to roll a D6. On a 1-3 the model was immobilized for that turn. On a 4-6 the model could move at half rate; Any model shooting at a Necron from within 6” suffered a -1 to hit; Models fighting a Necron in hand-to-hand combat couldn’t use the strength of any close combat weapon they were armed with and had to use their base Strength instead.

edited 20th Sep '17 11:07:05 PM by SebastianGray

BlackSunNocturne Since: Aug, 2013
#27982: Sep 20th 2017 at 11:21:00 PM

[up]It was because people would buy the Dark Imperium starter set for the Primaris only, and then they traded/sold them to my friend, who then traded them to his brother.

And now his brother is like "You know what, you want them? Two-hundred and they're yours.". Because his brother plays Imperial Guard. Tank Imperial Guard. You know, the biggest money-sink army in the game [lol]

edited 20th Sep '17 11:21:18 PM by BlackSunNocturne

SebastianGray (4 Score & 7 Years Ago)
#27983: Sep 20th 2017 at 11:58:55 PM

Because his brother plays Imperial Guard. Tank Imperial Guard. You know, the biggest money-sink army in the game [lol]

Not quite. I would say that what I play is probably the biggest money sink in the game as I play everythingwink

BlackSunNocturne Since: Aug, 2013
#27984: Sep 21st 2017 at 9:01:32 AM

[up]Fair point I suppose? [lol]

Now.... I think I only need to get a few things for my Death Guard to be really effective. I think I really only need the solo characters (Typhus, Putrid Blightspawn, etc) and the vehicles when they come out. Morty will be a purchase later on down the line (Maybe he'll be my Birthday or Christmas Present to myself XD)

VutherA Since: Jul, 2009
#27985: Sep 21st 2017 at 8:59:14 PM

I'm pretty much Thread Hopping so I hope I'm not just repeating: Kewl Ciaphas Cain models some people are producing. They also appear to have made other stuff, like Gabriel Angelos or goddamn Thrall.

edited 21st Sep '17 8:59:25 PM by VutherA

SebastianGray (4 Score & 7 Years Ago)
#27986: Sep 22nd 2017 at 1:53:25 AM

I have added a pic to Zodgrod Wortsnagga's entry on the Ork Character page note . I used the artwork of him because I couldn't find a good quality pic of his model but if anyone can find one then it should probably be changed to that.

Medinoc from France (Before Recorded History)
#27987: Sep 22nd 2017 at 1:55:50 AM

I'm not sure about the Put on a Bus trope though. Wouldn't Chuck Cunningham Syndrome be more appropriate?

"And as long as a sack of shit is not a good thing to be, chivalry will never die."
SebastianGray (4 Score & 7 Years Ago)
#27988: Sep 22nd 2017 at 1:58:50 AM

Hmmm. That is a thought as, unlike the other characters who have had their rules removed, he doesn't get mentioned in the background material anymore.

GoldenKaos Captain of the Dead City from Cirith Ungol Since: Mar, 2014 Relationship Status: Showing feelings of an almost human nature
Captain of the Dead City
#27989: Sep 22nd 2017 at 2:27:25 AM

I have my first 40k game in a few years on 25 November. I have 48 Sisters of Battle (including a Canoness and Celestine), three Immolators and two Exorcists to paint before that. I've calculated that I need to paint about 6 minis every week and a vehicle on the easier weeks in order to reach the target. I think my math is right tongue

edited 22nd Sep '17 2:27:52 AM by GoldenKaos

"...in the end the Shadow was only a small and passing thing: there was light and high beauty for ever beyond its reach."
BlackSunNocturne Since: Aug, 2013
#27990: Sep 23rd 2017 at 8:08:32 PM

[up]Assembly-line painting.

Aside from the characters, you should batch-paint all of your models at once imo.

CountDorku Since: Jan, 2001
#27991: Sep 23rd 2017 at 9:03:48 PM

I have no ability to do all my models at once - I tried once with goblins and nearly lost my mind - but I definitely recommend at the very least getting 2-5 at a time and painting all the matching bits. Gets you to the payoff a lot faster than one at a time.

Mind you, I have a friend who can only bring himself to do one at a time. It remains to be seen whether taking up Imperial Guard is going to cure him of this.

ViperMagnum357 Since: Mar, 2012
#27992: Sep 23rd 2017 at 9:12:22 PM

I try and paint a squad at a time, going through through each color on all ten or so before moving on, then flocking/sanding the base at the end; you can get a good rhythm going without switching paints every couple of minutes. Works fine for IG and loyal Astartes, but models with a high variance within a sprue like recent Orks and Chaos releases can make that a bit trying.

SebastianGray (4 Score & 7 Years Ago)
#27993: Sep 25th 2017 at 12:01:57 PM

Next week's pre-orders have been previewed.

I am particually interested in this.

We’ve seen rules for Space Marine Chapters, Traitor Legions, forge worlds, and now there are rules for 8 regiments of the Astra Militarum. Which regiments, you ask? Cadia and Catachan will, of course, be included, as well as new rules for Armageddon, Tallarn, Valhalla, Vostroya, Mordian and the Militarum Tempestus. Each one of these factions will be getting its own regimental doctrine, order, stratagem, relic, and warlord trait – the codex is absolutely brimming with content, aimed at letting you customise your army to suit your style of play.

Similarly, the codex is set to diversify Astra Militarum lists with tweaks to rules and points aimed at putting each unit on an even footing. Conscripts, for example, have been changed to better reflect their inferior discipline compared to professional soldiers. It’s not just about rules, either – the new codex contains loads of new background and art, including a look at some of the more unusual regiments of the 41st Millennium and advice on how you might want to convert them.

edited 25th Sep '17 12:03:28 PM by SebastianGray

CountDorku Since: Jan, 2001
#27994: Sep 25th 2017 at 12:11:47 PM

Spoilers have also started for the individual IG regiments.

Catachans get +1 Strength on Infantry, +1 Ld on Infantry near a Character, and you can re-roll one die whenever a vehicle fires a weapon with randomised shots (note that this isn't limited to once per vehicle, either).

I would assume the Cadian preview isn't too far off.

SebastianGray (4 Score & 7 Years Ago)
#27995: Sep 25th 2017 at 12:14:22 PM

Have to look out for my own favoured regiment (Armageddon Steel Legion) then.

edited 25th Sep '17 12:14:39 PM by SebastianGray

Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#27996: Sep 25th 2017 at 12:29:28 PM

They onky mentioned their unique Order, but with how strong the vanilla ones are I expect at least a couple to be bonkers.

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
SebastianGray (4 Score & 7 Years Ago)
#27997: Sep 26th 2017 at 9:46:10 AM

Mordian Iron Guard preview

Parade Drill: +1 Ld & Overwatch To Hit when in base contact with another member of their squad. Vehicles also get +1 Overwatch To Hit when within 3" of another Mordian Vehicle.

Order: Form Firing Squad - Allows Mordians to target Characters with Rapid Fire Weapons.

The Leman Russes of every regiment get a buff as well.

edited 26th Sep '17 9:46:33 AM by SebastianGray

Ninety Absolutely no relation to NLK from Land of Quakes and Hills Since: Nov, 2012 Relationship Status: In Spades with myself
Absolutely no relation to NLK
#27998: Sep 26th 2017 at 2:12:54 PM

Case in point.

Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
FieldMarshalFry Field Marshal of Cracked from World Internet War 1 Since: Oct, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Field Marshal of Cracked
#27999: Sep 26th 2017 at 4:13:50 PM

I am in love the idea of the Iron Guard executing enemy characters on the battlefield....

edited 26th Sep '17 4:14:07 PM by FieldMarshalFry

advancing the front into TV Tropes
Willbyr Hi (Y2K) Relationship Status: With my statistically significant other
Hi
#28000: Sep 26th 2017 at 9:04:19 PM

Destroyer Marines have been added to the Astartes page. Should we include Heresy-era squads and other such units on that page, or perhaps make a new page for them?

edited 26th Sep '17 9:04:36 PM by Willbyr


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