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* CultClassic: It's a very little-known game by the standards of the extended ''Mario'' franchise, but Wario fans often consider it a highlight of his branch of the franchise thanks to Treasure's signature brand of weirdness and especially Wario's voice clips, which many argue to feature Creator/CharlesMartinet's best performance for any ''Mario'' character.


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* FriendlyFandoms: While both games are rather obscure, Wario fans who know of Treasure's earlier game ''VideoGame/StretchPanic'' give it a lot of credit, as ''Wario World'' maintains much of its surreal and bizarre art style and parts of its gameplay structure.
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-->"NAAAAAAAH NYAH NYAH NYAAAAAAAH NYAH! NAAAAAAAH NYAH NYAH NYAAAAAAAH NYAH!"[[note]][[EasterEgg "Sorry!"]][[/note]]

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-->"NAAAAAAAH NYAH NYAH NYAAAAAAAH NYAH! NAAAAAAAH NYAH NYAH NYAAAAAAAH NYAH!"[[note]][[EasterEgg NYAH!"[[note]]After 50 minutes, Wario stops chanting and says [[EasterEgg "Sorry!"]][[/note]]
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Old link got Screwed By The Lawyers. Replacing with a new link.


*** The ''[[VideoGame/WarioLand Wario Land: Shake It!]]'' [[https://www.youtube.com/watch?v=agFeCFcDkOo version]].

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*** The ''[[VideoGame/WarioLand Wario Land: Shake It!]]'' [[https://www.youtube.com/watch?v=agFeCFcDkOo com/watch?v=f7JWJiz3Yuo version]].
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* ItsShortSoItSucks: This game has a reputation for being over rather quickly, with its whopping ''eight'' levels (though they are fairly long, around twenty to thirty minutes each), going well with ''VideoGame/LuigisMansion'' on the "list of Gamecube games critics took points off of for being short."

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* ItsShortSoItSucks: This game has a reputation for being over rather quickly, with its whopping ''eight'' levels (though they are fairly long, around twenty to thirty minutes each), going well with ''VideoGame/LuigisMansion'' ''VideoGame/LuigisMansion1'' on the "list of Gamecube games critics took points off of for being short."
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The video in question isn't that loud, at least in comparison to most meme videos.


** [[https://www.youtube.com/watch?v=mbeC2w-uIEU WARIO LAUGHING]], courtesy of [=MetalKingBoo=]. (Loud volume warning)

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** [[https://www.youtube.com/watch?v=mbeC2w-uIEU WARIO LAUGHING]], courtesy of [=MetalKingBoo=]. (Loud volume warning)
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This needs Word of God to show that it was intentional to be moved to Trivia.


* AuthorsSavingThrow: The Japanese version of the game added another phase to the Black Jewel fight that not only broke up the repetition, but was just all around fun with the Black Jewel going all out with crazy attacks including firing treasure chests.
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* {{Fanon}}: Some fans consider [[https://youtu.be/nkqM6Eny0J4?t=110 the worst ending]] to be the canonical ending of the game instead of the neutral/good endings as a way to explain why Wario went from living in a castle to a simple house later on in the ''VideoGame/WarioWare'' series as well as ''VideoGame/WarioMasterOfDisguise'' and ''VideoGame/WarioLandShakeIt''.

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* {{Fanon}}: Some fans consider [[https://youtu.be/nkqM6Eny0J4?t=110 the worst ending]] to be the canonical ending of the game instead of the neutral/good endings as As a way to explain why Wario went from living in a castle to a simple house later on in the ''VideoGame/WarioWare'' series series, as well as ''VideoGame/WarioMasterOfDisguise'' and ''VideoGame/WarioLandShakeIt''.''VideoGame/WarioLandShakeIt'', some fans consider [[https://youtu.be/nkqM6Eny0J4?t=110 the worst ending]] (in which Wario gets a tent instead of his castle) to be the [[DownerEnding true ending]] of the game.
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* AnticlimaxBoss: In all non-Japanese versions of the game, the Black Jewel only has one phase, and this phase can easily be exploited by outrunning the fire laser attack; unless it traps you in the fire, it won't use any of its other attacks, which results in a very bland and repetitive final battle.

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* AnticlimaxBoss: AntiClimaxBoss: In all non-Japanese versions of the game, the Black Jewel only has one phase, and this phase can easily be exploited by outrunning the fire laser attack; unless it traps you in the fire, it won't use any of its other attacks, which results in a very bland and repetitive final battle.



* DemonicSpiders: Magicians. Though they only appear in one stage (Mirror Mansion), that's more than enough for them to be trouble, because they're the one enemy in the game you're better off ''not'' fighting. Stunning them and performing a finishing move frees them from their bonds instead of killing them outright, so that you're forced to battle them when they're airborne and repeat the whole process over again. Thankfully, they're easy to avoid...until the boss fight with the Mean Emcee, where if you choose the wrong cup during the shell game, you'll be ''forced'' to fight them (alongside other enemies such as Ninja Crows) just to give Wario breathing space in the arena

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* DemonicSpiders: Magicians. Though they only appear in one stage (Mirror Mansion), that's more than enough for them to be trouble, because they're the one enemy in the game you're better off ''not'' fighting. Stunning them and performing a finishing move frees them from their bonds instead of killing them outright, so that you're forced to battle them when they're airborne and repeat the whole process over again. Thankfully, they're easy to avoid...until the boss fight with the Mean Emcee, where if you choose the wrong cup during the shell game, you'll be ''forced'' to fight them (alongside other enemies such as Ninja Crows) just to give Wario breathing space in the arenaarena.

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* DemonicSpiders: Magicians. Though they only appear in one stage (Mirror Mansion), that's more than enough for them to be trouble, because they're the one enemy in the game you're better off ''not'' fighting. Stunning them and performing a finishing move frees them from their bonds instead of killing them outright, so that you're forced to battle them when they're airborne and repeat the whole process over again. Thankfully, they're easy to avoid...until the boss fight with the Mean Emcee, where if you choose the wrong cup during the shell game, you'll be ''forced'' to fight them (alongside other enemies such as Ninja Crows) just to give Wario breathing space in the arena



* ThatOneBoss: Captain Skull is a pain to fight after you knock off his first three [[CallAHitPointASmeerp "Skulls."]] If for no other reason than he is immune to punches after you do.

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* ThatOneBoss: ThatOneBoss:
**
Captain Skull is a pain to fight after you knock off his first three [[CallAHitPointASmeerp "Skulls."]] If for no other reason than he is immune to punches after you do.do.
** The Mean Emcee. He's a CowardlyBoss with only two simple attacks, but the cups he takes refuge under will spin faster and faster the more health he loses, and choosing the wrong cup will unleash dangerous enemies (particularly Ninja Crows and Magicians) who will overwhelm Wario unless you deal with them quickly. If you're clumsy enough to pick the wrong cup more than once, the arena will get crowded fast, and the Mean Emcee's not such a pushover in a group.
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** [[https://www.youtube.com/watch?v=mxA33Jw61Kg Greenhorn Forest]]. To the point that some consider it Wario's theme song.

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** [[https://www.youtube.com/watch?v=mxA33Jw61Kg Greenhorn Forest]]. To the point that some consider it Wario's unofficial theme song.
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* AuthorsSavingThrow: The Japanese version of the game added another phase to the Black Jewel fight that not only broke up the repition, but was just all around fun with the Black Jewel going all out with crazy attacks including firing treasure chests.

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* AuthorsSavingThrow: The Japanese version of the game added another phase to the Black Jewel fight that not only broke up the repition, repetition, but was just all around fun with the Black Jewel going all out with crazy attacks including firing treasure chests.
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None


* ThatOnePuzzle: A couple of the underground puzzle rooms from [[ShiftingSandLand Pecan Sands]], which involve punching arrow blocks in certain directions in a certain order to get to the diamond. They are very difficult to solve without a guide or prior knowledge.

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* ThatOnePuzzle: A couple of the underground puzzle rooms from [[ShiftingSandLand Pecan Sands]], which involve punching arrow blocks in certain directions in a certain order to get to the diamond. They are very difficult to solve without a guide or prior knowledge.knowledge.
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* SugarWiki/AwesomeMusic:

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* SugarWiki/AwesomeMusic:AuthorsSavingThrow: The Japanese version of the game added another phase to the Black Jewel fight that not only broke up the repition, but was just all around fun with the Black Jewel going all out with crazy attacks including firing treasure chests.
* SugarWiki/AwesomeMusic: The game overall has a fantastic soundtrack. Some highlights include the following.
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* MemeticMutation:
** The pause screen music, especially after {{Music/Siivagunner}} made a ''very long'' remix out of it.
** [[https://www.youtube.com/watch?v=mbeC2w-uIEU WARIO LAUGHING]], courtesy of [=MetalKingBoo=]. (Loud volume warning)
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* {{Fanon}}: Some fans consider [[https://youtu.be/nkqM6Eny0J4?t=110 the worst ending]] to be the canonical ending of the game instead of the neutral/good endings as a way to explain why Wario went from living in a castle to a simple house later on in the ''VideoGame/WarioWare'' series as well as ''VideoGame/WarioMasterOfDisguise'' and ''VideoGame/WarioLandShakeIt''.
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None


* ThatOnePuzzle: One of the underground puzzle rooms from [[ShiftingSandLand Pecan Sands]], which involves punching arrow blocks in certain directions in a certain order to get to the diamond. It is very difficult to solve without a guide or prior knowledge.

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* ThatOnePuzzle: One A couple of the underground puzzle rooms from [[ShiftingSandLand Pecan Sands]], which involves involve punching arrow blocks in certain directions in a certain order to get to the diamond. It is They are very difficult to solve without a guide or prior knowledge.
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The bonus sections in Pecan Sands are difficult, but they don't quite fit the definition of Platform Hell.


* ItsShortSoItSucks: This game has a reputation for being over rather quickly, with its whopping ''eight'' levels (Though they are fairly long, around twenty to thirty minutes each), going well with ''VideoGame/LuigisMansion'' on the "list of Gamecube games critics took points off of for being short."

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* ItsShortSoItSucks: This game has a reputation for being over rather quickly, with its whopping ''eight'' levels (Though (though they are fairly long, around twenty to thirty minutes each), going well with ''VideoGame/LuigisMansion'' on the "list of Gamecube games critics took points off of for being short."



* ThatOneLevel: Pecan Sands was long, filled with GoddamnedBats and DemonicSpiders, had underground areas that were either PlatformHell or ThatOnePuzzle, and the boss? ''[[ThatOneBoss Ironsider.]]''

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* ThatOneLevel: Pecan Sands was is long, filled with GoddamnedBats and DemonicSpiders, had underground has treasure challenge areas that were either PlatformHell have cryptic puzzles or ThatOnePuzzle, tough platforming, and the boss? ''[[ThatOneBoss Ironsider.]]''
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** [[http://www.youtube.com/watch?v=mxA33Jw61Kg Greenhorn Forest]].

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** [[http://www.youtube.com/watch?v=mxA33Jw61Kg Greenhorn Forest]]. To the point that some consider it Wario's theme song.
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* BestBossEver: The very first world boss, Dinomighty. A giant female dinosaur-alligator thing... that you can toss around and piledrive like any other enemy.
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* ItsShortSoItSucks: This game has a reputation for being over rather quickly, with its whopping ''eight'' levels, going well with ''VideoGame/LuigisMansion'' on the "list of Gamecube games critics took points off of for being short."

to:

* ItsShortSoItSucks: This game has a reputation for being over rather quickly, with its whopping ''eight'' levels, levels (Though they are fairly long, around twenty to thirty minutes each), going well with ''VideoGame/LuigisMansion'' on the "list of Gamecube games critics took points off of for being short."
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-->"NAAAAAAAH NYAH NYAH NYAAAAAAAH NYAH! NAAAAAAAH NYAH NYAH NYAAAAAAAH NYAH!"

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-->"NAAAAAAAH NYAH NYAH NYAAAAAAAH NYAH! NAAAAAAAH NYAH NYAH NYAAAAAAAH NYAH!"NYAH!"[[note]][[EasterEgg "Sorry!"]][[/note]]

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