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YMMV / WarioWare: D.I.Y.

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  • Audience-Alienating Premise: As the name indicates, D.I.Y. focuses on the idea of making your own comics, music and microgames. Fans who like the previous installments for their simple gameplay and pick-up-and-play appeal would be unlikely to be interested in the complex editor (which requires undergoing a lengthy Auto-Pilot Tutorial before being able to use it) nor sated the sparse and lackluster selection of pre-built microgamesnote . People who were open to the editor focus, meanwhile, would be discouraged by the fact that any games you can produce can only last for a few seconds, and that being released on the Nintendo DS meant the game lacked any ingame hub for players to upload their creations or download other's (due to the system-wide "Friend Codes" system). Additionally, any input is based solely on tapping with the stylus (no dragging or drawing, no microphone or button controls). While the game got great reviews and acquired a loyal cult following, it was a sales flop.
  • Suspiciously Similar Song: "Body Rock" is very very similar to "Physical" by Olivia Newton-John, even down to having similar lyrics at one point. This hasn't gone unnoticed.
  • That One Boss: Orbulon's boss microgame, named "Wily Tiles", consists of a simple 15 Puzzle where you unscramble a numbered grid of nine tiles. It's far more involved than the other microgames in Orbulon's set, and those who aren't good at these types of puzzles will be tripped up by it at least once.
  • They Changed It, Now It Sucks!: Some fans didn't like that the creation tools meant a trade-off in removing the difficulty levels, making the pre-made games and stages feel much more repetitive and less varied as a result.
  • They Wasted a Perfectly Good Plot: Half of Wario's employees outright leave WarioWare, Inc in favor of Diamond Software, which has the potential to be an interesting premise for the franchise. In spite of this shake up in the status quo however, the game barely explores the idea, essentially only using it as an Excuse Plot to explain why the player has to create microgames and why the base game and D.I.Y. Showcase use different sets of characters. The only story that really does anything with the idea is 18-Volt's story in Showcase, which has him and 9-Volt become enemies due to being part of different companies. All of this gets dropped entirely in the very next game and those who left are shown to be working for Wario again as if they never left. While it's not entirely surprising given the series was never really focused on the story, one can't help but be disappointed that the plot isn't explored at least a little more than it was.
  • Woolseyism: The French version contains a reference to the MER IL ET FOU meme in the D.I.Y. Forums.

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