- Nintendo Hard: There is very little room for error and the odds are never in your favor. Your tiny projectiles have to hit enemies dead center while the abundance of foes can kill you in one hit if their bullets merely graze you, and their bullets can sometimes be hard to distinguish from background details.
- That One Level: Stage 9, which requires the player to go through the level in a specific way or else the stage repeats. You get no indication of which way is the right one, nor whether you are currently going the right way or not. Also, everything wants you dead, and you're a One-Hit-Point Wonder.
- The Problem with Licensed Games: The music is bland and repetitive, only four of the game's ten bosses are actual Decepticon characters (with many of them being relegated to minor enemies... not that you could immediately tell), the "ending" is not worth it at all, and the difficulty is immense, in no small part due to checkpoints only ever existing at boss fights, Ultra Magnus being highly allergic to bullets, some enemies not dying when being directly shot at, and in some cases enemy fire blending in with the background! Also, it hates people with epilepsy.
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