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  • Animation Age Ghetto: Partly accused of what caused the game to flop in addition to its weak marketing. Nonetheless, the game defies it pretty gracefully — despite outwardly looking like a cutesy, toony game especially in Cutopia, it's filled with quite a bit of subtle (and sometimes unsubtle) innuendos, adult language, and gruesome imagery that would never fly in child's fare.
  • Cult Classic: The game sold poorly, but those who played it tend to agree it's fantastic.
  • Disappointing Last Level: Disc 2 sets the game in a much more contained and linear castle, without as much humour (especially since Flux is no longer at your side to provide amusing commentary) and maybe half the length of the first disc, and ends on a cliffhanger. It's obvious that it was compressed for time.
  • Ensemble Dark Horse:
    • Spike the Clown is well-liked for his non-sequitur dialogue and surreal behavior lending themselves to dark humor and Nightmare Fuel.
    • Ms. Fortune also has fans, being a competent and attractive underling.
  • Fridge Brilliance:
    • The location of each of the three worlds fits their themes. Cutopia and the Malevolands are on opposite sides of the same landmass, which shows how they oppose each other, while Zanydu, which is just crazy, is off on its own little island.
    • By the time you finish the Cutifier and meet King Hugh again, you will have opened up his bedroom and a chest, both of which are locked and contain his personal belongings. Although he is very happy to have the Cutifier complete, you'd think he would at least be somewhat bothered by Drew and Flux messing with his castle... but this may have been cleared up moments later with the reveal that the King Hugh who Drew and Flux have been talking to is an imposter. Depending on how long ago Fluffy replaced him, she may have had very little interaction with the castle, and may not know (or at the very least, not care) about all its secrets.
  • Fridge Horror:
    • In-verse, there's Elmer's fate after the barn is hit by Count Nefarious' beam. Malevolated Marge and Polly repurposed their Churnatron to make glue, after all...
    • The creepy entrance to Spike's padded cell is left open. Obviously, this is to facilitate reentry during gameplay, but it's creepy to think what might happen should Spike come to.
    • Speaking of Spike, given the demented nature of the setting, it's very possible that his balloon animals are silent toons brought to life for the sole purpose of torture.
    • Where is this cell Fluffy Fluffy Bun Bun imprisoned the real King Hugh in?
  • Funny Moments: If you have Flux interact with the trash can in Bricabrac's room, Drew assumes the player is trying to throw Flux into the trash.
    Drew: He's not that useless.
  • Heartwarming Moments: A rather odd example, but when talking to Spike the clown, the player can choose an icon with Spike's head. This option has Drew play along with Spike's Non Sequitur habits, saying something weird and funny to get Spike to respond with something else weird and funny. Considering the abusive treatment Spike went through that drove him insane, and that Nefarious leaves Spike locked up alone in a padded room, it's kind of nice to see Drew engaging with him. Spike seems to really enjoy it.
  • Hilarious in Hindsight: A cat person named Ms. Fortune, you say?
  • Nightmare Fuel:
    • Count Nefarious is a tad on the creepy side in appearance, especially after seeing the heavily contrasted Cutopians. Not to mention the effects his ray has on the afflicted environments, such as twisting the Carecrow into what you'd expect a scarecrow to be like.
    • Spike the Clown is just plain...disturbing...
    • Wacme's owners, Woof and Warp, testing their abusing gadgets on each other. Especially the boxing glove gadget that literally punches Warp's brain out.
    • Wondering where Elmer went to and seeing the giant GLUE machine...
    • Seeing King Hugh act a little too happy about the completed Cutifier and then seeing that it's really a demented Fluffy Fluffy Bun Bun hellbent on corrupting the world to her liking. Hearing Hugh's gentle voice turn quiet and threatening is really chilling, along with seeing his yellow smiley face shift into an angry glare.
  • One-Scene Wonder: The aforementioned Spike the Clown has hilarious dialogue, but has very little significance in the story.
  • Popular with Furries: Ms. Fortune has gained a following with the furry fandom thanks to her flirtatious attitude.
  • Rooting for the Empire: Due to how the Cutopians can be so obnoxiously cute, there are many viewers who would prefer it if Count Nefarious won and malevolated the whole land.
  • Sweetness Aversion: The Cutopians. The castle guards are a pair of armadillos whose main duty appears to be doing a little dance, and the bulk of the games in the arcade are nauseating fare with names like "Sweet Fighter". The disdainful Footman and conniving Fingers are actually kind of refreshing.
  • Tear Jerker:
    • At the beginning of the game when Drew is trying to think up of new characters for tomorrow, he looks forlornly at Flux's concept poster and heavily sighs about his beloved character never getting a chance to shine.
  • That One Puzzle:
    • The "tipping over the stewpot" puzzle. Due to lack of feedback, there's not much indication that you're just supposed to click a lot beyond the fact that there's nothing else you can click on. What's worse, some high-end computers makes it downright impossible, though thankfully ScummVM remedies this.
    • The bookcase, one of those "deduce the correct order by memorizing a long list of clues" puzzles, is one of the trickier puzzles in the game, though significantly easier if you willingly jot down all the clues and figure it out from there.
  • They Wasted a Perfectly Good Plot: Fluffy Fluffy Bun Bun turning out to be evil and impersonating King Hugh is an awesome and hilarious plot twist which sadly ends up being Cut Short since immediately after the reveal Drew is whisked off to Nefarious' castle and Bun Bun's plans are not as focused on as the Count's. This probably has to do with the fact that the planned sequel was going to expand on that plot line, but due to poor sales never was released.
  • Visual Effects of Awesome: The game sports some beautiful animation quality for a mid-90s computer game. It helps too that the game had a very high budget and was animated by a major TV animation studio (Nelvana), allowing the animation to truly come to life and blossom. Much of it wouldn't look out of place in a high-profile TV show.
  • What Do You Mean, It's Not for Kids?: Despite its sugarcoated appearance, it's actually a T-rated game because of its crude humor, innuendos, and often grim setting.

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