Follow TV Tropes

Following

YMMV / Thimbleweed Park

Go To

  • Adorkable: Dolores. Sweet, nerdy, and does a goofy dance after getting accepted at MMucasFlem..
  • Audience-Alienating Ending: The plot suddenly comes to a dead halt when the characters all find out they're video game characters. They're literally handed items that magically wrap up their storylines, and then the game is unplugged with all other plot threads left permanently unresolved. More than a few players were extremely disappointed by this.
  • Awesome Music: The moody, roadhouse rock/film noir/Twin Peaks-inspired soundtrack is worth the Kickstarter all by itself. The opening theme is epic.
  • Big-Lipped Alligator Moment: In the middle of a quiet ending in the prototype of the game, Edna from Maniac Mansion shows up to chase Delores out of the kitchen. Other than for a Shout-Out, it's completely random and never comes up again.
  • Crosses the Line Twice:
    • Ransome's dialogue, and even his backstory is just so cruel-natured it becomes somewhat funny. Especially since the premise itself is quite weird.
    • Place all the characters in the diner... then make them eat the hot dogs. One by one. You have to do this, but the fact nobody learns anything from seeing everyone eat the hot dogs then go puke in the back alley becomes hilarious.
  • Heartwarming Moments: Most interactions between Delores and Franklin. Franklin is proud of his daughter for following her dreams, and Delores loves her father for always supporting her.
  • Jerkass Woobie: Ransome is just about the most fundamentally unlikable person you could ever hope not to meet, constantly spewing insults and obscenities at everyone within sight. At the same time, it's hard not to feel sorry for him seeing as he's lost absolutely everything he's ever had or wanted and been reduced to living in squalor among the ruins of his old life. Also, apparently his father was a cruel and abusive man, giving Ransome a bit of a Freudian Excuse.
  • Sidetracked By The Golden Saucer: Once a patch put in the arcade, players could spend their time playing old school arcade games very easily.
  • Tear Jerker: Ransome's bad ending. When faced with the game world being deleted, he decides to perform one last show in an attempt to turn over a new leaf. However, if the player makes the wrong choices, Ransome ends up ruining his only chance to redeem himself, and is forced to relive the moment his life went to hell. This causes him to completely lose his snarky facade and break into tears.
  • Spiritual Successor: This game has so many Shout Outs and gags about Maniac Mansion that it's thematically more of a direct sequel than the actual sequel Day of the Tentacle.
  • That One Puzzle: Like so many an Adventure Game, some puzzles can be really hard to solve.
    • Fixing Reyes' watch. You have to get the tools first (this requires making all four characters throw up on hot dogs, giving Reyes a burger, giving the burger to Sexy Riker, following him upstairs, then waiting for him to return, before shorting out the door as Franklin to let a corporal character inside. And this is considered the easy part. Willie then wants you to change the music to theremin music. You need to use Ray or Delores, Reyes, and Ransome together to solve it. Position Ray/Delores in the station with the theremin record, Reyes outside of Willie's cell, and Ransome on the radio tower. Have Ransome switch the tower off, then switch to Ray/Delores, have her dash into the booth, place the record on a turntable, switch the deck, and then have Reyes talk to Willie before the DJ gets back. It's a timed puzzle and extremely difficult to pull off on the first try.
    • Getting to the conspiracy nut's secret lair. Not an easy thing to think of to dump radioactive waste into a puddle. Particularly when it takes playing an old adventure game to know that a pewter cup will hold the waste safely, and there's no reason to think it would suddenly glow when dumped in the water when it wasn't glowing before.
      • For that matter, it's not immediately obvious why you should be trying to get to the lair in the first place. You need to make the connection between a mention of an electric fence in their ad and the fact that at one point you need to recharge a car battery. The game also contains a ghost with electrical powers, exposed wires, no end of electrical machinery everywhere... there's a lot of Red Herrings to work through before you become desperate enough to start looking for that elusive electric fence.
  • They Wasted a Perfectly Good Plot: The premise of stopping a malevolent PillowTron AI from controlling a small town for its own ends is an interesting enough plotline on its own... only for said character not making any appearance that isn't through Chuck and quickly loses all its importance when the protagonists learn they're in an adventure game.
  • Unintentional Uncanny Valley: The highly pixelated yet realistic faces on the characters just look unsettling.
  • The Un-Twist: The main game's twist. The characters break the fourth wall from the very beginning.

Top