YMMV / The Settlers

  • Cult ClassicThe Settlers II, in particular its idiosyncratic infrastructure (segmented roads with each carrier relaying wares along their segment), attracted such a cult that it was remade in 3D on its tenth anniversary and also inspired the open-source game Widelands. Ironically, this iconic mechanism was likely influenced by early technical constraints, as it required far less pathfinding work for the computer compared to carriers walking around freely.
  • Game-Breaker — Catapults in The Settlers II didn't break peace agreements, so you could just use them to bomb through most of the opposition base.
  • It's the Same, Now It Sucks — Most of the criticism towards The Settlers IV came down to this, due to it essentially being an improved version of its predecessor.
  • That One Level — Campaign level 6: The first level where there is no initial peace treaty with your more powerful, aggressive rivals.
  • They Changed It, Now It Sucks — Every game after the second, but particularly Heritage of Kings and Rise of an Empire.