Follow TV Tropes

Following

History YMMV / TheSettlers

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OnlyTheCreatorDoesItRight: It is generally agreed that Ubisoft completely mishandled the series in general, while ''V'' in particular [[FanonDiscontinuity is consistently ignored from existence by the fanbase]]. This also has a subset of BrokenBase, where games with Volker Wertich involvement are held in much higher regard than later titles, thus "predating" Ubisoft's involvement.
Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: Some fans of the first two games do not consider everything that came after them true Settlers games and cite the removal of road system to be the ultimate testimony to the decline of the series.

to:

* TheyChangedItNowItSucks: Some fans of the first two games do not consider everything that came after them true Settlers games and cite the removal of road system to be the ultimate testimony to the decline of the series.series.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!!The video game
Is there an issue? Send a MessageReason:
None


* ItsShortSoItSucks: And if that wasn't enough, ''IV'' was ''significantly'' shorter than ''III'', having merely 12 mission in its main campaign. For comparison, ''III'' had 8 missions ''per faction'' (netting 24 missions in total) and Amazon expansion had 12 missions for both Amazons and Men ''and'' an economic campaign. Even the ancient at ''IV's'' premiere ''II'' still had 10 missions in its campaign, making ''IV'' look just lackluster and very brief.

to:

* ItsShortSoItSucks: And if that wasn't enough, ''IV'' was ''significantly'' shorter than ''III'', having merely 12 mission in its main campaign. For comparison, ''III'' had 8 missions ''per faction'' (netting 24 missions in total) and Amazon expansion had 12 missions for both Amazons and Men ''and'' an economic campaign. Even the ancient at ''IV's'' premiere ''II'' still had 10 missions in its campaign, campaign and ''Gold'' added a world-conquest mode for another 9 maps, making ''IV'' look just lackluster and very brief.brief in comparison.
Is there an issue? Send a MessageReason:
None


* ItsShortSoItSucks: And if that wasn't enough, ''IV'' was ''significantly'' shorter than ''III'', having merely 12 mission in its campaign. For comparison, ''III'' had 8 missions ''per faction'' (netting 24 missions in total) and Amazon expansion had 12 missions for both Amazons and Men ''and'' an economic campaign. Even the ancient at ''IV's'' premiere ''II'' still had 10 missions in its campaign, making ''IV'' look just lackluster and very brief.

to:

* ItsShortSoItSucks: And if that wasn't enough, ''IV'' was ''significantly'' shorter than ''III'', having merely 12 mission in its main campaign. For comparison, ''III'' had 8 missions ''per faction'' (netting 24 missions in total) and Amazon expansion had 12 missions for both Amazons and Men ''and'' an economic campaign. Even the ancient at ''IV's'' premiere ''II'' still had 10 missions in its campaign, making ''IV'' look just lackluster and very brief.
Is there an issue? Send a MessageReason:
None


* ItsShortSoItSucks: And if that wasn't enough, ''IV'' was ''significantly'' shorter than ''III'', having merely 12 mission in its campaign. For comparison, ''III'' had 8 missions ''per faction'' and Amazon expansion had 12 missions for both Amazons and Men ''and'' an economic campaign. Even the ancient at the premiere ''II'' still had 10 missions in its campaign, making ''IV'' look just lackluster and very brief.

to:

* ItsShortSoItSucks: And if that wasn't enough, ''IV'' was ''significantly'' shorter than ''III'', having merely 12 mission in its campaign. For comparison, ''III'' had 8 missions ''per faction'' (netting 24 missions in total) and Amazon expansion had 12 missions for both Amazons and Men ''and'' an economic campaign. Even the ancient at the ''IV's'' premiere ''II'' still had 10 missions in its campaign, making ''IV'' look just lackluster and very brief.

Added: 909

Changed: 136

Is there an issue? Send a MessageReason:
None


* GameBreaker: Catapults in ''The Settlers II'' didn't break peace agreements, so you could just use them to bomb through most of the opposition base.

to:

* GameBreaker: GameBreaker:
**
Catapults in ''The Settlers II'' didn't break peace agreements, so you could just use them to bomb through most of the opposition base.base.
** The Amazons from ''III'' have a war gong as their war engine. Unlike other war engines, not only this one isn't limited to military buildings (so it can destroy civilian ones, too), it doesn't carry ammunition, instead using mana, thus not requiring reloads. And you are going to have dozens of mana points by the time you will deploy your first gong.


Added DiffLines:

* ItsShortSoItSucks: And if that wasn't enough, ''IV'' was ''significantly'' shorter than ''III'', having merely 12 mission in its campaign. For comparison, ''III'' had 8 missions ''per faction'' and Amazon expansion had 12 missions for both Amazons and Men ''and'' an economic campaign. Even the ancient at the premiere ''II'' still had 10 missions in its campaign, making ''IV'' look just lackluster and very brief.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequelDifficultyDrop: In many ways ''III'' made your life easier when compared with ''II'', but it's debatable how much of it was difficulty drop and how much quality of life improvements. This is especially notable, since changes introduced in ''IV'' over ''III'' were purely quality of life, ironing few kinks the previous game had.
** Since the road system was removed and all the things became physical objects on the map, transportation was streamlined, with entire group of settlers carrying required materials to the destination and no risk of permanently losing them due to border shift or destruction of a road. And due to object permanence, warehouses aren't pre-requested to have functional transport hubs.
** Many jobs no longer required a tool to get worker, and the tools themselves, along with jobs, got simplified (bakers don't require rolling pins, butchers use the same axes as lumberjacks, minters and iron smiths became simply smelters etc.)
** Soldier production got streamlined, their promotion system unified for specific unit type (rather than specific soldier) and they now move like in typical RTS, rather than sending spares from existing garrisons.
** Catapults were turned into mobile war engines, so they never become obsolete and simply need to reload their ammo, rather than being rebuild wholecloth every time the current building has no more enemy military buildings around.
Is there an issue? Send a MessageReason:
None


** Pretty much everyone pretends ''Heritage of Kings'' never happend, as it's so different from the rest of the series it can easily qualify for InNameOnly instalment. Rather than being, well, Settlers, it's a pretty lackluster ''VideoGame/AgeOfEmpires'' clone with unexpectedly strong emphasis on plot and combat.

to:

** Pretty much everyone pretends ''Heritage of Kings'' never happend, happened, as it's so different from the rest of the series it can easily qualify for InNameOnly instalment. Rather than being, well, Settlers, it's a pretty lackluster ''VideoGame/AgeOfEmpires'' clone with unexpectedly strong emphasis on plot and combat.

Added: 1278

Changed: 1055

Is there an issue? Send a MessageReason:
None


* FanonDiscontinuity: Two levels of it

to:

* FanonDiscontinuity: Two Up to three levels of it



** And the even older section of the fandom disowns anything after ''II'', sometimes even including the 10th Anniversary remake.



** Campaign level 6 in ''II'': The first level where there is no initial peace treaty with your more powerful, aggressive rivals.
** Mission 6 "All that glitters" of ''The Settlers IV'': The player is faced with two AI opponents who will attack at regular intervals, but the starting area has very few resources. Focusing on Mana production is a somewhat viable strategy, but even that requires more time than the player may have.
** One of the standalone maps, "Cordoba", may very well be the toughest mission the game has to offer. Even on easy mode, it easily contends with the aforementioned "All that glitters". The player is tasked with withstanding a siege from three sides for 90 minutes. Unfortunately, the AI players start with sizeable and well trained armies, so the only reason they don't crush the player straight away is because the script tells them to wait a little. The timing is not very generous, however. Beating this map on any difficulty requires both luck and the deployment of various cheese tactics.

to:

** ''The Settlers II''
***
Campaign level 6 in ''II'': The first level where there is no initial peace treaty with your more powerful, aggressive rivals.
** ''The Settlers IV''
***
Mission 6 "All that glitters" of ''The Settlers IV'': The player is faced with two AI opponents who will attack at regular intervals, but the starting area has very few resources. Focusing on Mana production is a somewhat viable strategy, but even that requires more time than the player may have.
**
have. And to add insult to injury, the next mission will go as far as claiming that the two enemy factions had no plans to attack the player, while the mission itself has the AI make the first moves (outside of some specific strategies a player might employ).
***
One of the standalone maps, "Cordoba", may very well be the toughest mission the game has to offer. Even on easy mode, it easily contends with the aforementioned "All that glitters". The player is tasked with withstanding a siege from three sides for 90 minutes. Unfortunately, the AI players start with sizeable and well trained armies, so the only reason they don't crush the player straight away is because the script tells them to wait a little. The timing is not very generous, however. Beating this map on any difficulty requires both luck and the deployment of various cheese tactics.

Added: 222

Removed: 225

Is there an issue? Send a MessageReason:
None


* ItsDifferentNowItSucks: Some fans of the first two games do not consider everything that came after them true Settlers games and consider the removal of road system to be the ultimate testimony to the decline of the series.



** One of the standalone maps, "Cordoba", may very well be the toughest mission the game has to offer. Even on easy mode, it easily contends with the aforementioned "All that glitters". The player is tasked with withstanding a siege from three sides for 90 minutes. Unfortunately, the AI players start with sizeable and well trained armies, so the only reason they don't crush the player straight away is because the script tells them to wait a little. The timing is not very generous, however. Beating this map on any difficulty requires both luck and the deployment of various cheese tactics.

to:

** One of the standalone maps, "Cordoba", may very well be the toughest mission the game has to offer. Even on easy mode, it easily contends with the aforementioned "All that glitters". The player is tasked with withstanding a siege from three sides for 90 minutes. Unfortunately, the AI players start with sizeable and well trained armies, so the only reason they don't crush the player straight away is because the script tells them to wait a little. The timing is not very generous, however. Beating this map on any difficulty requires both luck and the deployment of various cheese tactics.tactics.
* TheyChangedItNowItSucks: Some fans of the first two games do not consider everything that came after them true Settlers games and cite the removal of road system to be the ultimate testimony to the decline of the series.

Added: 129

Changed: 244

Is there an issue? Send a MessageReason:
None


* ItsDifferentNowItSucks: Some fans of the first two games do not consider everything that came after them true Settlers games.
* ItsTheSameNowItSucks: Most of the criticism towards ''The Settlers IV'' came down to this, due to it essentially being an improved version of its predecessor.
* ThatOneLevel: Campaign level 6 in ''II'': The first level where there is no initial peace treaty with your more powerful, aggressive rivals.

to:

* ItsDifferentNowItSucks: Some fans of the first two games do not consider everything that came after them true Settlers games.
games and consider the removal of road system to be the ultimate testimony to the decline of the series.
* ItsTheSameNowItSucks: Most of the criticism towards ''The Settlers IV'' came down to this, due to it essentially being an improved a slightly more polished version of its predecessor.
* ThatOneLevel: ThatOneLevel:
**
Campaign level 6 in ''II'': The first level where there is no initial peace treaty with your more powerful, aggressive rivals.

Added: 160

Changed: 183

Is there an issue? Send a MessageReason:
None


* ItsTheSameNowItSucks -- Most of the criticism towards ''The Settlers IV'' came down to this, due to it essentially being an improved version of its predecessor.

to:

* ItsTheSameNowItSucks -- ItsDifferentNowItSucks: Some fans of the first two games do not consider everything that came after them true Settlers games.
* ItsTheSameNowItSucks:
Most of the criticism towards ''The Settlers IV'' came down to this, due to it essentially being an improved version of its predecessor.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Campaign level 6 in ''II'': The first level where there is no initial peace treaty with your more powerful, aggressive rivals.

to:

* ThatOneLevel: Campaign level 6 in ''II'': The first level where there is no initial peace treaty with your more powerful, aggressive rivals.rivals.
** Mission 6 "All that glitters" of ''The Settlers IV'': The player is faced with two AI opponents who will attack at regular intervals, but the starting area has very few resources. Focusing on Mana production is a somewhat viable strategy, but even that requires more time than the player may have.
** One of the standalone maps, "Cordoba", may very well be the toughest mission the game has to offer. Even on easy mode, it easily contends with the aforementioned "All that glitters". The player is tasked with withstanding a siege from three sides for 90 minutes. Unfortunately, the AI players start with sizeable and well trained armies, so the only reason they don't crush the player straight away is because the script tells them to wait a little. The timing is not very generous, however. Beating this map on any difficulty requires both luck and the deployment of various cheese tactics.
Is there an issue? Send a MessageReason:
None


** Pretty much everyone pretends ''Heritage of Kings'' never happend, as it's so different from the rest of the series it can easily qualify for InNameOnly instalment. Rather than being, well, Settlers, it's a pretty lackluster ''VideoGame/AgeofEmpires'' clone with unexpectedly strong emphasis on plot and combat.

to:

** Pretty much everyone pretends ''Heritage of Kings'' never happend, as it's so different from the rest of the series it can easily qualify for InNameOnly instalment. Rather than being, well, Settlers, it's a pretty lackluster ''VideoGame/AgeofEmpires'' ''VideoGame/AgeOfEmpires'' clone with unexpectedly strong emphasis on plot and combat.

Added: 631

Changed: 1084

Removed: 163

Is there an issue? Send a MessageReason:
This trope requires minor changes to happen and raise a lot of complains - not a single game after II had minor changes, often going for complete overhaul


* CultClassic -- ''The Settlers II'', in particular its idiosyncratic infrastructure (segmented roads with each carrier relaying wares along their segment), attracted such a cult that it was remade in 3D on its tenth anniversary and also inspired the open-source game ''Widelands''. Ironically, this iconic mechanism was likely influenced by early technical constraints, as it required far less pathfinding work for the computer compared to carriers walking around freely.
* GameBreaker -- Catapults in ''The Settlers II'' didn't break peace agreements, so you could just use them to bomb through most of the opposition base.

to:

* CultClassic -- BrokenBase: There are three distinctive camps within the fandom: people who consider ''II'' the peak and sneer at other instalments, people who play ''I''-''IV'' and sneer at further instalments and people who play ''I''-''IV'' and ''VI''-''VII'' [[OverlyLongGag and sneer on]] ''[[OverlyLongGag V]]''.
* CultClassic:
''The Settlers II'', in particular its idiosyncratic infrastructure (segmented roads with each carrier relaying wares along their segment), attracted such a cult that it was remade in 3D on its tenth anniversary and also inspired the open-source game ''Widelands''. Ironically, this iconic mechanism was likely influenced by early technical constraints, as it required far less pathfinding work for the computer compared to carriers walking around freely.
* GameBreaker -- FanonDiscontinuity: Two levels of it
** Pretty much everyone pretends ''Heritage of Kings'' never happend, as it's so different from the rest of the series it can easily qualify for InNameOnly instalment. Rather than being, well, Settlers, it's a pretty lackluster ''VideoGame/AgeofEmpires'' clone with unexpectedly strong emphasis on plot and combat.
** The older section of the fandom disowns anything after ''IV'', since the gameplay was heavily changed for each following game.
* GameBreaker:
Catapults in ''The Settlers II'' didn't break peace agreements, so you could just use them to bomb through most of the opposition base.



* ThatOneLevel -- Campaign level 6: The first level where there is no initial peace treaty with your more powerful, aggressive rivals.
* TheyChangedItNowItSucks -- Every game after the second, but particularly ''Heritage of Kings'' and ''[[VideoGame/TheSettlersRiseOfAnEmpire Rise of an Empire]]''.

to:

* ThatOneLevel -- ThatOneLevel: Campaign level 6: 6 in ''II'': The first level where there is no initial peace treaty with your more powerful, aggressive rivals.
* TheyChangedItNowItSucks -- Every game after the second, but particularly ''Heritage of Kings'' and ''[[VideoGame/TheSettlersRiseOfAnEmpire Rise of an Empire]]''.
rivals.
Is there an issue? Send a MessageReason:
None


* ItsTheSameNowItSucks -- Most of the criticism towards ''The Settlers IV'' came down to this, due to it essentially being an improved version of it's predecessor.

to:

* ItsTheSameNowItSucks -- Most of the criticism towards ''The Settlers IV'' came down to this, due to it essentially being an improved version of it's its predecessor.
Is there an issue? Send a MessageReason:
None


* ItsTheSameNowItSucks -- Most of the criticism towards ''The Settlers IV'' came down to this, due to it essntially being an improved version of it's predecessor.

to:

* ItsTheSameNowItSucks -- Most of the criticism towards ''The Settlers IV'' came down to this, due to it essntially essentially being an improved version of it's predecessor.
Is there an issue? Send a MessageReason:
None


* ItsTheSameNowItSucks -- Most of the criticism towards ''The Settlers IV'' came down to this, due to it essntially being an improved version of it's predecessor.



* TheyChangedItNowItSucks -- Every game after the second, but particularly ''Heritage of Kings'' and ''[[VideoGame/TheSettlersRiseOfAnEmpire Rise of an Empire]]''.

to:

* TheyChangedItNowItSucks -- Every game after the second, but particularly ''Heritage of Kings'' and ''[[VideoGame/TheSettlersRiseOfAnEmpire Rise of an Empire]]''.
Empire]]''.
Is there an issue? Send a MessageReason:
unfortunate implications need citations.


* UnfortunateImplications -- In ''The Settlers II'' you could play as Romans, Africans, Vikings, or Japanese but your peasants remained Caucasian regardless, implying a universal use of white people as slaves.

to:

* UnfortunateImplications -- In ''The Settlers II'' you could play as Romans, Africans, Vikings, or Japanese but your peasants remained Caucasian regardless, implying a universal use of white people as slaves.
Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks -- Every game after the second, but particularly ''Heritage of Kings'' and ''Rise of an Empire''.

to:

* TheyChangedItNowItSucks -- Every game after the second, but particularly ''Heritage of Kings'' and ''Rise ''[[VideoGame/TheSettlersRiseOfAnEmpire Rise of an Empire''.Empire]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CultClassic -- ''The Settlers II'', in particular its idiosyncratic infrastructure (segmented roads with each carrier relaying wares along their segment), attracted such a cult that it was remade in 3D on its tenth anniversary and also inspired the open-source game ''Widelands''. Ironically, this iconic mechanism was likely influenced by early technical constraints, as it required far less pathfinding work for the computer compared to carriers walking around freely.
* GameBreaker -- Catapults in ''The Settlers II'' didn't break peace agreements, so you could just use them to bomb through most of the opposition base.
* ThatOneLevel -- Campaign level 6: The first level where there is no initial peace treaty with your more powerful, aggressive rivals.
* TheyChangedItNowItSucks -- Every game after the second, but particularly ''Heritage of Kings'' and ''Rise of an Empire''.
* UnfortunateImplications -- In ''The Settlers II'' you could play as Romans, Africans, Vikings, or Japanese but your peasants remained Caucasian regardless, implying a universal use of white people as slaves.

Top