Wiki Headlines
We've switched servers and will be updating the old code over the next couple months, meaning that several things might break. Please report issues here.

main index




Topical Tropes

Other Categories

TV Tropes Org
YMMV: Super Robot Wars L
  • Anticlimax Boss: While Big Gold is a Fragile Speedster, unlike some Mooks, the party has exceptionally easy means to bypass her high evasion stats (such as the "Strike" Spirit Commandnote . Cue Big Gold being taken down with about four strong attacks, whereas other bosses take twice as much.
  • Crowning Moment of Awesome: At the end of the penultimate, the Big Bad tries to wipe LOTUS out by shooting them with a BFG from the moon. How do our heroes survive? By having the Rushbird absorb all the energy and transfer it to the Straybird, who uses it to create an Imaginary Road large enough to teleport everyone directly to the moon.
  • Crowning Moment of Funny: Misato Katsuragi's car, of all things, gets a map sprite cameo in the first Rebuild of Evangelion scenario.
  • Crowning Music of Awesome: New remixes of "Last Impression" and "Triangular" are just some of the examples. The in-game rendition of "Kitei no Tsurugi" is generally said to be much better than the actual song, although "Proud" takes this up a notch; it's rendition in L doesn't disappoint.
  • Demonic Spiders: Regulus Alpha; these units come with Hit Points worthy of a mini-boss, a barrier, potent short-ranged attacks and a tendency to make good use of their "Support Defense"note  and "Combo Attack"note  pilot abilities. Some of the levels in the game are positively swarming with them
  • Ensemble Darkhorse: Lets put it this way - if any flaws of L is mentioned, it's likely the fact that Yuunagi Graife is more interesting than Ichitaka, and should've been the protagonist of the game.
  • Fan Nickname: "SRW Lazy", a derogatory monniker used after the game's annoucement due to the number of rehashed series from previous Nintendo DS SRWs and several "filler" series. Of course, this is before players discover returning series receive retweaked and/or brand new animations to match their return.
  • Game Breaker: See entries here
  • Magnificent Bastard: Gilbert Durandal, Grace O'Connor and Proist
  • Never Live It Down: Averted; it seems the developers, at least, finally forgave Lunamaria Hawke for missing that shuttle for the umpteenth time in crossovers. Her base accuracy is on par with most of the other Mobile Suit Gundam SEED Destiny characters and her "Strike" Spirit Command doesn't cost more than usual and is unlocked early.
  • Rescued From The Scrappy Mechanic Heap: The "Partner Battle" system is rebalanced and retooled than its use from Super Robot Wars K, offering the ability to switch partners on the battlefield and extra options for defensive and offensive actions, while removing increased Will gains and reducing the ability to destroy everything via the "Combo Attack" pilot skill for solo units.
  • Scrappy Mechanic: The series staple of equippable parts to further tune units is removed in favor of bonuses from the "Partner Battle" system, forcing players to use the system. Even though the majority hated the system in K, despite it being fixed in L, some players still wanted equippable parts.
    • The system also makes it a nuisance, in that players are required to set up partner units to see allied units on the deployment list before the start of a scenario, even if the player is planning on sending some out as solo units. Further complications arise if players forget what their previous match-ups with allied units were, especially when new units enter the party or route splits occur.
    • Realistic or not, disabling "Dynamic Kills" until in-game events on bosses irked some players. Some bosses, like those from the Jama Kingdom, don't even get a Dynamic Kill animation.
  • That One Level: Scenario 30 of the Space Route, where the player must survive 9 turns against never-ending waves of Vajra ensuring no Vajra unit reaches the building where Ranka Lee is in. Here's hoping the player has enough patience and/or tolerenance for this scenario, especially if they didn't upgrade particular units with them. Even with Brera Stern flying off to one corner of the map and parking there to fight the Mooks singlehandedly, it's still going to be a nightmare getting through this scenario due to the area the player must protect against the Vajra from.
  • They Wasted a Perfectly Good Plot: It's disappointing to see how L treats the debut of ''Rebuild of Evangelion. The only playable characters from this series are the classic trio of Shinji Ikari, Rei Ayanami and Asuka Langley Shikinami, with only four Angels fought, meaning nothing that wasn't in the TV series already, with the obvious exception of the seventh Angel. A case of I Knew It for the skeptics, but it's worse as Mari Illustrious Makinami doesn't get anything more than a cameo.
    • This is due to the trend of having a series listed in order to use its units (the Nu Gundam being the best example), thus Rebuild of Evangelion 2.0: You Can (Not) Advance is included to justify having Asuka.

TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from
Privacy Policy