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* LikeYouWouldReallyDoIt: In the Scorpion's Abyss mission, the Captain and the entire Away Team gets ambushed, in an appalling display of CutsceneIncompetence, and assimilated by the Borg. Predictably , this sticks for about 10 minutes before someone gives you a new nanite cure, and everyone is back to normal by the end of the episode.
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** Kuumaarke's breakdown [[spoiler:when she shoots and kills the Mirror Harry Kim/Borg King]] comes out of ''nowhere''. The awkward looking character animation doesn't help.

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** J'Ula is utterly despised by basically everybody. She already had a big hill to climb from being associated with the ContestedPrequel ''Series/StarTrekDiscovery'' (she's T'Kuvma's sister), but when she attempted a HeelFaceTurn during the Klingon Civil War arc, players proved unwilling to forgive her past as [[ANaziByAnyOtherName an ultranationalist]] terrorist and murdering the ''Discovery''-era Fed PC's [[MentorOccupationalHazard original CO]], and deeply resented [[{{Railroading}} being forced]] to [[EnemyMine team up with her]]. Ditto her eventual push for [[spoiler:a resurrected L'Rell]] to replace J'mpok as chancellor: [[https://www.strawpoll.me/45322023/r a straw poll]] posted on r/sto showed Martok to be the fan-preferred candidate, with Worf coming in second. [[spoiler:L'Rell]] received fewer votes than "Other", ahead of only J'mpok, Koren, and Kagran, and J'Ula got ''zero'' votes.

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** J'Ula is utterly despised by basically everybody. She already had a big hill to climb from being associated with the ContestedPrequel ''Series/StarTrekDiscovery'' (she's T'Kuvma's sister), but when she attempted a HeelFaceTurn during the Klingon Civil War arc, players proved unwilling to forgive her past as [[ANaziByAnyOtherName an ultranationalist]] terrorist ultranationalist terrorist]] and murdering the ''Discovery''-era Fed PC's [[MentorOccupationalHazard original CO]], and deeply resented [[{{Railroading}} being forced]] to [[EnemyMine team up with her]]. Ditto her eventual push for [[spoiler:a resurrected L'Rell]] to replace J'mpok as chancellor: [[https://www.strawpoll.me/45322023/r a straw poll]] posted on r/sto showed Martok to be the fan-preferred candidate, with Worf coming in second. [[spoiler:L'Rell]] received fewer votes than "Other", ahead of only J'mpok, Koren, and Kagran, and J'Ula got ''zero'' votes.


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* TakeThatScrappy:
** There's an option to tell [[Series/StarTrekVoyager Neelix]] in "All That Glitters" that his diplomatic "talents" are not required.
** Captain Kagran, the primary quest-giver in the Iconian War storyline, became widely hated for [[GeneralFailure giving stupid orders that get the majority of the allied fleet killed]], not helped by the fact that the {{Player Character}}s all outrank him by several grades at the time but [[StupidityIsTheOnlyOption have no ability to override him]]. Whatever players' feelings about J'mpok's FaceHeelTurn and the relative merits of the ''Series/StarTrekDiscovery'' storyline, nobody criticized getting the opportunity to kill Kagran after he sided with J'mpok ([[spoiler:Ja'rod]], not so much).
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* EsotericHappyEnding: The conclusion of the Iconian War arc was meant to be a BittersweetEnding where TheAlliance managed to secure a peace deal with the Iconians by handing over a MacGuffin at the absolute last second before being wiped out, but came off to a lot of players as a straight-up DownerEnding on account of the Iconians basically getting to be {{Karma Houdini}}s: they suffer no comeuppance nor even apologize for the tens of billions of people they killed in the galaxy and fluidic space over the past three decades, nor do they lift a finger to stop T'Ket from continuing the war all by her lonesome.[[note]]This last part was supposed to be a {{justifi|edTrope}}cation for why the Iconian raids were still available after the conclusion, but came off as a completely unnecessary piece of GameplayAndStoryIntegration: repeatable content is a standard of {{MMORPG}}s as a genre, and nobody generally has a problem pretending that they canonically are one-time events.[[/note]] As one forum commentator put it, "[[TheBadGuyWins The bad guys won.]] They killed people until they got what they wanted."

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* EsotericHappyEnding: The conclusion of the Iconian War arc was meant to be a BittersweetEnding where TheAlliance managed to secure a peace deal with the Iconians by handing over a MacGuffin at the absolute last second before being wiped out, but came off to a lot of players as a straight-up DownerEnding on account of the Iconians basically getting to be {{Karma Houdini}}s: they suffer no comeuppance nor even apologize for the tens of billions of people they killed in the galaxy and fluidic space over the past three decades, nor do they lift a finger to stop [[TheRemnant T'Ket from continuing the war all by her lonesome.lonesome]].[[note]]This last part was supposed to be a {{justifi|edTrope}}cation GameplayAndStoryIntegration for why the Iconian raids were still available after the conclusion, but came off as a the players mostly thought it was completely unnecessary piece of GameplayAndStoryIntegration: unnecessary: repeatable content is a standard of {{MMORPG}}s as a genre, and nobody generally has a problem pretending that they canonically are one-time events.[[/note]] As one forum commentator put it, "[[TheBadGuyWins The bad guys won.]] They killed people until they got what they wanted."
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* EsotericHappyEnding: The conclusion of the Iconian War arc was meant to be a BittersweetEnding where TheAlliance managed to secure a peace deal with the Iconians at the absolute last second before being wiped out, but came off to a lot of players as a straight-up DownerEnding on account of the Iconians basically getting to be {{Karma Houdini}}s: they suffer no comeuppance nor even apologize for the tens of billions of lives they took over the past three decades, nor do they lift a finger to stop T'Ket from continuing the war all by her lonesome.[[note]]This last part was supposed to be a {{justifi|edTrope}}cation for why the Iconian raids were still available after the conclusion, but came off as a completely unnecessary piece of GameplayAndStoryIntegration: repeatable content is a standard of {{MMORPG}}s as a genre, and nobody generally has a problem pretending that they canonically are one-time events.[[/note]]

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* EsotericHappyEnding: The conclusion of the Iconian War arc was meant to be a BittersweetEnding where TheAlliance managed to secure a peace deal with the Iconians by handing over a MacGuffin at the absolute last second before being wiped out, but came off to a lot of players as a straight-up DownerEnding on account of the Iconians basically getting to be {{Karma Houdini}}s: they suffer no comeuppance nor even apologize for the tens of billions of lives people they took killed in the galaxy and fluidic space over the past three decades, nor do they lift a finger to stop T'Ket from continuing the war all by her lonesome.[[note]]This last part was supposed to be a {{justifi|edTrope}}cation for why the Iconian raids were still available after the conclusion, but came off as a completely unnecessary piece of GameplayAndStoryIntegration: repeatable content is a standard of {{MMORPG}}s as a genre, and nobody generally has a problem pretending that they canonically are one-time events.[[/note]][[/note]] As one forum commentator put it, "[[TheBadGuyWins The bad guys won.]] They killed people until they got what they wanted."
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* EsotericHappyEnding: The conclusion of the Iconian War arc was meant to be a BittersweetEnding where TheAlliance managed to secure a peace deal with the Iconians at the absolute last second before being wiped out, but came off to a lot of players as a straight-up DownerEnding on account of the Iconians basically getting to be {{Karma Houdini}}s: they suffer no comeuppance nor even apologize for the tens of billions of lives they took over the past three decades, nor do they lift a finger to stop T'Ket from continuing the war all by her lonesome.[[note]]This last part was supposed to be a {{justifi|edTrope}}cation for why the Iconian raids were still available after the conclusion, but came off as a completely unnecessary piece of GameplayAndStoryIntegration: repeatable content is a standard of {{MMORPG}}s as a genre, and nobody generally has a problem pretending that they canonically are one-time events.[[/note]]
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** J'Ula is utterly despised by basically everybody. She already had a big hill to climb from being associated with the ContestedPrequel ''Series/StarTrekDiscovery'' (she's T'Kuvma's sister), but when she attempted a HeelFaceTurn during the Klingon Civil War arc, players proved unwilling to forgive her past as [[ANaziByAnyOtherName an ultranationalist]] terrorist and murdering the ''Discovery''-era Fed PC's [[MentorOccupationalHazard original CO]], and deeply resented [[{{Railroading}} being forced]] to [[EnemyMine team up with her]]. Ditto her eventual push for [[spoiler:a resurrected L'Rell]] to replace J'mpok as chancellor: [[https://www.strawpoll.me/45322023/r a straw poll]] posted on r/sto showed Martok to be the fan-preferred candidate, with Worf coming in second. [[spoiler:L'Rell]] received fewer votes than "Other", ahead of only J'mpok, Koren, and Kagran, and J'Ula got ''zero'' votes.



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YMMV cannot be played with, excessive speculation


* AnticlimaxBoss: The Iconian Herald ships and troops are really no more difficult to destroy than any other endgame boss. In fact, other endgame boss races like the Undine and Vaadwaur can be more difficult to destroy and cause more damage to the players. Somewhat justified by the fact that in the 200,000 years since they were attacked, the Iconian's technology had stagnated; what they had back then is basically what they have now (where the rest of the galaxy have been constantly evolving, tech-wise)... if it weren't for the sheer number of ships, and their gateway technology allowing access to ''anywhere'' in an instant, their attack wouldn't have been nearly as much of an issue.

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* AnticlimaxBoss: The Iconian Herald ships and troops are really no more difficult to destroy than any other endgame boss. In fact, other endgame boss races like the Undine and Vaadwaur can be more difficult to destroy and cause more damage to the players. Somewhat justified by the fact that in the 200,000 years since they were attacked, the Iconian's technology had stagnated; what they had back then is basically what they have now (where the rest of the galaxy have been constantly evolving, tech-wise)... if it weren't for the sheer number of ships, and their gateway technology allowing access to ''anywhere'' in an instant, their attack wouldn't have been nearly as much of an issue.
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* AlternativeCharacterInterpretation: [[AlternateCharacterInterpretation/StarTrekOnline Has its own page now.]]

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* AlternativeCharacterInterpretation: [[AlternateCharacterInterpretation/StarTrekOnline [[AlternativeCharacterInterpretation/StarTrekOnline Has its own page now.]]
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Misplaced, moving to the correct tab

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* IKnewIt: When Cryptic told fans that the "Sphere of Influence" mission was being held back, fans had assumed they were adding voices. When people took notice that Worf's model had been revamped to look like how he was in the series, but older, people figured that the reason had to do something with Michael Dorn.
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* DesignatedHero: The Kobali in ''Delta Rising'''s Kobali Prime Battlezone. The game attempts to portray them as a peaceful people under attack by a race of genocidal maniacs. Yet while the Vaadwaur ''aren't'' free of fault, the Kobali are holding huge numbers of Vaadwaur as [[HumanPopsicle Alien Popsicles]] and using the failed stasis pods for reproductive stock, along with Vaadwaur battlefield casaulities[[labelnote:*]]Since they can't reproduce by normal means, they have to do so by [[GraveRobbing expropriating the corpses of other sentients]] and genetically transforming them into new Kobali, who have been shown to retain memories of their previous lives for at least some time after "rebirth".[[/labelnote]], and tell a series of lies as to why the Vaadwaur are after them to the Alpha Quadrant Alliance captains attempting to help them, even if it is out of fear of abandonment to their fate. And then there's the fact that their standard response to a resurrectee rejecting the lifestyle is, at best, to go after them and heavily attempt to persuade them otherwise (see Jhet'leya and Keten)... or at worst, basically use force to bring them back.

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* DesignatedHero: The Kobali in ''Delta Rising'''s Kobali Prime Battlezone. The game attempts to portray them as a peaceful people under attack by a race of genocidal maniacs. Yet while the Vaadwaur ''aren't'' free of fault, the Kobali are holding huge numbers of Vaadwaur as [[HumanPopsicle Alien Popsicles]] and using the failed stasis pods for reproductive stock, along with Vaadwaur battlefield casaulities[[labelnote:*]]Since they can't reproduce by normal means, they have to do so by [[GraveRobbing expropriating the corpses of other sentients]] and genetically transforming them into new Kobali, who have been shown to retain memories of their previous lives for at least some time after "rebirth".[[/labelnote]], and tell a series of lies as to why the Vaadwaur are after them to the Alpha Quadrant Alliance captains attempting to help them, even if it is out of fear of abandonment to their fate. And then there's the fact that their standard response to a resurrectee rejecting the lifestyle is, at best, to go after them and heavily attempt to persuade them otherwise (see Jhet'leya and Keten)... or at worst, basically use force to bring them back. It's to the point where Captain Kim acknowledges that they can't simply ignore what the Kobali are doing simply because both they and the Alpha Quadrant alliance are fighting the Vaadwaaur.
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** The Na'kuhl, despite being the {{Big Bad}}s of the Future Proof story arc, get a lot of sympathy on the forums due to the fact that all they really want is to restore their home planet after its destruction due to Kal Dano's inability to keep a firm hold on his WeaponOfMassDestruction. The TimePolice come off UnintentionallyUnsympathetic for denying them this.

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** The Na'kuhl, despite being the {{Big Bad}}s of the Future Proof story arc, get a lot of sympathy on the forums due to the fact that all they really want is to restore their home planet after its destruction due to Kal Dano's inability to keep a firm hold on his WeaponOfMassDestruction. The TimePolice come off UnintentionallyUnsympathetic for denying them this. [[spoiler:Several seasons later, the PC and the Lukari finally ''do'' work with the Na'Kuhl to restart their sun, and even help create a rapprochement between them and the Tholians.]]
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** The uniform tailor , which inexplicably refuses certain combinations, such as belts with skorts (but only for male toons), lets you combine pieces from some reputation costumes but not others, uses different color palettes depending on the clothing item thus making it harder to match, and at least on older consoles freezes repeatedly making the whole process painfully slow.

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* CompleteMonster:
** [[SmugSnake Colonel Hakeev]] of the Romulan [[StateSec Tal Shiar]] abducted entire colonies of innocent [[Characters/StarTrekOnlineRomulansAndRemans Romulans]] for horrific experiments into Borg technology; attempted to massacre most of the "inferior" Remans and drive the rest back into slavery; arranged sadistic [[GladiatorGames gladiatorial events]] to determine the combat potential of various species, sapient or otherwise; and was the person truly responsible for triggering the Hobus supernova, with all its [[EarthShatteringKaboom apocalyptic consequences]]. In addition, he's the only Iconian agent in the story who isn't brainwashed or tricked. He just enjoyed the thought of enslaving and exterminating the "[[FantasticRacism lesser races]]" at the behest of his "Dark Masters".
** [[AbsoluteXenophobe Psi-Lord Cooper]] is the sociopathic leader of [[Characters/StarTrekOnlineTheBorgAndUndine the Undine]][=\=][[Series/StarTrekVoyager Species 8472]] in their attack on the Milky Way. Initially appearing in disguise in the wake of Borg and Iconian incursions into Fluidic Space, Cooper infiltrates the Federation with the hopes of destabilizing the Alpha and Beta Quadrants by sewing tensions within the fragile truce between the Federation and the Klingons. Making his formal debut leading an attack on the Jenolan and Solanae Dyson Spheres, Cooper orders Undine Planet Killers to attack various major worlds in both Quadrants, culminating in a devastating attack on Earth and Q'onos. After being thwarted, Cooper retreats back into Fluidic Space to reassemble his forces, where he is confronted by Admiral Tuvok and the player. Cooper stubbornly refuses to capitulate, vowing to raze the Alpha and Beta Quadrants until Tuvok convinced Cooper's own ship to stop him. A cruel and manipulative monster, Cooper shows all the worst qualities of the Undine.
** [[TheGeneralissimo Gaul]] is the leader of the Vaadwaur Supremacy, and a slimy, treacherous warmonger. Beginning to awaken millions of other Vaadwaur survivors, Gaul soon makes a [[DealWithTheDevil Faustian bargain]] with the [[GreaterScopeVillain Iconians]] and infects his own supporters with the Bluegill Parasites that enslave them to the Iconians' will in exchange for elements of their technology, despite the fact that Gaul himself never had a Bluegill of his own. Gaul would then lead his army of zealots and brainwashed zombies on a bloody crusade of genocide against the rest of the Galaxy, with races across the [[Characters/StarTrekOnlineDeltaQuadrantRaces Delta Quadrant]] having their entire civilizations pushed to the brink of extinction. When the player exposes what Gaul has done to other Vaadwaur to his people, Gaul immediately orders the forces still loyal to him to slaughter the dissidents.
** [[ControlFreak The Female Changeling]] returns following [[Series/StarTrekDeepSpaceNine her defeat]] in the devastating [[Characters/StarTrekOnlineDominion Dominion]] War, wherein she shows [[AdaptationalVillainy all new depths of depravity]]. 2000 years prior to the events of 2411, the Female Changeling encountered the Hur'q, a peaceful species of Insectoid Explorers, seeing in the Hur'q a perfect candidate for [[SlaveMooks a servitor race of warriors]] for her burgeoning Dominion. Removing a natural part of the Hur'q diet to enslave them to her will, the Female Changeling instead [[DrivenToMadness drove the entire Hur'q population mad]], transforming them into an army of near mindless ravagers. Settling for pointing the Hur'q at anyone who opposed her will, the Female Changeling started consolidating her power by enslaving various other species, making sure to silence any fellow Changeling who knew of her worst actions and disagreed with her. After being released from Starfleet captivity, the Female Changeling disguises herself as the Tzenkethi Admiral Tzen-Tarak in order to purge the Hur'q before they emerge from hibernation by devastating planets, inhabited or otherwise, with Protomatter Weapons. After the Alliance joins the Dominion against the Hur'q, the Female Changeling is revealed to be using lures to draw Hur'q to planets other than her own, including other Dominion member worlds.

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* CompleteMonster:
** [[SmugSnake Colonel Hakeev]] of the Romulan [[StateSec Tal Shiar]] abducted entire colonies of innocent [[Characters/StarTrekOnlineRomulansAndRemans Romulans]] for horrific experiments into Borg technology; attempted to massacre most of the "inferior" Remans and drive the rest back into slavery; arranged sadistic [[GladiatorGames gladiatorial events]] to determine the combat potential of various species, sapient or otherwise; and was the person truly responsible for triggering the Hobus supernova, with all its [[EarthShatteringKaboom apocalyptic consequences]]. In addition, he's the only Iconian agent in the story who isn't brainwashed or tricked. He just enjoyed the thought of enslaving and exterminating the "[[FantasticRacism lesser races]]" at the behest of his "Dark Masters".
** [[AbsoluteXenophobe Psi-Lord Cooper]] is the sociopathic leader of [[Characters/StarTrekOnlineTheBorgAndUndine the Undine]][=\=][[Series/StarTrekVoyager Species 8472]] in their attack on the Milky Way. Initially appearing in disguise in the wake of Borg and Iconian incursions into Fluidic Space, Cooper infiltrates the Federation with the hopes of destabilizing the Alpha and Beta Quadrants by sewing tensions within the fragile truce between the Federation and the Klingons. Making his formal debut leading an attack on the Jenolan and Solanae Dyson Spheres, Cooper orders Undine Planet Killers to attack various major worlds in both Quadrants, culminating in a devastating attack on Earth and Q'onos. After being thwarted, Cooper retreats back into Fluidic Space to reassemble his forces, where he is confronted by Admiral Tuvok and the player. Cooper stubbornly refuses to capitulate, vowing to raze the Alpha and Beta Quadrants until Tuvok convinced Cooper's own ship to stop him. A cruel and manipulative monster, Cooper shows all the worst qualities of the Undine.
** [[TheGeneralissimo Gaul]] is the leader of the Vaadwaur Supremacy, and a slimy, treacherous warmonger. Beginning to awaken millions of other Vaadwaur survivors, Gaul soon makes a [[DealWithTheDevil Faustian bargain]] with the [[GreaterScopeVillain Iconians]] and infects his own supporters with the Bluegill Parasites that enslave them to the Iconians' will in exchange for elements of their technology, despite the fact that Gaul himself never had a Bluegill of his own. Gaul would then lead his army of zealots and brainwashed zombies on a bloody crusade of genocide against the rest of the Galaxy, with races across the [[Characters/StarTrekOnlineDeltaQuadrantRaces Delta Quadrant]] having their entire civilizations pushed to the brink of extinction. When the player exposes what Gaul has done to other Vaadwaur to his people, Gaul immediately orders the forces still loyal to him to slaughter the dissidents.
** [[ControlFreak The Female Changeling]] returns following [[Series/StarTrekDeepSpaceNine her defeat]] in the devastating [[Characters/StarTrekOnlineDominion Dominion]] War, wherein she shows [[AdaptationalVillainy all new depths of depravity]]. 2000 years prior to the events of 2411, the Female Changeling encountered the Hur'q, a peaceful species of Insectoid Explorers, seeing in the Hur'q a perfect candidate for [[SlaveMooks a servitor race of warriors]] for her burgeoning Dominion. Removing a natural part of the Hur'q diet to enslave them to her will, the Female Changeling instead [[DrivenToMadness drove the entire Hur'q population mad]], transforming them into an army of near mindless ravagers. Settling for pointing the Hur'q at anyone who opposed her will, the Female Changeling started consolidating her power by enslaving various other species, making sure to silence any fellow Changeling who knew of her worst actions and disagreed with her. After being released from Starfleet captivity, the Female Changeling disguises herself as the Tzenkethi Admiral Tzen-Tarak in order to purge the Hur'q before they emerge from hibernation by devastating planets, inhabited or otherwise, with Protomatter Weapons. After the Alliance joins the Dominion against the Hur'q, the Female Changeling is revealed to be using lures to draw Hur'q to planets other than her own, including other Dominion member worlds.
CompleteMonster: See [[Monster/StarTrek here]].

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** [[WarHawk Ambassador B'Vat]] is a bloodthirsty [[Characters/StarTrekOnlineKlingonEmpire Klingon]] warrior, who has long since [[JumpingOffTheSlipperySlope abandoned honor in favor of wanton slaughter]]. Believing that the Klingon Empire must constantly be at war to survive, B'Vat starts seeking out ways to prolong the new war with the Federation indefinitely. Coming across [[Recap/StarTrekS2E6TheDoomsdayMachine the Doomsday Machine]], B'Vat conducts extensive research on the weapon in order to bring it online and use it to decimate Federation planets and prompt retaliatory attacks, all the while making sure to quash any Klingon dissenters within his own ranks. Willing to bring ruin to both the Federation and his own people with a ForeverWar, B'Vat stands out as being especially vile for a StarterVillain.

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** [[AxCrazy T'Ket]] is one of the three leaders of the [[Characters/StarTrekOnlineIconiansAndServants Iconians]], alongside M'Tara and L'Miren, and she proves herself to be by far the worst of them all. [[StartOfDarkness Originally starting as a normal Iconian]], T'Ket would be filled with vitriolic hatred for the Romulans when a time traveling Sela shoots her sister L'Miren during the evacuation of Iconia, due to Sela wanting to prevent the Hobus Supernova. 100,000 years later, T'Ket serves as one of the masterminds of the Iconian invasion of the Milky Way, providing the equally vile Hakeev and Gaul the technology they needed to commit their atrocities, including Hobus, with the goal of total galactic genocide. When the player boards M'Tara's flagship, T'Ket subtly helps the player to get [[UriahGambit M'Tara killed]] in the hopes of getting the other Iconians on her side and exterminating the galaxy. When the player reveals the [[StableTimeLoop truth of "The Other"]] to the Iconians and L'Miren ends the war, T'Ket furiously declares that she will never stop killing the Milky Way races and abandons her surviving sister, showing no shame in continuing actions she knows got other Iconians killed, [[FantasticRacism all because of her undying hatred for mortal races]].

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All approved by the thread.

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** [[WarHawk Ambassador B'Vat]] is a bloodthirsty [[Characters/StarTrekOnlineKlingonEmpire Klingon]] warrior, who has long since [[JumpingOffTheSlipperySlope abandoned honor in favor of wanton slaughter]]. Believing that the Klingon Empire must constantly be at war to survive, B'Vat starts seeking out ways to prolong the new war with the Federation indefinitely. Coming across [[Recap/StarTrekS2E6TheDoomsdayMachine the Doomsday Machine]], B'Vat conducts extensive research on the weapon in order to bring it online and use it to decimate Federation planets and prompt retaliatory attacks, all the while making sure to quash any Klingon dissenters within his own ranks. Willing to bring ruin to both the Federation and his own people with a ForeverWar, B'Vat stands out as being especially vile for a StarterVillain.


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** [[AbsoluteXenophobe Psi-Lord Cooper]] is the sociopathic leader of [[Characters/StarTrekOnlineTheBorgAndUndine the Undine]][=\=][[Series/StarTrekVoyager Species 8472]] in their attack on the Milky Way. Initially appearing in disguise in the wake of Borg and Iconian incursions into Fluidic Space, Cooper infiltrates the Federation with the hopes of destabilizing the Alpha and Beta Quadrants by sewing tensions within the fragile truce between the Federation and the Klingons. Making his formal debut leading an attack on the Jenolan and Solanae Dyson Spheres, Cooper orders Undine Planet Killers to attack various major worlds in both Quadrants, culminating in a devastating attack on Earth and Q'onos. After being thwarted, Cooper retreats back into Fluidic Space to reassemble his forces, where he is confronted by Admiral Tuvok and the player. Cooper stubbornly refuses to capitulate, vowing to raze the Alpha and Beta Quadrants until Tuvok convinced Cooper's own ship to stop him. A cruel and manipulative monster, Cooper shows all the worst qualities of the Undine.


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** [[ControlFreak The Female Changeling]] returns following [[Series/StarTrekDeepSpaceNine her defeat]] in the devastating [[Characters/StarTrekOnlineDominion Dominion]] War, wherein she shows [[AdaptationalVillainy all new depths of depravity]]. 2000 years prior to the events of 2411, the Female Changeling encountered the Hur'q, a peaceful species of Insectoid Explorers, seeing in the Hur'q a perfect candidate for [[SlaveMooks a servitor race of warriors]] for her burgeoning Dominion. Removing a natural part of the Hur'q diet to enslave them to her will, the Female Changeling instead [[DrivenToMadness drove the entire Hur'q population mad]], transforming them into an army of near mindless ravagers. Settling for pointing the Hur'q at anyone who opposed her will, the Female Changeling started consolidating her power by enslaving various other species, making sure to silence any fellow Changeling who knew of her worst actions and disagreed with her. After being released from Starfleet captivity, the Female Changeling disguises herself as the Tzenkethi Admiral Tzen-Tarak in order to purge the Hur'q before they emerge from hibernation by devastating planets, inhabited or otherwise, with Protomatter Weapons. After the Alliance joins the Dominion against the Hur'q, the Female Changeling is revealed to be using lures to draw Hur'q to planets other than her own, including other Dominion member worlds.
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** A mechanical example during the Risa summer event: an "artifact scanner" is ''supposed'' to help you zero in on the location of treasures for the Artifact Hunt, but in practice it steers you ten different directions before finally getting close enough to dig the artifacts up. No wonder Sovak (the Ferengi antagonist from the TNG episode ''Captain's Holiday'') was so unsuccessful finding the Tox Uthat, if he used this device.
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** "Gravity Kills" is set around a black hole; success depends on collecting exotic "Hawking particles" and using them to destabilize enemy space stations. While trying to stay out of the singularity event horizon, and under fire from enemy ships (which seem not to be affected by the black hole). This is another one that frequently saw players quit even before it started. After a couple of major updates, it has become far less punishing.

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* CompleteMonster: [[SmugSnake Colonel Hakeev]] of the Romulan [[StateSec Tal Shiar]] abducted entire colonies of innocent [[Characters/StarTrekOnlineRomulansAndRemans Romulans]] for horrific experiments into Borg technology; attempted to massacre most of the "inferior" Remans and drive the rest back into slavery; arranged sadistic [[GladiatorGames gladiatorial events]] to determine the combat potential of various species, sapient or otherwise; and was the person truly responsible for triggering the Hobus supernova, with all its [[EarthShatteringKaboom apocalyptic consequences]]. In addition, he's the only Iconian agent in the story who isn't brainwashed or tricked. He just enjoyed the thought of enslaving and exterminating the "[[FantasticRacism lesser races]]" at the behest of his "Dark Masters".

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* CompleteMonster: [[SmugSnake CompleteMonster:
**[[SmugSnake
Colonel Hakeev]] of the Romulan [[StateSec Tal Shiar]] abducted entire colonies of innocent [[Characters/StarTrekOnlineRomulansAndRemans Romulans]] for horrific experiments into Borg technology; attempted to massacre most of the "inferior" Remans and drive the rest back into slavery; arranged sadistic [[GladiatorGames gladiatorial events]] to determine the combat potential of various species, sapient or otherwise; and was the person truly responsible for triggering the Hobus supernova, with all its [[EarthShatteringKaboom apocalyptic consequences]]. In addition, he's the only Iconian agent in the story who isn't brainwashed or tricked. He just enjoyed the thought of enslaving and exterminating the "[[FantasticRacism lesser races]]" at the behest of his "Dark Masters".Masters".
** [[TheGeneralissimo Gaul]] is the leader of the Vaadwaur Supremacy, and a slimy, treacherous warmonger. Beginning to awaken millions of other Vaadwaur survivors, Gaul soon makes a [[DealWithTheDevil Faustian bargain]] with the [[GreaterScopeVillain Iconians]] and infects his own supporters with the Bluegill Parasites that enslave them to the Iconians' will in exchange for elements of their technology, despite the fact that Gaul himself never had a Bluegill of his own. Gaul would then lead his army of zealots and brainwashed zombies on a bloody crusade of genocide against the rest of the Galaxy, with races across the [[Characters/StarTrekOnlineDeltaQuadrantRaces Delta Quadrant]] having their entire civilizations pushed to the brink of extinction. When the player exposes what Gaul has done to other Vaadwaur to his people, Gaul immediately orders the forces still loyal to him to slaughter the dissidents.
** [[AxCrazy T'Ket]] is one of the three leaders of the [[Characters/StarTrekOnlineIconiansAndServants Iconians]], alongside M'Tara and L'Miren, and she proves herself to be by far the worst of them all. [[StartOfDarkness Originally starting as a normal Iconian]], T'Ket would be filled with vitriolic hatred for the Romulans when a time traveling Sela shoots her sister L'Miren during the evacuation of Iconia, due to Sela wanting to prevent the Hobus Supernova. 100,000 years later, T'Ket serves as one of the masterminds of the Iconian invasion of the Milky Way, providing the equally vile Hakeev and Gaul the technology they needed to commit their atrocities, including Hobus, with the goal of total galactic genocide. When the player boards M'Tara's flagship, T'Ket subtly helps the player to get [[UriahGambit M'Tara killed]] in the hopes of getting the other Iconians on her side and exterminating the galaxy. When the player reveals the [[StableTimeLoop truth of "The Other"]] to the Iconians and L'Miren ends the war, T'Ket furiously declares that she will never stop killing the Milky Way races and abandons her surviving sister, showing no shame in continuing actions she knows got other Iconians killed, [[FantasticRacism all because of her undying hatred for mortal races]].
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* CompleteMonster: [[SmugSnake Colonel Hakeev]] of the Romulan [[StateSec Tal Shiar]] abducted entire colonies of innocent Romulans for horrific experiments into Borg technology; attempted to massacre most of the "inferior" Remans and drive the rest back into slavery; arranged sadistic [[GladiatorGames gladiatorial events]] to determine the combat potential of various species, sapient or otherwise; and was the person truly responsible for triggering the Hobus supernova, with all its [[EarthShatteringKaboom apocalyptic consequences]]. In addition, he's the only Iconian agent in the story who isn't brainwashed or tricked. He just enjoyed the thought of enslaving and exterminating the "[[FantasticRacism lesser races]]" at the behest of his "Dark Masters".

to:

* CompleteMonster: [[SmugSnake Colonel Hakeev]] of the Romulan [[StateSec Tal Shiar]] abducted entire colonies of innocent Romulans [[Characters/StarTrekOnlineRomulansAndRemans Romulans]] for horrific experiments into Borg technology; attempted to massacre most of the "inferior" Remans and drive the rest back into slavery; arranged sadistic [[GladiatorGames gladiatorial events]] to determine the combat potential of various species, sapient or otherwise; and was the person truly responsible for triggering the Hobus supernova, with all its [[EarthShatteringKaboom apocalyptic consequences]]. In addition, he's the only Iconian agent in the story who isn't brainwashed or tricked. He just enjoyed the thought of enslaving and exterminating the "[[FantasticRacism lesser races]]" at the behest of his "Dark Masters".
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* HilariousInHindsight: Dinosaurs with frickin' laser beams on their heads (i.e. the Voth Battleground), in light of the Music/AngusMcSix song [[https://www.youtube.com/watch?v=CRIwJRutl4Q "Laser-Shooting Dinosaur"]]. Website/YouTube commenters decided it made the perfect theme song.

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Restored removed examples. Also, YMMV cannot be Played With.


** The Annorax Science Dreadnought has a Secondary Deflector and Sensor Analysis, a 4/3 weapon arrangement, the highest shield modifier at 1.45 (Fleets only reach 1.4''3''), a Hangar Bay, a Chroniton (re: Antiproton) Lance weapon, 5 Science Console slots, 4 Tactical Console slots, a Universal/Intelligence Lt. BOFF seat and a Universal Lt. Commander BOFF seat. It can not only use the Consoles from the Year of Hell ship set, but ''also'' from the old Temporal Warfare ship set. You'll be hardpressed to find a ship that's more overpowered than this!



* HighTierScrappy:
** The Lobi Store-bought Kelvin Timeline Intel Dreadnought Cruiser, better known as the USS ''Vengeance'' of ''Film/StarTrekIntoDarkness'' is a powerhouse. It sports a 5/3 weapon layout, a Lt. Commander Universal BOFF seat, access to both Temporal and Intel BOFF powers, uses the Intel powers, armed with a basic cloak, four Tactical Console slots, a hangar and a trait that gives power boosts for using Cannon: Scatter Volley or Beam: Fire at Will. Reaction is quite mixed.
** The Risian Luxury Cruiser got absolutely ''savaged'' on the forums for being a ''cruise liner'' built by a race of hedonists that nevertheless somehow outperformed the Galaxy Refit as a combatant starship. (This took place several years before the ''Andromeda''-class was released.)



* LowTierLetdown:
** The PVE metagame tends to revolve around doing as much damage as possible as quickly as possible (mobs in the game tending to be HP sponges), which Tactical captains and boffs are the simplest to build for. Thanks to power creep, outside of premade PVP teams healboats and tank builds basically have no role because A) even the flimsiest tacscort can usually pack in enough self-heals to last well enough against NonPlayerCharacter attackers, and B) DeathIsASlapOnTheWrist. Thus, if you aren't meaningfully contributing to DPS while in a PVE instance, or packing offensive sci, you're basically just slowing down the team. This is at the core of the PR problems of the ''Galaxy''-R, ''Galaxy''-X, and Star Cruiser, all three of which are engi tanks with limited tac powers. Tank builds are generally considered useless because the threat generation mechanic is easily overpowered by DPS builds. That said, in PVP, ''Science'' builds rule. This is in large part because of the Subnucleonic Beam ability, which [[DispelMagic instantly wipes out most buffs on the target]] and therefore acts as a hard counter to DPS builds, especially since it's almost unique to [=PCs=] with rare exceptions so players new to PVP may not have encountered it before.
** The Exploration Cruiser Retrofit, its Fleet variant and the Dreadnought Cruiser as such (essentially, anything that has to do with the ''Enterprise''-D), due to the fact that it leans heavily on Engineering skills, poor turning (especially for the Dreadnought, since it can use Dual Heavy Cannons) and poor DPS-building consoles. Even with the two-piece bonus the phaser lance's accuracy is still horrible, causes horrendous power drain, and has a three-minute cooldown, and getting the two-piece set requires expending two console slots that could've been devoted to improving your more-often-usable broadside damage. And when min-maxers can match or exceed its damage with a tac boff's beam overload skill, you can see why the more competitive players drop it in the "fail" column. It's the wrong ship to feature a FixedForwardFacingWeapon, and just to add insult to injury, the conceptually identical disruptor javelin on the KDF's Guramba Siege Destroyer is far more effective despite its lower base damage.[[labelnote:*]]The ship is twice as maneuverable with a more tactical boff layout, the javelin has a third of the cooldown and no accuracy penalty, and disruptors have a better proc.[[/labelnote]] Finally RescuedFromTheScrappyHeap with the Tier 6 Andromeda Exploration Cruiser and Yamato Dreadnought Cruiser, both of which come with a Lieutenant Commander Tactical boff seat and make the phaser lance a lot more effective. Players on Tribble for Season 9 also found that it was one of the better ships for the "Undine Incursion" TFO.
** The ''Odyssey''-class could also qualify. While it would make a great cruiser, it's hampered by the fact that it is really reliant on its universal consoles, making it essentially a 7-console ship. However, in a rare case of Administrivia/TropesAreNotBad applying to this particular trope, it has made the USS ''Enterprise''-F stand out in the story as most players are not using an ''Odyssey'' themselves.
** The Bortasqu' line got dumped in the "fail" column mostly because it's altogether too different from the rest of the KDF lineup. The Klingons tend to build smaller, faster ships that can use dual cannons well, but despite being called a "battle cruiser" like the Vor'cha and its cousins the Bort is basically a Starfleet engineering/tactical MightyGlacier with the serial numbers filed off. It can mount [=DCs=] but on launch couldn't turn well enough to use them properly[[note]]this was later mitigated by the addition of the fleet dilithium mine, which contains high-grade turn-boosting consoles[[/note]], so the majority of KDF players used to the faction's many zippier options found they often had to reskill to use it competently. It also has an outsize Inertia stat which cripples its acceleration and weaker shields than its opposite number the ''Odyssey''-class, and its cloaking device is substandard (ostensibly due to the ship's size, but this flies in the face of the ''Series/DeepSpaceNine'' characters once transferring a cloak from a bird-of-prey to a ''Negh'Var'' battlecruiser ''from a different universe'' with no loss of effectiveness). It doesn't help that, since Cryptic [[InsistentTerminology calls it a "battle cruiser" even though it's really a conventional Federation-style cruiser with a Klingon skin]], when cruiser commands debuted the Bort didn't get the "Attract Fire" command that Starfleet cruisers get (although [[UselessUsefulSkill threat generation isn't all that useful in the metagame anyway]]).
** Many players have dumped the Dyson Science Destroyer ships into this category... only if you're a Federation player, though. As Klingon and Romulan players have a deficit in dedicated science ships compared to the Federation, many have welcomed this ship. For the Federation, however, many call it inferior to the ''Vesta'' line of ships due to the fact that its gimmick concerning the extra Proton Dual Heavy Cannons forces players to adapt a weaker attack build or ignore it completely. This also hurts the Klingon and Romulan players, but it's usually ignored for the fact that, again, they don't have dedicated science ships. On the other hand, the Warp Core that completes its four-piece space set makes the space set wonderful and all four pieces are frequently tossed onto other ships. In fact the Romulan version is sometimes outright hated for being ''too'' strong, since it has all the abilities of its sisters from the other factions, plus Romulan Battle Cloak.
** The ''D'deridex''-class is often nicknamed [[FanNickname "D'-derp-idex"]] or some variation thereof due to a similar PR problem to the ''Galaxy''-class. The free T4 one is a blatant reskin of the free ''Galaxy'' that comes right after the much more escort-like ''Mogai''-class; upgrading to it during the leveling missions can make them feel almost unplayable. However, advanced players consider the T5 retrofit, especially the fleet version, DifficultButAwesome due to having lieutenant commander boff slots in all three disciplines, enabling some terrifying combos when combined with its battle cloak and singularity powers. It's not, strictly speaking, the ''best'' ship in the Romulan arsenal, but it's perfectly playable.
** The ''Aquarius''-class Destroyer for having low amount of weapon slots on what should be an Escort-level ship, low health equal to a Bird of Prey but without the Cloaking advantage and so on. The ''Aquarius'' was released strictly because players wanted one to go with their ''Odyssey'' cruisers and had told the devs [[BeCarefulWhatYouWishFor "they didn't care what stats it had."]] Thus the playable ''Aquarius'' was born. Its Klingon counterpart got a buff with the Raiding mechanics added but the ''Aquarius'' didn't because its a Fed ship and it doesn't make sense for the Federation to have "raiders." It got so bad that when Captain Shon crashed the U.S.S. ''Aquarius'' (the ''Aquarius'' destroyer assigned the ''Enterprise'') [[RammingAlwaysWorks into an Undine planet killer]], people joked that Shon found the only way an ''Aquarius'' would ever be useful.
** The ''Scimitar''-class dreadnought warbird lands here due to being [[DifficultButAwesome difficult to use well]]. A very small percentage of Scimitar jocks can make it a near-indestructible juggernaut. Combined with the performance of [[Film/StarTrekNemesis its canon version]], the ship got a reputation for being absurdly overpowered, and is thus attractive to players who think that just ''owning'' the ship will make them invincible. Hence the FanNickname "Scimitard", for Scimitar players in PVP who are considered a free kill until proven OP.
** To many players, Tier 5 ships became this almost the moment Tier 6 was first announced. The main reasoning for this is because they feel that, because they don't have a Starship Trait, can't use Specialization BOFF skills, lack the 13th BOFF power and have to pay to get an upgrade, they're automatically useless. This goes double for non-upgradable ships like Mirror Ships, Dil-bought ships and Mission-earned ships. They probably worked wonders, but the second Tier 6 showed up, in many players minds, they were useless and no longer worth it. (This has no bearing on reality: despite Cryptic ''finally'' launching Fleet Tier 6 ships, the DPS record is still held by top-ranked Scimitar jocks, with the Fleet Patrol Escort Refit a close second.)
** The Jem'Hadar Strike Ship for a variety of reasons. Like the Patrol Escort Refit, it became the replacement for the old Jem'Hadar Attack Ship, which infuriated players due to the fact that the old post talking about the the JHAS said that it would have "T6 Capabilities" and it only became a T5-U. The other thing that puts this here is its BOFF settings, which give it both Intelligence ''and'' Command BOFF slots, with the Command one being a Universal Lt. Comm. seating.
** Surprisingly, the T6 Excelsior is this because ItsTheSameNowItSucks - unlike the T6 Galaxy and T6 Avenger before them, whose BOFF layouts were improved compared to their T5 counterparts, the T6 Excelsior's only change is that its Lieutenant Engineering slot turns into a Lieutenant Commander Engineering/Command slot. Essentially, if you already have the T5 Excelsior, there's no need to get the T6 one unless you want the skin or the trait. Another reason is because it uses the more maligned Command specialization instead of the Pilot specialization, which denies players the ability to use "Fly Her Apart, Then!", named after a line Hikaru Sulu spoke about the lead ship of the class in ''Film/StarTrekVITheUndiscoveredCountry''. It's also been said that it looks too similar to the existing T6 Command Battlecruisers. (Ironically, some of the Galaxy fans are actually ''glad'' the T6 Excelsior didn't get much of an improvement--they were worried about the GCS getting outclassed again.)
** The T6 Temporal Heavy Dreadnought Cruisers (which includes the ''Universe''-class, i.e. the ''[[Series/StarTrekEnterprise Enterprise-J]]''). They're so impractically large they get in the way of other players and turn like they have all the time in the world (meaning it's basically impossible to bring a lot of weapons and abilities to bear). Also they're physically unimaginative: a lot of complaints are that such a butt-ugly ship shouldn't be playable at all!



* SeasonalRot: ''Delta Rising'' and Season 10 were both generally agreed to be a drop in quality compared to earlier material. ''DR'' was bashed for grindiness and the overuse of level-gating and system patrols as {{Padding}}. Season 10 started decently with the well-regarded missions "Blood of the Ancients" and "Delta Flight", but later missions were replete with HollywoodTactics, PlotInducedStupidity, and counterproductive {{Glory Hound}}ing from the Klingons, and Cryptic's over-reliance on its blog to tell the story between featured episodes meant the Iconian War failed miserably to live up to expectations. This was capped off with a TimeTravel-related MacGuffin [[DeusExMachina Ex Machina]] ending that was controversial at best (see AlternativeCharacterInterpretation).
** {{Inverted}} with the Lukari story arc; the Lukari, being friendly and idealistic explorers, have been much better received than the last new species created for STO, the Deferi. Plus, though there isn't much going on in the latest featured mission, it does contain a lot of TOS-styled environments and TOS nostalgia, which a lot of people liked.

to:

* ScrappyWeapon:
** The Romulan and Reman Prototype space sets. Nine times out of ten, if you see any piece of this active, it's only the shields and that's because it's an item you earn for completing a certain mission. Most players use either the four sets from the Omega Task Force set or the two that can be earned by missions (Jem'Hadar and Breen). However, the ship weapons are loved by all, especially the Hyper-Plasma Torpedos mentioned above.
** The Tempest Patrol Escort Refit is amazingly overpowered (With a Universal Lt. Commander BOFF slot), but some people hated it because it attached a weapon to the rear slot, again forcing a weapon type onto ships that people would rather not have on there. The crazy part is the fact that players who have the original Fleet Patrol Escort ''do not'' get an upgrade to the Refit version, thus they get to keep a piece of game history. However, they ''want'' the new ship to replace the old one and they're angry that they'd have to shell out money instead of automatically getting it.
** Phasers in the first few years of the game. Save for the retrofit Phasers and the Andorian Phasers (which do the same damage as basic phasers but have a distinctive blue color), many players tended to ignore Phasers altogether, preferring more damaging yet expensive antiproton weaponry (which has a built-in critical damage buff instead of a proc). They also initially lacked any item sets that boosted their damage, and the subsystem-disablement proc was less useful than others in PVE due to the mobs running on MyRulesAreNotYourRules. This started to be mitigated with a season 9 reputation item set that boosts phasers and disruptors. Subsequent seasons introduced a variety of new phasers with alternate procs and many more phaser-boosting items, and they're now one of the more popular damage types.
** While single cannons have a wider arc than the Dual/Dual Heavy Cannons and Dual Beam Banks and can be used by any ship, their damage potential is lower than the DBB and the arc they have make it more worthwhile to just slap on a Beam Array and broadside. This was partially due to a longstanding damage calculation bug with the "Beam: Fire at Will" boff power that was patched in 2017.
** Many players refuse to touch Tetryon energy mostly because it has the least desirable proc of the bunch, the chance to drain extra shields per hit. Compared to other types, which can either drain substations or add extra damage, Tetryon is ''boring''. However, players are keeping an eye on this type as it is set to be the second to be outfitted with two Omni-Direction Beam Arrays after Antiproton.
* SeasonalRot: ''Delta Rising'' and Season 10 were both generally agreed to be a drop in quality compared to earlier material. ''DR'' was bashed for grindiness and the overuse of level-gating and system patrols as {{Padding}}.{{Padding}}, to say nothing of the ''deeply'' disliked entanglement with the Kobali. Season 10 started decently with the well-regarded missions "Blood of the Ancients" and "Delta Flight", but later missions were replete with HollywoodTactics, PlotInducedStupidity, and counterproductive {{Glory Hound}}ing from the Klingons, and Cryptic's over-reliance on its blog to tell the story between featured episodes meant the Iconian War failed miserably to live up to expectations. This was capped off with a TimeTravel-related MacGuffin [[DeusExMachina Ex Machina]] ending that was controversial at best ''at best'' (see AlternativeCharacterInterpretation).
** {{Inverted}} with the Lukari story arc; the Lukari, being friendly and idealistic explorers, have been much better received than the last new species created for STO, the Deferi. Plus, though there isn't much going on in the latest featured mission, it does contain a lot of TOS-styled environments and TOS nostalgia, which a lot of people liked.
AlternativeCharacterInterpretation).

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Cut Tier Induced Scrappy to Notepad in preparation to split the entry between Low Tier Letdown and High Tier Scrappy. I'll be back


** Also the ''Excelsior''-class, which as a DPS cruiser easily outperforms the half-century-newer ''Galaxy''-class (see TierInducedScrappy). This one has more truth to it than most considering Geko openly says the ''Excelsior'' is his favorite ship. Finally rectified with the ''Andromeda''-class, which can use the GCS as a skin.

to:

** Also the ''Excelsior''-class, which as a DPS cruiser easily outperforms the half-century-newer ''Galaxy''-class (see TierInducedScrappy).LowTierLetdown). This one has more truth to it than most considering Geko openly says the ''Excelsior'' is his favorite ship. Finally rectified with the ''Andromeda''-class, which can use the GCS as a skin.



** "Bortascrew" has been used as a derogatory term by those who see the ''[=Bortasqu'=]''-class as a TierInducedScrappy.

to:

** "Bortascrew" has been used as a derogatory term by those who see the ''[=Bortasqu'=]''-class as a TierInducedScrappy.LowTierLetdown.



* TierInducedScrappy:
** The ''Miranda''-class ship in all of Star Trek in general gets no love. The only reason most players would ever use it is because you HAVE to when you start the game. And now you don't: shell out a few real dollars, and spend your Lieutenant levels flying the [[Series/StarTrekEnterprise NX-01]] ''[[Series/StarTrekEnterprise Enterprise]]'' or the [[Series/StarTrekTheOriginalSeries original]] ''[[Series/StarTrekTheOriginalSeries Constitution]]''[[Series/StarTrekTheOriginalSeries -class]]. It eventually got a Tier 6 version, though.
** As well, many people consider the Exploration Cruiser Retrofit, its Fleet variant and the Dreadnought Cruiser as such (essentially, anything that has to do with the ''Enterprise''-D), due to the fact that it leans heavily on Engineering skills, poor turning (especially for the Dreadnought, since it can use Dual Heavy Cannons) and poor DPS-building consoles.\\
\\
Even after the ship was given a revisioning as well as giving the Dreadnought Cruiser a Fleet variant with all three having Saucer Separation, people still put it here because the BOFF layout was barely changed. To them, it's only useful if the layout gave it a Lt. Commander Tac BOFF setting. Add to it, even with the two-piece bonus the phaser lance's accuracy is still horrible, causes horrendous power drain, and has a three-minute cooldown, and getting the two-piece set requires expending two console slots that could've been devoted to improving your more-often-usable broadside damage. And when min-maxers can match or exceed its damage with a tac boff's beam overload skill, you can see why the more competitive players drop it in the "fail" column. It's the wrong ship to feature a FixedForwardFacingWeapon, and just to add insult to injury, the conceptually identical disruptor javelin on the KDF's Guramba Siege Destroyer is far more effective despite its lower base damage.[[labelnote:*]]The ship is twice as maneuverable with a more tactical boff layout, the javelin has a third of the cooldown and no accuracy penalty, and disruptors have a better proc.[[/labelnote]]\\
\\
The T6 ''Andromeda''-class refit released in spring 2015 [[RescuedFromTheScrappyHeap rescued it from the scrappy heap somewhat]], as it features a much better (read: featuring more tactical officer slots) boff layout, including command boff seating. There's still a VocalMinority saying that it should have four tactical consoles instead of three (something Cryptic apparently reserves for battlecruisers and the Odyssey Tactical variant), wishing that the T6 came with the consoles for the T4 and T5 C-Store versions (which no other ship with unique consoles on multiple variants get, either), and noting that the fleet version doesn't come with the C-Store version's starship trait. Other players have dubbed the T6 a success (among other things, at least the GCS is finally better at DPS than the seventy-years-older ''Excelsior''-class).
*** Then players on Tribble for Season 9 found that it was actually one of the better ships for fighting Undine in "Undine Incursion". So while it's still here, it at least has a unique niche.
** The ''Odyssey''-class could also qualify. While it would make a great cruiser, it's hampered by the fact that it is really reliant on its universal consoles, making it essentially a 7-console ship. However, in a rare case of Administrivia/TropesAreNotBad applying to this particular trope, it has made the USS ''Enterprise''-F stand out in the story as most players are not using an ''Odyssey'' themselves.
** The Bortasqu' line got dumped in the "fail" column mostly because it's altogether too different from the rest of the KDF lineup. The Klingons tend to build smaller, faster ships that can use dual cannons well, but despite being called a "battle cruiser" like the Vor'cha and its cousins the Bort is basically a Starfleet engineering/tactical MightyGlacier with the serial numbers filed off. It can mount [=DCs=] but on launch couldn't turn well enough to use them properly[[note]]this was later mitigated by the addition of the fleet dilithium mine, which contains high-grade turn-boosting consoles[[/note]], so the majority of KDF players used to the faction's many zippier options found they often had to reskill to use it competently. It also has an outsize Inertia stat which cripples its acceleration and weaker shields than its opposite number the ''Odyssey''-class, and its cloaking device is substandard (ostensibly due to the ship's size, but this flies in the face of the ''Series/DeepSpaceNine'' characters once transferring a cloak from a bird-of-prey to a ''Negh'Var'' battlecruiser ''from a different universe'' with no loss of effectiveness). It doesn't help that, since Cryptic [[InsistentTerminology calls it a "battle cruiser" even though it's really a conventional Federation-style cruiser with a Klingon skin]], when cruiser commands debuted the Bort didn't get the "Attract Fire" command that Starfleet cruisers get (although [[UselessUsefulSkill threat generation isn't all that useful in the metagame anyway]]).
** If someone is at that point, a player can consider the entire Tier III set of ships this by the reasoning that by the time they reach Level 20, "Temporal Ambassador" is available and you can obtain the ship from those missions there instead.
** Many players have dumped the Dyson Science Destroyer ships into this category... only if you're a Federation player, though. As Klingon and Romulan players have a deficit in dedicated science ships compared to the Federation, many have welcomed this ship. For the Federation, however, many call it inferior to the ''Vesta'' line of ships due to the fact that its gimmick concerning the extra Proton Dual Heavy Cannons forces players to adapt a weaker attack build or ignore it completely. This also hurts the Klingon and Romulan players, but it's usually ignored for the fact that, again, they don't have dedicated science ships. On the other hand, the Warp Core that completes its four-piece space set makes the space set wonderful and all four pieces are frequently tossed onto other ships. In fact the Romulan version is sometimes outright hated for being ''too'' strong, since it has all the abilities of its sisters from the other factions, plus Romulan Battle Cloak.
** The Romulan and Reman Prototype space set. Nine times out of ten, if you see any piece of this active, it's only the shields and that's because it's an item you earn for completing a certain mission. Most players use either the four sets from the Omega Task Force set or the two that can be earned by missions (Jem'Hadar and Breen). However, the ship weapons are loved by all, especially the Hyper-Plasma Torpedos mentioned above.
** Thanks to power creep, outside of premade PVP teams healboats and tank builds basically have no role because A) even the flimsiest tacscort can usually pack in enough self-heals to last well enough against NonPlayerCharacter attackers, and B) DeathIsASlapOnTheWrist. Thus, if you aren't meaningfully contributing to DPS while in a PVE instance, or packing offensive sci, you're basically just slowing down the team. This is at the core of the PR problems of the ''Galaxy''-R, ''Galaxy''-X, and Star Cruiser, all three of which are engi tanks with limited tac powers.
** Phasers. Save for the retrofit Phasers and the Andorian Phasers (which do the same damage as basic phasers but have a distinctive blue color), many players tended to ignore Phasers altogether, preferring more damaging yet expensive antiproton weaponry (which has a built-in critical damage buff instead of a proc). They also initially lacked any item sets that boosted their damage, and the subsystem-disablement proc was less useful than others in PVE due to the mobs running on MyRulesAreNotYourRules. This started to be mitigated with a season 9 reputation item set that boosts phasers and disruptors. Subsequent seasons introduced a variety of new phasers with alternate procs and many more phaser-boosting items, and they're now one of the more popular damage types.
** In the same vein as Phasers, there's also cannons. While cannons have a wider arc than the Dual/Dual Heavy Cannons and Dual Beam Banks and can be used by any ship, their damage potential is lower than the DBB and the arc they have make it more worthwhile to just slap on a Beam Array and broadside. This was partially due to a longstanding damage calculation bug with the "Beam: Fire at Will" boff power that was patched in 2017.
** There's also Tetryon energy. Many players refuse to touch it mostly because it has the least desirable proc of the bunch, the chance to drain extra shields per hit. Compared to other types, which can either drain substations or add extra damage, Tetryon is ''boring''. However, players are keeping an eye on this type as it is set to be the second to be outfitted with two Omni-Direction Beam Arrays after Antiproton.
** The ''D'deridex''-class is often nicknamed [[FanNickname "D'-derp-idex"]] or some variation thereof due to a similar PR problem to the ''Galaxy''-class. The perception isn't helped at all by the Romulans' incredibly small selection of ships, since the free T4 one is a blatant reskin of the free ''Galaxy'' that comes right after the much more escort-like ''Mogai''-class. However, advanced players consider the T5 retrofit, especially the fleet version, DifficultButAwesome due to having lieutenant commander boff slots in all three disciplines, enabling some terrifying combos when combined with its battle cloak and singularity powers. It's not, strictly speaking, the ''best'' ship in the Romulan arsenal, but it's perfectly playable.
** The ''Aquarius''-class Destroyer for having low amount of weapon slots on what should be an Escort-level ship, low health equal to a Bird of Prey but without the Cloaking advantage and so on. The ''Aquarius'' was released strictly because players wanted one to go with their ''Odyssey'' cruisers and had told the devs [[BeCarefulWhatYouWishFor "they didn't care what stats it had."]] Thus the playable ''Aquarius'' was born. Its Klingon counterpart got a buff with the Raiding mechanics added but the ''Aquarius'' didn't because its a Fed ship and it doesn't make sense for the Federation to have "raiders." It got so bad that when Captain Shon crashed the U.S.S. ''Aquarius'' (the ''Aquarius'' destroyer assigned the ''Enterprise'') [[RammingAlwaysWorks into an Undine planet killer]], people joked that Shon found the only way an ''Aquarius'' would ever be useful.
** The new Patrol Escort Refit ''quickly'' became this the day it was unveiled with some bizarre reasoning. While many noted that the ship is amazingly overpowered (With a Universal Lt. Commander BOFF slot), some people hated it because it attached a weapon to the rear slot, again forcing a weapon type onto ships that people would rather not have on there. The crazy part is the fact that players who have the original Fleet Patrol Escort ''do not'' get an upgrade to the Refit version, thus they get to keep a piece of game history. However, they ''want'' the new ship to replace the old one and they're angry that they'd have to shell out money instead of automatically getting it.
** The ''Scimitar''-class dreadnought warbird manages to hit ''both'' ends of the TierInducedScrappy scale. A very small percentage of Scimitar jocks can make it a near-indestructible juggernaut. Combined with the performance of [[Film/StarTrekNemesis its canon version]], the ship got a reputation for being absurdly overpowered, and is thus attractive to players who think that just ''owning'' the ship will make them invincible. Hence the FanNickname "Scimitard", for the people who are considered a free kill until proven OP.
** To many players, Tier 5 ships became this almost the moment Tier 6 was first announced. The main reasoning for this is because they feel that, because they don't have a Starship Trait, can't use Specialization BOFF skills, lack the 13th BOFF power and have to pay to get an upgrade, they're automatically useless. This goes double for non-upgradable ships like Mirror Ships, Dil-bought ships and Mission-earned ships. They probably worked wonders, but the second Tier 6 showed up, in many players minds, they were useless and no longer worth it. (This has no bearing on reality: despite Cryptic ''finally'' launching Fleet Tier 6 ships, the DPS record is still held by top-ranked Scimitar jocks, with the Fleet Patrol Escort Refit a close second.)
** The Jem'Hadar Strike Ship for a variety of reasons. Like the Patrol Escort Refit, it became the replacement for the old Jem'Hadar Attack Ship, which infuriated players due to the fact that the old post talking about the the JHAS said that it would have "T6 Capabilities" and it only became a T5-U. The other thing that puts this here is its BOFF settings, which give it both Intelligence ''and'' Command BOFF slots, with the Command one being a Universal Lt. Comm. seating.
** The Risian Luxury Cruiser got absolutely ''savaged'' on the forums for being a ''cruise liner'' built by a race of hedonists that nevertheless somehow outperformed the Galaxy-R as a combatant starship. (This was well before the ''Andromeda''-class was released.)
** Surprisingly, the T6 Excelsior is this because ItsTheSameNowItSucks - unlike the T6 Galaxy and T6 Avenger before them, whose BOFF layout was altered in a way that made it tactically superior to their T5 counterparts, the T6 Excelsior's only change is that its Lieutenant Engineering slot turns into a Lieutenant Commander Engineering/Command slot. Essentially, if you already have the T5 Excelsior, there's no need to get the T6 one unless you want the skin or the trait. Another reason is because it uses the more maligned Command specialization instead of the Pilot specialization, which denies players the ability to use "Fly Her Apart, Then!" with the ship it was made famous with. It's also been said that it looks too similar to the existing T6 Command Battlecruisers. (Ironically, some of the Galaxy fans are actually ''glad'' the T6 Excelsior didn't get much of an improvement--they were worried about the GCS getting outclassed again.)
*** Interestingly, the T6 Prometheus ended up ''escaping'' this fate. Like the Excelsior, the Prometheus had the same layout as its T5 counterpart and only added in a Lt. Comm. Engineering/Command BOFF seat. Despite the fact that it had a singular Ensign Tactical BOFF seating, which, again, many felt that it should have been an Universal (which it was patched to after the first week), players discovered that the Engi/Comm seating made it an ''excellent'' ship, giving it a massive distinction over the ''Phantom'' Intel Escort and the three Pilot ships, with at least one player pointing out that one could return to the old and virtually abandoned Beam/Torpedo combination with glee.
*** The T6 Galaxy-X, however, is something of an odd duck. It's BOFF layout is the ''same exact one'' as the T6 Galaxy, thus some feel that this puts it in the ItsTheSameNowItSucks category. However, with the potential to use the Galaxy consoles along with the Galaxy-X consoles (which some feel is a ''bad idea''), heavier Tactical stance, the Spinal Phaser Lance and pets, some feel it's it's an acceptable thing.
** Whoo, boy. The Annorax Science Dreadnought. It has a Secondary Deflector and Sensor Analysis, a 4/3 weapon arraignment, the highest shield modifier at 1.45 (Fleets only reach 1.4''3''), a Hangar Bay, a Chroniton (re: Antiproton) Lance weapon, 5 Science Console slots, 4 Tactical Console slots, a Universal/Intelligence Lt. BOFF seat and a Universal Lt. Commander BOFF seat. It can not only use the Consoles from the Year of Hell ship set, but ''also'' from the old Temporal Warfare ship set. You'll be hardpressed to find a ship that's more overpowered than this!
*** That's because technically, [[ActorAllusion it's also]] a [[Series/That70sShow Red Forman]] ship. No matter what it's named, it's gonna kick ass (or shove its' phasers and torpedoes into [[AssShove another ship's ass]]) somehow!
** The Lobi Store-bought Kelvin Timeline Intel Dreadnought Cruiser, better known as the USS ''Vengeance'' of ''Film/StarTrekIntoDarkness'' is a powerhouse. It sports a 5/3 weapon layout, a Lt. Commander Universal BOFF seat, access to both Temporal and Intel BOFF powers, uses the Intel powers, armed with a basic cloak, four Tactical Console slots, a hangar and a trait that gives power boosts for using Cannon: Scatter Volley or Beam: Fire at Will. Reaction is quite mixed.
** In a frightening case, the T6 Temporal Light Cruiser/Light Warbird, better known as the mythical endgame ''Constitution'', D7 Battlecruiser and ''T'liss'' Warbird. All three ships use the Molecular Reconstruction Temporal power have ''three'' Lt. Commander BOFF seatings (Science, Universal and either Tactical or Engineering, depending on the ship), a 5/3 weapon layout (5/2 on the ''T'liss'') and 4 Tactical Console slots. The ''Constitution'' has the best turn rate of all Federation-centric cruisers at 11.5 (the Intel Cruiser and the Ranger/Paladin are second best at 10) and, worst of all, [[ArsonMurderAndJaywalking even has access to the Tier 2 costume line, so you can dress it up as the Connie Refit!]]
** The T6 Temporal Heavy Dreadnought Cruisers (which includes the ''Universe''-class. Yes, that's the ''[[Series/StarTrekEnterprise Enterprise]]''-J) became this - it's one of the, if not ''the'' largest ships playable, even outshining the Herald ships, turns like it has all the time in the world and just seems quite unimaginative. A lot of complaints about it is that such a butt-ugly ship shouldn't be playable at all!

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* TierInducedScrappy:
** The ''Miranda''-class ship in all of Star Trek in general gets no love. The only reason most players would ever use it is because you HAVE to when you start the game. And now you don't: shell out a few real dollars, and spend your Lieutenant levels flying the [[Series/StarTrekEnterprise NX-01]] ''[[Series/StarTrekEnterprise Enterprise]]'' or the [[Series/StarTrekTheOriginalSeries original]] ''[[Series/StarTrekTheOriginalSeries Constitution]]''[[Series/StarTrekTheOriginalSeries -class]]. It eventually got a Tier 6 version, though.
** As well, many people consider the Exploration Cruiser Retrofit, its Fleet variant and the Dreadnought Cruiser as such (essentially, anything that has to do with the ''Enterprise''-D), due to the fact that it leans heavily on Engineering skills, poor turning (especially for the Dreadnought, since it can use Dual Heavy Cannons) and poor DPS-building consoles.\\
\\
Even after the ship was given a revisioning as well as giving the Dreadnought Cruiser a Fleet variant with all three having Saucer Separation, people still put it here because the BOFF layout was barely changed. To them, it's only useful if the layout gave it a Lt. Commander Tac BOFF setting. Add to it, even with the two-piece bonus the phaser lance's accuracy is still horrible, causes horrendous power drain, and has a three-minute cooldown, and getting the two-piece set requires expending two console slots that could've been devoted to improving your more-often-usable broadside damage. And when min-maxers can match or exceed its damage with a tac boff's beam overload skill, you can see why the more competitive players drop it in the "fail" column. It's the wrong ship to feature a FixedForwardFacingWeapon, and just to add insult to injury, the conceptually identical disruptor javelin on the KDF's Guramba Siege Destroyer is far more effective despite its lower base damage.[[labelnote:*]]The ship is twice as maneuverable with a more tactical boff layout, the javelin has a third of the cooldown and no accuracy penalty, and disruptors have a better proc.[[/labelnote]]\\
\\
The T6 ''Andromeda''-class refit released in spring 2015 [[RescuedFromTheScrappyHeap rescued it from the scrappy heap somewhat]], as it features a much better (read: featuring more tactical officer slots) boff layout, including command boff seating. There's still a VocalMinority saying that it should have four tactical consoles instead of three (something Cryptic apparently reserves for battlecruisers and the Odyssey Tactical variant), wishing that the T6 came with the consoles for the T4 and T5 C-Store versions (which no other ship with unique consoles on multiple variants get, either), and noting that the fleet version doesn't come with the C-Store version's starship trait. Other players have dubbed the T6 a success (among other things, at least the GCS is finally better at DPS than the seventy-years-older ''Excelsior''-class).
*** Then players on Tribble for Season 9 found that it was actually one of the better ships for fighting Undine in "Undine Incursion". So while it's still here, it at least has a unique niche.
** The ''Odyssey''-class could also qualify. While it would make a great cruiser, it's hampered by the fact that it is really reliant on its universal consoles, making it essentially a 7-console ship. However, in a rare case of Administrivia/TropesAreNotBad applying to this particular trope, it has made the USS ''Enterprise''-F stand out in the story as most players are not using an ''Odyssey'' themselves.
** The Bortasqu' line got dumped in the "fail" column mostly because it's altogether too different from the rest of the KDF lineup. The Klingons tend to build smaller, faster ships that can use dual cannons well, but despite being called a "battle cruiser" like the Vor'cha and its cousins the Bort is basically a Starfleet engineering/tactical MightyGlacier with the serial numbers filed off. It can mount [=DCs=] but on launch couldn't turn well enough to use them properly[[note]]this was later mitigated by the addition of the fleet dilithium mine, which contains high-grade turn-boosting consoles[[/note]], so the majority of KDF players used to the faction's many zippier options found they often had to reskill to use it competently. It also has an outsize Inertia stat which cripples its acceleration and weaker shields than its opposite number the ''Odyssey''-class, and its cloaking device is substandard (ostensibly due to the ship's size, but this flies in the face of the ''Series/DeepSpaceNine'' characters once transferring a cloak from a bird-of-prey to a ''Negh'Var'' battlecruiser ''from a different universe'' with no loss of effectiveness). It doesn't help that, since Cryptic [[InsistentTerminology calls it a "battle cruiser" even though it's really a conventional Federation-style cruiser with a Klingon skin]], when cruiser commands debuted the Bort didn't get the "Attract Fire" command that Starfleet cruisers get (although [[UselessUsefulSkill threat generation isn't all that useful in the metagame anyway]]).
** If someone is at that point, a player can consider the entire Tier III set of ships this by the reasoning that by the time they reach Level 20, "Temporal Ambassador" is available and you can obtain the ship from those missions there instead.
** Many players have dumped the Dyson Science Destroyer ships into this category... only if you're a Federation player, though. As Klingon and Romulan players have a deficit in dedicated science ships compared to the Federation, many have welcomed this ship. For the Federation, however, many call it inferior to the ''Vesta'' line of ships due to the fact that its gimmick concerning the extra Proton Dual Heavy Cannons forces players to adapt a weaker attack build or ignore it completely. This also hurts the Klingon and Romulan players, but it's usually ignored for the fact that, again, they don't have dedicated science ships. On the other hand, the Warp Core that completes its four-piece space set makes the space set wonderful and all four pieces are frequently tossed onto other ships. In fact the Romulan version is sometimes outright hated for being ''too'' strong, since it has all the abilities of its sisters from the other factions, plus Romulan Battle Cloak.
** The Romulan and Reman Prototype space set. Nine times out of ten, if you see any piece of this active, it's only the shields and that's because it's an item you earn for completing a certain mission. Most players use either the four sets from the Omega Task Force set or the two that can be earned by missions (Jem'Hadar and Breen). However, the ship weapons are loved by all, especially the Hyper-Plasma Torpedos mentioned above.
** Thanks to power creep, outside of premade PVP teams healboats and tank builds basically have no role because A) even the flimsiest tacscort can usually pack in enough self-heals to last well enough against NonPlayerCharacter attackers, and B) DeathIsASlapOnTheWrist. Thus, if you aren't meaningfully contributing to DPS while in a PVE instance, or packing offensive sci, you're basically just slowing down the team. This is at the core of the PR problems of the ''Galaxy''-R, ''Galaxy''-X, and Star Cruiser, all three of which are engi tanks with limited tac powers.
** Phasers. Save for the retrofit Phasers and the Andorian Phasers (which do the same damage as basic phasers but have a distinctive blue color), many players tended to ignore Phasers altogether, preferring more damaging yet expensive antiproton weaponry (which has a built-in critical damage buff instead of a proc). They also initially lacked any item sets that boosted their damage, and the subsystem-disablement proc was less useful than others in PVE due to the mobs running on MyRulesAreNotYourRules. This started to be mitigated with a season 9 reputation item set that boosts phasers and disruptors. Subsequent seasons introduced a variety of new phasers with alternate procs and many more phaser-boosting items, and they're now one of the more popular damage types.
** In the same vein as Phasers, there's also cannons. While cannons have a wider arc than the Dual/Dual Heavy Cannons and Dual Beam Banks and can be used by any ship, their damage potential is lower than the DBB and the arc they have make it more worthwhile to just slap on a Beam Array and broadside. This was partially due to a longstanding damage calculation bug with the "Beam: Fire at Will" boff power that was patched in 2017.
** There's also Tetryon energy. Many players refuse to touch it mostly because it has the least desirable proc of the bunch, the chance to drain extra shields per hit. Compared to other types, which can either drain substations or add extra damage, Tetryon is ''boring''. However, players are keeping an eye on this type as it is set to be the second to be outfitted with two Omni-Direction Beam Arrays after Antiproton.
** The ''D'deridex''-class is often nicknamed [[FanNickname "D'-derp-idex"]] or some variation thereof due to a similar PR problem to the ''Galaxy''-class. The perception isn't helped at all by the Romulans' incredibly small selection of ships, since the free T4 one is a blatant reskin of the free ''Galaxy'' that comes right after the much more escort-like ''Mogai''-class. However, advanced players consider the T5 retrofit, especially the fleet version, DifficultButAwesome due to having lieutenant commander boff slots in all three disciplines, enabling some terrifying combos when combined with its battle cloak and singularity powers. It's not, strictly speaking, the ''best'' ship in the Romulan arsenal, but it's perfectly playable.
** The ''Aquarius''-class Destroyer for having low amount of weapon slots on what should be an Escort-level ship, low health equal to a Bird of Prey but without the Cloaking advantage and so on. The ''Aquarius'' was released strictly because players wanted one to go with their ''Odyssey'' cruisers and had told the devs [[BeCarefulWhatYouWishFor "they didn't care what stats it had."]] Thus the playable ''Aquarius'' was born. Its Klingon counterpart got a buff with the Raiding mechanics added but the ''Aquarius'' didn't because its a Fed ship and it doesn't make sense for the Federation to have "raiders." It got so bad that when Captain Shon crashed the U.S.S. ''Aquarius'' (the ''Aquarius'' destroyer assigned the ''Enterprise'') [[RammingAlwaysWorks into an Undine planet killer]], people joked that Shon found the only way an ''Aquarius'' would ever be useful.
** The new Patrol Escort Refit ''quickly'' became this the day it was unveiled with some bizarre reasoning. While many noted that the ship is amazingly overpowered (With a Universal Lt. Commander BOFF slot), some people hated it because it attached a weapon to the rear slot, again forcing a weapon type onto ships that people would rather not have on there. The crazy part is the fact that players who have the original Fleet Patrol Escort ''do not'' get an upgrade to the Refit version, thus they get to keep a piece of game history. However, they ''want'' the new ship to replace the old one and they're angry that they'd have to shell out money instead of automatically getting it.
** The ''Scimitar''-class dreadnought warbird manages to hit ''both'' ends of the TierInducedScrappy scale. A very small percentage of Scimitar jocks can make it a near-indestructible juggernaut. Combined with the performance of [[Film/StarTrekNemesis its canon version]], the ship got a reputation for being absurdly overpowered, and is thus attractive to players who think that just ''owning'' the ship will make them invincible. Hence the FanNickname "Scimitard", for the people who are considered a free kill until proven OP.
** To many players, Tier 5 ships became this almost the moment Tier 6 was first announced. The main reasoning for this is because they feel that, because they don't have a Starship Trait, can't use Specialization BOFF skills, lack the 13th BOFF power and have to pay to get an upgrade, they're automatically useless. This goes double for non-upgradable ships like Mirror Ships, Dil-bought ships and Mission-earned ships. They probably worked wonders, but the second Tier 6 showed up, in many players minds, they were useless and no longer worth it. (This has no bearing on reality: despite Cryptic ''finally'' launching Fleet Tier 6 ships, the DPS record is still held by top-ranked Scimitar jocks, with the Fleet Patrol Escort Refit a close second.)
** The Jem'Hadar Strike Ship for a variety of reasons. Like the Patrol Escort Refit, it became the replacement for the old Jem'Hadar Attack Ship, which infuriated players due to the fact that the old post talking about the the JHAS said that it would have "T6 Capabilities" and it only became a T5-U. The other thing that puts this here is its BOFF settings, which give it both Intelligence ''and'' Command BOFF slots, with the Command one being a Universal Lt. Comm. seating.
** The Risian Luxury Cruiser got absolutely ''savaged'' on the forums for being a ''cruise liner'' built by a race of hedonists that nevertheless somehow outperformed the Galaxy-R as a combatant starship. (This was well before the ''Andromeda''-class was released.)
** Surprisingly, the T6 Excelsior is this because ItsTheSameNowItSucks - unlike the T6 Galaxy and T6 Avenger before them, whose BOFF layout was altered in a way that made it tactically superior to their T5 counterparts, the T6 Excelsior's only change is that its Lieutenant Engineering slot turns into a Lieutenant Commander Engineering/Command slot. Essentially, if you already have the T5 Excelsior, there's no need to get the T6 one unless you want the skin or the trait. Another reason is because it uses the more maligned Command specialization instead of the Pilot specialization, which denies players the ability to use "Fly Her Apart, Then!" with the ship it was made famous with. It's also been said that it looks too similar to the existing T6 Command Battlecruisers. (Ironically, some of the Galaxy fans are actually ''glad'' the T6 Excelsior didn't get much of an improvement--they were worried about the GCS getting outclassed again.)
*** Interestingly, the T6 Prometheus ended up ''escaping'' this fate. Like the Excelsior, the Prometheus had the same layout as its T5 counterpart and only added in a Lt. Comm. Engineering/Command BOFF seat. Despite the fact that it had a singular Ensign Tactical BOFF seating, which, again, many felt that it should have been an Universal (which it was patched to after the first week), players discovered that the Engi/Comm seating made it an ''excellent'' ship, giving it a massive distinction over the ''Phantom'' Intel Escort and the three Pilot ships, with at least one player pointing out that one could return to the old and virtually abandoned Beam/Torpedo combination with glee.
*** The T6 Galaxy-X, however, is something of an odd duck. It's BOFF layout is the ''same exact one'' as the T6 Galaxy, thus some feel that this puts it in the ItsTheSameNowItSucks category. However, with the potential to use the Galaxy consoles along with the Galaxy-X consoles (which some feel is a ''bad idea''), heavier Tactical stance, the Spinal Phaser Lance and pets, some feel it's it's an acceptable thing.
** Whoo, boy. The Annorax Science Dreadnought. It has a Secondary Deflector and Sensor Analysis, a 4/3 weapon arraignment, the highest shield modifier at 1.45 (Fleets only reach 1.4''3''), a Hangar Bay, a Chroniton (re: Antiproton) Lance weapon, 5 Science Console slots, 4 Tactical Console slots, a Universal/Intelligence Lt. BOFF seat and a Universal Lt. Commander BOFF seat. It can not only use the Consoles from the Year of Hell ship set, but ''also'' from the old Temporal Warfare ship set. You'll be hardpressed to find a ship that's more overpowered than this!
*** That's because technically, [[ActorAllusion it's also]] a [[Series/That70sShow Red Forman]] ship. No matter what it's named, it's gonna kick ass (or shove its' phasers and torpedoes into [[AssShove another ship's ass]]) somehow!
** The Lobi Store-bought Kelvin Timeline Intel Dreadnought Cruiser, better known as the USS ''Vengeance'' of ''Film/StarTrekIntoDarkness'' is a powerhouse. It sports a 5/3 weapon layout, a Lt. Commander Universal BOFF seat, access to both Temporal and Intel BOFF powers, uses the Intel powers, armed with a basic cloak, four Tactical Console slots, a hangar and a trait that gives power boosts for using Cannon: Scatter Volley or Beam: Fire at Will. Reaction is quite mixed.
** In a frightening case, the T6 Temporal Light Cruiser/Light Warbird, better known as the mythical endgame ''Constitution'', D7 Battlecruiser and ''T'liss'' Warbird. All three ships use the Molecular Reconstruction Temporal power have ''three'' Lt. Commander BOFF seatings (Science, Universal and either Tactical or Engineering, depending on the ship), a 5/3 weapon layout (5/2 on the ''T'liss'') and 4 Tactical Console slots. The ''Constitution'' has the best turn rate of all Federation-centric cruisers at 11.5 (the Intel Cruiser and the Ranger/Paladin are second best at 10) and, worst of all, [[ArsonMurderAndJaywalking even has access to the Tier 2 costume line, so you can dress it up as the Connie Refit!]]
** The T6 Temporal Heavy Dreadnought Cruisers (which includes the ''Universe''-class. Yes, that's the ''[[Series/StarTrekEnterprise Enterprise]]''-J) became this - it's one of the, if not ''the'' largest ships playable, even outshining the Herald ships, turns like it has all the time in the world and just seems quite unimaginative. A lot of complaints about it is that such a butt-ugly ship shouldn't be playable at all!
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* MoralEventHorizon: See [[MoralEventHorizon/StarTrek here]].
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* BetterThanCanon: High-end Foundry missions were often considered to be better than even Cryptic's featured episodes, never mind the average story mission. This despite the LevelEditor not having anywhere near the capabilities of Cryptic's development tools. Even environment artist Nick [="TacoFangs"=] Duguid sometimes expressed pleasant surprise at what Foundry mission writers were able to do with the toolkit.


* AcceptablePoliticalTargets: In the mission ''Mirrors and Smoke'', Kentari defense minister Pentaaro is a thinly veiled satire of then-President Creator/DonaldTrump. He even utters a line one term removed from one of Trump's own MAGA variants[[note]]Make America Safe Again[[/note]] by saying he wants to ''make New Kentar safe once more''. The fact that his opposite number is a calm, reasonable ''female'' politician who's just a little too shiny and good, and a "traditionalist" news broadcast (Pentaaro's faction) backed by red while the obviously more truthful news broadcasts are backed by blue, and the veil gets even more thin. His squinty-eyed [[https://gamepedia.cursecdn.com/sto_gamepedia/0/03/Pentaaro.png?version=5d2aaf50b63ace6f1bbc57d98424c44e face]] even looks like [[https://qph.fs.quoracdn.net/main-qimg-a155d459c1cf514860b7e218032c11c3 Trump's]].
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** Odo is one of the main offenders; during The Swarm [=TFO=], he will constantly and [[NoIndoorVoice ''loudly'']] demand you go deal with crises in up to 3 different locations at once.

to:

** Odo is one of the main offenders; during The Swarm [=TFO=], he will constantly and [[NoIndoorVoice ''loudly'']] ''[[NoIndoorVoice loudly]]'' demand you go deal with crises in up to 3 different locations at once.
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Added DiffLines:

** Odo is one of the main offenders; during The Swarm [=TFO=], he will constantly and [[NoIndoorVoice ''loudly'']] demand you go deal with crises in up to 3 different locations at once.
Is there an issue? Send a MessageReason:
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* OlderThanTheyThink: The original post of [[http://sto-forum.perfectworld.com/showthread.php?t=1357701 this thread]] accused Cryptic of ripping off Starlord from ''Film/GuardiansOfTheGalaxy'' in their design for the Vaadwaur uniform. It didn't take very long for folks to point out that the "GasMaskMooks with {{Badass Longcoat}}s" motif is one that dates back to UsefulNotes/WorldWarI, and that given the trench warfare look of the Kobali battlezone and the [[ANaziByAnyOtherName general behavior of the Vaads]], Cryptic more likely had UsefulNotes/NaziGermany in mind.

to:

* OlderThanTheyThink: The original post of [[http://sto-forum.perfectworld.com/showthread.php?t=1357701 this thread]] accused Cryptic of ripping off Starlord from ''Film/GuardiansOfTheGalaxy'' ''Film/GuardiansOfTheGalaxy2014'' in their design for the Vaadwaur uniform. It didn't take very long for folks to point out that the "GasMaskMooks with {{Badass Longcoat}}s" motif is one that dates back to UsefulNotes/WorldWarI, and that given the trench warfare look of the Kobali battlezone and the [[ANaziByAnyOtherName general behavior of the Vaads]], Cryptic more likely had UsefulNotes/NaziGermany in mind.

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