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  • Hilarious in Hindsight: The EKKL mooks in Rail Chase 2 resembles the weakest Sherudo guards, with the bright blue outfit.
  • Nightmare Fuel: Each time the antagonist reach your cart, you'll be treated with one hell of a Scare Chord while the antagonist lands their finishing blow to you as well as the screen flashing red.
    • No wonder Rail Chase 2 is massively Lighter and Softer because, apart from the entire game being set in a bright daylight, it's lacking that, instead opting for a simple health-bar and Continue-Game Over interruption should you ran out of health... and yet it has one hell of a secret ending where you can kill the two protagonists as they hang on to the escape plane.
  • Scrappy Mechanic: The seat-shaking, while the main draw, was a nightmare for arcade workers back in The '90s - especially since the game was also very popular and thus would see a lot of use. It would constantly break down or malfunction. If this game was in an arcade? After awhile, the "Out of order" or "Under maintenance" sign would be a very common sight and afterwards, the game will still function, but without the motion. Used Rail Chase cabinets without functional motion seat and (somehow) sound were common in many arcades years after its release. Unsurprisingly, the first Jurassic Park (Arcade) game also saw similar problems due to similar machine design. This might explain why the second game (based on The Lost World: Jurassic Park) use the traditional light gun design with no motion ride instead.
  • Spiritual Successor: The first Jurassic Park arcade game is considered one for this series, as it uses the same format as the first Rail Chase game.

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