YMMV / Quest for Glory V

  • Captain Obvious Reveal: The Big Bad behind everything is... Minos. Considering he's Obviously Evil, no one trusts him - even Elsa whom he sponsors for the rites. Consider his family used to rule Silmaria, that of all the sponsors he's by far the most Jerkass, and is a misogynist. That he's about the only one who could afford a mercenary army (And according to Elsa has a history hiring mercenaries as he planned to lend her some for the first rite). His contact with Elsa in Spielburg means he's one of the few who could have hired Bruno (also from Spielburg) when Bruno is outed as the assassin. Even Toro (who isn't the sharpest tool in the shed) immediately figures he's up to no good and doesn't trust him. Pretty much the only person surprised by the reveal is Logos. Yet despite how obvious it is, Minos is only outed at the very end and mostly by him pretty much declaring to Elsa he's the villain. The game doesn't do a very good job of hiding this since he's explicitly shown directing the assassin in the introduction movie.
  • Crowning Music of Awesome: The entire game has glorious orchestra like music. Especially the dance with the Dryads is a very haunting and beautiful piece. Special mention should go to the town theme as well.
  • Executive Meddling: The amount of creative control by Lori Cole was severely curtailed in this installment, while Corey was relegated to the role of "consultant." Whole sections of the script were vetoed by higher-ups, and the FPS-style controls for the combat system were the result of demands made at the executive level.
  • Fandom Nod: As the fans were instrumental in keeping this game afloat, the Adventurer's Guild has several references to prominent Quest for Glory forum members.
  • Game-Breaker: The frostbite spell. Not only can you cast it repeatedly and causing it to stack, but you can walk around while it's still in effect. Prior to this, you can cast augment (which empower your next spell) before frostbite and it will make you like a dragon frost breathing killing machine.
  • Hilarious in Hindsight: Before the release of the game, in an interview with PC Gamer magazine, Lori spoke of the game being more combat oriented and gameplay such as "oh-please-bring-a-feather" quests wouldn't show up anymore. After the game release, you get a fetch quest for Pegasus' feathers.
  • Sequelitis: Due to intrusive Executive Meddling and in particular the removal of noncombat options for solving the game, it's widely considered the weakest game in the series. Yes, combat is usually an option in Quest for Glory, but it's never supposed to be the only one.
  • They Changed It, Now It Sucks:
    • Some consider the changes made to Dragon Fire made it by far the weakest game in the series. Although not exactly jarring, the game's shift to more action-oriented game play certainly sets it apart from the previous installments. Not necessarily for the better.
    • Having no other solution but to fight the invading mercenary general in single combat really goes against type for the Paladin, Wizard (the Paladin and Wizard ought to be negotiating a treaty) and Thief (a stealth-based assassination would have been the most appropriate). This is just one of the more egregious situations where characters other than the Fighter are fairly poorly supported (seriously, trying to kill the guy with the Thief is an absolute bitch).
  • Un-Canceled: Fan support for the games resulted in the decision to resurrect the series for its Grand Finale. A special text file specifically thanking all the fans is included in the game's installed directory.