- Big-Lipped Alligator Moment: The entire terrorist hijacking scene in PQ2 has nothing to do with the main plot. It just serves to make the flight to Steelton a bit more exciting, and afterwards is never referred to again.
- Harsher in Hindsight:
- When you hit pause you get a screen saying that every cop needs a break now and then. The unpause option on the screen? The words: "Let's roll!" It doesn't seem like much until you happen to pause the game as you try to defeat the terrorists on the airplane.
- Also, the whole Egyptian terrorists part would become a lot less cool after the events of 9/11 and the War on Terror.
- Hilarious in Hindsight: There was an occasion in PQII where Sonny had the option to call a SWAT team to storm a motel room, but the highlight is how Sonny called in a SWAT team at a crack house, just to open the door with a tank, and run in by himself to disarm the thugs before a SWAT team can get there. In PQ SWAT 2, he has done a much better job in following procedure, and even commands a SWAT unit in 4.
- Scrappy Mechanic: Your inventory screen show a message window with all your items in text and separated by a comma. This can be very frustrating when looking for a specific item. More puzzling is why they didn't use the same improved inventory from King's Quest IV: The Perils of Rosella which was released earlier.
- Unfortunate Character Design: It looks like Sonny forgot to zip up his jeans.
- Unintentional Period Piece: Keith smoking in the homicide office in the second game really sets the game firmly in a period when smoking in a public place was okay.
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