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Headscratchers / Police Quest 2: The Vengeance

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  • The setting the sights on your gun in the shooting range in PQ2 is overly long and complicated and has no relation to the rest of the game (you only use that first-person-perspective to aim and fire in the shooting range, when you actually fire your weapon in the field you hit or miss depending on whether you fixed your sights in the shooting range). This is to say nothing to how on earth the gun sight was SO FAR OFF the next morning, when you supposedly hadn't touched it.
    • It's been a long time since I played it, but I remember a justification for the sight being off later in the game. When you go to the motel and almost get shot, you spin out of the way and the game makes a point of telling you that you hit your gun hand on the wall or something like that. The sight got knocked out of alignment, which is why you need to fix it afterwards.
      • Except that the sight is actually off before that event (if you go to the shooting range before the motel), so it still doesn't make much sense. It could just be typical jostling and damage from everyday use, though. Additionally, Sonny is behind on his shooting scores: maybe he's also not properly maintaining his handgun as well?
    • One of the recurring themes of this series (exactly why I found it so exasperating) is that you have to CONSTANTLY think on your feet. The hint you should have picked up on is that while you are out of Lytton, you won't have access to anything in the police station, including the firing range. Therefore, it behooves you to make absolutely sure that your gun is shooting straight before you leave (and also clean it if you have to). What, too subtle? Doesn't make any sense? Yeah, that's what I thought too.
    • This adds a bit of Fridge Brilliance as to why Sonny has switched weapons again by the time Police Quest III rolls around; His sidearm in Police Quest II is not exactly a reliable model and was probably changed because of sights that can be easily misaligned.
  • What the hell was the point of the airplane sequence in PQ2?
    • 100% Rule of Cool.
    • Boy, the air marshals sure let Sonny go without much questioning, didn't they? Managed to keep the press from recognizing our heroism, too!

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