These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Mousehunt
Game
Archive Panic: There are over two hundred different mice to catch, not counting limited edition or Special Event mice. Happy hunting!
Complete Monster: Balack the Banished. Even if you're a veteran Hunter, you'll feel sorry for his undead servants.
Harpy Mice in the Lagoon. Players would've most likely brought either a Physical, Tactical or Hydro trap, while their main weakness is Shadow. Their mouse power is very high. The Harpy's description reads:
"Hunter's lore describes these mice as a curse, bringing bad luck and fruitless hunts. Hunters lament at the eerie caw of a Harpy mouse descending from the clouds, knowing that escape is impossible. Harpy mice exist to torture Mouse Hunters by constantly stealing their cheese and raiding their supplies. Their swift wings bring a dark plague of frustration to any hunter unfortunate enough to encounter them"
Vampire mice in the Mousoleum and the Catacombs. They give you very little gold and points compared to the other mice there. If they happen to steal your gold, they steal a lot more than the other mice.
Fridge Horror: The Warmonger mouse sends in the new recruits on the first wave before sending in the more experienced soldiers on the next two. In short, the inexperienced mice who wanted to join (or were forced to join) his army are literally being sent to an early death!
Many Limited Edition traps have respectable Power and stupidly high Luck. Luck also determines whether or not you succeed in catching a mouse, and the chance for a mouse to drop items. Of note are the Partybot (Physical), Chrome Deathbot/Drillbot (Physical), Giant Speaker/2010 Blastoff/Rewer's Riposte (Tactical), and Kraken Chaos/Double Diamond Adventure (Hydro)
The Oasis Water Node trap, the Sphynx Wrath and especially the Sandstorm Monstrobot trump all of these. However, if you want those three traps, you will have to Earn Your Fun.
Internet Backdraft: In the past, when the name Ronza was mentioned, the forums would go crazy. Nowadays, there's no such insanity, but it continues to be parodied.
Depending on whether the "Devs Hate U", each run in the Zugzwang's Tower can be a big failure, or success, or anywhere in between.
The Dreaded Horde in the Jungle of Dread are made to be especially hard. Even with the best traps for that location (such as the Cackle Lantern and the Clockapult of Time), you will fail to catch them over half the time.
Nightmare Fuel: The painting of their father is moody throughout the film, but then magically changes to a grin, when the sons finally work together for real. In intention, a beautiful event to show the father being proud of his sons even after death, but the goddamn painting changes through supernatural forces. Not intentionally scary, but if you think about it, it's chilling.