For the PC Game:
- Anticlimax Boss: Count Chuck spends the entire final battle asleep. Once you kill all the bats guarding him, he is completely unable to hurt you.
- Big-Lipped Alligator Moment: The dragon in the fourth stage. More blatant a BLAM is the witch disguised as a princess in the castle of episode 2.
- Breather Level: Part Two Level 4 is a very straightforward level with no hidden areas and simple jumping puzzles, and it comes right after two complex maze-like levels and a boss fight.
- Colbert Bump: It was seen as just another platformer in The '90s, but here in The New '10s, JonTron seems to have brought it the popularity it deserves.
- Name's the Same: Apart from the horror theme, bears no resemblance to the coin-op or pinball machine of the same name.
- Nightmare Fuel: Johnny will need a lot of counseling once he is done with his adventure. 10 year old kids are not meant to fight zombies nor to see spikes with entrails still on them.
- Suspiciously Similar Song: Several. The title screen sounds similar to "The Monster Mash", the first stage contains the intro to "Toccata and Fugue in D Minor", the penultimate stage of episode 2 has a small snippet from "In the Hall of the Mountain King", and the fight music against Igor bears similarity to "Flight of the Bumblebee".
- That One Level: The two swamp levels in episode 3 are probably the hardest ones in the game. Expect to use that extra lives cheat a lot.
- Stage 3-3 in particular contains some of the hardest jumps in the game: onto moving platforms that are very difficult to stop incoming.
For the pinball:
- Crowning Music of Awesome: MONSTERS OF ROCK!
- Fridge Logic: The Putting the Band Back Together premise makes less sense when you consider that Frankenstein has yet to assemble his monster, and some of Igor's lines imply that he's not simply relocating old parts.
- Incredibly Lame Pun: Completing Drac Attack gives this line:
Drac: Can I get some fries with that stake?
- That One Sidequest: Activating Lyman's Lament the normal way requires 44 shots to the scoop in one game. This won't happen until you have near-perfect control of the ball and can effortlessly pass the ball between flippers. (Or, if possible, removing the glass above the playfield and maniuplating the ball by hand.)
- Entering a flipper combination negates the need, but tread cautiously when playing at an arcade. The bonus normally applied is denied when this is used, and one credit is needed in order to do so. Feel free to do it on The Pinball Arcade, thoughnote .