- Awesome Music: Takayuki Hattori's soundtracks for Intelligent Qube and Intelligent Qube Final are fully orchestral, so there's lots of awesome to be had. Good tracks include:
- IQ's First Stage: The 1st Tide.
- IQ's Second Stage: Ecliptic (An epic arrangement of the above)
- IQ Final's First Stage: The 2nd Tide
- IQ Final's Second Stage: Theory (An epic arrangement of the above also)
- Good Bad Bugs: If you're very quick, as soon as the cubes begin to roll, you can trigger your existing mark, run to another tile, and lay and trigger a second mark.
- Most Wonderful Sound: For all of this game's downright scary sound effects, there are a few ones that you'll love to hear:
- The announcer's "PEEEEEEEEERFECT!" along with the heavenly choir as you clear a series of cubes without letting a single one fall.
- The soaring choir that plays when a stage is cleared, as well as the stage layers moving to the side to calculate your bonus. *BAM, BAM, BAM, BAM, BAM, BAM, BAM*
- Nightmare Fuel: For a puzzle game, this game really has no right to be as foreboding and creepy as it is!
- The game over screen. The man falling down into the black void while yelling a loud, echoing "NOOOOOOOOOOOO!" will creep you out. Worse is that by the looks of it, he's going to be falling into the infinite darkness for as long as he lives, with absolutely no hope of stopping.
- The sheer amount of aggressive sound effects. From the loud and startling sound of selecting an option from the main menu, to the tolling bell and ominous Drone of Dread accompanying the start of a stage. And that's not including the *BOOM. BOOM. BOOM* of the cubes slowly stomping towards you, threatening to flatten you/push you into the abyss waiting below.
- The game's music is pretty nice, if slightly foreboding, to listen to, right? Well, the version on demo discs had no music at all. So those menus with the loud selection sound? The game itself as you try and get rid of the cubes? As far as music is concerned, it all takes place in absolute silence. Which somehow adds a whole new level of unnerving to an already ominous game.
- Just what in world is going on in this game?! Why is this man standing in a huge, dark void? Why does he have to capture cubes? Who is behind this? And why? Did this man even have a life before this, and if so, why was he snatched away from it? Good luck figuring that out. The game never, ever tells you.
- Porting Disaster: The PSP version of IQ, IQ Mania, is best avoided. It was shoddily programmed, especially compared to the original PS IQ and IQ Final. If you can, you should get the original IQ Final and emulate it on the PSP.
- They Changed It, Now It Sucks!:
- Many people played Kurushi from a PlayStation Magazine demo disc, where the music was removed to save space. As a result, the game is completely silent save for the player's footsteps, the cube stomps, the menu selection sounds, the player's marker and the 'Kurushi Voice'. Some folks prefer this version.
- The PS2 version, IQ Remix, has distracting special effects and considerably worse music.
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