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YMMV / Herobrine's Mansion

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  • Anti-Climax Boss:
    • Both Herobrine and the Wither in Herobrine's Mansion. The former can summon the other bosses, but they don't have any of their minions and special abilities, so they're much easier than the original fights, while Herobrine himself only has one ability, which paralyses you for a few seconds and does minuscule damage; apart from that, he can only rush you with his axe, making his fight definitely on the easy side. As for the latter, by the time you face it, you'll have overpowered enough gear to not take much damage from its attacks, making the fight just a matter of killing weak mooks over and over to get enough Crystals Of Anger to buy Heavenly Grace, after which it goes down in about four hits.
    • The final boss of Herobrine's Return is Herobrine himself. This battle has epic buildup and is definitely the peak of the map's presentation and effects, but from a gameplay standpoint… it's pretty simple. The first phase is basically a cutscene, the second is just fighting some not-particularly-tough minions that he throws at you a few at a time, and the third just has him rush at you to try and hit you. Just whale on him for half a minute or so and he's done.
  • Awesome Bosses: Herobrine's Return has Koragor. After platforming your way through a section full of lava and fighting tough mobs, you come face-to-face with a fire giant who towers over you and challenges you to defeat him. Unlike the map's other bosses, which are beefed-up regular enemies with a few unique mechanics, Koragor is a Background Boss with a very imposing design. He spews highly-damaging fireballs that force you to move around the arena quickly to avoid them, and hits a nice level of challenge once he starts summoning Blazes. Shoot the targets on his arms enough times, and his arms and head explode satisfyingly.
  • Breather Boss:
    • Areita from Herobrine's Mansion takes less to kill than any of the other bosses and has relatively few dangerous attacks — she may be able to summon cave spiders, but those go down in a single hit, and the webs in her lair are pretty easy to play around. She's fought right in the middle of a very hard section.
    • Tarov is the easiest boss in Herobrine's Return (despite him being allegedly powerful, and killing Thannos earlier), as even after he transforms into a Wither, he has little health and no special abilities, and can be killed in seconds by blindly wailing on him with your sword. However, the part before his fight was quite difficult, and after him is the much harder final stretch of the map.
  • Breather Level: Tarov's tower in Herobrine's Return is much easier than the sections before or after it, being very short and having less enemies than any other area.
  • Cheese Strategy: The Skeleton King from Herobrine's Mansion can be cheesed by hiding in the two-block-high cobwebs, preventing him from noticing you while you hit him or shoot arrows at him. Without this strategy, he can be quite annoying for a first boss if you're fighting him solo due to the heavy knockback on his arrows, but this lets you bypass the challenge of his fight completely.
  • Goddamned Bats: Herobrine's Mansion has the black-capped skeletons found in the titular mansion. They take a fair bit of damage to kill due to their strong armor, and their bows have extreme knockback, being able to send the player flying across the room with just a single hit. While it's normally beneficial to lure other monsters into getting hit by arrows, it's not a smart idea with these guys, since they can knock zombies behind you to surround you. What keeps them from being Demonic Spiders is their low attack power, meaning that they're not actually a threat by themselves.
  • Goddamned Boss: The Queen Slime from Herobrine's Return. She's a Magma Cube with a huge size, boss-level HP, and strong armor, but doesn't come with any real support, so she's not offensively threatening despite her strong melee attacks. She also has no knockback resistance, so repeatedly hitting her with your sword can keep her knocked back and almost unable to attack. The end result is an easy, but very tedious Damage-Sponge Boss that consists of whaling on the Queen Slime for several minutes with your available weapons until she finally goes down. Fortunately, she's an Optional Boss, and when she splits upon death, the smaller Magma Cubes have normal HP.
  • That One Boss:
    • Zatho from Herobrine's Mansion can be a bit of a pain. He has unnecessarily large amounts of health, he can summon some fairly annoying minions, his attacks can set you on Fire and Wither you, and he can inflict Blindness, an ability which he uses constantly.
    • In Herobrine's Return, Koragor may be an epic fight, but he's also very challenging. His weak points are quite hard to hit, and they regenerate if you don't hit the rest on that side quickly enough. His attacks are very powerful and you have to move really fast to avoid them, and there's lava all around you for them to knock you into. The good thing is you respawn very close if you die.

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