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YMMV / Hasslevania

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  • Awesome Music: The Castle Entrance area in the first game has a very catchy theme.
  • Good Bad Bugs: The Blade of Del Duio in the first game is supposed to lower Rovert's defense, but the game only runs this check when a room first loads.
  • Narm Charm: The voice acting is meant to sound silly like in Symphony of the Night. Whether this works varies from person to person.
  • Scrappy Mechanic:
    • Save points don't heal and healing items are automatically used when you collect them (and you will collect them on sight since they're required for 100% completion). The sequel is only slighty less harsh about this.
    • Certain mandatory items are sold for big amounts of cash, but the game isn't very friendly with money grinding and you'll likely spend a lot of it on healing items from time to time. In the sequel, you pretty much have to know where the hidden treasure rooms are to buy the most expensive upgrades without much hassle.
    • In the sequel, the map screen is a playable shooter of sorts with enemies and obstacles flying around. Asteroids tend to appear from nowhere, sometimes right on top of your ship, which requires money to be repaired.
  • So Okay, It's Average: The first game has a lot of heart but is rather amateurish and features various examples of unreasonably difficult mechanics.
  • They Changed It, Now It Sucks!: The Blade of Del Duio in the first game allows the player to sprint around the screen and makes the game significantly more enjoyable, but in the second game it only has this trait if combined with the Duds of Del Duio. What's more, the plan was for the player to be able to only be able to choose one of the two after beating the game and so then you'd have to beat it twice to get the bonus.

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