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** The ''HD'' remasters of the original trilogy are either liked for being TruerToTheText but with some quality-of-life touches from later games and retaining many of the amusingly broken qualities of the DS games' classes (like the beloved [[CombatMedic unusually-high-damage Medic]] from the first game), or disliked for missing things like Story Mode and not having all of the convenience features of those later games.
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Trope was cut/disambiguated due to cleanup


** Of the many skills possessed by the limbs of the ultimate BonusBoss in ''Beyond the Myth'', two stand out: Parry blocks all physical attacks to it and its parts for the turn, and Elemental Decoy does the same for elemental attacks. If an attack has both a physical and elemental component, like a Fencer's Chain skill, it's susceptible to ''both'' moves. Getting your attacks blocked by these moves at inopportune times practically buys the boss a free turn while its other parts can wreak havoc with impunity.

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** Of the many skills possessed by the limbs of the ultimate BonusBoss {{Superboss}} in ''Beyond the Myth'', two stand out: Parry blocks all physical attacks to it and its parts for the turn, and Elemental Decoy does the same for elemental attacks. If an attack has both a physical and elemental component, like a Fencer's Chain skill, it's susceptible to ''both'' moves. Getting your attacks blocked by these moves at inopportune times practically buys the boss a free turn while its other parts can wreak havoc with impunity.

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** The tavern owners of ''II" and ''III'' are much more sardonic than others in the series, and are prone to making quips about your other other guilds/guards performances in this manner. Missy from ''III'' can be downright acerbic if you really mess up a quest, when she's making fun of how badly other guilds are doing compared to the player's.



** In a similar manner, those who might have been excited by ''Nexus'' returning so many previous classes were disappointed to see only Arcanist and Imperial added as choices, with [[BeastMan Bushi]] left out, despite being a mid-game unlock in ''Legends of the Titan'' (kept even in IV's NewGamePlus). It also meant another non-human class for those who wanted one were left only with using alternate portraits through DLC.



** The hot springs DLC in ''Fafnir'' have, in addition to one for Arianna, a fanservice portrait for ten year-old Chloe. Not only is this creepy enough as it is, the art book gleefully mentions that the art team was in love with this portrait, even claiming Chloe "seduced" them. Even if the entire thing were an elaborate inside joke, it would '''not''' fly in other countries where pedophilia is taken seriously.
** The first game's infamous 4th stratum directly references the genocide of the Ainu, with the names of the Forest Folk and their bosses being directly derived from Ainu culture. While this was intended as a satire of the colonialist themes common in fantasy fiction, the English version did a DubNameChange for all of these except for the two bosses, possibly to lessen the unpleasant implications of the game making your party commit genocide against allegories for real-world indigenous peoples.

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** The hot springs DLC in ''Fafnir'' have, in addition to one for Arianna, a fanservice portrait for ten year-old Chloe. Not only is this creepy enough as it is, the Chloe, which caused some controversy to some fans overseas. The art book gleefully mentions that the art team was in love with this portrait, even claiming Chloe "seduced" them. Even if the entire thing were an elaborate inside joke, it would '''not''' fly in other countries where pedophilia is taken seriously.
them.
** The first game's infamous 4th stratum directly references the genocide of the Ainu, with the names of the Forest Folk and their bosses being directly derived from Ainu culture. While this was intended as a satire of the colonialist themes common in fantasy fiction, the English version did a DubNameChange for all of these except for the two bosses, possibly to lessen the unpleasant implications of the game making your party commit genocide against allegories for real-world indigenous peoples.implications.
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** Also in general, the GameBreaker classes depending on the game are often used in that game (such as Medics in the original, Hexers in ''II: Heroes of Lagaard'', and so on).

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** Also in general, the GameBreaker classes depending on the game are often used in that game (such as Medics in the original, Hexers in ''II: Heroes of Lagaard'', and so on). Due to how challenging these games are intended to be, the more powerful classes in each game tend to hold together even the most questionable party compositions with their sheer power, especially during boss fights that tend to stop the weaker classes in their tracks.
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** Also in general, the GameBreaker classes depending on the game are often used in that game (such as Medics in the original, Hexers in ''EO2'', and so on).
** In the original ''Etrian Odyssey'' itself, a common party composition that is considered widely as one of the best possible party compositions include a Medic, a Protector, a Landsknecht, a Survivalist and a Troubdaour. It helps that Medic has actually a strong array of skills here, such as significantly large ATK up passive, Immunize that serves as damage reduction to ''all'' damage types, and is the team's overall best healer. The Protector is used to invest on the anti-element skills up to 5 points, to nullify elemental damage taken, and Smite to take down threats faster (as the Medic's Immunize covers for most of the damage taken by the party).

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** Also in general, the GameBreaker classes depending on the game are often used in that game (such as Medics in the original, Hexers in ''EO2'', ''II: Heroes of Lagaard'', and so on).
** Gathering Farming parties are parties with the purpose of gathering resources from that are usually composed of party members who only have skills for farming resources from gathering spots, and made separately from main progression parties. The most notable examples of this are a party with all Survivalists in the original, a mix of Survivalists and/or Beasts in ''II: Heroes of Lagaard'', and Farmers in ''III: The Drowned City''.
** In the original ''Etrian Odyssey'' itself, a common party composition that is considered widely as one of the best possible party compositions include a Medic, a Protector, a Landsknecht, a Survivalist and a Troubdaour.Troubadour. It helps that Medic has actually a strong array of skills here, such as significantly large ATK up passive, Immunize that serves as damage reduction to ''all'' damage types, and is the team's overall best healer. The Protector is used to invest on the anti-element skills up to 5 points, to nullify elemental damage taken, and Smite to take down threats faster (as the Medic's Immunize covers for most of the damage taken by the party).
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** Also in general, the GameBreaker classes depending on the game are often used in that game (such as Medics in the original, Hexers in ''EO2'', and so on.

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** Also in general, the GameBreaker classes depending on the game are often used in that game (such as Medics in the original, Hexers in ''EO2'', and so on.on).
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* ComplacentGamingSyndrome:
** Even with the fairly wide variety of classes as well as skills that players can invest in for each party member, and no matter which installment in the series, each with it's different class, a common strategy in every Etrian Odyssey game is to include a tank (Protector/Hoplite/Fortress/Dragoon) in their party. Other roles that are often added into the party (though it slightly differs depending on the goal for the party composition or the game) include a healer, a damage dealer, a buffer, and debuffer.
** Also in general, the GameBreaker classes depending on the game are often used in that game (such as Medics in the original, Hexers in ''EO2'', and so on.
** In the original ''Etrian Odyssey'' itself, a common party composition that is considered widely as one of the best possible party compositions include a Medic, a Protector, a Landsknecht, a Survivalist and a Troubdaour. It helps that Medic has actually a strong array of skills here, such as significantly large ATK up passive, Immunize that serves as damage reduction to ''all'' damage types, and is the team's overall best healer. The Protector is used to invest on the anti-element skills up to 5 points, to nullify elemental damage taken, and Smite to take down threats faster (as the Medic's Immunize covers for most of the damage taken by the party).
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Note that EO 4 Medics are oddly enough the only effective healers early-game (for the first and second stratum, at least). This effectively gives them a niche for early-game at least. It's just that they are indeed outclassed only later on in the game.


** In ''Etrian Odyssey IV'', Medic as main class is not well-liked because most of their skills don't scale well past half their max level (in particular, they tend to heal more than your party's average max health), and coupled with their fairly lackluster stats you're better off having them as a subclass for another magic-focused class.

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** In ''Etrian Odyssey IV'', Medic as main class is not well-liked because most of their skills don't scale well past half their max level (in particular, they tend to heal more than your party's average max health), and coupled with their fairly lackluster stats you're better off having them as a subclass for another magic-focused class. That being said, they're the only class with actually effective healing skills early-game [[note]]Dancer has Regen Waltz, but it's regen effect heals less than a Medic's Line Heal, especially with how hard the enemies can hit a party member in one turn. Additionally, Landsknecht's Bandage can only be used outside of battle[[/note]], so they tend to be at least treated as a CrutchCharacter.
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** Hexers can learn to [[PsychicAssistedSuicide command frightened enemies to kill themselves]]. In this day and age where a SuicideDare is taken much more seriously than on the early days of the internet where it was far more common, there's something so ''wrong'' yet so hilarious about this.

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** Hexers can learn to [[PsychicAssistedSuicide command frightened enemies to kill themselves]]. In this day and age where a SuicideDare [[SuicideDare telling someone to commit suicide]] is taken much more seriously than on the early days of the internet where it was far more common, there's something so ''wrong'' yet so hilarious about this.
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** Hexers can learn to [[PsychicAssistedSuicide command frightened enemies to kill themselves]]. In this day and age where a SuicideDare is taken much more seriously than on the early days of the internet where it was far more common, there's something so ''wrong'' yet so hilarious about this.
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* CommonKnowledge: The music video by IOSYS was so influential that those who haven't played ''Etrian Odyssey'' automatically assume the orange spheres that represent F.O.E.s in the DS games have faces. They are conflated with the kedama from ''VideoGame/TouhouProject'' which are fuzzy orbs with the faces.

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* CommonKnowledge: The music video by IOSYS was so influential that those who haven't played ''Etrian Odyssey'' automatically assume the orange spheres that represent F.O.E.s in the DS games have faces. They are conflated with the kedama from ''VideoGame/TouhouProject'' ''Franchise/TouhouProject'' which are fuzzy orbs with the faces.
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* FanonDiscontinuity: Whenever "F.O.E." as an acronym is expanded, there are very few people in the English-speaking community who say "Formido Oppugnatura Exsequens" or "Foedus Obrepit Errabundus", the official meanings in the localized versions; many players instead prefer the Japanese versions' meaning "Field-On Enemy". Or "[[FanNickname Freakishly Overpowered Enemy]]" or more obscene variants thereof.

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* FanonDiscontinuity: Whenever "F.O.E." as an acronym is expanded, there are very few people in the English-speaking community who say [[GratuitousLatin "Formido Oppugnatura Exsequens" or "Foedus Obrepit Errabundus", Errabundus"]], the official meanings in the localized versions; many versions. Many players instead prefer the Japanese versions' meaning "Field-On Enemy".Enemy" which at least makes some sense to the average English-speaker (even if the more gramatically correct way to say it would be "On-Field Enemy"). Or "[[FanNickname Freakishly Overpowered Enemy]]" or more obscene variants thereof.
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*** "The Beautiful Queen." This is a quest you receive very early on to get a Queen chess piece. It is only by a ChainOfDeals that lasts ''beyond the storyline endboss and well into the BonusDungeon'' that you are finally able to complete it. And it's all for a weapon that can only be used by a Landsknecht, and even if you have one, it's more of a PenultimateWeapon. And if you decide to hang on to that quest as you progress the main story, well, quest items take up inventory space in this game, so you're effectively limiting your inventory space. The quest returns in the ''Untold'' version largely unmodified, but since every quest (including the quests unlocked in the chain) rewards experience points and quest items no longer clog your inventory, some of the frustration associated with this has been alleviated.

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*** "The Beautiful Queen." This is a quest you receive very early on to get a Queen chess piece. It is only by a ChainOfDeals that lasts ''beyond the storyline endboss and well into the BonusDungeon'' that you are finally able to complete it. And it's all for a weapon that can only be used by a Landsknecht, and even if you have one, it's more of a PenultimateWeapon. And You only can accept up to five quests at a time, so keeping this active (and you must, if you decide want to hang on to that quest as unlock the other related quests down the line) restricts the number of quests you progress the main story, well, quest items take up inventory space in this game, so you're effectively limiting your inventory space. can do. The quest returns in the ''Untold'' version largely unmodified, but since every quest (including the quests unlocked in the chain) rewards experience points and quest items no longer clog your inventory, points, some of the frustration associated with this has been alleviated.
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** The ''Origins Collection'' versions of the DS trilogy bring back the ability to set each guild member's portrait to any portrait in the game, even those that don't match their class, as well as to change an existing member's portrait at any time at no cost, two features that were introduced in ''Nexus''. These features work well in ''Nexus'' due to the presence of free DLC that adds class portraits from every single class from every single game in the series, so you can have a [[VideoGame/EtrianOdysseyIIITheDrownedCity Zodiac]] with a [[VideoGame/EtrianOdysseyVBeyondTheMyth Celestrian Warlock]] portrait or a [[VideoGame/EtrianOdysseyI Survivalist]] with a [[VideoGame/EtrianOdysseyIVLegendsOfTheTitan Sniper]] portrait, if you aren't satisfied with the portraits native to each class but still want something that matches the class to a good extent (e.g. a matching weapon type or similar classes). Not so much in the ''Origins Collection'' remakes, where each title only has portraits native to it, as well as a couple DLC portraits based on characters from other Atlus games like ''Franchise/ShinMegamiTensei'' and ''Franchise/{{Persona}}''. This means your only options for alternative portraits are portraits that don't line up with your character's class at all, and crossover portraits which might not be something you want if you don't care for the crossed-over games.

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** The ''Origins Collection'' versions of the DS trilogy bring back the ability to set each guild member's portrait to any portrait in the game, even those that don't match their class, as well as to change an existing member's portrait at any time at no cost, two features that were introduced in ''Nexus''. These features work well in ''Nexus'' due to the presence of free DLC that adds class portraits from every single class from every single game in the series, so you can have a [[VideoGame/EtrianOdysseyIIITheDrownedCity Zodiac]] with a [[VideoGame/EtrianOdysseyVBeyondTheMyth Celestrian Warlock]] portrait or a [[VideoGame/EtrianOdysseyI Survivalist]] [[VideoGame/EtrianOdysseyIIHeroesOfLagaard Gunner]] with a [[VideoGame/EtrianOdysseyIVLegendsOfTheTitan Sniper]] [[VideoGame/EtrianOdysseyIIITheDrownedCity Buccaneer]] portrait, if you aren't satisfied with the portraits native to each class but still want something that matches the class to a good extent (e.g. a matching weapon type or similar classes). Not so much in the ''Origins Collection'' remakes, where each title only has portraits native to it, as well as a couple DLC portraits based on characters from other Atlus games like ''Franchise/ShinMegamiTensei'' and ''Franchise/{{Persona}}''. This means your only options for alternative portraits are portraits that don't line up with your character's class at all, and crossover portraits which might not be something you want if you don't care for the crossed-over games.
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None


** The ''Origins Collection'' versions of the DS trilogy bring back the ability to set each guild member's portrait to any portrait in the game, even those that don't match their class, as well as to change an existing member's portrait at any time at no cost, two features that were introduced in ''Nexus''. These features work well in ''Nexus'' due to the presence of free DLC that adds class portraits from every single class from every single game in the series, so you can have a [[VideoGame/EtrianOdysseyIIITheDrownedCity Zodiac]] with a [[VideoGame/EtrianOdysseyVBeyondTheMyth Celestrian Warlock]] portrait or a [[VideoGame/EtrianOdysseyI Survivalist]] with a [[VideoGame/EtrianOdysseyIVLegendsOfTheTitan Sniper]] portrait, if you aren't satisfied with the portraits native to each class but still want something that matches the class to a good extent. Not so much in the ''Origins Collection'' remakes, where each title only has portraits native to it, as well as a couple DLC portraits based on characters from other Atlus games like ''Franchise/ShinMegamiTensei'' and ''Franchise/{{Persona}}''. This means your only options for alternative portraits are portraits that don't line up with your character's class at all, and crossover portraits which might not be something you want if you don't care for the crossed-over games.

to:

** The ''Origins Collection'' versions of the DS trilogy bring back the ability to set each guild member's portrait to any portrait in the game, even those that don't match their class, as well as to change an existing member's portrait at any time at no cost, two features that were introduced in ''Nexus''. These features work well in ''Nexus'' due to the presence of free DLC that adds class portraits from every single class from every single game in the series, so you can have a [[VideoGame/EtrianOdysseyIIITheDrownedCity Zodiac]] with a [[VideoGame/EtrianOdysseyVBeyondTheMyth Celestrian Warlock]] portrait or a [[VideoGame/EtrianOdysseyI Survivalist]] with a [[VideoGame/EtrianOdysseyIVLegendsOfTheTitan Sniper]] portrait, if you aren't satisfied with the portraits native to each class but still want something that matches the class to a good extent.extent (e.g. a matching weapon type or similar classes). Not so much in the ''Origins Collection'' remakes, where each title only has portraits native to it, as well as a couple DLC portraits based on characters from other Atlus games like ''Franchise/ShinMegamiTensei'' and ''Franchise/{{Persona}}''. This means your only options for alternative portraits are portraits that don't line up with your character's class at all, and crossover portraits which might not be something you want if you don't care for the crossed-over games.
Is there an issue? Send a MessageReason:
None


** The ''Origins Collection'' versions of the DS trilogy bring back the ability to set each guild member's portrait to any portrait in the game, even those that don't match their class, as well as to change an existing member's portrait at any time at no cost, two features that were introduced in ''Nexus''. These features work well in ''Nexus'' due to the presence of free DLC that adds class portraits from every single class from every single game in the series, so you can have a [[VideoGame/EtrianOdysseyIIITheDrownedCity Zodiac]] with a [[VideoGame/EtrianOdysseyVBeyondTheMyth Celestrian Warlock]] portrait or a [[VideoGame/EtrianOdysseyI Survivalist]] with a [[VideoGame/EtrianOdysseyIVLegendsOfTheTitan Sniper]] portrait, if you aren't satisfied with the portraits native to each class but still want something that matches the class to a good extent. Not so much in the ''Origins Collection'' remakes, where each title only has portraits native to it, as well as a couple DLC portraits based on characters from other Atlus games like ''Franchise/ShinMegamiTensei'' and ''Franchise/{{Persona}}''. This means your only options for alternative portraits are portraits that don't really line up with your character's class at all, and crossover portraits which might not be something you want if you don't care for the crossed-over games.

to:

** The ''Origins Collection'' versions of the DS trilogy bring back the ability to set each guild member's portrait to any portrait in the game, even those that don't match their class, as well as to change an existing member's portrait at any time at no cost, two features that were introduced in ''Nexus''. These features work well in ''Nexus'' due to the presence of free DLC that adds class portraits from every single class from every single game in the series, so you can have a [[VideoGame/EtrianOdysseyIIITheDrownedCity Zodiac]] with a [[VideoGame/EtrianOdysseyVBeyondTheMyth Celestrian Warlock]] portrait or a [[VideoGame/EtrianOdysseyI Survivalist]] with a [[VideoGame/EtrianOdysseyIVLegendsOfTheTitan Sniper]] portrait, if you aren't satisfied with the portraits native to each class but still want something that matches the class to a good extent. Not so much in the ''Origins Collection'' remakes, where each title only has portraits native to it, as well as a couple DLC portraits based on characters from other Atlus games like ''Franchise/ShinMegamiTensei'' and ''Franchise/{{Persona}}''. This means your only options for alternative portraits are portraits that don't really line up with your character's class at all, and crossover portraits which might not be something you want if you don't care for the crossed-over games.
Is there an issue? Send a MessageReason:
None


** The ''Origins Collection'' versions of the DS trilogy bring back the ability to set each guild member's portrait to any portrait in the game, even those that don't match their class, as well as to change an existing member's portrait at any time at no cost, two features that were introduced in ''Nexus''. These features work well in ''Nexus'' due to the presence of free DLC that adds class portraits from every single class from every single game in the series, so you can have a [[VideoGame/EtrianOdysseyIIITheDrownedCity Zodiac]] with a [[VideoGame/EtrianOdysseyVBeyondTheMyth Celestrian Warlock]] portrait or a [[VideoGame/EtrianOdysseyI Survivalist]] with a [[VideoGame/EtrianOdysseyIVLegendsOfTheTitan Sniper]] portrait. Not so much in the ''Origins Collection'' remakes, where each title only has portraits native to it, as well as a couple DLC portraits based on characters from other Atlus games like ''Franchise/ShinMegamiTensei'' and ''Franchise/{{Persona}}''. This means your only options for alternative portraits are portraits that don't really line up with your character's class at all, and crossover portraits which might not be something you want if you don't care for the crossed-over games.

to:

** The ''Origins Collection'' versions of the DS trilogy bring back the ability to set each guild member's portrait to any portrait in the game, even those that don't match their class, as well as to change an existing member's portrait at any time at no cost, two features that were introduced in ''Nexus''. These features work well in ''Nexus'' due to the presence of free DLC that adds class portraits from every single class from every single game in the series, so you can have a [[VideoGame/EtrianOdysseyIIITheDrownedCity Zodiac]] with a [[VideoGame/EtrianOdysseyVBeyondTheMyth Celestrian Warlock]] portrait or a [[VideoGame/EtrianOdysseyI Survivalist]] with a [[VideoGame/EtrianOdysseyIVLegendsOfTheTitan Sniper]] portrait.portrait, if you aren't satisfied with the portraits native to each class but still want something that matches the class to a good extent. Not so much in the ''Origins Collection'' remakes, where each title only has portraits native to it, as well as a couple DLC portraits based on characters from other Atlus games like ''Franchise/ShinMegamiTensei'' and ''Franchise/{{Persona}}''. This means your only options for alternative portraits are portraits that don't really line up with your character's class at all, and crossover portraits which might not be something you want if you don't care for the crossed-over games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ''Origins Collection'' versions of the DS trilogy bring back the ability to set each guild member's portrait to any portrait in the game, even those that don't match their class, as well as to change an existing member's portrait at any time at no cost, two features that were introduced in ''Nexus''. These features work well in ''Nexus'' due to the presence of free DLC that adds class portraits from every single class from every single game in the series, so you can have a [[VideoGame/EtrianOdysseyIIITheDrownedCity Zodiac]] with a [[VideoGame/EtrianOdysseyVBeyondTheMyth Celestrian Warlock]] portrait or a [[VideoGame/EtrianOdysseyI Survivalist]] with a [[VideoGame/EtrianOdysseyIVLegendsOfTheTitan Sniper]] portrait. Not so much in the ''Origins Collection'' remakes, where each title only has portraits native to it, as well as a couple DLC portraits based on characters from other Atlus games like ''Franchise/ShinMegamiTensei'' and ''Franchise/{{Persona}}''. This means your only options for alternative portraits are portraits that don't really line up with your character's class at all, and crossover portraits which might not be something you want if you don't care for the crossed-over games.
Is there an issue? Send a MessageReason:
None


** Conditionals that require killing with Curse backlash damage are some of the worst, because HealthDamageAsymmetry means that curse damage incurred by bosses and [=FOEs=] will only constitute a small amount of their HP while your party still runs the risk of dying.
** Death by poison damage is not as difficult to achieve on random encounters, but on bosses or [=FOEs=] that possess mountains of health, trying to whittle their health low enough for the poison tick to kill without actually killing the boss yourself can become difficult, even if you're using the strongest source of poison available to you. And while you're carefully managing the target's health there's still the chance the target can simply wean off the poison by itself.
** Killing a target while it sleeps gets tricky because the status condition is automatically lifted when damage is dealt to it. You do get a significant damage bonus when attacking a sleeping enemy, so the plan on a boss is to whittle its health down, put it to sleep, then set up several buffs and debuffs before bursting it down. It's easier said than done.

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** Conditionals that require killing with Curse backlash damage are some of the worst, because HealthDamageAsymmetry means that curse damage incurred by bosses and [=FOEs=] will only constitute a small amount of their HP while your party still runs the risk of dying.
HP, and if their attack kills anyone, they don't take any backlash damage.
** Death by poison damage is not as difficult to achieve on random encounters, but on bosses or [=FOEs=] that possess mountains of health, trying to whittle their health low enough for the poison tick to kill without actually killing the boss yourself can become difficult, difficult (again, courtesy of HealthDamageAsymmetry), even if you're using the strongest source of poison available to you. And while you're carefully managing the target's health there's still the chance the target can simply wean off the poison by itself.
** Killing a target while it sleeps gets tricky because the status condition is automatically lifted when damage is dealt to it. You do get a significant damage bonus when attacking a sleeping enemy, so the plan on a boss is to whittle its health down, put it to sleep, then set up several buffs and debuffs before bursting it down. It's easier said than done.done, especially if the boss can wake up before you're done preparing your attack.
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** The one thing saving Beast from being the weakest class in ''Heroes of Lagaard'' is the nerfs to Survivalist. After being an absurd damager in the first game, their strength was dropped into the dirt, and Multihit lost the third hit it gained when maxed out (whereas other classes were allowed attacks that hit as many or even more times than it used to). Its damage output is poor enough to force it into being a pure support... but it didn't gain many good in-battle support skills either, just some status effects. Outside of 1st Turn and gathering, anything a Survivalist can do can be done better by a Gunner or Hexer. They kept most of these nerfs in ''The Millenium Girl'' and were only saved by how strong [[ItemCaddy Efficiency]] is, but ''The Fafnir Knight'' finally retooled the class into a mixed attack/support that regained most of the glory they had lost.

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** The one thing saving Beast from being the weakest class in ''Heroes of Lagaard'' is the nerfs to Survivalist. After being an absurd damager damage dealer in the first game, their strength was dropped into the dirt, and Multihit lost the third hit it gained when maxed out (whereas other classes were allowed attacks that hit as many or even more times than it used to). Its damage output is poor enough to force it into being a pure support... but it didn't gain many good in-battle support skills either, just some status effects. Outside of 1st Turn and gathering, anything a Survivalist can do can be done better by a Gunner or Hexer. They kept most of these nerfs in ''The Millenium Girl'' and were only saved by how strong [[ItemCaddy Efficiency]] is, but ''The Fafnir Knight'' finally retooled the class into a mixed attack/support that regained most of the glory they had lost.



** Yggdroids in ''The Drowned City'' are less fondly looked upon compared to the Shogun, the other unlockable class. Yggdroids are built like a MightyGlacier and have immunity to binds (that aren't self-inflicted)... but they're stuck with using the most pitiful of weaponry without subclassing, they have a static 60 max TP, and their skill sets pull in many different ways that [[MasterOfNone work to their detriment]]. Also, you can't use the Yggdroid class as a subclass for your own party members.
** In ''Etrian Odyssey IV'', Medic as main class is not well-liked because most of their skills don't scale well past half their max level (in particular, they tend to overheal), and coupled with their fairly lackluster stats you're better off having them as a subclass for another magic-focused class.

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** Yggdroids in ''The Drowned City'' are less fondly looked upon compared to the Shogun, the other unlockable class. Yggdroids are built like a MightyGlacier and have immunity to binds (that aren't self-inflicted)... but their skills are hard to work around. For instance, their innate tankiness is offset by a CastFromHitPoints passive that drains their health whenever they act (and is required for their strongest attack), and their elemental Bots require multiple turns and vacant party slots to set up and use to the fullest, leaving less room for support or elemental damage sources to trigger their chases. Also, they're stuck with using restricted to the most pitiful of weaponry without subclassing, they have a static 60 max TP, and weakest weapons unless supported by their skill sets pull in many different ways that [[MasterOfNone work to their detriment]]. Also, you can't use the Yggdroid class as a subclass for your own party members.
subclass.
** In ''Etrian Odyssey IV'', Medic as main class is not well-liked because most of their skills don't scale well past half their max level (in particular, they tend to overheal), heal more than your party's average max health), and coupled with their fairly lackluster stats you're better off having them as a subclass for another magic-focused class.

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** ''Heroes of Lagaard'': "The Beautiful Queen." This is a quest you receive very early on to get a Queen chess piece. It is only by a ChainOfDeals that lasts ''beyond the storyline endboss and well into the BonusDungeon'' that you are finally able to complete it. And it's all for a weapon that is absolutely useless unless you have a Landsknecht, at which point it's probably ''still'' useless, though that is slightly more arguable. (It's a weapon only Landsknechts can equip that has the highest attack power in the game, but like every other weapon type in the game, [[InfinityMinusOneSword the one with the second-highest attack power comes with side bonuses that end up making it better anyway.]]) And if you decide to hang on to that quest as you progress the main story, well, quest items take up inventory space in this game, so you're effectively limiting your inventory space. The quest returns in the ''Untold'' version largely unmodified, but since every quest (including the quests unlocked in the chain) rewards experience points and quest items no longer clog your inventory, some of the frustration associated with this has been alleviated.
** In the same game, there’s "Special Projects Team", which requires that you spend three days on floor four. Unlike the first game’s five day camping trip, nowhere on this floor has a completely safe zone, making the experience wither grueling or twice as tedious as the original’s quest despite being two days shorter. The only lenient aspect is a hidden section of the map that has a lower encounter rate than the rest of the floor.

to:

** ''Heroes of Lagaard'': Lagaard'':
***
"The Beautiful Queen." This is a quest you receive very early on to get a Queen chess piece. It is only by a ChainOfDeals that lasts ''beyond the storyline endboss and well into the BonusDungeon'' that you are finally able to complete it. And it's all for a weapon that is absolutely useless unless you have can only be used by a Landsknecht, at which point and even if you have one, it's probably ''still'' useless, though that is slightly more arguable. (It's of a weapon only Landsknechts can equip that has the highest attack power in the game, but like every other weapon type in the game, [[InfinityMinusOneSword the one with the second-highest attack power comes with side bonuses that end up making it better anyway.]]) PenultimateWeapon. And if you decide to hang on to that quest as you progress the main story, well, quest items take up inventory space in this game, so you're effectively limiting your inventory space. The quest returns in the ''Untold'' version largely unmodified, but since every quest (including the quests unlocked in the chain) rewards experience points and quest items no longer clog your inventory, some of the frustration associated with this has been alleviated.
** In the same game, there’s *** "Special Projects Team", which Team" requires that you spend three days on floor four. Unlike the first game’s five day camping trip, nowhere on this floor has a completely safe zone, making the experience wither grueling or twice as tedious as the original’s quest despite being two days shorter. The only lenient aspect is a hidden section of the map that has a lower encounter rate than the rest of the floor. floor.
*** "The Best-Laid Plans" can be completed if you have a level 50 Survivalist. The game is no stranger to CharacterSelectForcing, but this is a royal pain because the Survivalist is one of the weakest classes in this game. To make matters worse, it's part of a quest chain that eventually unlocks Briareus, meaning you'll have to raise a Survivalist to be able to reach HundredPercentCompletion.
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** Despite being a [[NarmCharm cheesy pun]], [[PunnyName Primevil]] is a more memorable and intimidating name for an EldritchAbomination superboss than the generic Yggdrasil Core, and many fans still call it by the former name even after ''Untold'' reverted the name back to the latter.

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** Despite being a [[NarmCharm cheesy pun]], [[PunnyName Primevil]] is a more memorable and intimidating name for an EldritchAbomination superboss than the generic Yggdrasil Core, and many fans still call it by the former name even after ''Untold'' reverted changed the name back to the latter.latter (in the Japanese version of both games, it is called Forest Cell).
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** In ''Etrian Odyssey II'' and its remake, the Chimaera battles Hrothgar and Wulfgar, [[spoiler:managing to eventually kill them both in the original game]]. In ''Nexus'', which recreates the Ancient Forest and the Chimaera, Artelinde shows up with Wulfgar’s son, Wulfgar Jr., and both end up confronting a new Chimaera. However, the Chimaera’s history with Wulfgar isn’t brought up or alluded to, which wastes a possible character moment and muddles whether ''Nexus'' takes place in the Classic or Story Mode canon.

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** In ''Etrian Odyssey II'' and its remake, the Chimaera battles Hrothgar and Wulfgar, [[spoiler:managing to eventually kill them both in the original game]]. In ''Nexus'', which recreates the Ancient Forest and the Chimaera, Artelinde shows up with Wulfgar’s son, Wulfgar Jr., and both end up confronting a new Chimaera. However, the Chimaera’s history with Wulfgar isn’t brought up or alluded to, which wastes a possible character moment and muddles whether ''Nexus'' takes place in the Classic or Story Mode canon. Scylla also shows up, and Artelinde never confronts her.
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** Hypatia from ''The Drowned City'' has a lot of fans due to her unique design and her cuteness. The later reveal in supplementary material that she dyed her hair since Agatia liked blondes made her even more popular.

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** Hypatia Hypatia/Kanae from ''The Drowned City'' has a lot of fans due to her unique design and her cuteness. The later reveal in supplementary material that she dyed her hair since Agatia liked blondes made her even more popular.

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* BigLippedAlligatorMoment: The "Etrian Nightmare"/Hurt Babirusa in ''The Fafnir Knight''. It shows up out of nowhere, the party (in Story, anyway) makes a comment on it, then they fight. After the battle, there's no dialogue and the party just acts like it didn't happen.



** For players who are familiar with the earlier games in the series, Medic is one of the most infamous examples for the Immunize skill and its damage reduction capability. On top of that Medic is not even bad at doing damage. Due to the way the attack up skills work, and Medic's version of attack up being ''300%'' instead of the ussual 130%, Medics are by far the most powerful damage dealer in the earlier stages of the game, and still ends the game at the upper end of damage output with Caduceus when compared to every other classes in the game with their respective weapon choices, maxed damage skills, and both attack and weapon attack passives. Immunize's CommonKnowledge reputation about it being bugged (when in reality it's simply overtuned) is one of the most repeated statements about the game, to the point that one of the most common conversation about the ''Origins Collection'' was whether or not Immunize would get changed (it ultimately remained the same). It doesn't help that in ''Origins Collection'', Medics are one of the few class who gets sizable changes to its advantage, with the buff to Healing Touch turning it from terrible into being borderline overpowered. The class ended up getting nerfed in ''Heroes of Lagaard'', and never quite recovered to its prime since, with ''The Fafnir Knight'' and ''Beyond the Myth'' (with Graced Poisoner Botanist) being the only games that made any sorts of serious attempt to give them appreciable damage output.
** Gladiators from ''The Drowned City'' are often considered one of the most glaring balance problem in the series, to the point that it practically exposes every single game balance related problem during its infancy. On its own, the class is already extremely overpowered relative to the rest of the game. On top of relatively competent damage dealing skills, Endless Battle, their unique class passive gave them significant damage boost for free, Berserker Vow is a high risk, high reward damage buff that scales up to ''90%'', and Charge, which let them charge up for the next action to do 210% to 260% damage output. All of these stacks multiplicatively. In a game with a sub-classing mechanism, Gladiator's pressence in the game effectively forced every class who attempted to do any form of Physical damage to take a Gladiator sub-class to make use of Berserker Vow and Charge to keep up with it, turning every serious damage dealing build into a different flavors of Gladiator, and due to Endless Battle, the only class who could outdo Gladiator at damage dealing with a Gladiator sub-class in any way at all are the Arbalists, who have an even more powerful damage-boosting unique class passive in Giant Kill. While the same can technically be said for Zodiacs, who have an even more powerful charging skill in Etheric Charge (which charges elemental damage by 300%), and damage boosting passive in Singularity (which boosts weakness hitting damage by 50%), the applications of both skills are significantly more limited. In later games, sub-class skills are restricted to half skill levels, damage modifier stacking started to have an increasingly higher diminishing return until ''Beyond the Myth'' retooled the entire mechanic into additive calculations, and charge skills are for the most part restricted to be lower than 200% and generally turn-inefficient outside of ''Beyond the Myth'' where they have similar multipliers to the charge skills of ''The Drowned City'' with some potentially surpassing it.

to:

** For players who are familiar with the earlier games in the series, Medic is one of the most infamous examples for the Immunize skill and its damage reduction capability. On top of that Medic that, a CombatMedic build is not even bad at doing damage. Due incredibly viable due to the way the attack up skills work, and Medic's version of attack up being their personal ATK Up giving a ''300%'' boost instead of the ussual usual 130%, Medics are by far letting them keep up with some of the most powerful better damage dealer dealers even in the earlier stages of the game, and still ends the game at the upper end of damage output with Caduceus when compared to every other classes in the game with their respective weapon choices, maxed damage skills, and both attack and weapon attack passives.endgame. Immunize's CommonKnowledge reputation about it being bugged (when in reality it's simply overtuned) is one of the most repeated statements about the game, to the point that one of the most common conversation about the ''Origins Collection'' was whether or not Immunize would get changed (it ultimately remained the same). It doesn't help that in ''Origins Collection'', Medics are one of the few class who gets sizable changes to its advantage, with the buff to Healing Touch turning it from terrible into being borderline overpowered. The class ended up getting nerfed in ''Heroes of Lagaard'', and never quite recovered to its prime since, with ''The Fafnir Knight'' and ''Beyond the Myth'' (with Graced Poisoner Botanist) being the only games that made any sorts of serious attempt to give them appreciable damage output.
** Gladiators from ''The Drowned City'' are often considered one of the most glaring balance problem in the series, to the point that it practically exposes every single game balance related problem during its infancy. On its own, the class is already extremely overpowered relative to the rest of the game. On top of relatively competent damage dealing skills, Endless Battle, their unique class passive gave them significant damage boost for free, Berserker Vow is a high risk, high reward damage buff that scales up to ''90%'', and Charge, which let them charge up for the next action to do 210% to 260% damage output. All of these stacks multiplicatively. In a game with a sub-classing mechanism, Gladiator's pressence presence in the game effectively forced every class who attempted to do any form of Physical damage to take a Gladiator sub-class to make use of Berserker Vow and Charge to keep up with it, turning every serious damage dealing build into a different flavors of Gladiator, and due to Endless Battle, the only class who could outdo Gladiator at damage dealing with a Gladiator sub-class in any way at all are the Arbalists, who have an even more powerful damage-boosting unique class passive in Giant Kill. While the same can technically be said for Zodiacs, who have an even more powerful charging skill in Etheric Charge (which charges elemental damage by 300%), and damage boosting passive in Singularity (which boosts weakness hitting damage by 50%), the applications of both skills are significantly more limited. In later games, sub-class skills are restricted to half skill levels, damage modifier stacking started to have an increasingly higher diminishing return until ''Beyond the Myth'' retooled the entire mechanic into additive calculations, and charge skills are for the most part restricted to be lower than 200% and generally turn-inefficient outside of ''Beyond the Myth'' where they have similar multipliers to the charge skills of ''The Drowned City'' with some potentially surpassing it.



* OutsideContextVillain: The FinalBoss of ''Beyond the Myth'' is suddenly introduced at the penultimate floor without much buildup. Even those of the previous games had plot significance for a longer period of time.



* PlayerPunch:
** Early in ''The Drowned City'', a quest becomes available to locate a camping-obsessed guild that has been missing in the labyrinth for several days. Following the clues they leave from campsite to campsite, the last you stumble on is described as a scene of carnage (blood everywhere, tattered and broken equipment and whatnot); naturally, you believe they were all killed by monsters. [[spoiler:Subverted when you go to report the quest at the pub, as Missy almost flat-out tells you that the guild members are freakin' fine, and that all the blood at the campsite was from the monsters that interrupted their beauty sleep.]]
** If you agreed to help Hypatia and Agata enter the second stratum, then you eventually find them there, and Agata presses you to tell him the location of a nest of Sea Wanderers you found earlier while Hypatia begs you not to, as she already had a traumatizing encounter with them before. You just decide whether to tell him or not and think nothing of it when he runs off to find them. Then you decide to follow him, and go to the room and find one of the two either dead or unconscious while the other is cradling their body. There is no way to avoid this happening, as saying "Yes" or "No" only determines which dies (saying "Yes" means Agata gets hurt, while "No" is for Hypatia). There is no way to back out of this, except for refusing to help them enter the second stratum in the first place. Then you literally never see them again, and you're free to [[AlternateCharacterInterpretation pretend]] [[HesJustHiding they gave up and went home peacefully]] if you'd like.



** It's also not unusual to see someone attempt bosses -- usually the ultimate BonusBoss -- with unusual party setups. Such strategies are usually [[CripplingOverspecialization specifically designed]] to kill the boss as fast as possible and are not expected to be used in regular play.
** ''Legends of the Titan'' expects the player to traverse all across the final floor to weaken the ultimate BonusBoss before challenging it. There are no additional rewards for beating the boss at its full strength, but that hasn't stopped players from trying.

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** It's also not unusual to see someone attempt bosses -- usually the ultimate BonusBoss {{superboss}} -- with unusual party setups. Such strategies are usually [[CripplingOverspecialization specifically designed]] to kill the boss as fast as possible and are not expected to be used in regular play.
** The final {{superboss}} of ''The Drowned City'' is located in the center of the final floor and can be challenged right away, but it's putting out incredible amounts of damage and takes ScratchDamage from your attacks. You're expected to travel around the floor and slaughter the Tentacles to weaken it, but it hasn't stopped players from killing the superboss at its strongest.
** ''Legends of the Titan'' expects the player to traverse all across the final floor to weaken the ultimate BonusBoss {{superboss}} before challenging it. There are no additional rewards for beating the boss at its full strength, but that hasn't stopped players from trying.



*** "Don't cross the bridge" pits you against Scylla, one of the postgame bosses, and your companions are from the super-cautious Guild Pale Horse. Turns out you're fighting with ''three'' Farmers, the JokeCharacter class in a boss fight. While they have a good stock of healing items to keep your two characters fresh, they'll [[DirtyCoward never attack until Scylla is at absurdly low HP]]. Which is a problem if you're also going for the Curse damage conditional drop as they can randomly steal your kill if you're not careful!

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*** "Don't cross the bridge" bridge"/"Slow and steady" pits you against Scylla, one of the postgame bosses, and your companions are from the super-cautious Guild Pale Horse. Turns out you're fighting with ''three'' Farmers, the JokeCharacter class in a boss fight. While they have a good stock of healing items to keep your two characters fresh, they'll [[DirtyCoward never attack until Scylla is at absurdly low HP]]. Which is a problem if you're also going for the Curse damage conditional drop as they can randomly steal your kill if you're not careful!



** CoOpMultiplayer in ''The Drowned City'' is an interesting concept that allows players to combine their tactics and synergize characters to defeat the {{Bonus Boss}}es, though it was not used again in any subsequent game in the series.

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** CoOpMultiplayer in ''The Drowned City'' is an interesting concept that allows players to combine their tactics and synergize characters to defeat the {{Bonus {{Optional Boss}}es, though it was not used again in any subsequent game in the series.

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** The Abyssal Princess of ''Nexus'' has Unholy Light, which cures all her ailments, binds, debuffs and purges all the party's buffs on top of that, putting a halt to a team built around shutdown. She randomly that at the end of the turn ''in addition to her regular attack pattern'' if she has any debuffs/ailments/binds on her, and is practically guaranteed to use it if she's fully bound, fully debuffed, or knows your party's fully buffed.



** ''Heroes of Lagaard'': The Beautiful Queen. This is a quest you receive very early on to get a Queen chess piece. It is only by a ChainOfDeals that lasts ''beyond the storyline endboss and well into the BonusDungeon'' that you are finally able to complete it. And it's all for a weapon that is absolutely useless unless you have a Landsknecht, at which point it's probably ''still'' useless, though that is slightly more arguable. (It's a weapon only Landsknechts can equip that has the highest attack power in the game, but like every other weapon type in the game, [[InfinityMinusOneSword the one with the second-highest attack power comes with side bonuses that end up making it better anyway.]]) And if you decide to hang on to that quest as you progress the main story, well, quest items take up inventory space in this game, so you're effectively limiting your inventory space. The quest returns in the remake largely unmodified, but since every quest (including the quests unlocked in the chain) rewards experience points and quest items no longer clog your inventory, some of the frustration associated with this has been alleviated.
** In the same game, there’s Special Projects Team, which requires that you spend three days on floor four. Unlike the first game’s five day camping trip, nowhere on this floor has a completely safe zone, making the experience wither grueling or twice as tedious as the original’s quest despite being two days shorter. The only lenient aspect is a hidden section of the map that has a lower encounter rate than the rest of the floor.

to:

** ''Heroes of Lagaard'': The "The Beautiful Queen. Queen." This is a quest you receive very early on to get a Queen chess piece. It is only by a ChainOfDeals that lasts ''beyond the storyline endboss and well into the BonusDungeon'' that you are finally able to complete it. And it's all for a weapon that is absolutely useless unless you have a Landsknecht, at which point it's probably ''still'' useless, though that is slightly more arguable. (It's a weapon only Landsknechts can equip that has the highest attack power in the game, but like every other weapon type in the game, [[InfinityMinusOneSword the one with the second-highest attack power comes with side bonuses that end up making it better anyway.]]) And if you decide to hang on to that quest as you progress the main story, well, quest items take up inventory space in this game, so you're effectively limiting your inventory space. The quest returns in the remake ''Untold'' version largely unmodified, but since every quest (including the quests unlocked in the chain) rewards experience points and quest items no longer clog your inventory, some of the frustration associated with this has been alleviated.
** In the same game, there’s Special "Special Projects Team, Team", which requires that you spend three days on floor four. Unlike the first game’s five day camping trip, nowhere on this floor has a completely safe zone, making the experience wither grueling or twice as tedious as the original’s quest despite being two days shorter. The only lenient aspect is a hidden section of the map that has a lower encounter rate than the rest of the floor.



*** "Cygnal sisters" brings three [[SquishyWizard Zodiac]] companions against the Golem. They [[AttackAttackAttack constantly charge and fire their elemental spells;]] while the Golem has a weakness to elemental attacks, it loves to randomly use Reflection which retaliates based on the amount of elemental damage it took. The sisters never deviate from their AI script, so they'll be knocked out a lot.

to:

*** "Cygnal sisters" brings three [[SquishyWizard Zodiac]] companions against the Golem. They [[AttackAttackAttack constantly charge and fire their elemental spells;]] while the Golem has a weakness to elemental attacks, it loves to randomly use Reflection which retaliates based on the amount of elemental damage it took. The sisters never rarely deviate from their AI script, so they'll be knocked out a lot.

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** In ''Nexus'', many players make it a point to not use Heroes in their guilds, due to being seen as [[GameBreaker effectively being the Fafnir Knight of this game]]. They're [[MasterOfAll Masters of All]] with strong passive healing, defensive skills in the Shield Skills, and fantatsic elemental skills that does massive damage on top of the class primary gimmick to generate Afterimages to serve as decoys and to double down on damage. The Hero's Force Boost is also commonly derided for having significantly higher numnbers than normal to compensate for Afterimages lack of buff upon spawning. ''Un''like the Fafnir Knight, you can have multiple Heroes in your party, and they’re perpetually powerful.
** For players who are familiar with the earlier games in the series, Medic is one of the most infamous example of this trope in the entire series, for the infamous ''Immunize'' skill and its damage reduction capability. On top of that Medic is not even bad at doing damage. Due to the way the attack up skills work, and Medic's version of attack up being ''300%'' instead of the ussual 130%, Medics are by far the most powerful damage dealer in the earlier stages of the game, and still ends the game at the upper end of damage output with ''Caduceus'' when compared to every other classes in the game with their respective weapon choices, maxed damage skills, and both attack and weapon attack passives.''Immunize's" CommonKnowledge reputation about it being bugged(when in reality its simply overtuned) is one of the most repeated statement about the game, to the point that one of the most common conversation about the ''Origins Collection'' was whether or not ''Immunize'' gets fixed which are later confirmed to stay the same. It doesn't help that in ''Origins Collection'', Medics are one of the few class who gets sizable changes to its advantage, with the buff to ''Healing Touch'' turning it from terrible into being borderline overpowered. The class ended up getting nerfed in ''2'', and never quite recovered to its prime since, with ''The Fafnir Knight'' and ''Beyond the Myth'' Graced Poisoner Botanist being the only game that made any sorts of serious attempt to give them appreciable damage output.
** Gladiators from ''The Drowned City'' are often considered one of the most glaring balance problem in the series, to the point that it practically exposes every single game balance related problem during its infancy. On its own, the class is already extremely overpowered relative to the rest of the game. On top of relatively competent damage dealing skills, ''Endless Battle'' their unique class passive gave them significant damage boost for free, ''Berserker Vow'' is a high risk, high reward damage buff that scales up to ''90%'', and ''Charge'', which let them charge up for the next action to do 210% to 260% damage output. All of these stacks multiplicatively. In a game with a sub-classing mechanism, Gladiator's pressence in the game effectively forced every class who attempted to do any form of Physical damage to take a Gladiator sub-class to make use of ''Berserker Vow'' and ''Charge'' to keep up with it, turning every serious damage dealing build into a different flavors of Gladiator, and due to ''Endless Battle'', the only class who could outdo Gladiator at damage dealing with a Gladiator sub-class in any way at all are the Arbalists who have an even more powerful damage boosting unique class passive in ''Giant Kill''. While the same can technically be said for Zodiac who have an even more powerful charging skills in ''Etheric Charge'' which charges elemental damage by 300%, and damage boosting passive in ''Singularity'' which boosts weakness hitting damage by 50%, the applications of both skills are significantly more limited. In later games, sub-class skills are restricted to half skill levels, damage modifier stacking started to have an increasingly higher diminishing return until ''V'' retools the entire mechanic into additive calculations, and charge skills are for the most part restricted to be lower than 200% and generally turn inefficient outside of ''V'' where it have similar multipliers to the charge skills of ''The Drowned City'' with some potentially surpassing it.

to:

** In ''Nexus'', many players make it a point to not use Heroes in their guilds, due to being seen as [[GameBreaker effectively being the Fafnir Knight of this game]]. They're [[MasterOfAll Masters of All]] with strong passive healing, defensive skills in the Shield Skills, and fantatsic elemental skills that does massive damage on top of the class primary gimmick to generate Afterimages to serve as decoys and to double down on damage. The Hero's Force Boost is also commonly derided for having significantly higher numnbers than normal to compensate for Afterimages Afterimages' lack of buff upon spawning. ''Un''like the Fafnir Knight, you can have multiple Heroes in your party, and they’re perpetually powerful.
** For players who are familiar with the earlier games in the series, Medic is one of the most infamous example of this trope in the entire series, examples for the infamous ''Immunize'' Immunize skill and its damage reduction capability. On top of that Medic is not even bad at doing damage. Due to the way the attack up skills work, and Medic's version of attack up being ''300%'' instead of the ussual 130%, Medics are by far the most powerful damage dealer in the earlier stages of the game, and still ends the game at the upper end of damage output with ''Caduceus'' Caduceus when compared to every other classes in the game with their respective weapon choices, maxed damage skills, and both attack and weapon attack passives.''Immunize's" passives. Immunize's CommonKnowledge reputation about it being bugged(when bugged (when in reality its it's simply overtuned) is one of the most repeated statement statements about the game, to the point that one of the most common conversation about the ''Origins Collection'' was whether or not ''Immunize'' gets fixed which are later confirmed to stay Immunize would get changed (it ultimately remained the same. same). It doesn't help that in ''Origins Collection'', Medics are one of the few class who gets sizable changes to its advantage, with the buff to ''Healing Touch'' Healing Touch turning it from terrible into being borderline overpowered. The class ended up getting nerfed in ''2'', ''Heroes of Lagaard'', and never quite recovered to its prime since, with ''The Fafnir Knight'' and ''Beyond the Myth'' (with Graced Poisoner Botanist Botanist) being the only game games that made any sorts of serious attempt to give them appreciable damage output.
** Gladiators from ''The Drowned City'' are often considered one of the most glaring balance problem in the series, to the point that it practically exposes every single game balance related problem during its infancy. On its own, the class is already extremely overpowered relative to the rest of the game. On top of relatively competent damage dealing skills, ''Endless Battle'' Endless Battle, their unique class passive gave them significant damage boost for free, ''Berserker Vow'' Berserker Vow is a high risk, high reward damage buff that scales up to ''90%'', and ''Charge'', Charge, which let them charge up for the next action to do 210% to 260% damage output. All of these stacks multiplicatively. In a game with a sub-classing mechanism, Gladiator's pressence in the game effectively forced every class who attempted to do any form of Physical damage to take a Gladiator sub-class to make use of ''Berserker Vow'' Berserker Vow and ''Charge'' Charge to keep up with it, turning every serious damage dealing build into a different flavors of Gladiator, and due to ''Endless Battle'', Endless Battle, the only class who could outdo Gladiator at damage dealing with a Gladiator sub-class in any way at all are the Arbalists Arbalists, who have an even more powerful damage boosting damage-boosting unique class passive in ''Giant Kill''. Giant Kill. While the same can technically be said for Zodiac Zodiacs, who have an even more powerful charging skills skill in ''Etheric Charge'' which Etheric Charge (which charges elemental damage by 300%, 300%), and damage boosting passive in ''Singularity'' which Singularity (which boosts weakness hitting damage by 50%, 50%), the applications of both skills are significantly more limited. In later games, sub-class skills are restricted to half skill levels, damage modifier stacking started to have an increasingly higher diminishing return until ''V'' retools ''Beyond the Myth'' retooled the entire mechanic into additive calculations, and charge skills are for the most part restricted to be lower than 200% and generally turn inefficient turn-inefficient outside of ''V'' ''Beyond the Myth'' where it they have similar multipliers to the charge skills of ''The Drowned City'' with some potentially surpassing it. it.
** Tank-based classes have a mixed reception in the earlier games due to being simultaneously really useful (being capable of reducing damage easily and using elemental "Wall" skills to nullify a dangerous attack if predicted) and [[BoringButPractical kinda dull]] (an optimized Protector and especially Hoptile do very little in boss fights outside of spamming their front-line guard and casting a wall when necessary). This especially permeates the ''Untold'' games; both of them feature Protectors in the Story Mode parties, and a not-uncommon opinion is that this influenced the boss design around them (with stricter boss scripting often leading to "get a free turn if you deploy a wall on this point, take horrible damage if you don't" situations). Elemental damage would gradually become more counterable by other means to reduce this, and later tanks like Fortress, Dragoon, and the ''Nexus'' version of Protector were given more flexibility to contribute beyond basic reduction.
* HilariousInHindsight:



** The titular ''Fafnir Knight'' of the second ''Untold'' is either this or a HighTierScrappy, depending on who you ask. He's either hated for being so overpowered that he demands the increased HP of bosses of 2U, or he's the single worst character in the game that ruined the experience of having to play story mode with a deadweight, with little in between. The reasoning behind this is due to his Force Boost, which turns him into an unworldly monster that eviscerates nearly everything and is built around being in the mode as much as possible...but outside of it is a monumental pushover to the point where if the mechanic didn’t exist, he’d be a bottom tier class across the entire series. This is also not helped by the class being an extreme case of MagikarpPower that CAN'T be solved by simply grinding with key skills such as ''Extend'' and the ungodly broken ''Accelerate'' being locked to story progression. Opinion about Fafnir is largely colored by your opinion about the Force mechanic, as almost every single class in the game can be ridiculously powerful with proper usage of it, but its also either disliked for being so overpowered with its fully unlocked skillset and tons of skill points, or hated for being deadweight that become ok at best with their Force Boost, before it unlcoked ''Accelerate'' when other damage dealing class can take off long before that point.

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** The titular ''Fafnir Knight'' of the second ''Untold'' is either this or a HighTierScrappy, depending on who you ask. He's either hated for being so overpowered that he demands the increased HP of bosses of 2U, the game, or he's the single worst character in the game that ruined the experience of having to play story mode with a deadweight, with little in between. The reasoning behind this is due to his Force Boost, which turns him into an unworldly monster that eviscerates nearly everything and is built around being in the mode as much as possible... but outside of it is a monumental pushover to the point where if the mechanic didn’t exist, he’d be a bottom tier class across the entire series. This is also not helped by the class being an extreme case of MagikarpPower that CAN'T can't be solved by simply grinding grinding, with key skills such as ''Extend'' Extend and the ungodly broken ''Accelerate'' Accelerate being locked to story progression. Opinion about Fafnir is largely colored by your opinion about the Force mechanic, as almost every single class in the game can be ridiculously powerful with proper usage of it, but its it's also either disliked for being so overpowered with its fully unlocked skillset and tons of skill points, or hated for being deadweight that become ok okay at best with their Force Boost, Boost before it unlcoked ''Accelerate'' unlocking Accelerate, when other damage dealing class damage-dealing classes can take off long before that point.

Added: 2018

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** In ''Nexus'', many players make it a point to not use Heroes in their guilds, due to [[GameBreaker effectively being the Fafnir Knight of this game]]. They're [[MasterOfAll Masters of All]] who can do basically everything well especially damage, as well as generate Afterimages to serve as decoys and to double down on damage. ''Un''like the Fafnir Knight, you can have multiple Heroes in your party, and they’re perpetually powerful.
* HilariousInHindsight:

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** In ''Nexus'', many players make it a point to not use Heroes in their guilds, due to being seen as [[GameBreaker effectively being the Fafnir Knight of this game]]. They're [[MasterOfAll Masters of All]] who can do basically everything well especially damage, as well as with strong passive healing, defensive skills in the Shield Skills, and fantatsic elemental skills that does massive damage on top of the class primary gimmick to generate Afterimages to serve as decoys and to double down on damage.damage. The Hero's Force Boost is also commonly derided for having significantly higher numnbers than normal to compensate for Afterimages lack of buff upon spawning. ''Un''like the Fafnir Knight, you can have multiple Heroes in your party, and they’re perpetually powerful.
* HilariousInHindsight:** For players who are familiar with the earlier games in the series, Medic is one of the most infamous example of this trope in the entire series, for the infamous ''Immunize'' skill and its damage reduction capability. On top of that Medic is not even bad at doing damage. Due to the way the attack up skills work, and Medic's version of attack up being ''300%'' instead of the ussual 130%, Medics are by far the most powerful damage dealer in the earlier stages of the game, and still ends the game at the upper end of damage output with ''Caduceus'' when compared to every other classes in the game with their respective weapon choices, maxed damage skills, and both attack and weapon attack passives.''Immunize's" CommonKnowledge reputation about it being bugged(when in reality its simply overtuned) is one of the most repeated statement about the game, to the point that one of the most common conversation about the ''Origins Collection'' was whether or not ''Immunize'' gets fixed which are later confirmed to stay the same. It doesn't help that in ''Origins Collection'', Medics are one of the few class who gets sizable changes to its advantage, with the buff to ''Healing Touch'' turning it from terrible into being borderline overpowered. The class ended up getting nerfed in ''2'', and never quite recovered to its prime since, with ''The Fafnir Knight'' and ''Beyond the Myth'' Graced Poisoner Botanist being the only game that made any sorts of serious attempt to give them appreciable damage output.
** Gladiators from ''The Drowned City'' are often considered one of the most glaring balance problem in the series, to the point that it practically exposes every single game balance related problem during its infancy. On its own, the class is already extremely overpowered relative to the rest of the game. On top of relatively competent damage dealing skills, ''Endless Battle'' their unique class passive gave them significant damage boost for free, ''Berserker Vow'' is a high risk, high reward damage buff that scales up to ''90%'', and ''Charge'', which let them charge up for the next action to do 210% to 260% damage output. All of these stacks multiplicatively. In a game with a sub-classing mechanism, Gladiator's pressence in the game effectively forced every class who attempted to do any form of Physical damage to take a Gladiator sub-class to make use of ''Berserker Vow'' and ''Charge'' to keep up with it, turning every serious damage dealing build into a different flavors of Gladiator, and due to ''Endless Battle'', the only class who could outdo Gladiator at damage dealing with a Gladiator sub-class in any way at all are the Arbalists who have an even more powerful damage boosting unique class passive in ''Giant Kill''. While the same can technically be said for Zodiac who have an even more powerful charging skills in ''Etheric Charge'' which charges elemental damage by 300%, and damage boosting passive in ''Singularity'' which boosts weakness hitting damage by 50%, the applications of both skills are significantly more limited. In later games, sub-class skills are restricted to half skill levels, damage modifier stacking started to have an increasingly higher diminishing return until ''V'' retools the entire mechanic into additive calculations, and charge skills are for the most part restricted to be lower than 200% and generally turn inefficient outside of ''V'' where it have similar multipliers to the charge skills of ''The Drowned City'' with some potentially surpassing it.



** The titular ''Fafnir Knight'' of the second ''Untold'' is either this or a HighTierScrappy, depending on who you ask. He's either hated for being so overpowered that he demands the increased HP of bosses of 2U, or he's the single worst character in the game that ruined the experience of having to play story mode with a deadweight, with little in between. The only thing people can agree on is that nobody likes him. The reasoning behind this is due to his Force Boost, which turns him into an unworldly monster that eviscerates nearly everything and is built around being in the mode as much as possible...but outside of it is a monumental pushover to the point where if the mechanic didn’t exist, he’d be a bottom tier class across the entire series. As such, your opinion on him will generally be related to your thoughts on the Force mechanic as a whole.

to:

** The titular ''Fafnir Knight'' of the second ''Untold'' is either this or a HighTierScrappy, depending on who you ask. He's either hated for being so overpowered that he demands the increased HP of bosses of 2U, or he's the single worst character in the game that ruined the experience of having to play story mode with a deadweight, with little in between. The only thing people can agree on is that nobody likes him. The reasoning behind this is due to his Force Boost, which turns him into an unworldly monster that eviscerates nearly everything and is built around being in the mode as much as possible...but outside of it is a monumental pushover to the point where if the mechanic didn’t exist, he’d be a bottom tier class across the entire series. As such, This is also not helped by the class being an extreme case of MagikarpPower that CAN'T be solved by simply grinding with key skills such as ''Extend'' and the ungodly broken ''Accelerate'' being locked to story progression. Opinion about Fafnir is largely colored by your opinion on him will generally be related to your thoughts on about the Force mechanic mechanic, as a whole.almost every single class in the game can be ridiculously powerful with proper usage of it, but its also either disliked for being so overpowered with its fully unlocked skillset and tons of skill points, or hated for being deadweight that become ok at best with their Force Boost, before it unlcoked ''Accelerate'' when other damage dealing class can take off long before that point.

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