YMMV: Epic Mickey: Power of Illusion
aka: Power Of Illusion
- It's Short, so It Sucks : A common complaint about this game, having only three boss fights.
- Padding: It's been suspected that the paint/thinner mechanics add to this, as the gameplay has to pause constantly while Mickey's animation for painting and thinning is being done.
- Sequelitis: Averted; this game has been better-received than its companion game, Epic Mickey 2: The Power of Two, which it also surprisingly outsold, and is on par with the first game in terms of reception. That said, there's still a lot of room for improvement.
- That One Level: You'll have a lot of fun until you reach Under The Sea in the third world. Not only is the level under the sea, but also has Goddamned Bats and Demonic Spiders; combine that with the underwater floaty jumps that screw up your timing and you get one hell of a warzone.
- Though these wouldn't be so bad if the game either saved after a rescuing a character and collecting quest items that appear in the levels or at least had a midway point marker that saved your progress at least, rather than only saving after clearing long screens, it's really bad for those who want to hundred percent the game, because should you die after collecting a quest item or saving a character but have yet to get to the next screen you'll have to go back to where you found them and collect/save them again, and as stated above this especially bad during the Under the Sea part of the game.
- They Wasted a Perfectly Good Character: Mizrabel turns into Gaston briefly during her first appearance. She never takes that form during any of her boss fights. Particularly notable in that Gaston has rarely ever appeared as a boss in a Disney adaptation game, despite many fans wanting to see him as one.