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** Forgotten Beasts and Titans with fire breath or fireball attacks are not as big as a pain in the ass as poisonous or deadly dust-spewing megabeasts, as fire attacks can be blocked in full by simple shields, but they are still absolutely annoying to deal with, as they can cause massive wildfires that will prevent your melee squads from approaching AND tank your FPS to a crawl.
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* FanonDiscontinuity: There are several iconic elements that have been patched out of the game, which the fanbase chooses to ignore and still treat as expected. Booze used to be MadeOfExplodium, for example, which caused [[HilarityEnsues hilarity to ensue]] when a ‼dwarf‼ decided that this [[ManOnFire weird orange stuff they'd been ignoring]] is making them awfully thirsty. Nowadays the booze just boils away, but nobody talks about that because it's less ‼fun‼.

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* FanonDiscontinuity: There are several iconic elements that have been patched out of the game, which the fanbase chooses to ignore and still treat as expected. Booze used to be MadeOfExplodium, for example, which caused [[HilarityEnsues hilarity to ensue]] when a ‼dwarf‼ decided that this [[ManOnFire weird orange stuff they'd been ignoring]] is making them awfully thirsty. Nowadays the booze just boils away, but nobody talks about that because it's less ‼fun‼.‼fun‼- albeit that having your precious alcohol stocks evaporate is still plenty [[DeadlyEuphemism fun]] in its own right.
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Fix broken link


** Dwarfs ordered to remain inside (40d) or in a burrow (2010 and newer) will exhibit a few bugs. A [[MadArtist moody]] dwarf will ignore this order when deciding on what workshop to take, and will bring items to said workshop even if it's outdoors/out of the burrow. One still-standing glitch causes a moody dwarf to forget whether or not he brought items to a workshop that's outside of the area he's supposed to be in. Cue the creation of [[http://df.magmawiki.com/index.php/Planepacked Planepacked]], which took over a year for all the materials that ended up being used to be gathered and contained '''''73 images of itself'''''.

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** Dwarfs ordered to remain inside (40d) or in a burrow (2010 and newer) will exhibit a few bugs. A [[MadArtist moody]] dwarf will ignore this order when deciding on what workshop to take, and will bring items to said workshop even if it's outdoors/out of the burrow. One still-standing glitch causes a moody dwarf to forget whether or not he brought items to a workshop that's outside of the area he's supposed to be in. Cue the creation of [[http://df.magmawiki.com/index.[[https://dwarffortresswiki.org/index.php/Planepacked Planepacked]], which took over a year for all the materials that ended up being used to be gathered and contained '''''73 images of itself'''''.
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* TheInverseLawOfFandomLevity: ''VideoGame/DwarfFortress'' is a game featuring mutilations, child kidnapping and discussions about farming mermaids for their bones. Fandom frequently use terms such as "happy fun surprise" for their assassination of [[UpperClassTwit annoying nobles]] and "circus" for "[[spoiler:{{Hell}}]]."
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* BetterAsALetsPlay: This is one of the most (if not THE most) complex video games in existence and thus has an extremely steep learning curve. But at the same time, its simulation depth and unmatched VideoGameCrueltyPotential often generate the most badass and/or ridiculous video game stories you've ever heard. Because of this, watching let's plays and reading forum posts about this game may be way more entertaining than actually going through the trouble of learning how to play it yourself.

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* BetterAsALetsPlay: This is one of the most (if not THE most) complex video games in existence (the only games that arguably beat it are so complex as to remain [[VideoGame/Aurora4X incredibly niche]]) and thus has an extremely steep learning curve. But at the same time, its simulation depth and unmatched VideoGameCrueltyPotential often generate the most badass and/or ridiculous video game stories you've ever heard. Because of this, watching let's plays and reading forum posts about this game may be way more entertaining than actually going through the trouble of learning how to play it yourself.
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** Villains quickly became very painful to deal with once they were added in February 2020. The highest members will often never even enter your fortress, instead sending spies through your tavern or even corrupting your dwarves for their plans. They will very frequently make your dwarves try to steal your artifacts, forcing you to imprison them, but often times once you release corrupted dwarves, they will immediately attempt to steal the artifact again! Artifact-seeker guests aren't the worst they can do, since they can also corrupt your dwarves and make them stage a coup and basically start a loyalty cascade!

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** Villains quickly became very painful to deal with once they were added in February 2020. The highest members will often never even enter your fortress, instead sending spies through your tavern or even corrupting your dwarves for their plans. They will very frequently make your dwarves try to steal your artifacts, forcing you to imprison them, but often times once you release corrupted dwarves, they will immediately attempt to steal the artifact again! Artifact-seeker guests aren't the worst they can do, since they can also corrupt your dwarves and make them stage a coup and basically start a loyalty cascade!cascade! The worst part is that, since they were introduced without all the plotting mechanics in place, you simply couldn't strike back at them beyond your fort other than clumsily hacking away at individual settlements using Legends mode as a guide, like you were hunting flies with a shotgun, so you couldn't cut the problem at the root. As of December 2023, this remains so, though Toady has stated that anything ''they'' can do (which includes assassinations and kidnappings), you ''will'' be able to do once you have a Dungeon Master and the mechanics have been implemented post-Adventure Mode update.
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Catch Phrase is a disambig now.


* ItsHardSoItSucks: The game has a very high barrier to entry that new players compare to flying a passenger jet with no training or experience. Newcomers are advised to ditch the mentality that losing is a bad thing ([[CatchPhrase "Losing is fun!"]]), but many still are reluctant to try for more than five minutes. There is a good reason there are ''many'' mods that exist to help new players ease into the game, though sometimes even these only help so much.

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* ItsHardSoItSucks: The game has a very high barrier to entry that new players compare to flying a passenger jet with no training or experience. Newcomers are advised to ditch the mentality that losing is a bad thing ([[CatchPhrase "Losing ("Losing is fun!"]]), fun!"), but many still are reluctant to try for more than five minutes. There is a good reason there are ''many'' mods that exist to help new players ease into the game, though sometimes even these only help so much.
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** [[https://www.youtube.com/watch?v=FKv-liYc4qU Koganusan]] (Dwarfish for LetsPlay/{{Boatmurdered}}), technically the game's Game Over theme as it plays once your fortress finally dies. Apt name, and apt track that plays out yet another bloody end to yet another once-glorious fortress; now yet another ruin in history's wake, leaving yet another tale for you to tell.

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** [[https://www.youtube.com/watch?v=FKv-liYc4qU Koganusan]] (Dwarfish for LetsPlay/{{Boatmurdered}}), Blog/{{Boatmurdered}}), technically the game's Game Over theme as it plays once your fortress finally dies. Apt name, and apt track that plays out yet another bloody end to yet another once-glorious fortress; now yet another ruin in history's wake, leaving yet another tale for you to tell.



** Elephants have been toned down greatly from the days of {{LetsPlay/Boatmurdered}}, but [[LightIsNotGood unicorns]] have since gained a reputation as psychotic serial killers who brutally murder dwarves at random.

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** Elephants have been toned down greatly from the days of {{LetsPlay/Boatmurdered}}, Blog/{{Boatmurdered}}, but [[LightIsNotGood unicorns]] have since gained a reputation as psychotic serial killers who brutally murder dwarves at random.
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** [[https://www.youtube.com/watch?v=W2Df3_k9PGM Drink & Industry]], more specifically "Ilun Kinem!". A festive song with oddly bittersweet lyrics that portray the dwarven way of life: Live well and drink well, because death awaits at every corner and not even the high mountains themselves can stand against it. It plays exclusively when one of your taverns has a party, which is always a nice occasion.

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** [[https://www.youtube.com/watch?v=W2Df3_k9PGM Drink & Industry]], more specifically "Ilun Kinem!". A festive song with oddly bittersweet lyrics that portray the dwarven way of life: Live well and drink well, because death awaits at every corner and not even the high mountains themselves can stand against it. It plays exclusively when one of your taverns has a party, which is always a nice occasion. For extra awesome points, the opening section ("The Lost Sibling, Minkot") is a partial reprise of "Forgotten Beast" listed above.
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Better linking.


** Forgotten beasts and titans made of fluid tend to be this, since they fall apart at the slightest touch. If they have some additional ability such as deadly dust, they could be GlassCannon[=s=], but ones that rely on their body strength alone are just fragile.

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** Forgotten beasts and titans made of fluid tend to be this, since they fall apart at the slightest touch. If they have some additional ability such as deadly dust, they could be GlassCannon[=s=], {{Glass Cannon}}s, but ones that rely on their body strength alone are just fragile.
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** The announcement that the game would be released on Steam created two distinct camps. First were those who couldn't be happier since being on Steam gives the game a larger audience, and Toady will receive more revenue to keep the game rolling forward. Others felt it was a terrible idea - being free gives the game an excuse to be in it's current shape, but putting a price tag on a game that [[PerpetualBeta has no planned date for even a beta release]], could [[ObviousBeta full of bugs that sometimes don't get fixed for years]] and is overall just [[NintendoHard extremely difficult]] could result in the Steam release being flooded by negative reviews by players who aren't as forgiving as the current players are. When the game finally released on Steam though, it ended up being a smash hit and garnered extremely positive reviews.

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** The announcement that the game would be released on Steam created two distinct camps. First were those who couldn't be happier since being on Steam gives the game a larger audience, and Toady will receive more revenue to keep the game rolling forward. Others felt it was a terrible idea - being free gives the game an excuse to be in it's its current shape, but putting a price tag on a game that [[PerpetualBeta has no planned date for even a beta release]], could [[ObviousBeta full of bugs that sometimes don't get fixed for years]] and is overall just [[NintendoHard extremely difficult]] could result in the Steam release being flooded by negative reviews by players who aren't as forgiving as the current players are. When the game finally released on Steam though, it ended up being a smash hit and garnered extremely positive reviews.
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* AccidentalAesop: In the past, there were attempts to make an internal economy system for Dwarves - including dwarves getting stipends, having to pay for rent and food, legendary and noble dwarves having privileges nobody else had, and it was overall an extremely impractical and unfun system to deal with that was covered in exploits and bugs. The solution? Throw the entire thing in a ditch; and make it so there's no internal economy and every dwarf's needs are met to keep them happy. ''Dwarf Fortress'' made an accidental CapitalismIsBad aesop.

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* AccidentalAesop: In the past, there were attempts to make an internal economy system for Dwarves dwarves - including dwarves getting stipends, having to pay for rent and food, legendary and noble dwarves having privileges nobody else had, and it was overall an extremely impractical and unfun system to deal with with, that was covered in exploits and bugs. The solution? Throw the entire thing in a ditch; and make it so there's no internal economy and every dwarf's needs are met to keep them happy. ''Dwarf Fortress'' made an accidental CapitalismIsBad aesop.
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* AccidentalAesop: In the past, there were attempts to make an internal economy system for Dwarves - including dwarves getting stipends, having to pay for rent and food, legendary and noble dwarves having privileges nobody else had, and it was overall an extremely impractical and unfun system to deal with that was covered in exploits and bugs. The solution? Throw the entire system in a ditch and make it so there's no internal economy and every dwarf's needs are met to keep them happy. Dwarf Fortress made an accidental CapitalismIsBad aesop.

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* AccidentalAesop: In the past, there were attempts to make an internal economy system for Dwarves - including dwarves getting stipends, having to pay for rent and food, legendary and noble dwarves having privileges nobody else had, and it was overall an extremely impractical and unfun system to deal with that was covered in exploits and bugs. The solution? Throw the entire system thing in a ditch ditch; and make it so there's no internal economy and every dwarf's needs are met to keep them happy. Dwarf Fortress ''Dwarf Fortress'' made an accidental CapitalismIsBad aesop.



** [[https://www.youtube.com/watch?v=-6FXeupOp04 The original Fortress Theme]] shouldn't be forgotten, as a lingering tune that manages to never get old no matter how long you play, and to always feel fitting to the highs and lows of any fortress as you go. Not bad at all for something Toady just recorded in his house to give the game a song.

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** [[https://www.youtube.com/watch?v=-6FXeupOp04 The original Fortress Theme]] shouldn't be forgotten, as a lingering tune that manages to never get old no matter how long you play, and to always feel fitting to the highs and lows of any fortress as you go. Not bad at all all, for something Toady just recorded in his house to give the game a song.
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--->'''Tosdy:''' Then I talked to one of [the resurrected severed limbs], and it told me that it was peasant. It was flattered but had no need of my services. I imagine its little fingers were shaped into the form of a mouth and they flapped back and forth while it spoke with a high-pitched voice. I guess there's still work to do.

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--->'''Tosdy:''' --->'''Toady:''' Then I talked to one of [the resurrected severed limbs], and it told me that it was peasant. It was flattered but had no need of my services. I imagine its little fingers were shaped into the form of a mouth and they flapped back and forth while it spoke with a high-pitched voice. I guess there's still work to do.
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--->'''Today:''' Then I talked to one of [the resurrected severed limbs], and it told me that it was peasant. It was flattered but had no need of my services. I imagine its little fingers were shaped into the form of a mouth and they flapped back and forth while it spoke with a high-pitched voice. I guess there's still work to do.

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--->'''Today:''' --->'''Tosdy:''' Then I talked to one of [the resurrected severed limbs], and it told me that it was peasant. It was flattered but had no need of my services. I imagine its little fingers were shaped into the form of a mouth and they flapped back and forth while it spoke with a high-pitched voice. I guess there's still work to do.



** Some Forgotten Beast attacks are known to be particularly dangerous.

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** Some Forgotten Beast forgotten beast attacks are known to be particularly dangerous.
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* AccidentalAesop: In the past, there were attempts to make an internal economy system for Dwarves - including dwarves getting stipends, having to pay for rent and food, legendary and noble dwarves having privileges nobody else had, and it was overall an extremely impractical and unfun system to deal with that was covered in exploits and bugs. The solution? Throw the entire system in a ditch and make it so there's no internal economy and every dwarf's needs are met to keep them happy. Dwarf Fortress made an accidental CapitalismIsBad aesop.
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You can't play with YMMV examples, let alone invert them.


* SequelDisplacement: ''Slaves to Armok Chapter 1''? [[http://www.bay12games.com/armok/download.html What]]? Possibly inverted -- at this point, ''Dwarf Fortress'' is popular enough that "people who would never have heard of Slaves to Armok 1 if not for ''Dwarf Fortress'' having that conspicuous 2 in its full title" probably outnumber "people who might have actually played ''Slaves to Armok 1'' if not for ''Dwarf Fortress'' being more polished and popular" by quite a lot.

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* SequelDisplacement: ''Slaves to Armok Chapter 1''? [[http://www.bay12games.com/armok/download.html What]]? Possibly inverted -- at this point, ''Dwarf Fortress'' is popular enough that "people who would never have heard of Slaves to Armok 1 if not for ''Dwarf Fortress'' having that conspicuous 2 in its full title" probably outnumber "people who might have actually played ''Slaves to Armok 1'' if not for ''Dwarf Fortress'' being more polished and popular" by quite a lot.What]]?
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* JerksAreWorseThanVillains: Elves, despite being the dwarves' potential allies, are more despised by the fanbase than the always-evil goblins due to being insufferably smug, insulting the dwarves at every opportunity, and imposing annoying tree-cutting limits.
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* AwesomeMusic: Especially with the Steam version, as Dabu, Águeda Macias and Simon Swerwer (of Stonesense fame) collaborated to provide something that'd fit this particular game's atmosphere. All very good, but some tracks deserve special mention:

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* AwesomeMusic: SugarWiki/AwesomeMusic: Especially with the Steam version, as Dabu, Águeda Macias and Simon Swerwer (of Stonesense fame) collaborated to provide something that'd fit this particular game's atmosphere. All very good, but some tracks deserve special mention:
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Added DiffLines:

* AwesomeMusic: Especially with the Steam version, as Dabu, Águeda Macias and Simon Swerwer (of Stonesense fame) collaborated to provide something that'd fit this particular game's atmosphere. All very good, but some tracks deserve special mention:
** [[https://www.youtube.com/watch?v=-6FXeupOp04 The original Fortress Theme]] shouldn't be forgotten, as a lingering tune that manages to never get old no matter how long you play, and to always feel fitting to the highs and lows of any fortress as you go. Not bad at all for something Toady just recorded in his house to give the game a song.
** [[https://www.youtube.com/watch?v=Ekq3TDPznGI The Menu theme]] is a remix of the classic intro with the original menu and Fortress songs, one after the other to put together a nostalgia-inducing track. It packs a ''lot'' more emotion than one'd expect.
** [[https://www.youtube.com/watch?v=Sp07rRgDQCw Strike the Earth!]] Perfect for the beginning of an adventure, especially if that adventure is trying to pull a thriving fortress out of the land itself.
** [[https://www.youtube.com/watch?v=OmfvMtX6Jt0 Hill Dwarf]] has the coziest of vibes, while sounding almost like a track from ''Videogame/{{Rimworld}}''.
** [[https://www.youtube.com/watch?v=VeSB08LN8lE Forgotten Beast]] takes an unusual route for what's technically a boss theme: Rather than the immediate intensity and franticness one'd expect, it sounds more like what'd play when someone was retelling the Forgotten Beast's attack as a campfire story, complete with intense climax.
** [[https://www.youtube.com/watch?v=9QlfghSkMV4 Vile Force of Darkness]], which plays whenever a siege begins. It's a downbeat yet intense track that lets you know that war has come to your fortress at last, and that a bloody time awaits your population.
** [[https://www.youtube.com/watch?v=FKv-liYc4qU Koganusan]] (Dwarfish for LetsPlay/{{Boatmurdered}}), technically the game's Game Over theme as it plays once your fortress finally dies. Apt name, and apt track that plays out yet another bloody end to yet another once-glorious fortress; now yet another ruin in history's wake, leaving yet another tale for you to tell.
** [[https://www.youtube.com/watch?v=W2Df3_k9PGM Drink & Industry]], more specifically "Ilun Kinem!". A festive song with oddly bittersweet lyrics that portray the dwarven way of life: Live well and drink well, because death awaits at every corner and not even the high mountains themselves can stand against it. It plays exclusively when one of your taverns has a party, which is always a nice occasion.
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* On the Steam release, the button to cancel the current order given to selected military squad(s) and make them return to their assigned schedule [[CapsLockNumLockMissilesLock is right next to, and look extremely similar to,]] the button to outright ''disband'' them, frustrating many players.

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* ** On the Steam release, the button to cancel the current order given to selected military squad(s) and make them return to their assigned schedule [[CapsLockNumLockMissilesLock is right next to, and look extremely similar to,]] the button to outright ''disband'' them, frustrating many players.
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** The announcement that the game is coming to Steam has created two distinct camps. Those who couldn't be happier since being on Steam gives the game a larger audience, and Toady will receive more revenue to keep the game rolling forward. Others feel it's a terrible idea - being free gives the game an excuse to be in it's current shape, but putting a price tag on a game that [[PerpetualBeta has no planned date for even a beta release]], is [[ObviousBeta full of bugs that sometimes don't get fixed for years]] and is overall just [[NintendoHard extremely difficult]] will likely result in the Steam release being flooded by negative reviews by players who aren't as forgiving as the current players are. Tarn and Zach's work on accessibility and tutorialization of the whole game for the Steam release has calmed the latter camp down significantly.

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** The announcement that the game is coming to would be released on Steam has created two distinct camps. Those First were those who couldn't be happier since being on Steam gives the game a larger audience, and Toady will receive more revenue to keep the game rolling forward. Others feel it's felt it was a terrible idea - being free gives the game an excuse to be in it's current shape, but putting a price tag on a game that [[PerpetualBeta has no planned date for even a beta release]], is could [[ObviousBeta full of bugs that sometimes don't get fixed for years]] and is overall just [[NintendoHard extremely difficult]] will likely could result in the Steam release being flooded by negative reviews by players who aren't as forgiving as the current players are. Tarn and Zach's work on accessibility and tutorialization of When the whole game for the finally released on Steam release has calmed the latter camp down significantly.though, it ended up being a smash hit and garnered extremely positive reviews.

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