History YMMV / DwarfFortress

29th Mar '16 4:39:52 PM Midna
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** Early versions of .42 had a bug which caused horses of all creatures (and only horses) to spawn in ludicrously huge numbers, often up to 3600 per site. It got to the point where what was identified in-game as a goblin settlement would in reality consist of one goblin and thousands upon thousands of horses. Several people even found the game would let them control a horse in Adventurer mode.
27th Jan '16 1:28:52 PM ShinQuickMan
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** In versions .40 and .42, wandering bandits and armies can be composed of nothing but domesticated animals. Such groups can even invade and take over civilized sites in world gen, [[AnimalFarm Animal Farm-style]].
10th Jan '16 12:07:53 PM CountDorku
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** The delivery of magma to your fort in bags carried by traders tends to lead to your depot exploding, but it's hard to argue with any trade good so dwarfy.
13th Dec '15 9:28:48 PM Josef5678
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** Thirsty? Oh hey, I'm on the beach! [[TheDevTeamThinksOfEverything Oh, I can't drink salt water?]] No problem! When you fall into water, your clothing and external organs get wet with an item called a "water covering". It's never salty.

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** Thirsty? Oh hey, I'm on the beach! [[TheDevTeamThinksOfEverything Oh, I can't drink salt water?]] water? No problem! When you fall into water, your clothing and external organs get wet with an item called a "water covering". It's never salty.
9th Aug '15 5:26:31 PM ShinQuickMan
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** Historical figures can survive having their [[OffWithHisHead necks ripped off]] in world-gen, only to [[RealityEnsues instantly die]] once they show up during actual play.
25th Jul '15 9:06:39 PM Ferot_Dreadnaught
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* [[FailureIsTheOnlyOption Rule Of Fun]]
13th Jul '15 3:52:01 PM LucaEarlgrey
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* ItsHardSoItSucks: The game has a very high barrier to entry that new players compare to flying a passenger jet with no training or experience. Newcomers are adviced to ditch the mentality that losing is a bad thing ([[CatchPhrase "Losing is fun!"]]), but many still are reluctant to try for more than five minutes.

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* ItsHardSoItSucks: The game has a very high barrier to entry that new players compare to flying a passenger jet with no training or experience. Newcomers are adviced advised to ditch the mentality that losing is a bad thing ([[CatchPhrase "Losing is fun!"]]), but many still are reluctant to try for more than five minutes.
13th Jul '15 3:51:28 PM LucaEarlgrey
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* ItsHardSoItSucks: The game has a very high barrier to entry that new players compare to flying a passenger jet with no training or experience. Newcomers are adviced to ditch the mentality that losing is a bad thing ([[CatchPhrase "Losing is fun!"]]), but many still are reluctant to try for more than five minutes.
13th Jun '15 6:30:41 PM Karxrida
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* {{Squick}}: Legendary wrestlers. Full stop. Even with the patch that reduced their effectiveness somewhat, they can still reduce a perfectly-functioning combatant in full platemail to a pile of gelatinous mass of broken bones and ruptured organs. They even seem to take time to break most of the bones instead of just choking the target unconscious and kicking them to death.
** Some of the nastier forgotten beast poisons, the worst of which can [[BodyHorror cause your entire body to rot.]]
** With the combat changes in [=DF2014=], you can kick something so hard it ''explodes in gore''.
* TheWoobie: Again, kobolds.

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* {{Squick}}: Legendary wrestlers. Full stop. Even with the patch that reduced their effectiveness somewhat, they can still reduce a perfectly-functioning combatant in full platemail to a pile of gelatinous mass of broken bones and ruptured organs. They even seem to take time to break most of the bones instead of just choking the target unconscious and kicking them to death.
** Some of the nastier forgotten beast poisons, the worst of which can [[BodyHorror cause your entire body to rot.]]
** With the combat changes in [=DF2014=], you can kick something so hard it ''explodes in gore''.
* TheWoobie: Again, kobolds.
20th Apr '15 11:59:47 AM R1ck1
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** The inability to designate staircases, item properties, or tree clearing across vertical levels, although this has been fixed as of 0.34.01 in February, 2012.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DwarfFortress