History YMMV / DwarfFortress

20th Feb '17 2:26:15 AM KhymChanur
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** In previous versions there were the elephants, then the carp (even Toady One thought he made them too strong). Now it's Giant Badgers. You also occasionally run into randomly generated enemies that are made of solid stone or even metal, and are as hard to kill as that would imply. To make things even worse, if the RandomNumberGod hates you, they can also have a dust attack that in its most deadly form an InstantDeathRadius with about the same range as your archers.\\

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** In previous versions there were the elephants, then the carp (even Toady One thought he made them too strong). Now it's Giant Badgers. You also occasionally run into randomly generated enemies that are made of solid stone or even metal, and are as hard to kill as that would imply. To make things even worse, if the RandomNumberGod hates you, they can also have a dust attack that in its most deadly form an InstantDeathRadius with about the same range as your archers.\\\\\
19th Feb '17 9:40:55 AM nombretomado
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** Elephants have been toned down greatly from the days of {{Boatmurdered}}, but [[LightIsNotGood unicorns]] have since gained a reputation as psychotic serial killers who brutally murder dwarves at random.

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** Elephants have been toned down greatly from the days of {{Boatmurdered}}, {{LetsPlay/Boatmurdered}}, but [[LightIsNotGood unicorns]] have since gained a reputation as psychotic serial killers who brutally murder dwarves at random.
3rd Feb '17 11:45:43 AM StFan
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** See the [[Community/DwarfFortress community page]] for a batch of examples that the playerbase named.
6th Dec '16 1:09:57 AM KingClark
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* MoralEventHorizon: Mermaid farming upset Toady so much he nerfed the value of mermaid-based materials in the next update so it would stop happening.



18th Sep '16 7:35:07 AM billybobfred
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* SequelDisplacement: Slaves to Armok Chapter 1? [[http://www.bay12games.com/armok/download.html What]]?

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* SequelDisplacement: Slaves to Armok Chapter 1? [[http://www.bay12games.com/armok/download.html What]]?
What]]? Possibly inverted -- at this point, Dwarf Fortress is popular enough that "people who would never have heard of Slaves to Armok 1 if not for Dwarf Fortress having that conspicuous 2 in its full title" probably outnumber "people who might have actually played Slaves to Armok 1 if not for Dwarf Fortress being more polished and popular" by quite a lot.
8th Sep '16 7:54:46 PM LucaEarlgrey
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* ComplainingAboutPeopleNotLikingTheShow: This is...a bit more common than newcomers may be comfortable with; a somewhat common response to new players expressing displeasure for the game is "no, you just need to play it more because [[NintendoHard Losing]] [[EarnYourFun Is]] [[MemeticMutation Fun]]!" While there are those who eventually warm up to the game, it can be irritating to be met with these sorts of responses if you just plain don't want to play anymore.

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* ComplainingAboutPeopleNotLikingTheShow: This is...a bit more common than newcomers may be comfortable with; with, due to the game demanding a very different mindset from most other video games; a somewhat common response to new players expressing displeasure for the game is "no, you just need to play it more because [[NintendoHard Losing]] [[EarnYourFun Is]] [[MemeticMutation Fun]]!" While there are those who eventually warm up to the game, it can be irritating to be met with these sorts of responses if you just plain don't want to play anymore.
8th Sep '16 7:48:47 PM LucaEarlgrey
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* ComplainingAboutPeopleNotLikingTheShow: This is...a bit more common than newcomers may be comfortable with; a somewhat common response to new players expressing displeasure for the game is "no, you just need to play it more because Losing Is Fun!" While there are those who eventually warm up to the game, it can be irritating to be met with these sorts of responses if you just plain don't want to play anymore.

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* ComplainingAboutPeopleNotLikingTheShow: This is...a bit more common than newcomers may be comfortable with; a somewhat common response to new players expressing displeasure for the game is "no, you just need to play it more because Losing Is Fun!" [[NintendoHard Losing]] [[EarnYourFun Is]] [[MemeticMutation Fun]]!" While there are those who eventually warm up to the game, it can be irritating to be met with these sorts of responses if you just plain don't want to play anymore.
8th Sep '16 7:48:17 PM LucaEarlgrey
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Added DiffLines:

* ComplainingAboutPeopleNotLikingTheShow: This is...a bit more common than newcomers may be comfortable with; a somewhat common response to new players expressing displeasure for the game is "no, you just need to play it more because Losing Is Fun!" While there are those who eventually warm up to the game, it can be irritating to be met with these sorts of responses if you just plain don't want to play anymore.
29th Mar '16 4:39:52 PM Midna
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Added DiffLines:

** Early versions of .42 had a bug which caused horses of all creatures (and only horses) to spawn in ludicrously huge numbers, often up to 3600 per site. It got to the point where what was identified in-game as a goblin settlement would in reality consist of one goblin and thousands upon thousands of horses. Several people even found the game would let them control a horse in Adventurer mode.
27th Jan '16 1:28:52 PM ShinQuickMan
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Added DiffLines:

** In versions .40 and .42, wandering bandits and armies can be composed of nothing but domesticated animals. Such groups can even invade and take over civilized sites in world gen, [[AnimalFarm Animal Farm-style]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DwarfFortress