History YMMV / DwarfFortress

4th Nov '17 5:25:38 PM valar55
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** "Goblinite" or "Goblin Christmas" for the vast bounty of iron weapons and armors a Goblin Siege would bring, once your forces had killed them.

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** "Goblinite" or "Goblin Christmas" for the vast bounty of iron weapons and armors armor a Goblin Siege would bring, once your forces had killed them.



** Early versions of .42 had a bug which caused horses of all creatures (and only horses) to spawn in ludicrously huge numbers, often up to 3600 per site. It got to the point where what was identified in-game as a goblin settlement would in reality consist of one goblin and thousands upon thousands of horses. Several people even found the game would let them control a horse in Adventurer mode.

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** Early versions of .42 had a bug which caused horses ''horses'' of all creatures (and only horses) to spawn in ludicrously huge numbers, often up to 3600 per site. It got to the point where what was identified in-game as a goblin settlement would in reality consist of one goblin and thousands upon thousands of horses. Several people even found the game would let them control a horse in Adventurer mode.
30th Oct '17 9:36:19 AM Midna
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** And now you should see what happened with the tweaks to drop rate. The [[FlameWar !!debates!!]] are rapidly becoming legendary.

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** And now you should see what happened with the tweaks to drop rate. The [[FlameWar !!debates!!]] are rapidly becoming practically legendary.


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* DarknessInducedAudienceApathy: Not the game itself, which despite all of the horrors that can happen to fortress and adventurer alike has a fairly standard tone for a medieval fantasy game (even the literal legions of hell can be overcome if you're prepared enough). However, the game's notoriously steep difficulty curve ends up having the same kind of effect on many players, leading to the "losing is fun" mentality; if you're going to fail anyway, you might as well go all out.
9th Sep '17 4:43:09 PM nombretomado
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** In versions .40 and .42, wandering bandits and armies can be composed of nothing but domesticated animals. Such groups can even invade and take over civilized sites in world gen, [[AnimalFarm Animal Farm-style]].

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** In versions .40 and .42, wandering bandits and armies can be composed of nothing but domesticated animals. Such groups can even invade and take over civilized sites in world gen, [[AnimalFarm Animal Farm-style]].''Literature/AnimalFarm''-style.
20th Aug '17 12:06:05 PM nombretomado
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* JustForFun/XMeetsY:
** When stripped to its barest essentials, the game is pretty much a fusion of ''VideoGame/DungeonKeeper'' and ''VideoGame/{{Rogue}}''.
** Or ''VideoGame/{{Lemmings}}'' meets ''VideoGame/AgeOfEmpires'', or ''VideoGame/TheSettlers'' meets ''VideoGame/TheSims''.
24th Jul '17 6:21:17 PM nombretomado
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* JustForFun/XMeetsY:
** When stripped to its barest essentials, the game is pretty much a fusion of ''VideoGame/DungeonKeeper'' and ''VideoGame/{{Rogue}}''.
** Or ''VideoGame/{{Lemmings}}'' meets ''VideoGame/AgeOfEmpires'', or ''VideoGame/TheSettlers'' meets ''VideoGame/TheSims''.
19th Apr '17 8:47:27 PM lalalei2001
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** "Party People" for [[spoiler:ghosts, due to a rather infamous incident]].

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** "Party People" for [[spoiler:ghosts, due to a [[http://www.bay12forums.com/smf/index.php?topic=70423.0 rather infamous infamous]] incident]].
19th Apr '17 8:34:47 PM FearlessSon
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** Due to a few of the particulars of combat and skill training, along with an overpowered bite attack, carp in previous versions had the ability to very quickly tear your people to shreds.

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** Due to a few of the particulars of combat and skill training, along with an overpowered bite attack, carp [[LegendaryCarp carp]] in previous versions had the ability to very quickly tear your people to shreds.
19th Apr '17 8:33:03 PM FearlessSon
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** Make a small room full of low-quality menacing spike traps. Fill those traps with practice spears. Attach them to a lever or repeater. Station a squad of dorfs in the room and watch their dodging, blocking, armor using, shield using, and weapon skills go up at a ridiculous rate. As a bonus, if any of them actually manage to get hurt, it gives your doctors practice, too!

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** In older versions, the so-called "[[FanNickname Danger Room]]" method of military training. Make a small room full of low-quality menacing spike traps. Fill those traps with practice spears. Attach them to a lever or repeater. Station a squad of dorfs in the room and watch their dodging, blocking, armor using, shield using, and weapon skills go up at a ridiculous rate. As a bonus, if any of them actually manage to get hurt, it gives your doctors practice, too!too! Later versions have significantly increased the injury potential of poorly-aimed practice spears while also increasing the skill-gain done from sparing with other dwarfs, so [[{{Nerf}} this is no longer the game-breaking training method it once was]].
18th Mar '17 4:53:34 PM Mineboot45
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* FanNickname:
** "Dorfs" for dwarves, "Dorf Fort", "Urist [=McX=]" for any given dwarf, "Cutebolds" for kobolds, "Hidden Fun Stuff" for [[spoiler:gateways to hell]].
** "Cotton Candy" for [[spoiler:adamantine]], "Clowns" for [[spoiler:demons]], and "The circus" for [[spoiler:hell]].
** "Party People" for [[spoiler:ghosts, due to a rather infamous incident]].
** "Goblinite" or "Goblin Christmas" for the vast bounty of iron weapons and armors a Goblin Siege would bring, once your forces had killed them.
** "Zombie Spirals" for a common occurrence when the player embarks in an evil biome that raises everything as undead. The more that get killed, the more undead there are to fight, until your dwarves are completely overwhelmed.
20th Feb '17 2:26:15 AM KhymChanur
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** In previous versions there were the elephants, then the carp (even Toady One thought he made them too strong). Now it's Giant Badgers. You also occasionally run into randomly generated enemies that are made of solid stone or even metal, and are as hard to kill as that would imply. To make things even worse, if the RandomNumberGod hates you, they can also have a dust attack that in its most deadly form an InstantDeathRadius with about the same range as your archers.\\

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** In previous versions there were the elephants, then the carp (even Toady One thought he made them too strong). Now it's Giant Badgers. You also occasionally run into randomly generated enemies that are made of solid stone or even metal, and are as hard to kill as that would imply. To make things even worse, if the RandomNumberGod hates you, they can also have a dust attack that in its most deadly form an InstantDeathRadius with about the same range as your archers.\\\\\
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DwarfFortress