History YMMV / DwarfFortress

27th Jan '16 1:28:52 PM ShinQuickMan
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** In versions .40 and .42, wandering bandits and armies can be composed of nothing but domesticated animals. Such groups can even invade and take over civilized sites in world gen, [[AnimalFarm Animal Farm-style]].
10th Jan '16 12:07:53 PM CountDorku
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** The delivery of magma to your fort in bags carried by traders tends to lead to your depot exploding, but it's hard to argue with any trade good so dwarfy.
13th Dec '15 9:28:48 PM Josef5678
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Misuse. Developers Foresight is when the game has a response for unlikely player actions.
** Thirsty? Oh hey, I'm on the beach! [[TheDevTeamThinksOfEverything Oh, I can't drink salt water?]] No problem! When you fall into water, your clothing and external organs get wet with an item called a "water covering". It's never salty.
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** Thirsty? Oh hey, I'm on the beach! [[TheDevTeamThinksOfEverything Oh, I can't drink salt water?]] water? No problem! When you fall into water, your clothing and external organs get wet with an item called a "water covering". It's never salty.
9th Aug '15 5:26:31 PM ShinQuickMan
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** Historical figures can survive having their [[OffWithHisHead necks ripped off]] in world-gen, only to [[RealityEnsues instantly die]] once they show up during actual play.
25th Jul '15 9:06:39 PM Ferot_Dreadnaught
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ZDC
* [[FailureIsTheOnlyOption Rule Of Fun]]
13th Jul '15 3:52:01 PM LucaEarlgrey
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* ItsHardSoItSucks: The game has a very high barrier to entry that new players compare to flying a passenger jet with no training or experience. Newcomers are adviced to ditch the mentality that losing is a bad thing ([[CatchPhrase "Losing is fun!"]]), but many still are reluctant to try for more than five minutes.
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* ItsHardSoItSucks: The game has a very high barrier to entry that new players compare to flying a passenger jet with no training or experience. Newcomers are adviced advised to ditch the mentality that losing is a bad thing ([[CatchPhrase "Losing is fun!"]]), but many still are reluctant to try for more than five minutes.
13th Jul '15 3:51:28 PM LucaEarlgrey
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* ItsHardSoItSucks: The game has a very high barrier to entry that new players compare to flying a passenger jet with no training or experience. Newcomers are adviced to ditch the mentality that losing is a bad thing ([[CatchPhrase "Losing is fun!"]]), but many still are reluctant to try for more than five minutes.
13th Jun '15 6:30:41 PM Karxrida
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Squick does not allow for examples anywhere.
* {{Squick}}: Legendary wrestlers. Full stop. Even with the patch that reduced their effectiveness somewhat, they can still reduce a perfectly-functioning combatant in full platemail to a pile of gelatinous mass of broken bones and ruptured organs. They even seem to take time to break most of the bones instead of just choking the target unconscious and kicking them to death. ** Some of the nastier forgotten beast poisons, the worst of which can [[BodyHorror cause your entire body to rot.]] ** With the combat changes in [=DF2014=], you can kick something so hard it ''explodes in gore''. * TheWoobie: Again, kobolds.
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* {{Squick}}: Legendary wrestlers. Full stop. Even with the patch that reduced their effectiveness somewhat, they can still reduce a perfectly-functioning combatant in full platemail to a pile of gelatinous mass of broken bones and ruptured organs. They even seem to take time to break most of the bones instead of just choking the target unconscious and kicking them to death. ** Some of the nastier forgotten beast poisons, the worst of which can [[BodyHorror cause your entire body to rot.]] ** With the combat changes in [=DF2014=], you can kick something so hard it ''explodes in gore''. * TheWoobie: Again, kobolds.
20th Apr '15 11:59:47 AM R1ck1
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outdated
** The inability to designate staircases, item properties, or tree clearing across vertical levels, although this has been fixed as of 0.34.01 in February, 2012.
5th Apr '15 3:42:28 PM samanato
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** In the 0.40 version, [[OurWerebeastsAreDifferent werecreatures]] can easily wipe out a budding fortress. This is in contrast to 0.34, where they were laughably weak[[note]]due to turning into naked, unarmed humans at the worst possible time, sometimes ''as soon as they arrived''[[/note]]. And if your fort survives the werebeast onslaught, [[TheVirus you're likely to have a whole hive of them inside your fort by the next full moon]]. Stealth weremammoths are why you should fear the night.
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** In the 0.40 version, [[OurWerebeastsAreDifferent werecreatures]] can easily wipe out a budding fortress. This is in contrast to 0.34, where they were laughably weak[[note]]due to turning into naked, unarmed humans at the worst possible time, sometimes ''as soon as they arrived''[[/note]]. And if your fort survives the werebeast onslaught, [[TheVirus you're likely to have a whole hive of them inside your fort by the next full moon]]. To make things worse, they can kill dwarves silently. [[http://s23.postimg.org/j93vzrd3f/weremammoth.png Stealth weremammoths weremammoths]] are why you should fear the night.
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