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  • Awesome Music: The game has a handful of songs that are reused between levels, and every single one sets the mood for some intense asskicking.
  • Goddamned Bats: The bats themselves are easy enough to deal with, but the Red Ribbon drones are this trope. They can be destroyed in a single hit but move very erratically.
  • Goddamned Boss: Drum, at the start of Chow Castle. He spends most of the fight teleporting repeatedly, only pausing for a quick punch or longer electrokinesis attack. If you try to charge a beam, there's a solid chance he teleports out of its way and counters with his own beam. He isn't likely to kill you, since he spends most of his time evading and his electrokinesis also leaves him wide open, but he may leave you severely hurting going into the most combat-heavy level in the game.
  • No Problem with Licensed Games: The game has some of the smoothest controls in beat 'em ups and is very enjoyable to play. Together with the second and third Legacy of Goku games, it is one of the best Dragon Ball games that isn't of the fighting genre.
  • Scrappy Mechanic: Wall-jumping is quite hard to pull off, and some secrets require the player to do it up a very tall vertical shaft. These can be bypassed once the Power Pole is found in Extra Mode, or with a flying character.
  • That One Boss:
    • Yamcha is this for first-time players. His attacks deal massive damage and are potential two-hit kills on Hard Mode. From fighting him, the player is supposed to get used to hit-and-run tactics, as bosses start blocking, gain super armor and then counter for big damage if the player just spams close-range attacks on them.
    • The combined mecha of the Pilaf Gang fires a constant barrage of bullets, missiles and highly-damaging bombs. It is difficult enough in Regular Mode, but in Hard mode it requires nearly perfect play to try and counter everything it throws at Goku.

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