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  • Awesome Music: The chase theme for Seek, "Here I Come", is an intense, heart-racing track that usually gets players bopping their heads. Some even anticipate Seek just for the music alone.
  • Catharsis Factor: You're finally given a means of defense against the entities with the Crucifix, which can be used to freeze Seek and Figure for a while and straight up remove Rush, Ambush, Eyes, Screech, and Dupe from the current room. There is nothing more satisfactory than sending those assholes to whatever hell they showed up from, especially when it comes to Ambush, whose yelp of terror when they're chained is probably the greatest thing to hear, and Screech, because it fruitlessly struggles to escape.
  • Demonic Spiders:
    • In the Rooms section, A-90, due to the fact that when it appears, the player should not move at all, even moving the mouse. Not too much of a problem on its own but unlike A-60 and A-120, where only one can attack at a time, it can appear during said attack. Although A-60 and A-120 are slowed down and paused respectively to compensate whenever it appears, that doesn't stop it from taking quite a number of players by surprise and getting hit with massive damage as a result.
    • In Super Hard Mode, Jeff the Killer, since he will keep on chasing the player and deal 60 damage on contact. It also does not help that he can attack you while you are hiding in a closet. He will also keep on following the player until either the player has killed him with a holy grenade, the player lures him to Room 50, or if he's far behind to the point where the room despawns. Oh yeah, if you leave him alive after the room where he spawns, the game will lag tremendously.
  • Ensemble Dark Horse: The recurring entities tend to get more attention from the fandom due to their designs most of the time. The most popular examples are Screech for its killer black sun-like design and simple-yet-challenging mechanic, Ambush and Rush for their nextbot-like movement and genuinely terrifying appearances, and Seek, for giving way to the amazing chase scene and kickass theme.
  • Good Bad Bugs:
    • In older versions of the game, you could outright trivialize Room 100 and the heartbeat minigame by simply running past Figure during the intro cutscene. Unsurprisingly, this has since been fixed in the Hotel+ update.
    • Seek is guaranteed to show up to chase you twice, forcing you to make a mad dash towards the correct doors without bumping into too many obstacles to survive...or you can simply sit in the beginning of the hallway and wait two minutes for Seek to despawn, allowing you to just walk through the rooms with barely any danger. The only threats to you are the Seek's tendrils and the fires at the end of the "chase", but those are relatively easy to dodge without the added pressure. This was quickly patched out soon after players discovered it.
  • That One Achievement: In order to unlock certain modifiers, you have to earn the badges associated with them. The Not Five Stars badge requires you to beat the Hotel with a 50% modifier bonus, translating to around 4 to 6 active modifiers, which is easily manageable by a decent player. Hotel Hell bumps the bonus requirement up to 150% which means at least 16 to 20 active modifiers is needed to get the badge. You can't exactly turn on the modifiers willy-nilly either, as some combinations make the game nigh-impossible if not outright impossible. If you decide to let RNG decide some of the choices with the How Unfortunate or Chaos, Chaos modifiers, there's a good chance that it'll pick one that's normally locked behind the badge like 4 Eyes, Worst Time Ever, or Lights Out. Even with the most optimized or "easiest" setup, expect the average player to die much more often than the normal mode or even The Rooms.
  • That One Level:
    • Room 50 is where some of the most skilled players struggle to beat it. It's a stealth segment where you have to find five numbers in books that correspond to the symbols on a solution paper for the correct code. The Figure is constantly searching the room for you and while it is completely blind, it has superior hearing to make up for it. Since even slowly walking is enough to make it hear you, you have to stay crouched the entire time. Sounds simple, but the monster gets faster and it's detection range increases every book you pick up, some of the books being useless. While there are closets to hide in, you have to pass a quick time event when Figure closes in and failing merely twice will get you killed. Oh, and if another player unlocks the exit and ditches you, you will be killed, since Figure will gain the ability to track/outrun you and immediately pull you out of a closet. Good luck.
    • The Rooms are the most difficult challenge currently in the game to the point they could be considered a Brutal Bonus Level.
      • For starters, getting there requires a lot of resources, namely a skeleton key and two lockpicks, meaning you will either have to spend some of your knobs or tediously search every drawer for as much gold as possible. There's also the fact that the door leading to the Rooms only spawns after Room 50, meaning that the previous bullet point also applies here!
      • Then, there's the Rooms themselves. You only have 3 entities to deal with, so it shouldn't be too bad, right? Well, unless you want to get all the achievements related to the Rooms, you will need to progress through every room. All 1000 of them. And you're not able to revive, and all 3 of the entities will essentially kill you in one hitnote  so you have to play absolutely perfectly for ten times the length of an average Doors run. To add insult to injury, you have to repeat the prior steps to access the Rooms every single time you want to try again.
    • Rooms 90-99, also known as the Greenhouse, qualifies as this. First off, there is no source of light in this area, which makes Screech more likely to spawn. Rush is also harder to detect since there are no lights, so you have to rely purely on sound if you're unfortunate enough to not get the candle. Oh yeah, you also cannot use your revives in this area.
  • What Do You Mean, It's for Kids?: Despite its themes and persistent horror elements, not only is this game on a platform aimed at a young demographic, its rating is stated as "All ages" (albeit with "Violence (Mild/Occasional)" written next to it), and it was even part of an official Roblox event in March of 2024!

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