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  • Awesome Music: The Divinity games were composed by the late, great Kirill Pokrovsky up until his death in 2015. All of the games have brilliant and atmospheric scores, and Divine Divinity is no exception. Have a listen. Best of all, the entire soundtrack is available for free download off Pokrovsky's website.
  • Big-Lipped Alligator Moment: The sidequest you get in Rivertown's cemetery about the plight of "El Shrimpo", which culminates in a mini-boss fight against the sapient shellfish himself. It's comically surreal even relative to the humorous tone of the rest of the game and has no connection to anything else in the world or story.
  • Complacent Gaming Syndrome: The game makes a point to emphasize its open-ended skill system, with player class only determining which special attacks you can use. That said, about half of the available skills (particularly from the Survivor branch) aren't very good. The high-level armors also require a dedicated Strength stat to wear (there are no "mage robes" or other such class-based armors seen in other RPGs). As such, a Warrior build with certain magic skills like Bless and Fade From Sight is usually the most reliable way to play through the game.
  • Crosses the Line Twice: The HD remake trailer begin with four different people talking for a minute about how the game was a drug ("I couldn't wait for work to be over", "I forgot my pets", "I distanced myself from my family.") totally seriously; the next minute is spent with them talking about how stopping playing it delivered them and made them able to control their lives once again. Then the lasts thirty seconds we have their reaction to learning its return.
  • Cult Classic: When the game was released, it received good reviews from the press, but didn't woo the crowd, because everyone was focused on Diablo II. Over time and with the success of Divinity: Original Sin and Divinity: Original Sin II, people have rediscovered the game and gave it lots of praise.
  • Demonic Spiders:
    • Orc Drummers will heal their fellow Orcs and themselves fully, making them a huge pain to kill.
    • Skeleton Conjurers will ruin your day easily when they summon other skeletons non-stop. Prepare yourself to be overwhelmed.
    • Iona's dungeon is filled with these. Tons of undead meaning lots of poison attacks and life drain. All undead have poison and spirit resistances and they come in copious numbers.
  • Disappointing Last Level: Could be averted if you enjoy slaughtering literally thousands of almost harmless Mooks with your rapidly increasing powers in the final hours of the game. The exploring and questing is mostly over tough.
  • Event-Obscuring Camera: Some doors can't be seen because they are in the back of the building. You need to press the ALT key to reveal them. Same with monsters who stick close to walls.
  • Game-Breaker:
    • Any weapon with the freeze attribute. It freezes people, wolves, ghosts, demons and the Big Bad all the same.
    • The Scorpion trap of the "Deadly gift" skill. With one point into it, the scorpion you summon are monster that are level 100 and can kill pretty much any enemy in game. They become completely broken if you spent two points or more into the skill because they become level points in the skill *100. What keeps them from being completely broken though is the fact that they are quite rare (but exists a duplication bug).
    • Burning Wall is far and away one of the best spells available. Persistent contact-based damage paired with the effect of stopping enemies in their tracks is a potent combination that makes short work of most bosses and enemies that aren't resistant to lightning. It's often the only sensible option for magic-focused builds due to their fragility and the game's general unfriendliness towards ranged combat.
  • God Damned Bats:
    • Swarms of bugs are easy to kill, but are annoying to chase down because they move fast.
    • Metal skeletons in Iona's dungeon. Fodder against any and all lightning attacks, but their sheer numbers will drain your potion supply.
  • Good Bad Bugs:
    • The "portable" bed in the house north of the Cursed Abbey (also possible by combining two straw bales in your inventory).
    • Also the Polymorph spell, which turns the target into a harmless critter. While it is supposed to last only a few seconds, a bug ensures it is permanent. Boss fights just got a lot easier.
    • You could also rob merchants blind with pick-pocketing and a bit of running around. And there were dozens of ways to screw around using the Teleporter Pyramids. Including a way to avoid a case of Permanently Missable Content to gain the Dragon Shield.
    • Enemies flinch when they take damage. The lightning spell can be cast as quickly as you can click your mouse, if you've got the mana. Combine these two things and you've got a spell that paralyzes an enemy while you shock them over and over again, Emperor Palpatine-style.
    • Infinite money is possible by having the same item twice (preferably an expensive gem) and selling it to a Merchant. When the amount dialogue pops up, just type in "-1" and press Enter. You will have the item once more in your inventory and 255 are placed on the desk (thus you can buy anything and have change to spare). Secondary benefit being that traders will instantly like you a lot more.
    • The Warrior's special spin attack doesn't break invisibility, allowing you to wail on enemies with impunity for as long as you maintain it and have Stamina to spare.
    • Play as a Warrior and the first time your reload your game, you'll receive an extra point in Sword Expertise.
    • In earlier versions of the game, you could farm enemies infinitely with the Resurrect spell as any revived enemies turned hostile when you left an area and came back.
    • Besides all the obvious applications, the duplication glitch allows you to save all three plague victims in Ferol's Poor Area instead of the quest's intended solution of having to pick two. (You can also just pickpocket the Cure Flasks back from the patients you just saved.)
  • Hilarious in Hindsight: The story of Shrimpo's Forced Transformation into a human-sized crustacean becomes even funnier if you've watched District 9.
  • That One Level:
    • Iona's Dungeon is full of Demonic Spiders, you start at the end (so you can't just run to the exit) and you don't have your teleporter stones which would allow you to teleport to a merchant to buy potions.
    • Part of the plot requires that you become young Duke Janus' champion and personal bodyguard for a while. He proceeds to order you around like a servant, and acts increasingly rude and threatening if you make any sign of resistance. You're not allowed to leave, your teleportation stones are confiscated so that you can't warp away, and you're not allowed to make any hostile actions to anyone (read: Duke Janus) in the castle, no matter how justified you think that might be. None of your spells work -- not even Repair or Lockpick.
  • That One Boss:
  • Vindicated by Cable: Cheap digital re-releases and frequent sales on Steam and GOG.com have helped this happen.


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