YMMV / Disaster Report

  • Awesome Music: The few songs that the game has are very well composed. There's the song that plays during select sequences such as the stadium collapse, and the credit themes. Sadly, though, there seemingly hasn't been an official release of the soundtrack anywhere.
  • Crazy Awesome: In the level in the Lincoln Plaza, you come across a fire hose. At first, you use one that's on the ground floor - and it's incredibly powerful. How much? Well, it's so strong that it destroy debris like it was nothing. Better yet, you eventually use it to take down the only boss in this game - a helicopter containing the Bazooka Goon, by either "shooting" at an elevator lift or suspended pillars that resemble a chandelier. Either one will send it crashing and exploding. Read that again: you take down a helicopter with a fire hose.
  • Crowning Moment of Awesome: Near the end, Keith using a fire hose - a fire hose - to take down a helicopter.
    • Also further to the end, Greg drives a speedboat with Keith and Karen/Kelly in it, managing to avoid missiles from helicopters without seeing where the missiles are going.
  • Narm Charm: Any instance of Karen/Kelly saying "Nooo!". Other instances of voice acting include police officer Jeff, whose voice acting is unintentionally funny.
  • Nightmare Fuel: Seeing just how quiet and lifeless Capital City is during the lull between aftershocks. Even worse is that for the most part, there's no background music, meaning that the only sounds are either your footsteps or a collapsing building.
    • There are also multiple occasions where Keith can come across the corpses of the earthquake's victims on the ground.
    • The Lincoln Plaza level. You're being hunted down by two Mooks, one with a bazooka, and another with a sniper rifle. When the bazooka Mook spots you, he fires his weapon at you, causing the camera to zoom in on Keith's screaming face before cutting to a game over screen. It gets worse when you make your way into the darker parts of the mall, which at that point wouldn't seem out of place in a Resident Evil game.
  • Tear Jerker: At one point, Keith, Kelly and Greg end up in a partially collapsed building where they meet an elderly couple, with the man being injured and unable to walk. You can find a photo of them and their grandson, who's only in first grade, with the woman mentioning that they were planning on visiting him that summer. What drives the knife in is when they hear the sounds of a helicopter, making it seem like they'll finally be rescued. Then, as you leave the building, it collapses with them inside, and the camera zooms in on the photo as it falls into the debris.
    • Greg's Heroic Sacrifice near the end.
    • Ending 3. Keith and Kelly/Karen are trapped on a building, with no sign of rescue. Accepting their fate, they hold onto each other as the credits begin to roll and the rising water steadily consumes the building. While this is sad enough on its own, what's even more depressing is that if Kelly's with you, her dog dies with you.
  • Uncanny Valley: When we're first introduced to Keith, it's from a close-up view of his disturbingly skeletal-looking hand reaching up to grasp a train car's seat.