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* AuthorsSavingThrow: The ''Demon Translation Guide'' provides an optional system to merge the rules of ''Descent'' and ''Fallen'' in a way that retains the spy and insurrection themes of ''Descent'' while replacing the technological aesthetic with more classic demonix elements from ''Fallen'', thus satisfying fans who liked the game mechanics but disliked the different take on Demons, while still keeping the system as it is for fans who liked both.
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None


* TooBleakStoppedCaring: The God-Machine is an all-powerful, omniscient being whose plans are beyond comprehension, its total defeat is a far dream at best, its agents are everywhere and outnumber you, and the Demons themselves are frequently only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain. Some fans, however, feel it's more of a LovecraftLite, as the Unchained frequently fell because of love for humans and a desire to protect them from their creator, and the God-Machine [[ScrewThisImOutOfHere gives up]] on its schemes very easily due to time constraints and resources-victory against local or even large-scale projects is not only expected, the God-Machine actively ''fears'' disruption enough to hide from demons.

to:

* TooBleakStoppedCaring: The God-Machine is an all-powerful, omniscient being whose plans are beyond comprehension, its total defeat is a far dream at best, its agents are everywhere and outnumber you, and the Demons themselves are frequently only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain. Some fans, however, feel it's more of a LovecraftLite, as the Unchained frequently fell because of love for humans and a desire to protect them from their creator, and the God-Machine [[ScrewThisImOutOfHere gives up]] on its schemes very easily due to time constraints and resources-victory resources -- victory against local or even large-scale projects is not only expected, the God-Machine actively ''fears'' disruption enough to hide from demons.

Added: 368

Changed: 3194

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* AudienceAlienatingPremise: Weirdly played with, that the game alienates ''one'' specific audience while attracting a different one. Many fans have noted that, while people expecting a game about classic demons with religious theme like in ''TabletopGame/DemonTheFallen'' are likely to be alienated, people looking for a game about playing spies or insurrectionists are very likely to love it.

to:

* AudienceAlienatingPremise: AudienceAlienatingPremise:
**
Weirdly played with, that the game alienates ''one'' specific audience while attracting a different one. Many fans have noted that, while people expecting a game about classic demons with religious theme like in ''TabletopGame/DemonTheFallen'' are likely to be alienated, people looking for a game about playing spies or insurrectionists are very likely to love it.



* DarknessInducedAudienceApathy: The God-Machine is an all-powerful, omniscient being whose plans are beyond comprehension, its total defeat is a far dream at best, its agents are everywhere and outnumber you, and the Demons themselves are frequently only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain. Some fans, however, feel it's more of a LovecraftLite, as the Unchained frequently fell because of love for humans and a desire to protect them from their creator, and the God-Machine [[ScrewThisImOutOfHere gives up]] on its schemes very easily due to time constraints and resources-victory against local or even large-scale projects is not only expected, the God-Machine actively ''fears'' disruption enough to hide from demons.
* TheyChangedItNowItSucks: Some fans have been bothered by the fact this game's protagonists are Demons InNameOnly, feeling White Wolf only took the most superficial aspects of the concept (namely being "fallen" and making deals), forced them in a ''Franchise/TheMatrix'' {{Expy}}, and then strapped the "Demon" name on it so they could make it more or less fit in the TabletopGame/NewWorldOfDarkness. The defenders tend to point out that, apart from the mechanical aesthetic, there's not a lot of differences between demonic behavior as it is in the myths and the Unchained.

to:

* DarknessInducedAudienceApathy: The God-Machine is an all-powerful, omniscient being whose plans are beyond comprehension, its total defeat is a far dream at best, its agents are everywhere and outnumber you, and the Demons themselves are frequently only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain. Some fans, however, feel it's more of a LovecraftLite, as the Unchained frequently fell because of love for humans and a desire to protect them from their creator, and the God-Machine [[ScrewThisImOutOfHere gives up]] on its schemes very easily due to time constraints and resources-victory against local or even large-scale projects is not only expected, the God-Machine actively ''fears'' disruption enough to hide from demons.
* TheyChangedItNowItSucks: Some fans have been bothered by the fact this game's protagonists are Demons InNameOnly, feeling White Wolf only took the most superficial aspects of the concept (namely being "fallen" and making deals), forced them in a ''Franchise/TheMatrix'' {{Expy}}, and then strapped the "Demon" name on it so they could make it more or less fit in the TabletopGame/NewWorldOfDarkness. The defenders tend to point out that, apart from the mechanical aesthetic, there's not a lot of differences between demonic behavior as it is in the myths and the Unchained.Unchained.
* TooBleakStoppedCaring: The God-Machine is an all-powerful, omniscient being whose plans are beyond comprehension, its total defeat is a far dream at best, its agents are everywhere and outnumber you, and the Demons themselves are frequently only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain. Some fans, however, feel it's more of a LovecraftLite, as the Unchained frequently fell because of love for humans and a desire to protect them from their creator, and the God-Machine [[ScrewThisImOutOfHere gives up]] on its schemes very easily due to time constraints and resources-victory against local or even large-scale projects is not only expected, the God-Machine actively ''fears'' disruption enough to hide from demons.
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None


** While it's probably a safe bet that the majority of White Wolf's fanbase isn't devoutly religious (or at least fairly open-minded), the idea that God is an insane supercomputer is certain to turn a few people off.

to:

** While it's probably a safe bet that the majority of White Wolf's fanbase isn't devoutly religious (or at least is fairly open-minded), the idea that God is an insane supercomputer is certain to turn a few people off.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The ''Demon Translation Guide'' provides an optional system to merge the rules of ''Descent'' and ''Fallen'' in a way that retains the spy and insurrection themes of ''Descent'' while replacing the technological aesthetic with more classic demons elements from ''Fallen'', thus satisfying fans who liked the game mechanics but disliked the different take on Demons, while still keeping the system as it is for fans who liked both.

to:

* AuthorsSavingThrow: The ''Demon Translation Guide'' provides an optional system to merge the rules of ''Descent'' and ''Fallen'' in a way that retains the spy and insurrection themes of ''Descent'' while replacing the technological aesthetic with more classic demons demonix elements from ''Fallen'', thus satisfying fans who liked the game mechanics but disliked the different take on Demons, while still keeping the system as it is for fans who liked both.
Is there an issue? Send a MessageReason:
None


** There is also the issue regarding the fact there ''already'' were Demons in the New World of Darkness before this gameline, albeit non-playable one; both ''TabletopGame/HunterTheVigil'' and the supplement ''Inferno'' featured Demons as ephemeral beings who were closer to the classic conception and played a major role in the backstory of one of the core Conspiracies from ''Hunter'', the Lucifuge. This game either provides a more interesting take that is actually playable, or causes conflicting cosmologies to exist and lessens the importance of the Lucifuge by reducing their own demons to basically just evil spirits.

to:

** There is also the issue regarding the fact there ''already'' were Demons in the New World of Darkness before this gameline, albeit non-playable one; ones; both ''TabletopGame/HunterTheVigil'' and the supplement ''Inferno'' featured Demons as ephemeral beings who were closer to the classic conception and played a major role in the backstory of one of the core Conspiracies from ''Hunter'', the Lucifuge. This game either provides a more interesting take that is actually playable, or causes conflicting cosmologies to exist and lessens the importance of the Lucifuge by reducing their own demons to basically just evil spirits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** While it's probably a safe bet that the majority of White Wolf's fanbase isn't devoutly religious (or at least fairly open-minded), the idea that God is an insane supercomputer is certain to turn a few people off.
Is there an issue? Send a MessageReason:
None


** Not only is this game completely different from [[TabletopGame/DemonTheFallen its spiritual successor]], it's also completely different from what you would expect in a game about Demons ''and'' started the transition from the ''TabletopGame/NewWorldOfDarkness'' to the new Chronicles of Darkness rules. This was pretty much doomed to cause fan uproar. Depending which part of the fandom you ask, this is either a fun game with a rich, fascinating setting and an fresh reimagining on the classic concept of Demons, or a depressing mess with no clearly-defined theme and Demons InNameOnly and whose technological aesthetic doesn't fit the World of Darkness.

to:

** Not only is this game completely different from [[TabletopGame/DemonTheFallen its spiritual successor]], it's also completely different from what you would expect in a game about Demons ''and'' started the transition from the ''TabletopGame/NewWorldOfDarkness'' to the new Chronicles of Darkness rules. This was pretty much doomed to cause fan uproar. Depending which part of the fandom you ask, this is either a fun game with a rich, fascinating setting and an a fresh reimagining on the classic concept of Demons, or a depressing mess with no clearly-defined theme and Demons InNameOnly and whose technological aesthetic doesn't fit the World of Darkness.
Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: Some fans have been bothered by the fact this game's protagonists are Demons InNameOnly, feeling White Wolf only took the most superficial aspects of the concept (namely being "fallen" and making deals), forced them in a ''Franchise/TheMatrix'' {{Expy}}, and then strapped the "Demon" name on it so they could make it more or less fit in the TabletopGame/NewWorldOfDarkness. The defenders tend to point out that, apart from the mechanical aesthetic, there's no a lot of differences between demonic behavior as it is in the myths and the Unchained.

to:

* TheyChangedItNowItSucks: Some fans have been bothered by the fact this game's protagonists are Demons InNameOnly, feeling White Wolf only took the most superficial aspects of the concept (namely being "fallen" and making deals), forced them in a ''Franchise/TheMatrix'' {{Expy}}, and then strapped the "Demon" name on it so they could make it more or less fit in the TabletopGame/NewWorldOfDarkness. The defenders tend to point out that, apart from the mechanical aesthetic, there's no not a lot of differences between demonic behavior as it is in the myths and the Unchained.
Is there an issue? Send a MessageReason:
None


* DarknessInducedAudienceApathy: The God-Machine is an all-powerful, omniscient being with plans are beyond comprehension, its total defeat is a far dream at best, its agents are everywhere and outnumber you, and the Demons themselves are frequently only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain. Some fans, however, feel it's more of a LovecraftLite, as the Unchained frequently fell because of love for humans and a desire to protect them from their creator, and the God-Machine [[ScrewThisImOutOfHere gives up]] on its schemes very easily due to time constraints and resources-victory against local or even large-scale projects is not only expected, the God-Machine actively ''fears'' disruption enough to hide from demons.

to:

* DarknessInducedAudienceApathy: The God-Machine is an all-powerful, omniscient being with whose plans are beyond comprehension, its total defeat is a far dream at best, its agents are everywhere and outnumber you, and the Demons themselves are frequently only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain. Some fans, however, feel it's more of a LovecraftLite, as the Unchained frequently fell because of love for humans and a desire to protect them from their creator, and the God-Machine [[ScrewThisImOutOfHere gives up]] on its schemes very easily due to time constraints and resources-victory against local or even large-scale projects is not only expected, the God-Machine actively ''fears'' disruption enough to hide from demons.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The ''Demon Translation Guide'' provides an optional system to merge the rules of ''Descent'' and ''Fallen'' in a way that retains the spy and insurrection themes of ''Descent'' while replacing the technological aesthetic with more classic demons elements from ''Fallen'', thus satisfying fans who liked the game mechanics but disliked the different take on Demons.

to:

* AuthorsSavingThrow: The ''Demon Translation Guide'' provides an optional system to merge the rules of ''Descent'' and ''Fallen'' in a way that retains the spy and insurrection themes of ''Descent'' while replacing the technological aesthetic with more classic demons elements from ''Fallen'', thus satisfying fans who liked the game mechanics but disliked the different take on Demons.Demons, while still keeping the system as it is for fans who liked both.

Added: 658

Changed: 970

Is there an issue? Send a MessageReason:
None


* BrokenBase:
** Not only is this game completely different from [[TabletopGame/DemonTheFallen its spiritual successor]], it's also completely different from what you would expect in a game about Demons ''and'' started the transition from the ''TabletopGame/NewWorldOfDarkness'' to the new Chronicles of Darkness rules. This was pretty much doomed to cause fan uproar. Depending which part of the fandom you ask, this is either a fun game with a rich, fascinating setting and an fresh reimagining on the classic concept of Demons, or a depressing mess with no clearly-defined theme and Demons InNameOnly.

to:

* BrokenBase:
AuthorsSavingThrow: The ''Demon Translation Guide'' provides an optional system to merge the rules of ''Descent'' and ''Fallen'' in a way that retains the spy and insurrection themes of ''Descent'' while replacing the technological aesthetic with more classic demons elements from ''Fallen'', thus satisfying fans who liked the game mechanics but disliked the different take on Demons.
* BrokenBase:
** Not only is this game completely different from [[TabletopGame/DemonTheFallen its spiritual successor]], it's also completely different from what you would expect in a game about Demons ''and'' started the transition from the ''TabletopGame/NewWorldOfDarkness'' to the new Chronicles of Darkness rules. This was pretty much doomed to cause fan uproar. Depending which part of the fandom you ask, this is either a fun game with a rich, fascinating setting and an fresh reimagining on the classic concept of Demons, or a depressing mess with no clearly-defined theme and Demons InNameOnly.InNameOnly and whose technological aesthetic doesn't fit the World of Darkness.

Added: 1215

Changed: 588

Is there an issue? Send a MessageReason:
None


* BrokenBase: Not only is this game completely different from [[TabletopGame/DemonTheFallen its spiritual successor]], it's also completely different from what you would expect in a game about Demons ''and'' started the transition from the ''TabletopGame/NewWorldOfDarkness'' to the new Chronicles of Darkness rules. This was pretty much doomed to cause fan uproar. Depending which part of the fandom you ask, this is either a fun game with a rich, fascinating setting and an fresh reimagining on the classic concept of Demons, or a depressing mess with no clearly-defined theme and Demons InNameOnly.

to:

* BrokenBase: BrokenBase:
**
Not only is this game completely different from [[TabletopGame/DemonTheFallen its spiritual successor]], it's also completely different from what you would expect in a game about Demons ''and'' started the transition from the ''TabletopGame/NewWorldOfDarkness'' to the new Chronicles of Darkness rules. This was pretty much doomed to cause fan uproar. Depending which part of the fandom you ask, this is either a fun game with a rich, fascinating setting and an fresh reimagining on the classic concept of Demons, or a depressing mess with no clearly-defined theme and Demons InNameOnly. InNameOnly.
** There is also the issue regarding the fact there ''already'' were Demons in the New World of Darkness before this gameline, albeit non-playable one; both ''TabletopGame/HunterTheVigil'' and the supplement ''Inferno'' featured Demons as ephemeral beings who were closer to the classic conception and played a major role in the backstory of one of the core Conspiracies from ''Hunter'', the Lucifuge. This game either provides a more interesting take that is actually playable, or causes conflicting cosmologies to exist and lessens the importance of the Lucifuge by reducing their own demons to basically just evil spirits.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremise: Weirdly played with, that the game alienates ''one'' specific audience while attracting a different one. Many fans have noted that, while people expecting a game about classic demons with religious theme like in ''TabletopGame/DemonTheFallen'' are likely to be alienated, people looking for a game about playing spies are very likely to love it.

to:

* AudienceAlienatingPremise: Weirdly played with, that the game alienates ''one'' specific audience while attracting a different one. Many fans have noted that, while people expecting a game about classic demons with religious theme like in ''TabletopGame/DemonTheFallen'' are likely to be alienated, people looking for a game about playing spies or insurrectionists are very likely to love it.



* TheyChangedItNowItSucks: Some fans have been bothered by the fact this game's protagonists are Demons InNameOnly, feeling White Wolf only took the most superficial aspects of the concept (namely being "fallen" and making deals), forced them in a ''Franchise/TheMatrix'' {{Expy}}, and then strapped the "Demon" name on it so they could make it more or less fit in the TabletopGame/NewWorldOfDarkness.

to:

* TheyChangedItNowItSucks: Some fans have been bothered by the fact this game's protagonists are Demons InNameOnly, feeling White Wolf only took the most superficial aspects of the concept (namely being "fallen" and making deals), forced them in a ''Franchise/TheMatrix'' {{Expy}}, and then strapped the "Demon" name on it so they could make it more or less fit in the TabletopGame/NewWorldOfDarkness. The defenders tend to point out that, apart from the mechanical aesthetic, there's no a lot of differences between demonic behavior as it is in the myths and the Unchained.
Is there an issue? Send a MessageReason:
None


* DarknessInducedAudienceApathy: The God-Machine is an all-powerful, omniscient being with plans are beyond comprehension, its total defeat is a far dream at best, its agents are everywhere and outnumber you, and the Demons themselves are frequently only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain. Some fans, however, feel it's more of a LovecraftianLite, as the Unchained frequently fell because of love for humans and a desire to protect them from their creator, and the God-Machine [[ScrewThisImOutOfHere gives up]] on its schemes very easily due to time constraints and resources-victory against local or even large-scale projects is not only expected, the God-Machine actively ''fears'' disruption enough to hide from demons.

to:

* DarknessInducedAudienceApathy: The God-Machine is an all-powerful, omniscient being with plans are beyond comprehension, its total defeat is a far dream at best, its agents are everywhere and outnumber you, and the Demons themselves are frequently only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain. Some fans, however, feel it's more of a LovecraftianLite, LovecraftLite, as the Unchained frequently fell because of love for humans and a desire to protect them from their creator, and the God-Machine [[ScrewThisImOutOfHere gives up]] on its schemes very easily due to time constraints and resources-victory against local or even large-scale projects is not only expected, the God-Machine actively ''fears'' disruption enough to hide from demons.

Added: 775

Changed: 61

Is there an issue? Send a MessageReason:
None


* AudienceAlienatingPremise: Weirdly played with, that the game alienates ''one'' specific audience while attracting a different one. Many fans have noted that, while people expecting a game about classic demons with religious theme like in ''TabletopGame/DemonTheFallen'' are likely to be alienated, people looking for a game about playing spies are very likely to love it.



* DarknessInducedAudienceApathy: The God-Machine is an all-powerful, omniscient being with plans are beyond comprehension, its total defeat is a far dream at best, its agents are everywhere and outnumber you, and the Demons themselves are frequently only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain. Arguably subverted, however, for everyone who sees it as LovecraftLite; the Unchained frequently fell because of love for humans and a desire to protect them from their creator, and the God-Machine [[ScrewThisImOutOfHere gives up]] on its schemes very easily due to time constraints and resources-victory against local or even large-scale projects is not only expected, the God-Machine actively ''fears'' disruption enough to hide from demons.

to:

* DarknessInducedAudienceApathy: The God-Machine is an all-powerful, omniscient being with plans are beyond comprehension, its total defeat is a far dream at best, its agents are everywhere and outnumber you, and the Demons themselves are frequently only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain. Arguably subverted, Some fans, however, for everyone who sees it feel it's more of a LovecraftianLite, as LovecraftLite; the Unchained frequently fell because of love for humans and a desire to protect them from their creator, and the God-Machine [[ScrewThisImOutOfHere gives up]] on its schemes very easily due to time constraints and resources-victory against local or even large-scale projects is not only expected, the God-Machine actively ''fears'' disruption enough to hide from demons.demons.
* TheyChangedItNowItSucks: Some fans have been bothered by the fact this game's protagonists are Demons InNameOnly, feeling White Wolf only took the most superficial aspects of the concept (namely being "fallen" and making deals), forced them in a ''Franchise/TheMatrix'' {{Expy}}, and then strapped the "Demon" name on it so they could make it more or less fit in the TabletopGame/NewWorldOfDarkness.
Is there an issue? Send a MessageReason:
None


* BrokenBase: Not only is this game completely different from [[TabletopGame/DemonTheFallen its spiritual successor]], it's also completely different from what you would expect in a game about Demons ''and'' started the transition from the ''TabletopGame/NewWorldOfDarkness'' to the new Chronicles of Darkness rules. This was pretty much doomed to cause fan uproar. Depending which part of the fandom you ask, this is either a fun game with a rich, fascinating setting and an fresh reimagining on the classic concept of Demons, or a depressing mess with no clearly-defined theme with Demons InNameOnly.
* DarknessInducedAudienceApathy: The God-Machine is an all-powerful, omniscient being with plans are beyond comprehension, its total defeat is a far dream at best, its agents are everywhere and outnumber you, and the Demons themselves are frequently only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain. Subverted, however, for everyone who sees it as LovecraftLite; the Unchained frequently fell because of love for humans and a desire to protect them from their creator, and the God-Machine [[ScrewThisImOutOfHere gives up]] on its schemes very easily due to time constraints and resources-victory against local or even large-scale projects is not only expected, the God-Machine actively ''fears'' disruption enough to hide from demons.

to:

* BrokenBase: Not only is this game completely different from [[TabletopGame/DemonTheFallen its spiritual successor]], it's also completely different from what you would expect in a game about Demons ''and'' started the transition from the ''TabletopGame/NewWorldOfDarkness'' to the new Chronicles of Darkness rules. This was pretty much doomed to cause fan uproar. Depending which part of the fandom you ask, this is either a fun game with a rich, fascinating setting and an fresh reimagining on the classic concept of Demons, or a depressing mess with no clearly-defined theme with and Demons InNameOnly.
* DarknessInducedAudienceApathy: The God-Machine is an all-powerful, omniscient being with plans are beyond comprehension, its total defeat is a far dream at best, its agents are everywhere and outnumber you, and the Demons themselves are frequently only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain. Subverted, Arguably subverted, however, for everyone who sees it as LovecraftLite; the Unchained frequently fell because of love for humans and a desire to protect them from their creator, and the God-Machine [[ScrewThisImOutOfHere gives up]] on its schemes very easily due to time constraints and resources-victory against local or even large-scale projects is not only expected, the God-Machine actively ''fears'' disruption enough to hide from demons.
Is there an issue? Send a MessageReason:
None


* DarknessInducedAudienceApathy: The God-Machine is an all-powerful, omniscient being whose plans are beyond comprehension, his defeat is a far dream at best, his agents are everywhere and outnumber you, and the Demons themselves are only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain.

to:

* DarknessInducedAudienceApathy: The God-Machine is an all-powerful, omniscient being whose with plans are beyond comprehension, his its total defeat is a far dream at best, his its agents are everywhere and outnumber you, and the Demons themselves are frequently only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain. Subverted, however, for everyone who sees it as LovecraftLite; the Unchained frequently fell because of love for humans and a desire to protect them from their creator, and the God-Machine [[ScrewThisImOutOfHere gives up]] on its schemes very easily due to time constraints and resources-victory against local or even large-scale projects is not only expected, the God-Machine actively ''fears'' disruption enough to hide from demons.
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* DarknessInducedAudienceApathy: The God-Machine is an all-powerful, omniscient being whose plans are beyond comprehension, his defeat is a far dream at best, his agents are everywhere and outnumber you, and the Demons themselves are only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning humans out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain.

to:

* DarknessInducedAudienceApathy: The God-Machine is an all-powerful, omniscient being whose plans are beyond comprehension, his defeat is a far dream at best, his agents are everywhere and outnumber you, and the Demons themselves are only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning humans people out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain.
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* DarknessAudienceInducedApathy: The God-Machine is an all-powerful, omniscient being whose plans are beyond comprehension, his defeat is a far dream at best, his agents are everywhere and outnumber you, and the Demons themselves are only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning humans out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain.

to:

* DarknessAudienceInducedApathy: DarknessInducedAudienceApathy: The God-Machine is an all-powerful, omniscient being whose plans are beyond comprehension, his defeat is a far dream at best, his agents are everywhere and outnumber you, and the Demons themselves are only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning humans out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain.
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* BrokenBase: Not only is this game completely different from [[TabletopGame/DemonTheFallen its spiritual successor]], it's also completely different from what you would expect in a game about Demons ''and'' started the transition from the ''TabletopGame/NewWorldOfDarkness'' to the new Chronicles of Darkness rules. This was pretty much doomed to cause fan uproar. Depending which part of the fandom you ask, this is either a fun game with a rich, fascinating setting and an fresh reimagining on the classic concept of Demons, or a depressing mess with no clearly-defined theme with Demons InNameOnly.
* DarknessAudienceInducedApathy: The God-Machine is an all-powerful, omniscient being whose plans are beyond comprehension, his defeat is a far dream at best, his agents are everywhere and outnumber you, and the Demons themselves are only ''marginally'' better than them, being {{Consummate Liar}}s who survive hidden among humans by [[RetGone retconning humans out of existence]] so they can [[BodySnatcher steal their life and use it as covers]]. This is particularly bad since, before this game came out, the ''TabletopGame/NewWorldOfDarkness'' was praised for avoiding [[TabletopGame/OldWorldOfDarkness its predecessor]]'s pitfall of having an EldritchAbomination looming over your head to make sure all your efforts were vain.

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