- Designated Villain: Devlin arguably. Although he is the leader of what's stated to be an exploitative and repressive regime, his role in the game's plot doesn't involve anything particularly evil, he merely wants to destroy a facility that houses incredibly dangerous technologies that pose a threat to the world and that even the scientists who created it make the decision to seal and quarantine themselves in to prevent it from escaping. The only really villainous thing he does in the game is betray Zak and turn him into an unwilling suicide bomber, but one could even argue that prioritizing eliminating such a severe threat to the world over the life of a criminal isn't a particularly villainous route either.
- Genius Bonus: The perimeter lock puzzle is based on boolean logic gates.
- Narm: Almost all of the death sequences are unintentionally hilarious. In one example, you can die by sticking your hand in a barrel. It doesn't dissolve or anything: Zak sticks it in, yanks his hand out in pain, and then a game over screen appears. Quite possibly one of the most baffling ways to die in a video game EVER. Other memorable examples include:
- Slipping on oil.
- Failing to run through a door fast enough (it results in the oil rig exploding; to be fair, that is at the eve of an airstrike)
- Falling through the safety railings of a platform and plunging to your death.
- Dying due to not getting out of a room that's getting really loud (in the words of Game Informer, "You have to outrun sound.")
- Failing to bypass a perimeter lock (you fall down a surprise trapdoor!)
- Failing to outrun a flash grenade.
- Shooting your own foot off via robot laser blast.
- Your head exploding, and taking out the entire Cyberia complex.
- Plot-Irrelevant Villain: The Cartel really only exist to have enemies in the shooting sequences because outside of this they play no real impact on the plot. The exact same plot could play out without the shooting sequences.
- So Bad, It's Good: Granted, a lot of the game is pretty bad (the rail shooting sequences, lack of direction, etc.), but the hilarious death scenes almost make it worth playing through, just to see what craziness happens next.
- Well-Intentioned Extremist: Devlin. His plan in the game is to orchestrate the destruction of a facility that houses very dangerous technologies and must be quarantined regardless.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Cyberia
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