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  • Broken Base: The anniversary edition. Fans of the original didn't like it for being too easy, giving players most of the fancy toys earlier. They also didn't like the changes made for the mod, claiming that the contents and jokes are too tame and not as funny or shocking, calling it "safe edgy" at best.
  • Demonic Spiders:
    • The Gopniks (or "Chavs") in the original and Campaign mode. They're hard hitting, come in swarms, and in Campaign mode, they appear a lot earlier on when you didn't have access to all of your weapons yet, making traversing the early game a lot harder.
    • The Nazi-Vortigaunts in the original. For some reason, they charge up their energy shockwave instantly, making them harder to fight compared to the regular Vortigaunts.
    • Gentle-zombies in Crack-Life: Anniversary, especially on Hard difficulty, are able to instantly bring you down from full health to almost a single digit, if not outright kill you, with a single swift shotgun blast if you aren't careful, not to mention there is plenty of them around and in some cases, in very unfortunate spots.
  • Game-Breaker:
    • The SMG. In the original, the gun basically has infinite ammo for both the machine gun and the grenade launcher on top of virtually having no recoil, with the only drawback being that firing them shakes the screen erroneously and each shots emits a gigantic muzzle flash that obscures your view. Once you get used to its annoyances, the weapon becomes virtually unstoppable. The gun was nerfed in the Campaign mode by having its overall damage lowered and dialing up the screen shake, but otherwise it's still the same weapon. The Source and Black Mesa version of the game allows you to disable the screen shake completely, completely bypassing its weakness. It's no wonder the weapon is not on the anniversary edition.
    • Previously in the original, the Gluon Gun was replaced with a boombox that plays "Baby" by Justin Bieber that harms the surroundings, enemy and player alike, which makes the use rather detrimental in the long run. The campaign mode replaces it back with energy beam that emits its power from your hands, obliterates everything on its path, has faster startup than the original Gluon Gun, and eats up less resource per-shot for some reason, making the normally powerful but resource hungry Gluon Gun into a definitive horde-clearing weapon in the game.
  • Goddamned Boss: Skrillex in Campaign Mode is encountered early on. He's in an inaccessible area where you can only poke him from afar, and he will keep zapping you with his electric dubstep, on top of having to avoid and destroy the speakers that will also zap you from distance. At this point you only have access to the PINGAS gun and the Doritos Launcher, the latter is pretty much a Joke Item not worth using. Worse yet, once you bring his health low enough, he starts summoning Chavs to shake you out of your hiding spot, forcing you to finish him off quickly.
  • Scrappy Weapon: The Doritos Gun in the original managed to be even shittier than the weapon it supposed to replace. It fires off the darts at much faster rate than the Hivehand on top of firing more projectiles per click, but the darts deal little to no damage whatsoever.

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