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YMMV / Clockwork Knight

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  • Awesome Music: Tons of it. Smooth jazz and bebop provide the sound for many of the game's stages, which nicely accompany the action and the light-hearted nature of the games.
    • "A Lullaby", the ending song for both gamesnote  is calm, nice and soothing tune sung by Soltia.
    • The second game opens with "Salsa de Pepperouchau -Fiesta de los Amigos-" a catchy salsa number that, along with the opening FMV it's heard in, is bound to get you excited for the adventure ahead.
    • "Pretty Please Boogie", which is heard on the second game's title screen and some of its bonus content, is another catchy vocal song that's likely sung from Chelsea's perspective, and has a killer sax solo in the middle of the song.
  • Best Boss Ever:
    • Crazy TV is one of the more fondly remembered bosses due to his unique design and awesome battle music. If you look on the comments of YouTube videos regarding the game you'll get plenty evidence of this.
    • Garluch the Dragon definitely qualifies as well—the design is a freakishly awesome monstrosity made of random bits of junk (perhaps dead toys?) and the battle music sets an even greater mood of "let's finish this!"
  • Ensemble Dark Horse: Soltia seems to be one, given how many people who remember the game remember her specifically. It helps she sings a rather beautiful song in both games.
  • Goddamned Bats:
    • The Propeller helicopters are weak, but they manage to get in your way very often, often times when it's crucial to avoid getting hit (for example the train stage in the first game).
    • A more literal and infuriating example are the Vamprella enemies in 2. Their flight pattern is irregular and they can't be hit unless you wake them up, and when you do they're hard to hit.
  • Heartwarming Moments:
    • On the meta side of things, according to composer Hirofumi Murasaki, "A Lullaby" wasn't composed just for the game, but also for his then-newborn daughter, who was born a year before the first game's Japanese release.
    • Beating the second game on Hard Difficulty shows a bonus cutscene: Pepper and Chelsea get a Relationship Upgrade, with Ginger showing his support for them.
  • Hilarious in Hindsight:
    • Both games depicted Pepper and Ginger carrying key-shaped swords with them, effectively predicting the Keyblade.
    • Whenever people think of the premise of toys coming to life whenever no one's looking, most people will immediately think of Toy Story, although Clockwork Knight's Japanese release predates it by a year.
  • It's Easy, So It Sucks!: A common complaint leveled against both games are their rather trivial difficulty, the first game in particular being guilty of such, even with Hard Mode enabled. Even with the second game's expansion of worlds and much more involved bosses, it's still rather tame.note 
  • They Wasted a Perfectly Good Character: A handful of enemies from the first game are rather underutilized, such as Kimmy and Split. The worst offender, however, is Pumpie (a frog that springs up to attack). Only three of them appear in the game, all side by side in one level. They can all be killed rather easily with the invincibility power-up that appears near where they reside, so you won't have much time with them.
    • The mechanical Bull Tong knights reek of this as well. In the first game, they show up in only two stages (one of them a secret location) in the first game, and in the second they only appear in the final world. Given how weak most enemies are, their inclusion would've been welcome to add some challenge.
  • Ugly Cute: While not necessarily ugly, a lot of the enemies can look somewhat unorthodox. Nevertheless, they are quite endearing (special mention going to Edwards, a toy rocket with a doofy expression and oversized boxing gloves).
  • Unfortunate Character Design: As Vinny from Vinesauce states, it's difficult to not see Pepper as a skinny Wario.

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