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  • Anti-Climax Boss: By the time you reach Crocus you'll probably be accustomed to the Bullet Hell style of the game's bosses and also well-stocked on health potions. He doesn't even require a specific weapon to damage him, so your trusty Boomerang can make it an easy fight.
  • Demonic Spiders: The purple spiders in the final dungeon aren’t necessarily more difficult to kill than any other enemy, but they’re the only enemy that you can’t walk through during Mercy Invincibility, which makes them surprisingly dangerous if they can pin you down while other enemies swarm.
  • Goddamned Bats: Several enemies, particularly zombies and living fireballs, fulfill this role perfectly. Despite their utterly ridiculous numbers, they die in one hit from any weapon, and they only pose a real threat if they can continuously knock you into a pit, lava, or other environmental hazard.
  • Scrappy Mechanic:
    • Unlike most games with RPG elements, NPCs in The Sleeping King don't have unique dialogue bound to them unless they're important to the story or want you to run an errand for them. Inconsequential NPCs, on the other hand, spout quotes randomly selected from a text bank assigned to that town. This can be irritating if you talk to everybody: multiple NPCs might say the exact same thing, or the player can simply cycle through all the possible dialogue by speaking to the same NPC repeatedly. Yet this tends to be little more than irritating, as the townsfolk that this applies to generally don't have anything particularly important or helpful to say.
    • The World Map is only useful for indicating the general area of your next objective, and your position relative to it. The map itself is so low-resolution and lacking in detail (even zoomed in!) that it's mostly useless for planning an actual path, or pinpointing the exact location of, well, almost anything.
  • Suspiciously Similar Song: The music for Haven Village has frequently been compared to Zelda's Lullaby from The Legend of Zelda.


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