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YMMV / Bloodline (2005)

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  • Fridge Brilliance:
    • One may wonder why Jim quite apparently perceives Dr. Brown as a Magnificent Bastard even though the doctor is not very successful at accomplishing his goal or even just maintaining his composure, while Jim easily survives every death trap Dr. Brown sets up. Then remember how Jim ended up in the hospital in the first place: intense paranoia indeed would make him likely to jump to extreme conclusions.
    • Jim's demeanor throughout the game exhibits what seems to be a case of Angst? What Angst?, which is perfectly justified by his schizophrenia, which causes what's known as flat affect.
  • Game-Breaker: Almost every monster with melee attacks only will be successfully frozen in place if the player figures to jump on any object higher than ground level. After that, the monster won't even attempt to get out of your line of sight when shot. The entirety of the game can be completed without a single wound if this bug is used.
  • Misaimed "Realism": One stumping moment is after Jim unlocks the door to the gravedigger's house. Trying to use the door has Jim saying "It's just to turn the doorknob, and I'm in". The non-obvious action is to actually point the cursor at the doorknob and use it instead of the door itself. This is the only time something in this fashion happens to in-game doors.
  • Narm: A lot. Some examples also double as narm charm.
    • "A numb corpse. There's a screwdriver in his hand." Somewhat memetic among the tiny community there is. Jim says this when examining the first corpse he encounters.
    • "The screwdriver has broken." Oh, the delivery.
  • Special Effect Failure: Jim's lack of jumping and crouching animations can be spotted on the very first level, in the only mirror present in the game.
  • Spiritual Adaptation: The game's premise is surprisingly similar to Shutter Island, except that the film was released much later.

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