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YMMV / Back in 1995

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  • Audience-Alienating Premise: The entire game is based on being a Deconstructive Parody (and a shallow one at that) of old survival horror games like Resident Evil and Silent Hill, decrying any love of them and tank controls comes simply from nostalgia and nothing else. On one hand, fans of Retraux and survival horror aren’t going to sit through a game that’s entire point is to deride them for what they enjoy. On the other hand, anyone who agrees that they’re nothing but nostalgic messes, and thus the core message of Back In 1995, isn’t going to play a game that seeks to emulate them. The fact that the only reason the former played this game came from believing it appraises the nostalgia rather than demeans it says something about the work.
  • Bile Fascination: As explained in Audience-Alienating Premise and Uncertain Audience, the only people who would play this game are those who want to experience just how terrible it is.
  • Demonic Spiders: The fast-moving brains-on-legs that appear in the factory are easily the most annoying enemies in the game. Unlike every other enemy type, they move just as fast as you do so you can't escape them once they catch up to you, and due to the game's mediocre collision detection you can't shoot them if they're right in front of you. As a result, you either need to shotgun them before they can reach you (often while they're offscreen out of camera view), or you have to reset from your last save point as soon as one of them touches you.
  • Shallow Parody: The game's attempts at trying to critique the genre, the types of games it is based on and its audience, falls flat when it's mediocre at best and playing certain tropes straight. Not only that, but the fact that the choice of year doesn't exactly make as much sense (other than which consoles were released worldwide) is just icing on the cake.
  • Uncertain Audience: Needless to say, choosing to design an entire game around a petulant Take That! to its own target audience and the growing love for Retraux games can leave one wondering just who this game was even meant for. As people whom aren't fond of Retraux-style/Genre Throwback games would be turned off by the game presenting itself as such, while those who might be interested in giving the game a try would find it hard to enjoy when it's all about insulting their interests as its central "message".


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