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YMMV: AirMech
  • Game Breaker: fortifying any given zone with enough Seekers can basically deny that zone to the enemy team: until later levels, they simply won't have the Hit Points to withstand that kind of Anti-Air Macross Missile Massacre. One option is to airdrop ground units, which Seekers can't shoot... but what if they're on an island? (On a more positive note, Seeker saturation can also help shut down the "leaving a tank on your porch" tactic the Co-Op Multiplayer AI seems to so enjoy.)
  • Goddamned Bats: A small example : When you're transforming to ground mode so you can pummel AI when it's supporting their units during said "leaving a tank on your porch" tactic, it goes back up and fly away just as you're about to fire.

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