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|These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.|
- Game Breaker: fortifying any given zone with enough Seekers can basically deny that zone to the enemy team: until later levels, they simply won't have the Hit Points to withstand that kind of Anti-Air Macross Missile Massacre. One option is to airdrop ground units, which Seekers can't shoot... but what if they're on an island? (On a more positive note, Seeker saturation can also help shut down the "leaving a tank on your porch" tactic the Co-Op Multiplayer AI seems to so enjoy.)
- Goddamned Bats: A small example : When you're transforming to ground mode so you can pummel AI when it's supporting their units during said "leaving a tank on your porch" tactic, it goes back up and fly away just as you're about to fire.