Western Animation / Arabian Knights
In this segment of The Banana Splits Adventure Hour
, a Five-Man Band
of heroes fights evil in pre-Islamic Persia (Baghdad is frequently referenced), as Prince Turhan seeks to regain his throne from Bakar and Vangore
. Aiding the prince are Fariq, a spell caster; Raseem, a man of great strength; Bez, who can transform himself into any animal; Princess Nida, a master of disguise, and Zazoom, a donkey of mass destruction
- Action Girl: Princess Nida.
- Adventure: In the Hanna-Barbera mold no less!
- Arabian Nights/Days: The setting of the cartoon.
- Berserk Button: Do not pull Zazoom's tail! (Although he never bleats about the results.)
- The Big Guy: Raseem, though he does tend toward Dumb Muscle sometimes.
- Chase Scene: On Flying Carpet s no less!
- The Chick: Unusually, this role is filled by Prince Turhan, not by his cousin Princess Nida. Prince Turhan is the emotional and spiritual center of the group, the person who gives the others the courage or hope to unlock their true potential — and as The Chick, he's also the person most likely to be captured and in need of rescue by his companions. In general, Princess Nida rescues Prince Turhan rather than the reverse (although they often take turns rescuing each other).
- City of Gold/Treasure Is Bigger in Fiction: Baghdad seemed to be overflowing with sapphires and rubies the size of your fist.
- Combat Parkour: This is Prince Turhan's speciality.
- The Dragon: Vangor is this for Bakar.
- Easy Amnesia: Fariq had this in the episode "The Coronation of Bakaar".
- Flying Carpet: Often used by the heroes. Fariq could even create one out of Raseem's sash. Towards the end of the series, these have become common enough that Vangor's men will use them as vehicles to chase our heroes.
- The Heart: Prince Turhan when he's not being The Chick.
- Hollywood Torches: The heroes often carried these when exploring caves.
- Imposter Forgot One Detail: "The Spy." Zazoom's habits clearly weren't factored into the Shape Shifter's infiltration of the Knights' quarters.
- Inept Mage: Most episodes, Fariq continually alternates between this and a highly competent Ethnic Magician with a touch of Sim Sim Salabim. Simply pulling down his turban over his eyes is usually enough to disrupt his spellcasting.
- Master of Disguise: Naida, sometimes overlapping with Wholesome Crossdresser. Turhan isn't above using it himself.
- Never Bareheaded: Only Turhan and Naida avert this trope.
- Pet of Mass Destruction: When Zazoom's tail is pulled, he goes into a spin. Anything that can withstand Raseem or Bez wouldn't stand a chance against Zazoom's tornado spin.
- Put Their Heads Together: "The Great Gold Robbery." Raseem takes down two of Bakaar's thugs this way.
- Royals Who Actually Do Something: Both Prince Turhan and Princess Nida, particularly in the earlier episodes before their royal backgrounds disappear into background story.
- Smelly Skunk: Bez is able to send hardened guards running by transforming into a skunk and simply trotting up to them.
- The Smurfette Principle: Princess Nida is the only female hero.
- Super Breath and Super Strength: Raseem had both of these abilities.
- Tap on the Head: The usual fate for mooks and other bad guys during battle against the Knights.
- Team Pet: Zazoom.
- There Was a Door: Both Raseem and Bez (in the form of an elephant) will break through the wall rather than try for the guarded door.
- Voluntary Shapeshifting: This is Bez's power. Preceded by his Mad Libs Catch Phrase, "Size of a <name of animal>!", which changed not only his size but his shape. It's also one of Fariq's powers.