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One of the missions will be named "The Final Frontier".
Most likely the final story mission, for obvious reasons.
  • Or one of the first ones, like the one that introduces the PC to the Constellation faction, as a means of setting the tone for the upcoming epic adventure story.
  • Jossed.
The possibility of Starfield becoming a Cosmic Horror story.
There's seemingly an extinct race of intelligent aliens based on the structures seen in the trailer, and this game focuses on Constellation's exploration efforts, right? Who knows, maybe Constellation discovers and unleashes something that this extinct race died trying to kill.
  • As interesting as this may be, based on the look and general feel of what was shown in the trailers, I find it unlikely. The alien artifacts are probably just a pseudo-scientific Handwave to justify the player character having access to quasi-magical powers, and even if the artifacts' creators do make an appearance somehow, I'd rather expect them to be the threat themselves, like the Nomads in Freelancer for instance. However, if Bethesda does actually dip into Cosmic Horror with Starfield, I'm all here for it.
  • Yeah, no. Mass Effect is still way too popular for it to get ripped off, and unless they're just planning on doing Mass Effect with the original dark energy plot but better, I don't think it will be that big of a deal. They're probably just some scientific highly advanced technology that gives you powers.
  • Bethesda has delved into Cosmic Horror before, with the likes of The Elder Scrolls and its worldbuilding of Nirn and its moons, and especially with their references to Lovecraft's The Cthulhu Mythos in the form of the Dunwich building in Fallout 3 and Dunwich Borers in Fallout 4, and as a result, I believe that even if the main story does not become Cosmic Horror, we could still get a location or piece of lore that delves into that.
Not everyone in Constellation will still be there by the end.
There are at least 9 confirmed members of Constellation at the time you join (plus whoever might still be around from its founding), yet only four of them are romanceable. Seems to me that there may be some conflicts of interest or some betrayal along the way. Some may die in/for their betrayal or leave the organization.
  • Confirmed, though the limit on which ones can be romanced turned out to be simply that the rest of Constellation aren't companions, and NG+ throws potential loops into defining "by the end".
The Cydonian "X hours since last incident" ticker has a benign explanation.
While it can still indicate a dangerous workplace — and indeed, Cydonia merely seems safe in comparison to mines outright described as less regulated and in less secure space — going with "hours" instead of "days" does have one good reason that doesn't apply for us modern day Earth-dwellers: potential confusion if it would have meant local days or Earth days (Martian days are just under an hour longer than Earth days).
  • Or to put it simply; "day" is variable in lenght from planet to planet, while "hour" is a set constant. And thus counting hours is much more universal method of measuring time.
  • Well, the opening has the date listed as "Sol date" rather than "Earth date", which seems to indicate that a single day has been adopted by the system, possibly simply Mars's day since obviously Earth is uninhabitable. So it is likely a danger sign after all (something that tracks with the kind of companies Bethesda usually presents).
The Creators are a meta-reference.
Specifically, basically the same one as the Might and Magic Creators: they, a group defined entirely by their story-driving creations within the game-world, are called the Creators in-universe because out-universe they act as stand-ins for the game's creators.
  • Then again, the Divines and even some of the Daedric Prince in The Elder Scrolls are named after, one way or another, by the original game developers.
If there's a new trait for later content update or DLC, it will involve sibling.
Combining "Kid Stuff" and "Hero Worshipped", plus with the ability to customize the sibling's appearance, this trait will allow the player to have a sibling that become a permanent companion.
The Mark 1 suit in the Lodge basement is not an older-model suit. It's an abandoned advanced prototype.
Looking carefully and comparing it to the standard-issue Constellation suit, it is apparent that it works on Mechanical Counterpressure instead of Atmospheric Counterpressure like the standard suit. It's more form-fitting and has tension lines across the material like the more recent experimental prototype mechanical counterpressure suits (as opposed to more conventional "wearable human-shaped balloon" atmo counterpressure suits that the standard Constellation suit are modeled on) and is also more protective than the standard suit at all loot drop tiers. It's likely it was being experimented with, but pre-Walter budget cuts resulted in it being shelved and forgotten in the Lodge basement.

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