Guild Wars 2 Classes (guessed before release)At least on the guild wars forums I've been on, the guessed classes in general appear to be:
- Paladin type character (soldier)
- Ranger (adventurer)
- Assasin type class (adventurer)
- Mesmer (scholar)
- Necromancer type class (scholar)
- Engineer/gunman type character (adventurer)
- Paladin type class: Will use maces, swords, wands. Will have something similar to elementalist attunements to further diversify this weapon choice. roles will include physical damage dealing, physical defense (the closest guild wars 2 has to tanking), spell based defense (like a protection monk), healing.
- Ranger: Will use all bows, all guns, 1-2 melee weapons. Will have a mechanic for switching between traps like skills, direct damage, conditions, and/or disruption. Am not sure how Pets will work within this system.
- Assasin: Daggers, shortbow, pistol, possibly 1-2 other melee weapons. Will have skills for burst damage, sustained direct damage, movement, and disruption. Am not sure how switching mechanics might work.
- Mesmer: Weapons are staffs/wands/orbs, plus a dagger, possibly another melee weapon. Will resemble original Guild Wars mesmers, but with more damage over time, and the ability to buff allies in various ways.
- Necromancer: Daggers, wands, staffs. Will be able to switch between animation spells, healing (from blood magic and/or ritualist type spirits), curse type spells, and direct spell damage.
- Engineer/Gunman: If included, will use grenades, mines, and guns for direct damage or disruption.
- Paladin type character: Healing, close in damage, buffs, possibly some smiting type skills. Weapons are Hammer, Greatsword, sword, mace, scepter, pistol, shield, warhorn, torch.
- Confirmed with the Guardian
- Assassin type character: Conditions, Spike skills, Quick movement. Weapons are shortbow, pistol, daggers, sword, ax, possibly rifle, longbow, and/or mace.
- Semi-Confirmed with the Thief
- Mesmer: conditions, damage over time, disruption. Weapons are scepter, daggers, focus, sword, staff.
- Gunner Type Class: long ranger damage, turrets, disruption. Weapons are hammer, rifle, mace, torch, pistols, shield, possibly ax.
- Confirmed with the Engineer.
Class NamesSee above classes for what name fits what class.
- Soldiers: Warrior, Wammo
- Adventurers: Touch Ranger, Permasin, Ursan
- Scholars: Elementalist, MM, Hexway
New Tropes invoked in Sequel
- Guns Akimbo Pistols are a one-handed weapon and will be PC equipable. One-handed weapons can be dual wielded. 1 pistol+1 pistol=dual wield!
- Sword and Gun In the same vein, may not be possible due to class wielding incompatibilities. Currently, no classes capable of using a sword can use pistols. This troper did note enemy forces in the game demo that wielded a blade and pistol, however.
- Confirmed with the Thief Class (on both counts of the above, actually), and not only will they be capable of attacking in both ranged and melee with one, the other, or both, but will have specific abilities to let them make the most use of it.
- Big Freakin' Swords While swords are in the present game, and some might be fairly large, they're all used as one handed weapons and best paired with shields. According to the description for Greatswords in the GW2 site, not only are these types of swords two handers, but they apparently do lots of AoE damage. Perhaps the Developers have been reading a little bit of Berserk? on that note...
One of the Warrior Armors in the sequel will be the Berserk ArmorExactly What It Says on the Tin
Original Guild Wars: Keiran Thackeray's Level up into Badass was caused by...
- A chance meeting with the Guild Wars-version of Kamina.
The Sylvari in Guild Wars 2 are reincarnations of the Druids
- Melandru, Goddess of the Earth and the Wild has seen the state of Tyria and summoned forth her closest disciples in the form of the Sylvari to aid in the defense of the world against the Dragons.
The Player Characters have an Extreme case of PTSD
- Notice that during the Winds of Change Storyline (Especially in the tail end of part one and the whole of part three..)The Player character seems allot more Cynical then the rest of the Dialogue their normally given.
The Emperor Angsiyan Shiro killed was an agent of Abbadon impersonating the real Emperor who said imposter killed earlier.In the Factions Opening Cinematic which shows Shiro killing the Emperor it shows said Emperor as having a goatee just like Vizior Khilbron while the other cinematics show the Emperor as clean shaven. There's also the fact that the Emperor went against his own orders making Shiro more suspicious. The whole event was an attempt to cause a Jade Wind through a member of the Imperial Family dying while unknowingly holding the energies of Abbadon thus weaking Abbadon's seal and giving Abbadon a fifth General(With the first being Jadoth, the second being Mallyx, the third being the Dreadspawn Maw and the fourth being Vizior Khilbron who is hinted to have already been corrupted by the demon Razakel before the Charr's invasion of Orr) to lead his armies.