Videogame / Elemental Gimmick Gear
E.G.G.: Elemental Gimmick Gear
is a 1999 Action RPG
developed by Hudson Soft
for the Sega Dreamcast
, from a game design concept by Birthday. It follows the story of a man waking up, putting on his massive armour, and figuring out why giant robotic tentacles have just destroyed most of the nearby populace.
Okay, it's a little more in depth than that.
To elaborate: In the world of Tokion, an archeological dig site finds and enters a massive dome-shaped structure, finding a destroyed, egg-shaped mech with a remarkably-preserved man inside. So well preserved in fact, that despite the ruins and the machine being 5000 years old, he's still alive. However, he would not wake up, no matter how hard they tried, so they took him and the machine back to study.
Jump forward another 100 years later, when mysterious pirates have also entered the ruins, and hit the (Quite literal) big red button. The ruin reactivates, sending massive biomechanical tentacles across the land, destroying the nearby town of Eastokion and releasing a thick blanket of fog across the dome and the surrounding area, prompting the survivors to dub the area, "Fogna".
You, as the Sleeper, wake up, put on your massive armour, and go figure out what the heck is going on.
The game is unique in many ways, including the in-game world, which was hand-drawn just for it and is included as an extra on the game disc, were one to put it into a computer.
More to come, I'm almost out of time.
Tropes appearing in Elemental Gimmick Gear:
- A.I. Is a Crapshoot: The crazed computer known as Psycho Mother.
- Hello, Insert Name Here: The Sleeper will be called whatever you/the token female wish to name him, though his default name is Leon.
- Human Popsicle: The Sleeper.
- Checkpoint Starvation: There is NO save point ANYWHERE NEAR the final boss. If you die and want to load and get all your health back, you'll have to kill the four guys to unlock the door, slowly move the floating platforms back to the opening in the floor, spin through the disappearing platforms, sit through the TWENTY MINUTE dialogue scene with Psycho Mother, go down the elevator, avoid the laser guys, listen to the dialogue of the final boss, wait for the fight to load, wait for the camera to finish spinning around to show off the polygons, and then finally try once again to beat the boss. And that's if you even had the foresight to go out of your way to visit the save room again after you finished setting up the floating platform room.