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* GhostlyAnimals: As with humans, it is possible for cats, dogs, and horses to die and leave a translucent versions of themselves.

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* GhostlyAnimals: As with humans, it is possible for cats, dogs, and horses to die and leave a translucent versions of themselves.
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** In all the four mainline games, some expansions feature giant, collective bubble blowers that are pretty much G-Rated hookahs. In The Sims 3: Late Night and The Sims 4: City Living, the bubbles even have different flavors. In City Living, sims can even show distate for sims that blow bubbles in public, making the nod to tobacco even more obvious.

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** In all the four mainline games, some expansions feature giant, collective bubble blowers that are pretty much G-Rated hookahs. In The Sims 3: Late Night and The Sims 4: City Living, the bubbles even have different flavors. In City Living, sims can even show distate for sims that blow bubbles in public, making the nod to tobacco even more obvious.
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* BottomlessFuelTanks: Cars never need to be refueled in any of the versions of the game that have had usable cars, although [[GameMod mods]] do exist that add in refueling for some [[https://modthesims.info/download.php?t=556081 versions of the game.]]
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** The Sims 4: City Living adds bubble machine where differenr flavors have different effects. Nearby Sims often show distaste for sims blowing bubbles in public

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** In all the four mainline games, some expansions feature giant, collective bubble blowers that are pretty much G-Rated hookahs. In The Sims 3: Late Night and The Sims 4: City Living adds bubble machine where differenr flavors Living, the bubbles even have different effects. Nearby Sims often flavors. In City Living, sims can even show distaste distate for sims blowing that blow bubbles in publicpublic, making the nod to tobacco even more obvious.
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* If you want altered forms of play, there's ''Videogame/MySims''[[/index]] for the UsefulNotes/NintendoWii and UsefulNotes/NintendoDS, which has the dressings of ''The Sims'' but lacks a lot of the essentials of the game. Instead, it's more like ''Videogame/AnimalCrossing'', but for people who prefer to work with cute chibi humans instead of a bossy tanuki. And there was a Website/{{Facebook}} version, ''The Sims Social'', merging the game with a ''Videogame/{{Farmville}}'' experience, but it was eventually closed due to lackluster player reception.

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* If you want altered forms of play, there's ''Videogame/MySims''[[/index]] for the UsefulNotes/NintendoWii Platform/NintendoWii and UsefulNotes/NintendoDS, Platform/NintendoDS, which has the dressings of ''The Sims'' but lacks a lot of the essentials of the game. Instead, it's more like ''Videogame/AnimalCrossing'', but for people who prefer to work with cute chibi humans instead of a bossy tanuki. And there was a Website/{{Facebook}} version, ''The Sims Social'', merging the game with a ''Videogame/{{Farmville}}'' experience, but it was eventually closed due to lackluster player reception.



* SurvivalSandbox: Believe it or not, the series can be thought of as an antecedent to/parody of this. While it completely lacks a combat mechanic beyond getting into harmless fights with other Sims[[note]]Unless you're playing ''VideoGame/TheSimsMedieval'', or with one of the many [[GameMod mods]] that add violence, weapons, and murder to the game[[/note]], it still requires players to closely observe and manage their Sims' wants, needs, and relationships, and if they don't have a way of making money, they're not paying for food or keeping a roof over their heads. With few exceptions[[note]]The UsefulNotes/PlayStation2 port of [[VideoGame/TheSims1 the first game]], ''VideoGame/TheSimsBustinOut'', ''The Sims Stories'', ''VideoGame/TheUrbz'', and the ''[=StrangerVille=]'' expansion for ''VideoGame/TheSims4''[[/note]], there is no storyline other than that which the player forges for their Sims; the [[EmergentGameplay gameplay]] and [[EmergentNarrative narratives]] are entirely emergent. Later games even let you fish, grow a garden, and pick wild plants, which you can then sell or use to cook meals and brew herbal recipes. In short, it takes many of the tropes of the survival sandbox genre and applies them to [[StepfordSuburbia suburban life]].

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* SurvivalSandbox: Believe it or not, the series can be thought of as an antecedent to/parody of this. While it completely lacks a combat mechanic beyond getting into harmless fights with other Sims[[note]]Unless you're playing ''VideoGame/TheSimsMedieval'', or with one of the many [[GameMod mods]] that add violence, weapons, and murder to the game[[/note]], it still requires players to closely observe and manage their Sims' wants, needs, and relationships, and if they don't have a way of making money, they're not paying for food or keeping a roof over their heads. With few exceptions[[note]]The UsefulNotes/PlayStation2 Platform/PlayStation2 port of [[VideoGame/TheSims1 the first game]], ''VideoGame/TheSimsBustinOut'', ''The Sims Stories'', ''VideoGame/TheUrbz'', and the ''[=StrangerVille=]'' expansion for ''VideoGame/TheSims4''[[/note]], there is no storyline other than that which the player forges for their Sims; the [[EmergentGameplay gameplay]] and [[EmergentNarrative narratives]] are entirely emergent. Later games even let you fish, grow a garden, and pick wild plants, which you can then sell or use to cook meals and brew herbal recipes. In short, it takes many of the tropes of the survival sandbox genre and applies them to [[StepfordSuburbia suburban life]].
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* FearInducedIdiocy: If a fire breaks out near a Sim, [[IgnorantAboutFire they will usually panic and run]] ''towards'' the fire instead of evacuating (and in fact they will usually ignore any attempt to force them to evacuate.)
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* VideoGameCrueltyPotential: Some people ignore the point of the games and just spend their time killing their Sims.

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* VideoGameCrueltyPotential: [[VideoGameCrueltyPotential/TheSims Has its own page.]] Yep. Some people ignore the point of the games and just spend their time killing their Sims.
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* FunnyConceptionStory: Most games allow this to be invoked, as many of the odd places in which you can [=WooHoo=] (including a [[TwoPersonPoolParty sauna]], a photo booth, an [[ElevatorGoingDown elevator]], and a ''time machine'') also have the "Try For Baby" option. However, most of the unusual locations have a less successful chance of conception than [=WooHooing=] in a bed. Ironically, conceiving a baby in a shower increases the chance they have the Hydrophobic trait at birth.
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* SelfInsert: It's possible to make a Sim based off of yourself.

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* SelfInsert: It's possible to make a Sim based off of yourself. The term for this in the fandom is "Simself".
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* PatchworkKids: In the second game and later, toddler, child, and teen sims can be generated in Create-A-Sim with a combination of their parents' physical features, rerolling them if you don't like their appearance. With babies who are born in game, though, you take what you're given.
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Crosswicking.

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* HealthyGreenHarmfulRed: Sims' need bars, and the diamond summary above their heads, are green when they're full and red when they're at their lowest, with various shades of orange inbetween.
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Adding a reference to the Suspiciously Similar Substitutes of the Roomies from TS 1.

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*SuspiciouslySimilarSubstitute: Only two characters from the first base game failed to have descendants or appear in any other game: Chris and Melissa Roomies. However, there are sims suspiciously similar to them in every subsequent game: the ''Sims 2 H&M Stuff Pack'' trailer showed two young females similar to them talking over the phone; the ''Ambitions'' expansion pack in The Sims 3 had the Roommates household, composed by Blaise Kindle and Alma Drill; and the Sims 4's ''Horse Ranch'' Expansion Pack included the Nectar Making duo, Marissa Tracey and Dani Davila. Each household is composed of two young female roommates; the [[LesYay implied relationship]] between them also gets progressively more explicit with each game.
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Obvious Beta is now YMMV. Moving example to YMMV page.


* ObviousBeta: ''The Sims 3'' and ''4'' are both this, but for opposite reasons. ''3'' was very ambitious and deep, but extremely glitchy and so poorly optimized that even on modern gaming [=PCs=] it's difficult to get it to run smoothly - nevermind the cheap budget laptops that most of the ''Sims'' audience plays on. Meanwhile, ''4'' is generally very well polished (though this can come and go depending on the expansions that are installed) and runs great on just about anything, but is heavily scaled back in terms of depth - including removing the open-world that was the major selling point of ''3''. It also lacked features standard to the series like pools, toddlers or ghosts, which all got patched back in later. Even then ''4'' isn't lacking in technical issues either, where scripts of things to do tend to be clogged by active Sims, including NPC Sims, causing them to stand in place (especially in public places where gatherings of up to 20 Sims happening) while their needs plummet.
** ''The Sims 2'' leaves support, as the final expansion pack was released in 2008, relatively stable and playable, except the fact that things like deleting a Sim, deleting gravestones (that contains embedded Sim character data), saving while calling a telephone (due to a temporary Sim being placed to gauge relationship and it's improperly removed if loaded from an in-progress save), and saving while playing an RC car (due to the game treating those moving object like a temporary Sim), can cause long-term corruption due to the remaining Sims trying to reference the deleted character, but those garbled code eventually spread to other inner workings of the game, forcing a complete purge of the neighborhood and starting anew. It didn't help that some expansion ships with unwanted pre-made Sims that playing with them causes so much corruption as is deleting them. The engine also can't really handle machines released many years after, which causes issues ranging from glitchy shadow effects (that can be fixed by completely turning off shadows) to loading times not improving compared to a native machine.
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trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: You can make your Sims go barefoot all the time. Originally, this was tied to legs overall, and work uniforms overrode this temporarily, forcing your Sims into footwear; however, ''The Sims 3'' has footwear as its own category and [[http://sims.wikia.com/wiki/The_Sims_3/Patch_31 patch 31]] added the option to fully customize your work uniform(s), so you can now invoke this [[BunnyEarsLawyer even at work]].

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Now defunct


* GameGourmet: Food affects various game mechanics such as hunger and fitness. There are enough different foods to be classified as cooked meals, instant meals, snacks, raw ingredients, and so on, as well as by the actual meal they can be prepared for.
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* WrenchWench: Your sim male or FEMALE can be trained to repair things via the mechanical/handiness skill by repairing objects or reading books to level it up.
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* MyOwnPrivateIDo: If the player chooses not to throw a wedding party, two engaged sims can choose to get married in the privacy of their own home.
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Has Two Mommies is now a disambig. Dewicking


* HasTwoMommies: ''The Sims'' has no formal relationships, so any adult in a household with a child was considered that child's parent by the game engine. This led to situations where children could end up being raised by parents, step-parents, parents' roommates, two couples at once, and so on - all the while happily regarding them all indiscriminately as his or her parents.
** The Curious brothers in ''The Sims 2'' seem to be preparing to raise [[MisterSeahorse Pascal's]] alien baby between the three of them.
** The Single Moms and Single Dads households (from ''The Sims 3'' and PC and Console versions, respectively) feature same-sex friends who are single parents, share a house and appear to be raising their children together in (initially, at least) platonic relationships.
** Linn Valstrom from ''The Sims 3: Aurora Skies'' DLC is being raised by her adoptive Dad and his male friend - who, incidentally, are ''heavily'' implied to be a couple, although their starting relationship values just have them as [[HideYourGays Best Friends Forever]].
** Dylan and Audrey Shears from ''The Sims 3: Roaring Heights'' DLC are a same-sex couple who have had a biological son together thanks to "advances in science" (possibly referring to the Engineer A Baby interaction that is available to any couple - including same-sex ones - in the Future world of Oasis Landing).
** This trope can be invoked by the player in any ''Sims'' game except ''The Sims Medieval'', where same-sex couples are unable to have children, [[EternalSexualFreedom though they are free to marry]].
*** It's technically still possible even then, but requires a bit of forward planning as you'd have to marry an opposite-sex spouse, have the desired number of children, divorce or kill off said spouse and marry the same-sex partner of your choosing, who would then be recognised as the child's step-parent.
*** Also, if a same-sex couple adopts a child via phone, the child is not their biological child (and can look totally different), but the relationship recognizes that they ''are'' the child's parents, with no qualifiers such as "adoptive-parents".
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* GRatedDrug: Has popped up here and there among the many games in the series, although the most frequently appearing one is a thinly veiled disguise for alcohol simply referred to as "juice". You can buy bars in most of the games and mix the "juices" yourself, and they cause "special moodlets" and effects in the sims who drink it (making them more flirty, energized, etc). In terms of references to other drugs, there are "herbs" you can grow in University Life that are pretty obvious nods to weeed.

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* GRatedDrug: Has popped up here and there among the many games in the series, although the most frequently appearing one is a thinly veiled disguise for alcohol simply referred to as "juice". You can buy bars in most of the games and mix the "juices" yourself, and they cause "special moodlets" and effects in the sims who drink it (making them more flirty, energized, etc). In terms of references to other drugs, there are "herbs" you can grow in University Life that are pretty obvious nods to weeed.weed.

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* GRatedDrug: Has popped up here and there among the many games in the series, although the most frequently appearing one is a thinly veiled disguise for alcohol simply referred to as "juice". You can buy bars in most of the games and mix the "juices" yourself, and they cause "special moodlets" and effects in the sims who drink it (making them more flirty, energized, etc). In terms of references to other drugs, there are "herbs" you can grow in University Life that are pretty obvious nods to weed.

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* GRatedDrug: Has popped up here and there among the many games in the series, although the most frequently appearing one is a thinly veiled disguise for alcohol simply referred to as "juice". You can buy bars in most of the games and mix the "juices" yourself, and they cause "special moodlets" and effects in the sims who drink it (making them more flirty, energized, etc). In terms of references to other drugs, there are "herbs" you can grow in University Life that are pretty obvious nods to weed.weeed.
** The Sims 4: City Living adds bubble machine where differenr flavors have different effects. Nearby Sims often show distaste for sims blowing bubbles in public

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** Nobody's a genius when they panic, but panicking Sims just seem to throw their brains out of the window, panicking too much to call the police, the firefighters, or even run away at all. They just stand there screaming as the dinner burns or the carpet burns or THEY burn. Sometimes the burglar... starts panicking over being caught by your panicking home-owner.
*** And finally, [[TooDumbToLive the mother]] [[ArtificialStupidity of all stupid actions]], ''running directly towards a burning fire or other disaster, then standing shrieking until the fire burns out''. Fire safety is ''not'' big in [=SimNation=]. You can buy a fire-extinguisher and smoke alarm in ''Sims 4'', but they're purely decoration with no function at all.

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** *** Nobody's a genius when they panic, but panicking Sims just seem to throw their brains out of the window, panicking too much to call the police, the firefighters, or even run away at all. They just stand there screaming as the dinner burns or the carpet burns or THEY burn. Sometimes the burglar... starts panicking over being caught by your panicking home-owner.
***
home-owner. And finally, [[TooDumbToLive the mother]] [[ArtificialStupidity of all stupid actions]], ''running directly towards a burning fire or other disaster, then standing shrieking until the fire burns out''. Fire safety is ''not'' big in [=SimNation=]. You can buy a fire-extinguisher and smoke alarm in ''Sims 4'', but they're purely decoration with no function at all.
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* EternalEquinox: Despite taking place over a fairly long time in in-game days, the game uses a fixed day/night cycle throughout.
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Dewicked trope


* BareYourMidriff: The game has outfits you can choose for characters, of course, there are female outfits that show off their bellies.
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** While ''The Sims 3'' and ''The Sims 4'' include more easily trackable week-long seasons by default, there's still the oddity of moon cycles (the closest thing the game has to months) being eight days long while whole seasons last only seven days. (To say nothing of the fact that Sims at university spend seven or eight days on each "year" of their studies.)
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** [[AutoErotica Cars]], [[TwoPersonPoolParty hot tubs]], photo booths and [[ElevatorGoingDown elevators]] in ''The Sims 2''. Sims 3 and 4 continued to add places like tents, [[ShowerOfLove showers]], bushes, [[ZeroGSpot spaceships]], the closet, your backyard telescope observatory, a coffin, and as bats. Players are always asking for more places to woo-hoo in every expansion.

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** [[AutoErotica Cars]], [[TwoPersonPoolParty hot tubs]], photo booths booths, tents, closets and [[ElevatorGoingDown elevators]] in ''The Sims 2''. Sims 3 and 4 continued to add places like tents, [[ShowerOfLove showers]], bushes, [[ZeroGSpot spaceships]], the closet, your backyard telescope observatory, a coffin, and even as bats. Players are always asking for more places to woo-hoo in every expansion.
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** Downplayed in ''The Sims 4''; while Sims don't need water to survive, they do receive a negative moodlet (named "Dehydration") if they have not drunk enough recently. Drinking a glass of water removes this moodlet.

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