History VideoGame / TheSims

21st Sep '16 12:15:21 PM StFan
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*** Frances actually starts out with no sexuality. Him being gay seems to have become fanon though. (Could be the fault of StrangetownHereWeCome. Frances and, by affiliation, Beau, are almost the mascots. Besides JoPheRipp and Sugar Tits the World's Most Useless Servo, anyway.)

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*** Frances actually starts out with no sexuality. Him being gay seems to have become fanon though. (Could be the fault of StrangetownHereWeCome.''Webcomic/StrangetownHereWeCome''. Frances and, by affiliation, Beau, are almost the mascots. Besides JoPheRipp and Sugar Tits the World's Most Useless Servo, anyway.)
20th Sep '16 2:14:09 PM mhj0808
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* GRatedDrug: Has popped up here and there among the many games in the series, although the most frequently appearing one is a thinly veiled disguise for alcohol simply referred to as "juice". You can buy bars in most of the games and mix the "juices" yourself, and they cause "special moodlets" and effects in the sims who drink it (making them more flirty, energized, etc). In terms of references to other drugs, there are "herbs" you can grow in University Life that are pretty obvious nods to weed.
15th Sep '16 11:53:00 PM BlackBaroness
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* WorldOfHam: [[JustifiedTrope Justified]]. Because [[SpeakingSimlish Sims can only speak in Simlish]], they communicate through exaggerated inflections and body gestures in order to convey to the player what they feel.
7th Sep '16 10:40:32 AM Crino37
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** In The Sims 3 and The Sims 4, the player can create sims with green, blue and red skintones just with the vanilla game.

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** In The Sims 3 and The Sims 4, the player can create sims with green, blue and red beet-red skintones just with the vanilla game.
7th Sep '16 10:38:04 AM Crino37
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* AmazingTechnicolorPopulation:
** In The Sims 2, alien sims have [[GreenSkinnedSpaceBabe green skin]], while some other life states introduced in the expansion packs make the sim develop unnatural skintones. An in-game modding feature allow players to create custom skintones and there's lots of unnaturals to download in custom content sites.
** In The Sims 3 and The Sims 4, the player can create sims with green, blue and red skintones just with the vanilla game.
6th Sep '16 4:01:51 PM StFan
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* {{Gayborhood}}: Possible with ''The Sims 2'' and ''The Sims 3'', though it will only work so far without the use of hacks, mods and/or SimPE.

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* {{Gayborhood}}: Possible with ''The Sims 2'' and ''The Sims 3'', though it will only work so far without the use of hacks, mods and/or SimPE.[=SimPE=].
14th Jul '16 5:19:07 PM mhj0808
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* ArtificialBrilliance: It took over a decade's worth of time and well over 30 installments, but this trope finally applies at least ''somewhat'' in The Sims 4, if only a little bit. The Sims are now smart enough to do two activities at once (for example, watching TV and eating at the same time) and they're much better about walking around objects and autonomously taking care of their own needs. As long as you keep the essentials stocked in the house, even a large family should be capable of not starving to death or passing out without interference.



*** If you put them in a swimming pool with no ladders, they will swim around until their motives drop, they get exhausted, and sink. They don't even have the artificial intelligence to float on their backs autonomously, which would probably use up less energy.

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*** If you put them in a swimming pool with no ladders, they will swim around until their motives drop, they get exhausted, and sink. They don't even have the artificial intelligence to float on their backs autonomously, which would probably use up less energy.energy (This is ''finally'' fixed in The Sims 4, where they can pull themselves out of the pool without a ladder).



** ''Vastly'' improved upon by the fourth instalment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.

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** ''Vastly'' improved upon by the fourth instalment.installment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.
14th Jul '16 4:29:40 PM wuggles
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** Sims have become a bit smarter and harder to kill. For example in 1 and 2 Sims in a pool with no ladder would swim around until they drowned. In the next games they can now get out of the pool without a ladder. Additionally, fires aren't as deadly. In the Sims 1 especially, there was seemingly a 50% chance that Sims would start a fire when cooking and then stand there and burn to death. In later games this happens less.
24th Jun '16 7:08:51 AM Tightwire
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** Even by ''Sims 4'' people will randomly wander around in your garden using your nice things when they don't even know you.
* ArtificialStupidity: In ''spades''. In the original and all of its sequels, Sims are very, ''very'' stupid creatures: running towards a fire and doing a panic dance two feet away from it instead of pulling out the fire extinguisher, screaming and panicking when a burglar breaks in instead of grabbing the phone and calling the police, pigging out on the contents of the refrigerator when their hunger bar is full but the others are critically low, and many more equally idiotic stunts that would get a normal person killed fairly easily.

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** Even by ''Sims 4'' people will randomly wander around in your garden using your nice things when they don't even know you.
* ArtificialStupidity: In ''spades''. In the original and all of its sequels, Sims are very, ''very'' stupid creatures: running towards a fire and doing a panic dance two feet away from it instead of pulling out the fire extinguisher, screaming and panicking when a burglar breaks in instead of grabbing the phone and calling the police, pigging out on the contents of the refrigerator when their hunger bar is full but the others are critically low, and many more equally idiotic stunts that would get a normal person killed fairly easily.



*** Sims never seem to have heard of "stop, drop, and roll". It takes them an hour to [[KillItWithFire burn to death]], and they jump up and down screaming the whole time, not even ''trying'' to put out the fire.

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*** Sims never seem to have heard of "stop, drop, and roll". It takes them an hour to [[KillItWithFire burn to death]], and they jump up and down screaming the whole time, not even ''trying'' to put out the fire.going for a bath or shower by themselves.



*** They ''can'' study Fire Safety, but the only difference between a Sim who has studied Fire Safety and one who hasn't seems to be that one who has will carry babies and children out of the house, then resume screaming about the fire indoors.



*** Try giving your Sims more than one kitchen. Rather than stay in one kitchen as they prepare a meal, they'll quite likely go back and forth with each step, even if the second kitchen is on another floor. Not really harmful, but it still puts much more time between a hungry Sim deciding to eat and finally actually eating.
** ''Vastly'' improved upon in the fourth instalment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.

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*** Try giving your Sims more than one kitchen. Rather than stay in one kitchen as they kitchen, to cook, prepare a meal, and eat the meal they'll quite likely go back and forth with each step, even if the second kitchen is on another floor. Not really harmful, but it still puts much more time between a hungry Sim deciding to eat and finally actually eating.
** ''Vastly'' improved upon in by the fourth instalment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.
7th Jun '16 2:33:44 PM Morgenthaler
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* RealLifeWritesThePlot: The game's creator, WillWright, lost his home in the Oakland-Berkeley Firestorm. It was while assessing what he had lost and figuring out what he needed that led him to think about the value put on material possessions, which in turn led to a game where Sims constantly buy and replace their home's goods, and where those goods have a large impact on their success.

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* RealLifeWritesThePlot: The game's creator, WillWright, Creator/WillWright, lost his home in the Oakland-Berkeley Firestorm. It was while assessing what he had lost and figuring out what he needed that led him to think about the value put on material possessions, which in turn led to a game where Sims constantly buy and replace their home's goods, and where those goods have a large impact on their success.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheSims