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History VideoGame / TheSims

14th May '16 7:11:50 PM Tightwire
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** In ''The Sims 4'' this is replaced by the Wishing Well, which can have equally horrible results depending on the mood of the well. You can cheer it up with Simoleons, but there's no guarantee.
3rd May '16 1:24:18 AM AetherMaster
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** '''''[[Videogame/TheSimsBustinOut The Sims Bustin' Out]]''''' (2003), which serves as a sequel to the console version of the first game. While the first console game was more or less a 3D port of the PC version with a story mode, the sequel had much more depth and personality. The main gimmick of the game is the ability to "Bust Out", which gave your main Sim the ability to visit their neighbors and interact with them. In the "Bust Out" story mode, your main Sim has [[BagOfSpilling lost everything]] due to the villainous Malcolm Landgraab, so they must advance to the top of their chosen career path, as well as fulfilling other goals and helping out a number of other Sims who've also been wronged by Malcolm. Bustin' Out also had a handheld version on the GBA and N-Gage systems, which was more of an adventure game with some visual sim elements, along with certain features from the main games such as fulfilling needs.
2nd May '16 8:44:02 AM Pichu-kun
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* '''''The Urbz''''' (2004) is a console spinoff, and a sequel game to the console game ''The Sims: Bustin' Out''. It takes place in an urban environment named Urbzville. Contrary to the main series, the characters are referred to as "Urbs" but are otherwise exactly like normal Sims. Unlike the main games there is no romance system and you cannot have children. The game follows a plot you must follow, with the protagonist needing to scale up the social hierarchy and befriend characters. A sequel was in development at one time but was cancelled before an official reveal.

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* '''''The Urbz''''' '''''VideoGame/TheUrbz''''' (2004) is a console spinoff, and a sequel game to the console game ''The Sims: Bustin' Out''. It takes place in an urban environment named Urbzville. Contrary to the main series, the characters are referred to as "Urbs" but are otherwise exactly like normal Sims. Unlike the main games there is no romance system and you cannot have children. The game follows a plot you must follow, with the protagonist needing to scale up the social hierarchy and befriend characters. A sequel was in development at one time but was cancelled before an official reveal.
2nd May '16 8:43:12 AM Pichu-kun
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* '''''The Urbz''''' (2004) is a console spinoff, and a sequel game to the console game ''The Sims: Bustin' Out''. It takes place in an urban environment named Urbzville. Contrary to the main series, the characters are referred to as "Urbs" but are otherwise exactly like normal Sims. Unlike the main games there is no romance system and you cannot have children. The game follows a plot you must follow, with the protagonist needing to scale up the social hierarchy and befriend characters. A sequel was in development at one time but was cancelled before an official reveal.



* '''''The Sims: Freeplay''''' (December 15, 2011) An app game similar to VideoGame/TheSims2 in gameplay but with VideoGame/TheSims3 assets, and the FarmVille formula. Worth mentioning because they ''actually managed'' to alleviate the microtransactions criticism by finding a happy medium between the Farmville formula and single player gaming (the in game currency, simoleon, is easy to get, and Life Points can be earned from watching ads, hitting certain achievements, or even just completing tasks, instead of through exclusively buying them with real cash, and the wait time between actions is ''actually reasonable'' compared to many other games out in the market). The game is now in it's fourth year running and have seen dozens of updates and new contents- many available for free or via regular simoleons if you completed the given tasks in a limited time before becoming only available via Life Points.

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* '''''The Sims: Freeplay''''' (December 15, 2011) An app game similar to VideoGame/TheSims2 ''VideoGame/TheSims2'' in gameplay but with VideoGame/TheSims3 ''VideoGame/TheSims3'' assets, and the FarmVille ''VideoGame/FarmVille'' formula. Worth mentioning because they ''actually managed'' to alleviate the microtransactions criticism by finding a happy medium between the Farmville formula and single player gaming (the in game currency, simoleon, is easy to get, and Life Points can be earned from watching ads, hitting certain achievements, or even just completing tasks, instead of through exclusively buying them with real cash, and the wait time between actions is ''actually reasonable'' compared to many other games out in the market). The game is now in it's fourth year running and have seen dozens of updates and new contents- many available for free or via regular simoleons if you completed the given tasks in a limited time before becoming only available via Life Points.
1st Apr '16 8:47:32 AM Tightwire
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** Subverted somewhat in the first game in that the descriptions for railings in build-mode state: "[Railings] keep Sims from walking off the edges of balconies and stairs," continuing: "(Really, Sims aren't that dumb, but balustrades are pretty all the same.)" At least that's something to their credit.
*** ''Vastly'' improved upon in the fourth instalment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.
** However, Sims 4 returned the ability to drown without a ladder, apparently at the request of gamers.
** If one Sim goes out on a date, the Sim you leave at home will do nothing productive at all, even if you left them practicing. You'll return to find them trolling Forums and watching television.
** VideoGame/TheSims4 actually has problems with the house's main door if you build up your house from scratch. The game requires you to set a door is the main door, and actually allows you to set ''any'' door as the main door, even if the door doesn't lead outside, and even then, if your main door doesn't face the street, the game will get confused. As a result, random sims will come into your house, go out the back (or into a random room), ''then knock to be let in''. It's actually disturbing and hilarious at the same time.

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** Subverted somewhat in the first game in that the descriptions for railings in build-mode state: "[Railings] keep Sims from walking off the edges of balconies and stairs," continuing: "(Really, Sims aren't that dumb, but balustrades are pretty all the same.)" At least that's something to their credit.
***
''Vastly'' improved upon in the fourth instalment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.
** However, *** Sims 4 also returned the ability to drown without a ladder, apparently at the request of gamers.
** *** If one Sim goes out on a date, the Sim you leave at home will do nothing productive at all, even if you left them practicing.practising a skill. You'll return to find them trolling Forums and watching television.
** *** VideoGame/TheSims4 actually has problems with the house's main door if you build up your house from scratch. The game requires you to set a door is the main door, and actually allows you to set ''any'' door as the main door, even if the door doesn't lead outside, and even then, if your main door doesn't face the street, the game will get confused. As a result, random sims will come into your house, go out the back (or into a random room), ''then knock to be let in''. It's actually disturbing and hilarious at the same time.



** Friendships in general. The Sims 3 streamlined the relationships so that their relationships didnt' have to be mutual. This removed a ''massive'' headache.

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** Friendships in general. The Sims 3 streamlined the relationships so that their relationships didnt' didn't have to be mutual. This removed a ''massive'' headache.
1st Apr '16 8:43:12 AM Tightwire
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** The third game has improved their intelligence a bit. Rather than igniting their kitchen when they try to cook, they'll more likely just burn their food or [[LethalChef cook really bad quality food]]. That is, unless you forget about the food in the oven or [[VideogameCrueltyPotential deliberately steer them away from it...]](This is common at University, where your dorm mates will abandon their cooking at class time. They also break everything.)
*** Brave and Dare Devil Sims will quickly grab the fire extinguisher and put out the fire before the Fire Fighters arrive.
*** Cowards are actually smart enough to run away from the fire, which is pretty impressive.
*** And unlike the previous two games, Sims in ''The Sims 3'' can climb out of pools without ladders. They can't climb out if you surround the pool with objects, though.
*** Unfortunately all this was undone in VideoGame/TheSims4- you can cause a fire from cooking at a stove or oven again and sims won't climb out of a pool without a ladder again. Now you know what the fans of VideoGame/TheSims3 meant when they decried that the gameplay had degraded back to like The Sims 2. It seems that several of the developers at EA had decided to go along with the VideoGameCrueltyPotential crowd and decided that people play the game just to torture sims...
** ''The Sims Medieval'' [[LampshadeHanging lampshades]] this in the opening cinematic. As it turns out, Sims aren't too good at maintaining a civilization without outside help.
---> "Watching these events led you to an epiphany: people are ''dumb''."
** This actually happened in VideoGame/TheSims3. A Sim's house was being robbed, so the Sim called the police, the police entered the same time as the robber was leaving. Passing each-other. Then when the police enters seeing no robber he chews out and fines the Sim for wasting his time.
*** And then pocketed a PC on his way out since it was night-time and he had the kleptomaniac trait.
** ''Vastly'' improved upon in the fourth instalment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.

to:

** The third game has improved their intelligence a bit. Rather than igniting their kitchen when they try to cook, they'll more likely just burn their food or [[LethalChef cook really bad quality food]]. That is, unless you forget about the food in the oven or [[VideogameCrueltyPotential deliberately steer them away from it...]](This is common at University, where your dorm mates will abandon their cooking at class time. They also break everything.)
*** Brave and Dare Devil Sims will quickly grab the fire extinguisher and put out the fire before the Fire Fighters arrive.
*** Cowards are actually smart enough to run away from the fire, which is pretty impressive.
*** And unlike the previous two games, Sims in ''The Sims 3'' can climb out of pools without ladders. They can't climb out if you surround the pool with objects, though.
*** Unfortunately all this was undone in VideoGame/TheSims4- you can cause a fire from cooking at a stove or oven again and sims won't climb out of a pool without a ladder again. Now you know what the fans of VideoGame/TheSims3 meant when they decried that the gameplay had degraded back to like The Sims 2. It seems that several of the developers at EA had decided to go along with the VideoGameCrueltyPotential crowd and decided that people play the game just to torture sims...
** ''The Sims Medieval'' [[LampshadeHanging lampshades]] this in the opening cinematic. As it turns out, Sims aren't too good at maintaining a civilization without outside help.
---> "Watching these events led you to an epiphany: people are ''dumb''."
** This actually happened in VideoGame/TheSims3. A Sim's house was being robbed, so the Sim called the police, the police entered the same time as the robber was leaving. Passing each-other. Then when the police enters seeing no robber he chews out and fines the Sim for wasting his time.
*** And then pocketed a PC on his way out since it was night-time and he had the kleptomaniac trait.
**
''Vastly'' improved upon in the fourth instalment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.pocket.
** However, Sims 4 returned the ability to drown without a ladder, apparently at the request of gamers.
** If one Sim goes out on a date, the Sim you leave at home will do nothing productive at all, even if you left them practicing. You'll return to find them trolling Forums and watching television.
1st Apr '16 8:33:50 AM Tightwire
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** ''Vastly'' improved upon in the fourth installment. Depending on your Sims' personality, most personality types now have the sense to run ''far'' away from fires (except those with the childish personality- they'd be TooDumbToLive and stand around and scream, and then get burnt to a crisp) and to simply walk ''around'' other Sims/obstacles rather than causing a huge bottleneck and spending the next hour or two gesticulating and tapping their feet in frustration.

to:

** ''Vastly'' improved upon in the fourth installment. Depending on your Sims' personality, most personality types now have the sense to run ''far'' away from fires (except those with the childish personality- they'd be TooDumbToLive instalment. Of course, while pathfinding is improved upon and stand around and scream, and then get burnt Sims are slightly less stupid while panicking, they're still pretty mindless when left to a crisp) and to simply walk ''around'' other Sims/obstacles rather than causing a huge bottleneck and spending the next hour or two gesticulating and tapping their feet own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in frustration.and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.
29th Mar '16 9:07:36 AM Morgenthaler
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''The Sims'' series is known to be extremely addictive in most and/or all of its variants. The game includes tools which allows you to export your houses, Sims, and neighborhoods as DownloadableContent for other people; and, as mentioned, there is a huge variety of unofficial {{Game Mod}}s which change the way the game functions. It has been used to create several works of fiction: Rooster Teeth Productions, creators of ''Machinima/RedVsBlue'', were employed by EA to make "TheStrangerhood" using ''The Sims 2'' as a marketing effort; and a British college student created a homeless-father-daughter drama blog called "Webcomic/AliceAndKev" using the third game.

to:

''The Sims'' series is known to be extremely addictive in most and/or all of its variants. The game includes tools which allows you to export your houses, Sims, and neighborhoods as DownloadableContent for other people; and, as mentioned, there is a huge variety of unofficial {{Game Mod}}s which change the way the game functions. It has been used to create several works of fiction: Rooster Teeth Productions, creators of ''Machinima/RedVsBlue'', were employed by EA to make "TheStrangerhood" "Machinima/TheStrangerhood" using ''The Sims 2'' as a marketing effort; and a British college student created a homeless-father-daughter drama blog called "Webcomic/AliceAndKev" using the third game.
28th Mar '16 9:07:10 PM MorganWick
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** Taken to an art form in The Sims 4, which ''will'' pixellate the entire screen after your sim uses the toilet if the copy protection determines that it has been broken.

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** Taken to an art form in The Sims 4, which ''will'' pixellate the entire screen after your sim uses the toilet if the copy protection CopyProtection determines that it has been broken.
16th Mar '16 1:14:38 AM MelancholyUtopia
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** As of ''The Sims 3'', males can get pregnant as well, without cheats.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheSims