History VideoGame / TheSims

14th Jul '16 5:19:07 PM mhj0808
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* ArtificialBrilliance: It took over a decade's worth of time and well over 30 installments, but this trope finally applies at least ''somewhat'' in The Sims 4, if only a little bit. The Sims are now smart enough to do two activities at once (for example, watching TV and eating at the same time) and they're much better about walking around objects and autonomously taking care of their own needs. As long as you keep the essentials stocked in the house, even a large family should be capable of not starving to death or passing out without interference.



*** If you put them in a swimming pool with no ladders, they will swim around until their motives drop, they get exhausted, and sink. They don't even have the artificial intelligence to float on their backs autonomously, which would probably use up less energy.

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*** If you put them in a swimming pool with no ladders, they will swim around until their motives drop, they get exhausted, and sink. They don't even have the artificial intelligence to float on their backs autonomously, which would probably use up less energy.energy (This is ''finally'' fixed in The Sims 4, where they can pull themselves out of the pool without a ladder).



** ''Vastly'' improved upon by the fourth instalment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.

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** ''Vastly'' improved upon by the fourth instalment.installment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.
14th Jul '16 4:29:40 PM wuggles
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** Sims have become a bit smarter and harder to kill. For example in 1 and 2 Sims in a pool with no ladder would swim around until they drowned. In the next games they can now get out of the pool without a ladder. Additionally, fires aren't as deadly. In the Sims 1 especially, there was seemingly a 50% chance that Sims would start a fire when cooking and then stand there and burn to death. In later games this happens less.
24th Jun '16 7:08:51 AM Tightwire
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** Even by ''Sims 4'' people will randomly wander around in your garden using your nice things when they don't even know you.
* ArtificialStupidity: In ''spades''. In the original and all of its sequels, Sims are very, ''very'' stupid creatures: running towards a fire and doing a panic dance two feet away from it instead of pulling out the fire extinguisher, screaming and panicking when a burglar breaks in instead of grabbing the phone and calling the police, pigging out on the contents of the refrigerator when their hunger bar is full but the others are critically low, and many more equally idiotic stunts that would get a normal person killed fairly easily.

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** Even by ''Sims 4'' people will randomly wander around in your garden using your nice things when they don't even know you.
* ArtificialStupidity: In ''spades''. In the original and all of its sequels, Sims are very, ''very'' stupid creatures: running towards a fire and doing a panic dance two feet away from it instead of pulling out the fire extinguisher, screaming and panicking when a burglar breaks in instead of grabbing the phone and calling the police, pigging out on the contents of the refrigerator when their hunger bar is full but the others are critically low, and many more equally idiotic stunts that would get a normal person killed fairly easily.



*** Sims never seem to have heard of "stop, drop, and roll". It takes them an hour to [[KillItWithFire burn to death]], and they jump up and down screaming the whole time, not even ''trying'' to put out the fire.

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*** Sims never seem to have heard of "stop, drop, and roll". It takes them an hour to [[KillItWithFire burn to death]], and they jump up and down screaming the whole time, not even ''trying'' to put out the fire.going for a bath or shower by themselves.



*** They ''can'' study Fire Safety, but the only difference between a Sim who has studied Fire Safety and one who hasn't seems to be that one who has will carry babies and children out of the house, then resume screaming about the fire indoors.



*** Try giving your Sims more than one kitchen. Rather than stay in one kitchen as they prepare a meal, they'll quite likely go back and forth with each step, even if the second kitchen is on another floor. Not really harmful, but it still puts much more time between a hungry Sim deciding to eat and finally actually eating.
** ''Vastly'' improved upon in the fourth instalment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.

to:

*** Try giving your Sims more than one kitchen. Rather than stay in one kitchen as they kitchen, to cook, prepare a meal, and eat the meal they'll quite likely go back and forth with each step, even if the second kitchen is on another floor. Not really harmful, but it still puts much more time between a hungry Sim deciding to eat and finally actually eating.
** ''Vastly'' improved upon in by the fourth instalment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.
7th Jun '16 2:33:44 PM Morgenthaler
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* RealLifeWritesThePlot: The game's creator, WillWright, lost his home in the Oakland-Berkeley Firestorm. It was while assessing what he had lost and figuring out what he needed that led him to think about the value put on material possessions, which in turn led to a game where Sims constantly buy and replace their home's goods, and where those goods have a large impact on their success.

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* RealLifeWritesThePlot: The game's creator, WillWright, Creator/WillWright, lost his home in the Oakland-Berkeley Firestorm. It was while assessing what he had lost and figuring out what he needed that led him to think about the value put on material possessions, which in turn led to a game where Sims constantly buy and replace their home's goods, and where those goods have a large impact on their success.
14th May '16 7:11:50 PM Tightwire
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** In ''The Sims 4'' this is replaced by the Wishing Well, which can have equally horrible results depending on the mood of the well. You can cheer it up with Simoleons, but there's no guarantee.
3rd May '16 1:24:18 AM AetherMaster
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** '''''[[Videogame/TheSimsBustinOut The Sims Bustin' Out]]''''' (2003), which serves as a sequel to the console version of the first game. While the first console game was more or less a 3D port of the PC version with a story mode, the sequel had much more depth and personality. The main gimmick of the game is the ability to "Bust Out", which gave your main Sim the ability to visit their neighbors and interact with them. In the "Bust Out" story mode, your main Sim has [[BagOfSpilling lost everything]] due to the villainous Malcolm Landgraab, so they must advance to the top of their chosen career path, as well as fulfilling other goals and helping out a number of other Sims who've also been wronged by Malcolm. Bustin' Out also had a handheld version on the GBA and N-Gage systems, which was more of an adventure game with some visual sim elements, along with certain features from the main games such as fulfilling needs.
2nd May '16 8:44:02 AM Pichu-kun
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* '''''The Urbz''''' (2004) is a console spinoff, and a sequel game to the console game ''The Sims: Bustin' Out''. It takes place in an urban environment named Urbzville. Contrary to the main series, the characters are referred to as "Urbs" but are otherwise exactly like normal Sims. Unlike the main games there is no romance system and you cannot have children. The game follows a plot you must follow, with the protagonist needing to scale up the social hierarchy and befriend characters. A sequel was in development at one time but was cancelled before an official reveal.

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* '''''The Urbz''''' '''''VideoGame/TheUrbz''''' (2004) is a console spinoff, and a sequel game to the console game ''The Sims: Bustin' Out''. It takes place in an urban environment named Urbzville. Contrary to the main series, the characters are referred to as "Urbs" but are otherwise exactly like normal Sims. Unlike the main games there is no romance system and you cannot have children. The game follows a plot you must follow, with the protagonist needing to scale up the social hierarchy and befriend characters. A sequel was in development at one time but was cancelled before an official reveal.
2nd May '16 8:43:12 AM Pichu-kun
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* '''''The Urbz''''' (2004) is a console spinoff, and a sequel game to the console game ''The Sims: Bustin' Out''. It takes place in an urban environment named Urbzville. Contrary to the main series, the characters are referred to as "Urbs" but are otherwise exactly like normal Sims. Unlike the main games there is no romance system and you cannot have children. The game follows a plot you must follow, with the protagonist needing to scale up the social hierarchy and befriend characters. A sequel was in development at one time but was cancelled before an official reveal.



* '''''The Sims: Freeplay''''' (December 15, 2011) An app game similar to VideoGame/TheSims2 in gameplay but with VideoGame/TheSims3 assets, and the FarmVille formula. Worth mentioning because they ''actually managed'' to alleviate the microtransactions criticism by finding a happy medium between the Farmville formula and single player gaming (the in game currency, simoleon, is easy to get, and Life Points can be earned from watching ads, hitting certain achievements, or even just completing tasks, instead of through exclusively buying them with real cash, and the wait time between actions is ''actually reasonable'' compared to many other games out in the market). The game is now in it's fourth year running and have seen dozens of updates and new contents- many available for free or via regular simoleons if you completed the given tasks in a limited time before becoming only available via Life Points.

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* '''''The Sims: Freeplay''''' (December 15, 2011) An app game similar to VideoGame/TheSims2 ''VideoGame/TheSims2'' in gameplay but with VideoGame/TheSims3 ''VideoGame/TheSims3'' assets, and the FarmVille ''VideoGame/FarmVille'' formula. Worth mentioning because they ''actually managed'' to alleviate the microtransactions criticism by finding a happy medium between the Farmville formula and single player gaming (the in game currency, simoleon, is easy to get, and Life Points can be earned from watching ads, hitting certain achievements, or even just completing tasks, instead of through exclusively buying them with real cash, and the wait time between actions is ''actually reasonable'' compared to many other games out in the market). The game is now in it's fourth year running and have seen dozens of updates and new contents- many available for free or via regular simoleons if you completed the given tasks in a limited time before becoming only available via Life Points.
1st Apr '16 8:47:32 AM Tightwire
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** Subverted somewhat in the first game in that the descriptions for railings in build-mode state: "[Railings] keep Sims from walking off the edges of balconies and stairs," continuing: "(Really, Sims aren't that dumb, but balustrades are pretty all the same.)" At least that's something to their credit.
*** ''Vastly'' improved upon in the fourth instalment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.
** However, Sims 4 returned the ability to drown without a ladder, apparently at the request of gamers.
** If one Sim goes out on a date, the Sim you leave at home will do nothing productive at all, even if you left them practicing. You'll return to find them trolling Forums and watching television.
** VideoGame/TheSims4 actually has problems with the house's main door if you build up your house from scratch. The game requires you to set a door is the main door, and actually allows you to set ''any'' door as the main door, even if the door doesn't lead outside, and even then, if your main door doesn't face the street, the game will get confused. As a result, random sims will come into your house, go out the back (or into a random room), ''then knock to be let in''. It's actually disturbing and hilarious at the same time.

to:

** Subverted somewhat in the first game in that the descriptions for railings in build-mode state: "[Railings] keep Sims from walking off the edges of balconies and stairs," continuing: "(Really, Sims aren't that dumb, but balustrades are pretty all the same.)" At least that's something to their credit.
***
''Vastly'' improved upon in the fourth instalment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.
** However, *** Sims 4 also returned the ability to drown without a ladder, apparently at the request of gamers.
** *** If one Sim goes out on a date, the Sim you leave at home will do nothing productive at all, even if you left them practicing.practising a skill. You'll return to find them trolling Forums and watching television.
** *** VideoGame/TheSims4 actually has problems with the house's main door if you build up your house from scratch. The game requires you to set a door is the main door, and actually allows you to set ''any'' door as the main door, even if the door doesn't lead outside, and even then, if your main door doesn't face the street, the game will get confused. As a result, random sims will come into your house, go out the back (or into a random room), ''then knock to be let in''. It's actually disturbing and hilarious at the same time.



** Friendships in general. The Sims 3 streamlined the relationships so that their relationships didnt' have to be mutual. This removed a ''massive'' headache.

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** Friendships in general. The Sims 3 streamlined the relationships so that their relationships didnt' didn't have to be mutual. This removed a ''massive'' headache.
1st Apr '16 8:43:12 AM Tightwire
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** The third game has improved their intelligence a bit. Rather than igniting their kitchen when they try to cook, they'll more likely just burn their food or [[LethalChef cook really bad quality food]]. That is, unless you forget about the food in the oven or [[VideogameCrueltyPotential deliberately steer them away from it...]](This is common at University, where your dorm mates will abandon their cooking at class time. They also break everything.)
*** Brave and Dare Devil Sims will quickly grab the fire extinguisher and put out the fire before the Fire Fighters arrive.
*** Cowards are actually smart enough to run away from the fire, which is pretty impressive.
*** And unlike the previous two games, Sims in ''The Sims 3'' can climb out of pools without ladders. They can't climb out if you surround the pool with objects, though.
*** Unfortunately all this was undone in VideoGame/TheSims4- you can cause a fire from cooking at a stove or oven again and sims won't climb out of a pool without a ladder again. Now you know what the fans of VideoGame/TheSims3 meant when they decried that the gameplay had degraded back to like The Sims 2. It seems that several of the developers at EA had decided to go along with the VideoGameCrueltyPotential crowd and decided that people play the game just to torture sims...
** ''The Sims Medieval'' [[LampshadeHanging lampshades]] this in the opening cinematic. As it turns out, Sims aren't too good at maintaining a civilization without outside help.
---> "Watching these events led you to an epiphany: people are ''dumb''."
** This actually happened in VideoGame/TheSims3. A Sim's house was being robbed, so the Sim called the police, the police entered the same time as the robber was leaving. Passing each-other. Then when the police enters seeing no robber he chews out and fines the Sim for wasting his time.
*** And then pocketed a PC on his way out since it was night-time and he had the kleptomaniac trait.
** ''Vastly'' improved upon in the fourth instalment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.

to:

** The third game has improved their intelligence a bit. Rather than igniting their kitchen when they try to cook, they'll more likely just burn their food or [[LethalChef cook really bad quality food]]. That is, unless you forget about the food in the oven or [[VideogameCrueltyPotential deliberately steer them away from it...]](This is common at University, where your dorm mates will abandon their cooking at class time. They also break everything.)
*** Brave and Dare Devil Sims will quickly grab the fire extinguisher and put out the fire before the Fire Fighters arrive.
*** Cowards are actually smart enough to run away from the fire, which is pretty impressive.
*** And unlike the previous two games, Sims in ''The Sims 3'' can climb out of pools without ladders. They can't climb out if you surround the pool with objects, though.
*** Unfortunately all this was undone in VideoGame/TheSims4- you can cause a fire from cooking at a stove or oven again and sims won't climb out of a pool without a ladder again. Now you know what the fans of VideoGame/TheSims3 meant when they decried that the gameplay had degraded back to like The Sims 2. It seems that several of the developers at EA had decided to go along with the VideoGameCrueltyPotential crowd and decided that people play the game just to torture sims...
** ''The Sims Medieval'' [[LampshadeHanging lampshades]] this in the opening cinematic. As it turns out, Sims aren't too good at maintaining a civilization without outside help.
---> "Watching these events led you to an epiphany: people are ''dumb''."
** This actually happened in VideoGame/TheSims3. A Sim's house was being robbed, so the Sim called the police, the police entered the same time as the robber was leaving. Passing each-other. Then when the police enters seeing no robber he chews out and fines the Sim for wasting his time.
*** And then pocketed a PC on his way out since it was night-time and he had the kleptomaniac trait.
**
''Vastly'' improved upon in the fourth instalment. Of course, while pathfinding is improved upon and Sims are slightly less stupid while panicking, they're still pretty mindless when left to their own devices. For example, set them to 'practice' something and they'll do it for hours, until they're either starving or exhausted, to the exclusion of all else. And if you're asked out by another Sim, accept and your Sim won't so much as finish going to the toilet; the loading screen kicks in and they turn up with their bladder half-emptied, or a half-eaten sandwich in their pocket.pocket.
** However, Sims 4 returned the ability to drown without a ladder, apparently at the request of gamers.
** If one Sim goes out on a date, the Sim you leave at home will do nothing productive at all, even if you left them practicing. You'll return to find them trolling Forums and watching television.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TheSims