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Rooms: The Main Building is a Puzzle Game developed by HandMade Game. It was released for the PC in 2008 by Big Fish Games, for the Nintendo DS and Wii in 2010 by Hudson Soft, and re-released for Steam with the DS and Wii bonus features in 2014 by Zero Rock Entertainment.

You play as Mr. X, a man who is terribly bored on his birthday. A present arrives on his doorstep from a mysterious Mr. Book; inside is an unfinished jigsaw puzzle that teleports him to the alternate world of "Rooms". There, he meets Mr. Book (who really is a book) and is told that he must solve the various puzzles of the Rooms mansions if he wants to create an exit to the real world.

Each of the various sliding puzzles are presented as a variety of square rooms laid out on a black background. The player controls Mr. X, who must reach an exit door by entering different rooms and moving them around. As you progress, Mr. X must also make use of ladders, teleporters, subway stations, gunpowder, and other gimmicks in order to reach the exit.

A sequel with similar gameplay mechanics but a new cast, titled ROOMS: The Toymaker's Mansion, was released in 2015 and can be obtained via Steam here.


Rooms: The Main Building provides examples of the following tropes:

  • Badass Longcoat: Mr. X has a nice black trench coat.
  • Chekhov's Gunman: In the good ending, this role is filled by the sleeping trunk that held the first Jigsaw piece, who reveals Mr. Book's plan to Mr. X.
  • Cosmetic Award: The trophies, earned by completing all of the levels, have no effect on the plot.
  • Grand Theft Me: In the Bad Ending, Mr. X using the exit first has him and Mr. Book swap bodies, leaving him trapped in Rooms while Mr. Book in his body gets to leave.
  • Hoist by His Own Petard: In the good ending. Mr. Book set a trap on the exit to prevent Mr. X from ever leaving Rooms. But, if he's forced to leave first by Mr. X...
  • Hub Level: A street consisting of a garbage can you can store items in, a hotel, a subway station, an antique shop, and (eventually) the exit. Puzzles and menu options are accessed by buttons in the top-left corner of the screen.
  • Item Get!: Finishing certain puzzles gives Mr. X an item he can use in the hub, which is presented to the player with some fireworks.
  • MacGuffin: The Jigsaw, which is missing four pieces. Finding one unlocks the next set of puzzles, and solving those gives Mr. X the things he needs to find other pieces in the Hub Level. Finding all four pieces creates the exit back to Mr. X's world.
  • Multiple Endings: If you don't solve all 80 of the non-Extra puzzles before Mr. X tries to leave Rooms, you get a bad ending.
  • Plot Coupon That Does Something: When Mr. X gets some items (like a Subway Pass), not only is it needed to find a Jigsaw piece in the hub, it unlocks a new gimmick in the puzzle levels.
  • Trickster Mentor: Mr. Book provides Mr. X with help, but was responsible for sending him the jigsaw in the first place, and tries to trick Mr. X in order to leave Rooms with Mr. X's body.
  • Unlucky Everydude: Mr. X, who was a normal and unremarkable man prior to being unwillingly warped to Rooms.
  • Using You All Along: Mr. Book never said that the exit was for you...
  • We Are Not Going Through That Again: When Mr. X returns home in the good ending, so does the jigsaw that brought him to Rooms. Mr. X promptly throws the thing out and walks outside... But then the garbage can starts shaking.

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