is an adventure game published by The Learning Company in 1984. It was released for the Apple II
, Color Computer
, and MS-DOS
. It reused the engine from the well known Atari game Adventure
and had an easier version named Rockys Boots
intended for children.
The hero is a person who in a series of screens is shown to wake up from a dream and steps out of bed, inexplicably falling into Robotropolis, a city of robots. The person can escape only by programming robots to solve puzzles.
The game teaches basic concepts in electrical engineering; to solve the puzzles you must wire and rewire your robots. There is an extensive tutorial system to help you learn the concepts.
The game consists of five levels: The sewers, the subway, the city, the master computer center and the skyway.
Tropes appearing in this game:
- Abandonware: This game is no longer made, and you'd need a 5.25 floppy drive to run it if you found a copy.
- Absurdly Spacious Sewer: Never mind the Fridge Logic on why a robot city needs a sewer, most of this "sewer" doesn't make a lot of sense. It's big, wide open has robots guarding things... in the sewer.
- Copy Protection: Utilized copy protection by checking the 5.25" disk for a "flaky bit". If the bit was not found, the player's ability to solder connections in the robots of the main game was disabled, rendering the game unwinnable. However, the copy protection was never disclosed in the manual and the flaky bit had a tendency to "settle" over time, meaning that many users found their legitimate games impossible to play past the third level.
- Difficulty Spike: When you set foot on the master computer center level, get ready to start ripping your hair out. The puzzles are solvable, but they are light years ahead of the city.
- Easter Egg: The second level has a secret room that can be accessed by traveling a specific direction with a message from the programmers and a mysterious keyhole that does nothing. Droidquest uses it to "unlock" the hidden fifth level.
- Excuse Plot: You fell out of your bed and ended up in Robotropolis. Have fun!
- Klaatu Barada Nikto: pops up after solving the final puzzle on the city level.
- Leap of Faith: Jack-in-the-Bot station on the subway level has no doors to get out of the station until you actually get off the train. The pain in the butt it is to get a subway token in the first place deters players from trying it for a long time.
- Level Editor: The Innovation Lab gives you the opportunity to make your own puzzles.
- Locked Door: The subway requires a token. Every time you ride it. And you have to ride it several times. And you need to send your robot to get the token each time.
- Only Smart People May Pass: This game fits it well. The game teaches concepts in electrical engineering, and if you can't get the concepts down you're eventually going to get very frustrated.
- Pressure Plate: Several puzzles require either you or your robot to activate a door this way.
- Programming Game: Yep!
- Run Don't Walk: Your character moves quickly at all times. You can move slowly, but it's only useful in trying to enter your robots, or get on the teleport pad at the end of each level.
- Shout Out: The robot patrolling one level of the sewer that zaps you if you get too close is actually a Dalek.
- Tutorial Failure: The game suggests using the innovation lab to recreate puzzles that are bothering you. Unfortunately all you can do in the innovation lab is draw and erase walls. You can't put in any of the things that will actually have you ripping your hair out, like colored lines only letting certain colored robots through, invisible minefields, and buttons that must be pressed in a certain order.
- Video Game Tutorial: Not only will you need to do them, but they are easier and in some ways more fun than the game.