Is there an issue? Send a MessageReason:
None
Changed line(s) 8,11 (click to see context) from:
''Prehistorik'' is a [[TheNineties 1991]] VideoGame by Creator/TitusSoftware, with a sequel, ''Prehistorik 2'', released in 1993. They are both {{Platform Game}}s where you control caveman Sam in his search for food (for himself and his family), killing wild animals and other cavemen in order to gain points and complete levels.
The sequel was later remade on the Platform/SuperNintendoEntertainmentSystem and the Platform/GameBoy under the name ''Prehistorik Man''. In this one, a bunch of dinosaurs stole the village's food supplies. Having no way to replenish them before the winter strikes, the village Elder sends Sam on a quest to find the fabled Dinosaur Graveyard, so they can get enough [[WeirdCurrency bones]] to buy a new supply. As an extra motivator, Sam also gets the beautiful Elder's daughter's hand if successful. This version was later re-released on the Platform/GameBoyAdvance and Platform/DSiWare. A VideoGameRemake of the original was also released in 2013, but was [[KeepCirculatingTheTapes delisted from all digital stores]] after it turned out to be received horribly.
The sequel was later remade on the Platform/SuperNintendoEntertainmentSystem and the Platform/GameBoy under the name ''Prehistorik Man''. In this one, a bunch of dinosaurs stole the village's food supplies. Having no way to replenish them before the winter strikes, the village Elder sends Sam on a quest to find the fabled Dinosaur Graveyard, so they can get enough [[WeirdCurrency bones]] to buy a new supply. As an extra motivator, Sam also gets the beautiful Elder's daughter's hand if successful. This version was later re-released on the Platform/GameBoyAdvance and Platform/DSiWare. A VideoGameRemake of the original was also released in 2013, but was [[KeepCirculatingTheTapes delisted from all digital stores]] after it turned out to be received horribly.
to:
''Prehistorik'' is a [[TheNineties 1991]] VideoGame by Creator/TitusSoftware, with a sequel, ''Prehistorik 2'', released in 1993. They are both {{Platform Game}}s where you control a caveman Sam ([[AllThereInTheManual named Prehistorik in the manuals]]) in his search for food (for himself and his family), killing wild animals and other cavemen in order to gain points and complete levels.
The sequel was later remade on the Platform/SuperNintendoEntertainmentSystem and the Platform/GameBoy under the name ''Prehistorik Man''. In this one, a bunch of dinosaurs stole the village's food supplies. Having no way to replenish them before the winter strikes, the village Elder sendsSam the caveman (now named Sam) on a quest to find the fabled Dinosaur Graveyard, so they can get enough [[WeirdCurrency bones]] to buy a new supply. As an extra motivator, Sam also gets the beautiful Elder's daughter's hand if successful. This version was later re-released on the Platform/GameBoyAdvance and Platform/DSiWare. A VideoGameRemake of the original was also released in 2013, but was [[KeepCirculatingTheTapes delisted from all digital stores]] after it turned out to be received horribly.
The sequel was later remade on the Platform/SuperNintendoEntertainmentSystem and the Platform/GameBoy under the name ''Prehistorik Man''. In this one, a bunch of dinosaurs stole the village's food supplies. Having no way to replenish them before the winter strikes, the village Elder sends
* HundredPercentCompletion: ''Prehistorik 2'' and ''Prehistorik Man'' tallies up all collected food items after each stage, with the latter having the Elder berate or congratulate you based on how much percentage of food you gathered back to the tribe to eat in said stage. Items and gifts gathered in a Bonus Level can actually break past 100% completion for the stage it is entered, making the Elder stand in awe and praise Sam's achievement to high heaven.
Changed line(s) 16,20 (click to see context) from:
* AdaptationalNameChange: Sam has been renamed to Grag in the remake.
* AdvancingWallOfDoom: ''Prehistorik Man'' has the [[RiseToTheChallenge tree on fire level]].
* AirAidedAcrobatics: The Windy Tree level.
* AnIcePerson: ''Prehistorik Man'''s third boss has a freezing breath.
* ArtisticLicensePaleontology: As typical, dinosaurs and cavemen.
* AdvancingWallOfDoom: ''Prehistorik Man'' has the [[RiseToTheChallenge tree on fire level]].
* AirAidedAcrobatics: The Windy Tree level.
* AnIcePerson: ''Prehistorik Man'''s third boss has a freezing breath.
* ArtisticLicensePaleontology: As typical, dinosaurs and cavemen.
to:
* AdaptationalNameChange: Sam has been renamed The manuals for [[https://www.gamesdatabase.org/Media/SYSTEM/Microsoft_DOS//Manual/formated/Prehistorik.pdf the first]] and [[https://www.gamesdatabase.org/Media/SYSTEM/Amstrad_CPC//Manual/formated/Prehistorik_2_-_1993_-_Titus_Software.pdf second]] game call the protagonist caveman "[[ProtagonistTitle Prehistorik]]", but the SNES ''Prehistorik Man'' changed it to Sam, who stuck with fans as '''the''' name for him. For the 2013 ''Prehistorik'' remake, the main character is called Grag in the remake.
instead.
* AdvancingWallOfDoom: ''Prehistorik Man'' has the [[RiseToTheChallenge tree on firelevel]].
level]], where Sam has to quickly move upwards to avoid a blaze of fire from turning him into ash.
* AirAidedAcrobatics: The Windy Treelevel.
level has Sam use gusts of wind to extend his jumps in order to reach higher platforms.
* AnIcePerson: ''Prehistorik Man'''s thirdboss boss, a sea serpent monster from an icy region, has a freezing breath.
* ArtisticLicensePaleontology: Astypical, dinosaurs and cavemen.the usual with this trope, humans co-existing with dinosaurs. DinosaursAreDragons is also in full effect, with a number of them having fire breaths.
* AdvancingWallOfDoom: ''Prehistorik Man'' has the [[RiseToTheChallenge tree on fire
* AirAidedAcrobatics: The Windy Tree
* AnIcePerson: ''Prehistorik Man'''s third
* ArtisticLicensePaleontology: As
Changed line(s) 24,29 (click to see context) from:
* BackgroundBoss: The 2nd boss in ''Prehistorik Man''.
* BattleBoomerang: Used by the stronger Apemen.
%%* BeastMan: The Apemen.
* BearsAreBadNews: Grizzly Bears early on, and [[PaletteSwap Polar Bears]] in the last stages.
* BlackoutBasement: The Dark Tree level, where Sam is guided by a tamed firefly.
* BlandNameProduct: [=WcDonald's=] fries and sodas.
* BattleBoomerang: Used by the stronger Apemen.
%%* BeastMan: The Apemen.
* BearsAreBadNews: Grizzly Bears early on, and [[PaletteSwap Polar Bears]] in the last stages.
* BlackoutBasement: The Dark Tree level, where Sam is guided by a tamed firefly.
* BlandNameProduct: [=WcDonald's=] fries and sodas.
to:
* BackgroundBoss: The 2nd boss in ''Prehistorik Man''.Man'' stands in the background while trying to hit Sam with its arms and spiked balls. [[TennisBoss The idea is to strike the spiked balls back at its head to beat it.]]
* BattleBoomerang: There are two type of Apemen enemies in the Apemen Village levels, with the more resilient ones carrying and attacking with boomerangs.
*BattleBoomerang: Used by the stronger Apemen.
%%*BeastMan: The Apemen.
Apemen is a tribe with monkey-like features living on [[TreeTopWorld a village set on top of trees.]]
* BearsAreBadNews: Grizzly Bears are enemies early on, and [[PaletteSwap Polar Bears]] appear in the last stages.
* BlackoutBasement: The Dark Tree level,where which is completely dark and requires Sam is to be guided by a tamed firefly.
firefly who provides a limited light source.
* BlandNameProduct: [=WcDonald's=] fries andsodas.sodas are among the food items to collect.
* BattleBoomerang: There are two type of Apemen enemies in the Apemen Village levels, with the more resilient ones carrying and attacking with boomerangs.
*
%%*
* BearsAreBadNews: Grizzly Bears are enemies early on, and [[PaletteSwap Polar Bears]] appear in the last stages.
* BlackoutBasement: The Dark Tree level,
* BlandNameProduct: [=WcDonald's=] fries and
Changed line(s) 33 (click to see context) from:
%%* BottomlessPits
to:
Changed line(s) 36 (click to see context) from:
%%* CarryABigStick: Sam's weapon, a club.
to:
Changed line(s) 38,40 (click to see context) from:
* CraniumRide: Turtles and spiders (''Prehistorik Man'' only)
%%* CoolOldGuy: The Village Elder.
* DamselInDistress: The Elder's Daughter in the Crystal Caves stage.
%%* CoolOldGuy: The Village Elder.
* DamselInDistress: The Elder's Daughter in the Crystal Caves stage.
to:
* CraniumRide: Turtles Sam can stand on top of turtles and spiders (''Prehistorik Man'' only)
%%*in ''Prehistorik Man'', often helping cross over big chasms or avoid spiked sections. In ''Prehistorik 2'', he can bounce off them for a similar effect and to get higher jumps.
* CoolOldGuy: The VillageElder.Elder, who dispenses wisdom and mythology to Sam before each stage, and is the one who comes up with solutions for any problem the group comes along in their journey.
* DamselInDistress: The Elder's Daughterin is kidnapped during the Crystal Caves stage.stages, and Sam has to rescue and lead her safely out of them.
%%*
* CoolOldGuy: The Village
* DamselInDistress: The Elder's Daughter
Changed line(s) 42 (click to see context) from:
* DeathFromAbove: Giant boulders in the Old Volcano level.
to:
* DeathFromAbove: Giant boulders come crashing down all over in the Old Volcano level. level, product of the still-erupting background volcano.
Changed line(s) 47 (click to see context) from:
* DistressedDude: The Hunter in the Ape Man Village stage.
to:
* DistressedDude: The Hunter in is kidnapped during the Ape Man Village stage. stage, and Sam [[FetchQuest needs to find 3 keys to open his cage and rescue him.]]
* EasyModeMockery: When played on Easy, ''Prehistorik Man'' ends in level 14 out of 23, right after the second boss.
Changed line(s) 52,53 (click to see context) from:
* EasyModeMockery: When played on Easy, ''Prehistorik Man'' ends in level 14 out of 23, right after the second boss.
* EnemyRollCall: In the normal ending of ''Prehistorik Man''.
* EnemyRollCall: In the normal ending of ''Prehistorik Man''.
to:
* EasyModeMockery: When played on Easy, ''Prehistorik Man'' ends in level 14 out of 23, right after ElephantGraveyard: The Dinosaur Graveyard serves the second boss.same purpose, only for dinosaurs. It is also [[OurGhostsAreDifferent haunted by the spirits of deceased dinosaurs]], who can't be hurt at all and must be avoided.
* EnemyRollCall: In the normal ending of ''PrehistorikMan''.Man'', all enemies and bosses are listed with a fake Latin name.
* EnemyRollCall: In the normal ending of ''Prehistorik
Changed line(s) 61,62 (click to see context) from:
* FossilRevival: The final boss is a giant Tyrannosaurus skeleton.
%%* GimmickLevel
%%* GimmickLevel
to:
* FossilRevival: The final boss of ''Prehistorik Man'' is a giant Tyrannosaurus skeleton.
%%* GimmickLevel* FramingDevice: The story in the manual for ''Prehistorik'' has the game being framed as a story told by descendants of Prehistorik's family.
* FriendlyShopkeeper: The merchant that assists Sam in ''Prehistorik Man'' offers a lot of services to Sam for a price, including information and extra lives. He's doing so out of personal benefit, however, as he plans to sell the foods to the village once Sam gets the bones from the graveyard.
* FriendlyShopkeeper: The merchant that assists Sam in ''Prehistorik Man'' offers a lot of services to Sam for a price, including information and extra lives. He's doing so out of personal benefit, however, as he plans to sell the foods to the village once Sam gets the bones from the graveyard.
Changed line(s) 67,68 (click to see context) from:
* GoombaStomp: Enemies can actually survive up to 4 stomps, but doing this nets 4 bones instead of just one.
* GoombaSpringboard: Most enemies who don't work as a CraniumRide.
* GoombaSpringboard: Most enemies who don't work as a CraniumRide.
to:
* GiantSpaceFleaFromNowhere: While the second game is no stranger to odd bosses, the final boss still takes the cake for how ridiculous out of place it is: [[NinjaPirateZombieRobot a giant living stone statue of a minotaur who is half-way fused with a wall set inside a gothic-style castle]] (in itself the most out of place area in the entire series).
* GimmickLevel: There are several in ''Prehistorik Man'', most notably three stages that change gameplay entirely as Sam has to use a different invention (a hang glider, a pogo stick and a monocycle) in order to continue.
* GoombaStomp:Enemies In ''Prehistorik Man'', enemies can actually survive up to 4 stomps, but doing this nets 4 bones instead of just one.
* GoombaSpringboard: Most enemies who don't work as aCraniumRide.CraniumRide serve as this, propelling Sam higher the more he jumps on them.
* GimmickLevel: There are several in ''Prehistorik Man'', most notably three stages that change gameplay entirely as Sam has to use a different invention (a hang glider, a pogo stick and a monocycle) in order to continue.
* GoombaStomp:
* GoombaSpringboard: Most enemies who don't work as a
Changed line(s) 70 (click to see context) from:
* HappilyMarried: As seen in the ending of the first two games.
to:
* HappilyMarried: As seen in the ending of the first two games. ''Prehistorik Man'' ends in this, as Sam's mission was a success and, as promised, he got the Elder's Daughter hand to marry her.
Changed line(s) 72 (click to see context) from:
%%* HeartsAreHealth
to:
Changed line(s) 74,75 (click to see context) from:
* IdiotHero: Sam isn't particularly bright, and needs to be explained all sort of stuff...like that he can't ''breath underwater''.
* IdleAnimation: Sam has a few, including falling asleep and [[LeaningOnTheFourthWall waving at the player]].
* IdleAnimation: Sam has a few, including falling asleep and [[LeaningOnTheFourthWall waving at the player]].
to:
* IdiotHero: Sam isn't particularly bright, and needs to be explained all sort of stuff...like that he can't ''breath underwater''. \n According to the second game's manual, Sam (or Prehistorik as he's known there) needs to concentrate in order to strike at different directions, and his IQ lowers when he crouches, but in exchange he hits much harder.
* IdleAnimation: In ''Prehistorik Man'' Sam has a few, including falling asleep and [[LeaningOnTheFourthWall waving at the player]].
* IdleAnimation: In ''Prehistorik Man'' Sam has a few, including falling asleep and [[LeaningOnTheFourthWall waving at the player]].
Changed line(s) 77,79 (click to see context) from:
* KillerGorilla: The first boss in ''Prehistorik 2'' is a large gorila wearing a [[InTheHood hooded jacket]]. For some reason.
* LevelAte: Present in ''Prehistorik 2''. The BonusStage from ''Prehistorik Man'' as well.
* LevelsTakeFlight: The Cloud Canyon, which introduces the Hang Glider.
* LevelAte: Present in ''Prehistorik 2''. The BonusStage from ''Prehistorik Man'' as well.
* LevelsTakeFlight: The Cloud Canyon, which introduces the Hang Glider.
to:
* KillerGorilla: KillerGorilla:
** The first boss in ''Prehistorik 2'' is a large gorila wearing a [[InTheHood hooded jacket]]. For some reason.
* LevelAte: Present in ''Prehistorik 2''. ** The BonusStage from Ape Men in ''Prehistorik Man'' as well.are a tribe of human-sized gorillas living on trees.
* LevelAte: Bonus areas in ''Prehistorik 2'' are made up of candy and food, with a giant roast pork lying far away in the background.
* LevelsTakeFlight: The Cloud Canyon, which introduces the Hang Glider. Sam has to maneuver around the sky, picking up wind to soar higher, in order to cross over the canyon.
** The first boss in ''Prehistorik 2'' is a large gorila wearing a [[InTheHood hooded jacket]]. For some reason.
* LevelAte: Bonus areas in ''Prehistorik 2'' are made up of candy and food, with a giant roast pork lying far away in the background.
* LevelsTakeFlight: The Cloud Canyon, which introduces the Hang Glider. Sam has to maneuver around the sky, picking up wind to soar higher, in order to cross over the canyon.
Deleted line(s) 82 (click to see context) :
* MakeMeWannaShout: Sam's got a pretty strong shout in ''Prehistorik Man'', it serves as a [[SmartBomb screen-clearing attack]].
Changed line(s) 84 (click to see context) from:
* MiniatureSeniorCitizens: The Elder.
to:
* MiniatureSeniorCitizens: The Elder. Elder is the shortest member of Sam's party, and by far the oldest.
Changed line(s) 87,90 (click to see context) from:
* MrExposition: Seemingly the Elder's only reason to exist is to explain to Sam the location and objectives.
* NamedAfterFirstInstallment: It uses NumberedSequels, with the first game just called ''Prehistorik''. The series name refers to the game's time period, {{Prehistoria}}.
* NothingButSkulls: The Dinosaur Graveyard.
* NubileSavage: The Elder's Daughter.
* NamedAfterFirstInstallment: It uses NumberedSequels, with the first game just called ''Prehistorik''. The series name refers to the game's time period, {{Prehistoria}}.
* NothingButSkulls: The Dinosaur Graveyard.
* NubileSavage: The Elder's Daughter.
to:
* MrExposition: Seemingly the Elder's only reason to exist tag along Sam's journey is to explain to Sam the location and objectives.objectives of each level, as well as expose on the area's history.
* NamedAfterFirstInstallment: It uses NumberedSequels, with the first game just called ''Prehistorik''. The series name refers to the game's time period,{{Prehistoria}}.
{{Prehistoria}}, as well as being the name of its protagonist [[AllThereInTheManual according to the manual]].
* NothingButSkulls: The DinosaurGraveyard.
Graveyard is littered by the remains of death dinosaurs.
* NubileSavage: The Elder'sDaughter. Daughter has the killer looks and the clean appearance despite living in a cave on a prehistoric village.
* NamedAfterFirstInstallment: It uses NumberedSequels, with the first game just called ''Prehistorik''. The series name refers to the game's time period,
* NothingButSkulls: The Dinosaur
* NubileSavage: The Elder's
Changed line(s) 100,101 (click to see context) from:
%%* ProjectilePlatforms: Spears.
* RagtagBunchOfMisfits: The group formed in ''Prehistorik Man''.
* RagtagBunchOfMisfits: The group formed in ''Prehistorik Man''.
to:
* RagtagBunchOfMisfits: The group formed in ''Prehistorik
Changed line(s) 106 (click to see context) from:
%%* SceneryPorn
to:
Changed line(s) 110 (click to see context) from:
%%* SmartPeopleWearGlasses: The Inventor.
to:
* SuperScream: Sam's got a pretty strong shout in ''Prehistorik Man'', it serves as a [[SmartBomb screen-clearing attack]].
Deleted line(s) 117 (click to see context) :
%%* TreeTopTown: The Ape Man Village.
Is there an issue? Send a MessageReason:
None
Changed line(s) 50 (click to see context) from:
* EarlyInstallmentWeirdness: The first game has a hunger meter and requires eating a certain amount of food to finish the level. This requirement was dropped in the second game.
to:
* EarlyInstallmentWeirdness: The first game has a timer and hunger meter meter, and requires eating a certain amount of food to finish the level. This requirement was dropped in the second game.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EarlyInstallmentWeirdness: The first game has a hunger meter and requires eating a certain amount of food to finish the level. This requirement was dropped in the second game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
The sequel was later remade on the UsefulNotes/SuperNintendoEntertainmentSystem and the UsefulNotes/GameBoy under the name ''Prehistorik Man''. In this one, a bunch of dinosaurs stole the village's food supplies. Having no way to replenish them before the winter strikes, the village Elder sends Sam on a quest to find the fabled Dinosaur Graveyard, so they can get enough [[WeirdCurrency bones]] to buy a new supply. As an extra motivator, Sam also gets the beautiful Elder's daughter's hand if successful. This version was later re-released on the UsefulNotes/GameBoyAdvance and Platform/DSiWare. A VideoGameRemake of the original was also released in 2013, but was [[KeepCirculatingTheTapes delisted from all digital stores]] after it turned out to be received horribly.
to:
The sequel was later remade on the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem and the UsefulNotes/GameBoy Platform/GameBoy under the name ''Prehistorik Man''. In this one, a bunch of dinosaurs stole the village's food supplies. Having no way to replenish them before the winter strikes, the village Elder sends Sam on a quest to find the fabled Dinosaur Graveyard, so they can get enough [[WeirdCurrency bones]] to buy a new supply. As an extra motivator, Sam also gets the beautiful Elder's daughter's hand if successful. This version was later re-released on the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance and Platform/DSiWare. A VideoGameRemake of the original was also released in 2013, but was [[KeepCirculatingTheTapes delisted from all digital stores]] after it turned out to be received horribly.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ReReleaseSoundtrack: The GBA and [=DSiWare=] versions of ''Prehistorik Man'' each feature a completely different soundtrack than the original SNES version.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
The sequel was later remade on the UsefulNotes/SuperNintendoEntertainmentSystem and the UsefulNotes/GameBoy under the name ''Prehistorik Man''. In this one, a bunch of dinosaurs stole the village's food supplies. Having no way to replenish them before the winter strikes, the village Elder sends Sam on a quest to find the fabled Dinosaur Graveyard, so they can get enough [[WeirdCurrency bones]] to buy a new supply. As an extra motivator, Sam also gets the beautiful Elder's daughter's hand if successful. This version was later re-released on the UsefulNotes/GameBoyAdvance. A VideoGameRemake of the original was also released in 2013, but was [[KeepCirculatingTheTapes delisted from all digital stores]] after it turned out to be received horribly.
to:
The sequel was later remade on the UsefulNotes/SuperNintendoEntertainmentSystem and the UsefulNotes/GameBoy under the name ''Prehistorik Man''. In this one, a bunch of dinosaurs stole the village's food supplies. Having no way to replenish them before the winter strikes, the village Elder sends Sam on a quest to find the fabled Dinosaur Graveyard, so they can get enough [[WeirdCurrency bones]] to buy a new supply. As an extra motivator, Sam also gets the beautiful Elder's daughter's hand if successful. This version was later re-released on the UsefulNotes/GameBoyAdvance.UsefulNotes/GameBoyAdvance and Platform/DSiWare. A VideoGameRemake of the original was also released in 2013, but was [[KeepCirculatingTheTapes delisted from all digital stores]] after it turned out to be received horribly.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup
Deleted line(s) 49 (click to see context) :
* DropTheHammer: In ''Prehistorik 2'', Sam can upgrade his club into a big wooden mallet.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MotionParallax: The [=GameBoy=] version has multiple, fully formed layers of parallax scrolling in the intro --the trees in front of Sam run faster than Sam and the text boxes he drags, which in turn move faster than the foliage in the background. The text boxes themselves are animated this way, although with no transparency, to allow their movement to be differentiated from Sam's.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AdaptationalNameChange: Sam has been renamed to Grag in the remake.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
The sequel was later remade on the UsefulNotes/SuperNintendoEntertainmentSystem and the UsefulNotes/GameBoy under the name ''Prehistorik Man''. In this one, a bunch of dinosaurs stole the village's food supplies. Having no way to replenish them before the winter strikes, the village Elder sends Sam on a quest to find the fabled Dinosaur Graveyard, so they can get enough [[WeirdCurrency bones]] to buy a new supply. As an extra motivator, Sam also gets the beautiful Elder's daughter's hand if successful. This version was later re-released on the UsefulNotes/GameBoyAdvance.
to:
The sequel was later remade on the UsefulNotes/SuperNintendoEntertainmentSystem and the UsefulNotes/GameBoy under the name ''Prehistorik Man''. In this one, a bunch of dinosaurs stole the village's food supplies. Having no way to replenish them before the winter strikes, the village Elder sends Sam on a quest to find the fabled Dinosaur Graveyard, so they can get enough [[WeirdCurrency bones]] to buy a new supply. As an extra motivator, Sam also gets the beautiful Elder's daughter's hand if successful. This version was later re-released on the UsefulNotes/GameBoyAdvance.
UsefulNotes/GameBoyAdvance. A VideoGameRemake of the original was also released in 2013, but was [[KeepCirculatingTheTapes delisted from all digital stores]] after it turned out to be received horribly.
Added DiffLines:
* CameraAbuse: In the 2013 remake, enemies occasionally get smacked against the screen when you kill them. It does nothing except obscure your view.
Is there an issue? Send a MessageReason:
Here's the right one.
Added DiffLines:
* EdibleCollectible: The object is to gather food for the tribe. Said food comes in four groups: Dairy, junk, fruits, and big foods.
Is there an issue? Send a MessageReason:
Game Gourmet was disambiguated. Low context example so I've removed it.
Deleted line(s) 59 (click to see context) :
* GameGourmet: The object is to gather food for the tribe. Said food comes in four groups: Dairy, junk, fruits, and big foods.
Is there an issue? Send a MessageReason:
Blade On A Stick has been disambiguated
Deleted line(s) 30 (click to see context) :
* BladeOnAStick: Spears in ''Prehistorik Man'' also work as bouncing platforms.
Is there an issue? Send a MessageReason:
removing outdated Five Man Band tree
Deleted line(s) 59,64 (click to see context) :
* FiveManBand:
** TheLeader: Sam
** TheLancer: The Hunter
** TheSmartGuy: Inventor
** TheBigGuy: Blacksmith
** TheChick: The Elder's Daughter
** TheLeader: Sam
** TheLancer: The Hunter
** TheSmartGuy: Inventor
** TheBigGuy: Blacksmith
** TheChick: The Elder's Daughter
Is there an issue? Send a MessageReason:
Everything's Better With Penguins is no longer a trope
Deleted line(s) 55 (click to see context) :
* EverythingsBetterWithPenguins: Sliding penguins are mooks in the ice stages.
Added DiffLines:
* PolarPenguins: Sliding penguins are mooks in the ice stages.
Is there an issue? Send a MessageReason:
An Axe To Grind is no longer a trope
Deleted line(s) 18 (click to see context) :
* AnAxeToGrind: Stone handaxes that are thrown at an arc can be obtained from the blacksmith in ''Prehistorik Man''.
Is there an issue? Send a MessageReason:
Added Shout Out (not literally) from Prehistorik Man to Tom & Jerry.
Added DiffLines:
* ShoutOut: Sam's...Shout in ''Prehistorik Man'' is borrowed straight from [[Franchise/TomAndJerry Tom's]].
Is there an issue? Send a MessageReason:
Weapon Of Choice is now a disambig
Changed line(s) 36 (click to see context) from:
* CarryABigStick: Sam's WeaponOfChoice, a club.
to:
Is there an issue? Send a MessageReason:
Blinding Bangs is no longer a trope. Moving examples to other tropes when applicable.
Deleted line(s) 32 (click to see context) :
%%* BlindingBangs: Sam.
Is there an issue? Send a MessageReason:
Typo fix
Changed line(s) 89 (click to see context) from:
* TheLostWoods: The Dark Forest, also seen in ''Prehistorik 2''. It's a dense forest filled with enemies, including squirrels that throu acorns at Sam and red snakes that serve as stationary hazards. At one point in the first game, the level employs TreeTrunkTour so Sam reaches the higher areas of the trees, and at the end he goes back down by defeating a swan enemy to make a wooden platform descend.
to:
* TheLostWoods: The Dark Forest, also seen in ''Prehistorik 2''. It's a dense forest filled with enemies, including squirrels that throu throw acorns at Sam and red snakes that serve as stationary hazards. At one point in the first game, the level employs TreeTrunkTour so Sam reaches the higher areas of the trees, and at the end he goes back down by defeating a swan enemy to make a wooden platform descend.
Is there an issue? Send a MessageReason:
Oops
Changed line(s) 77 (click to see context) from:
* GreenHillZone: The first level in the first game, overlapping with {{Perhistoria}}. The only major hazards besides the enemies are some spiky rocks that can be easily destroyed and some bonfires in the caveman houses. Otherwise, it's a conventional starter level to learn the basics of the game.
to:
* GreenHillZone: The first level in the first game, overlapping with {{Perhistoria}}.{{Prehistoria}}. The only major hazards besides the enemies are some spiky rocks that can be easily destroyed and some bonfires in the caveman houses. Otherwise, it's a conventional starter level to learn the basics of the game.
Changed line(s) 113 (click to see context) from:
* SlippySlideyIceWorld: The third level in the original game, the late stages Icebergs and Ice Wastes in ''Prehistorik Man'', and the second-to-last setting area in ''Prehistorik 2''. Though the floor isn't slippy, plenty of swordfish mooks jump from the cold waters, to timing is important to avoid them.
to:
* SlippySlideyIceWorld: The third level in the original game, the late stages Icebergs and Ice Wastes in ''Prehistorik Man'', and the second-to-last setting area in ''Prehistorik 2''. Though the floor isn't slippy, plenty of swordfish mooks jump from the cold waters, to so timing is important to avoid them.
Is there an issue? Send a MessageReason:
I've noticed that the first game isn't very troped, due to the bigger popularity of the sequel and especially its SNES version. So I watched a Longplay to bring tropes on that original game. =)
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:320:[[NostalgiaFilter If you think this looks sweet, you should have played it back in 1993]].]]
to:
%%Caption removed per the Caption Repair thread: https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900&page=137#comment-3403
%%Please see that thread to discuss a new caption
%%
%%
* BossOnlyLevel: The even-numbered levels in the first game. All bosses are fought in a secluded boxing ring, and you challenge them right at the start, without needing to get there through any platforming gameplay.
* GreenHillZone: The first level in the first game, overlapping with {{Perhistoria}}. The only major hazards besides the enemies are some spiky rocks that can be easily destroyed and some bonfires in the caveman houses. Otherwise, it's a conventional starter level to learn the basics of the game.
Changed line(s) 74 (click to see context) from:
* HeartsAreHealth
to:
Changed line(s) 81 (click to see context) from:
* LevelsTakeFlight: The Cloud Canyon, which introduces the Hang Glider
to:
* LevelsTakeFlight: The Cloud Canyon, which introduces the Hang GliderGlider.
Changed line(s) 83 (click to see context) from:
* TheLostWoods: The Dark Forest, also seen in ''Prehistorik 2''
to:
* TheLostWoods: The Dark Forest, also seen in ''Prehistorik 2''2''. It's a dense forest filled with enemies, including squirrels that throu acorns at Sam and red snakes that serve as stationary hazards. At one point in the first game, the level employs TreeTrunkTour so Sam reaches the higher areas of the trees, and at the end he goes back down by defeating a swan enemy to make a wooden platform descend.
Changed line(s) 98 (click to see context) from:
* {{Prehistoria}}
to:
* {{Prehistoria}}{{Prehistoria}}: The overarching setting of the games, being most noticeable with the first level in the original game.
Changed line(s) 100 (click to see context) from:
* ProjectilePlatforms: Spears.
to:
Changed line(s) 102,103 (click to see context) from:
* ReformulatedGame: ''Prehistorik Man'' is very different from ''Prehistorik 2'', retaining only the basics of the gameplay and most of the graphics. The layout of the levels is all new and there are several characters giving advice and help; among them, an inventor providing the player several gizmos.
** ''Prehistorik 2'' had a LevelAte that is absent from ''Prehistorik Man''.
** ''Prehistorik 2'' had a LevelAte that is absent from ''Prehistorik Man''.
to:
* ReformulatedGame: ''Prehistorik Man'' is very different from ''Prehistorik 2'', retaining only the basics of the gameplay and most of the graphics. The layout of the levels is all new and there are several characters giving advice and help; among them, an inventor providing the player several gizmos.
**gizmos. ''Prehistorik 2'' had has a LevelAte that is absent from ''Prehistorik Man''.
**
Changed line(s) 108 (click to see context) from:
* SlippySlideyIceWorld: The late stages Icebergs and Ice Wastes, as well as the second-to-last setting area in ''Prehistorik 2''
to:
* SlippySlideyIceWorld: The third level in the original game, the late stages Icebergs and Ice Wastes, as well as Wastes in ''Prehistorik Man'', and the second-to-last setting area in ''Prehistorik 2''2''. Though the floor isn't slippy, plenty of swordfish mooks jump from the cold waters, to timing is important to avoid them.
Added DiffLines:
* TreeTrunkTour: At one point in the first game's forest level, Sam has to enter a tree and climb it from inside to reach the higher area.
Is there an issue? Send a MessageReason:
None
Changed line(s) 82 (click to see context) from:
* LivingStatue: The FinalBoss in ''Prehistorik 2'' is a giant [[ALoadOfBull minotaur]] statue trapped in a wall. [[RuleOfThree For some reason]].
to:
* LivingStatue: The FinalBoss in ''Prehistorik 2'' is a giant [[ALoadOfBull [[OurMinotaursAreDifferent minotaur]] statue trapped in a wall. [[RuleOfThree For some reason]].
Is there an issue? Send a MessageReason:
Video Game Settings is an index, not a trope. Commented out some ZCEs.
Changed line(s) 22 (click to see context) from:
* BeastMan: The Apemen.
to:
* BlackoutBasement: The Dark Tree level, where Sam is guided by a tamed firefly.
Changed line(s) 27 (click to see context) from:
* BlindingBangs: Sam.
to:
Changed line(s) 29 (click to see context) from:
* BottomlessPits
to:
Changed line(s) 34 (click to see context) from:
* CoolOldGuy: The Village Elder.
to:
* DeathMountain: The Ancient Bridge (2nd stage) is set on a mountain, while Cloud Canyon is at the side and over a canyon
Deleted line(s) 61 (click to see context) :
** {{Mentors}}: The Elder
Changed line(s) 64 (click to see context) from:
* GimmickLevel
to:
* LevelsTakeFlight: The Cloud Canyon, which introduces the Hang Glider
Changed line(s) 81 (click to see context) from:
* LoinCloth
to:
* LoinClothTheLostWoods: The Dark Forest, also seen in ''Prehistorik 2''
Changed line(s) 104 (click to see context) from:
* SceneryPorn
to:
Changed line(s) 106 (click to see context) from:
* SmartPeopleWearGlasses: The Inventor.
to:
* SlippySlideyIceWorld: The late stages Icebergs and Ice Wastes, as well as the second-to-last setting area in ''Prehistorik 2''
%%* SmartPeopleWearGlasses: The Inventor.
%%* SmartPeopleWearGlasses: The Inventor.
Changed line(s) 113 (click to see context) from:
* TreeTopTown: The Ape Man Village.
to:
Changed line(s) 115,128 (click to see context) from:
* VideogameSettings: Mostly from ''Prehistorik Man'':
** AutoScrollingLevel: The Crystal Lake, with Sam traveling by raft
** BigBoosHaunt: The Dinosaur Graveyard
** BlackoutBasement: The Dark Tree level, where Sam is guided by a tamed firefly.
** DeathMountain: The Ancient Bridge (2nd stage) is set on a mountain, while Cloud Canyon is at the side and over a canyon
** GreenHillZone: The first and fourth stage, which are inspired by the early stages in ''Prehistorik 2''.
** GustyGlade: The Windy Tree
** HauntedCastle: Final areas in ''Prehistorik 2''
** JungleJapes: All stages set in the Ape Man Village
** LethalLavaLand: The Old Volcano
** LevelsTakeFlight: The Cloud Canyon, which introduces the Hang Glider
** TheLostWoods: The Dark Forest, also seen in ''Prehistorik 2''
** SlippySlideyIceWorld: The late stages Icebergs and Ice Wastes, as well as the second-to-last setting area in ''Prehistorik 2''
** UndergroundLevel: While not entirely, the Crystal Caves force the player through several underground tunnels and areas.
** AutoScrollingLevel: The Crystal Lake, with Sam traveling by raft
** BigBoosHaunt: The Dinosaur Graveyard
** BlackoutBasement: The Dark Tree level, where Sam is guided by a tamed firefly.
** DeathMountain: The Ancient Bridge (2nd stage) is set on a mountain, while Cloud Canyon is at the side and over a canyon
** GreenHillZone: The first and fourth stage, which are inspired by the early stages in ''Prehistorik 2''.
** GustyGlade: The Windy Tree
** HauntedCastle: Final areas in ''Prehistorik 2''
** JungleJapes: All stages set in the Ape Man Village
** LethalLavaLand: The Old Volcano
** LevelsTakeFlight: The Cloud Canyon, which introduces the Hang Glider
** TheLostWoods: The Dark Forest, also seen in ''Prehistorik 2''
** SlippySlideyIceWorld: The late stages Icebergs and Ice Wastes, as well as the second-to-last setting area in ''Prehistorik 2''
** UndergroundLevel: While not entirely, the Crystal Caves force the player through several underground tunnels and areas.
to:
* VideogameSettings: Mostly from ''Prehistorik Man'':
** AutoScrollingLevel: The Crystal Lake, with Sam traveling by raft
** BigBoosHaunt: The Dinosaur Graveyard
** BlackoutBasement: The Dark Tree level, where Sam is guided by a tamed firefly.
** DeathMountain: The Ancient Bridge (2nd stage) is set on a mountain, while Cloud Canyon is at the side and over a canyon
** GreenHillZone: The first and fourth stage, which are inspired by the early stages in ''Prehistorik 2''.
** GustyGlade: The Windy Tree
** HauntedCastle: Final areas in ''Prehistorik 2''
** JungleJapes: All stages set in the Ape Man Village
** LethalLavaLand: The Old Volcano
** LevelsTakeFlight: The Cloud Canyon, which introduces the Hang Glider
** TheLostWoods: The Dark Forest, also seen in ''Prehistorik 2''
** SlippySlideyIceWorld: The late stages Icebergs and Ice Wastes, as well as the second-to-last setting area in ''Prehistorik 2''
**UndergroundLevel: While not entirely, the Crystal Caves force the player through several underground tunnels and areas.
** AutoScrollingLevel: The Crystal Lake, with Sam traveling by raft
** BigBoosHaunt: The Dinosaur Graveyard
** BlackoutBasement: The Dark Tree level, where Sam is guided by a tamed firefly.
** DeathMountain: The Ancient Bridge (2nd stage) is set on a mountain, while Cloud Canyon is at the side and over a canyon
** GreenHillZone: The first and fourth stage, which are inspired by the early stages in ''Prehistorik 2''.
** GustyGlade: The Windy Tree
** HauntedCastle: Final areas in ''Prehistorik 2''
** JungleJapes: All stages set in the Ape Man Village
** LethalLavaLand: The Old Volcano
** LevelsTakeFlight: The Cloud Canyon, which introduces the Hang Glider
** TheLostWoods: The Dark Forest, also seen in ''Prehistorik 2''
** SlippySlideyIceWorld: The late stages Icebergs and Ice Wastes, as well as the second-to-last setting area in ''Prehistorik 2''
**
Is there an issue? Send a MessageReason:
No need to lampshade how odd the premise is in the description.
Changed line(s) 6,7 (click to see context) from:
The sequel was later remade on the UsefulNotes/SuperNintendoEntertainmentSystem and the UsefulNotes/GameBoy under the name ''Prehistorik Man''. In this one, a bunch of dinosaurs stole the village's food supplies. Having no way to replenish them before the winter strikes, the village Elder sends Sam on a quest to find the fabled Dinosaur Graveyard, so they can get enough [[WeirdCurrency bones]] [[BellisariosMaxim to buy a new supply]]. As an extra motivator, Sam also gets the beautiful Elder's daughter's hand if successful. This version was later re-released on the UsefulNotes/GameBoyAdvance.
to:
The sequel was later remade on the UsefulNotes/SuperNintendoEntertainmentSystem and the UsefulNotes/GameBoy under the name ''Prehistorik Man''. In this one, a bunch of dinosaurs stole the village's food supplies. Having no way to replenish them before the winter strikes, the village Elder sends Sam on a quest to find the fabled Dinosaur Graveyard, so they can get enough [[WeirdCurrency bones]] [[BellisariosMaxim to buy a new supply]].supply. As an extra motivator, Sam also gets the beautiful Elder's daughter's hand if successful. This version was later re-released on the UsefulNotes/GameBoyAdvance.
Is there an issue? Send a MessageReason:
Direct link.
Added DiffLines:
* NamedAfterFirstInstallment: It uses NumberedSequels, with the first game just called ''Prehistorik''. The series name refers to the game's time period, {{Prehistoria}}.
Is there an issue? Send a MessageReason:
None
Changed line(s) 90 (click to see context) from:
* OrganDrops: Enemies aren't killed, but rather turned into meat drops temporarily (they're still animated and start walking again after a few seconds). By walking over the body, you EAT THEM ALIVE, producing a giant bone (that rise into the air with points written on it). In the last level, your enemies are [[ImAHumanitarian other cavemen]]. (Also, everything seems to just contain one big bone... including cookies and ice cream... which can be found underwater... in a game taking place in the stone age.) Averted in ''Prehistorik Man'', where all defeated enemies drop bones, the setting's equivalent of money.
to:
* OneWordTitle: ''Prehistorik'' refers to the game's time period, {{Prehistoria}}.
* OrganDrops: Enemies aren't killed, but rather turned into meat drops temporarily (they're still animated and start walking again after a few seconds). By walking over the body, you EAT THEM ALIVE, producing a giant bone (that rise into the air with points written on it). In the last level, your enemies are [[ImAHumanitarian other cavemen]]. (Also, everything seems to just contain one big bone... including cookies and ice cream... which can be found underwater... in a game taking place in the stone age.) Averted in ''Prehistorik Man'', where all defeated enemies drop bones, the setting's equivalent of money.
* OrganDrops: Enemies aren't killed, but rather turned into meat drops temporarily (they're still animated and start walking again after a few seconds). By walking over the body, you EAT THEM ALIVE, producing a giant bone (that rise into the air with points written on it). In the last level, your enemies are [[ImAHumanitarian other cavemen]]. (Also, everything seems to just contain one big bone... including cookies and ice cream... which can be found underwater... in a game taking place in the stone age.) Averted in ''Prehistorik Man'', where all defeated enemies drop bones, the setting's equivalent of money.
Deleted line(s) 97 (click to see context) :
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Prehistorik'' is a 19[[TheNineties 91]] VideoGame by Creator/TitusSoftware, with a sequel, ''Prehistorik 2'', released in 1993. They are both {{Platform Game}}s where you control caveman Sam in his search for food (for himself and his family), killing wild animals and other cavemen in order to gain points and complete levels.
to:
''Prehistorik'' is a 19[[TheNineties 91]] [[TheNineties 1991]] VideoGame by Creator/TitusSoftware, with a sequel, ''Prehistorik 2'', released in 1993. They are both {{Platform Game}}s where you control caveman Sam in his search for food (for himself and his family), killing wild animals and other cavemen in order to gain points and complete levels.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:320:[[NostalgiaFilter If you think this looks sweet, you should have played it back in 1993]]]]
to:
[[caption-width-right:320:[[NostalgiaFilter If you think this looks sweet, you should have played it back in 1993]]]]
1993]].]]