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''Pepsiman'' is a 1999 LicensedGame for the UsefulNotes/PlayStation developed by KID, based on a series of Japanese TV commercials featuring Pepsi's ProductAsSuperhero mascot, Advertising/{{Pepsiman}}.

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''Pepsiman'' is a 1999 LicensedGame for the UsefulNotes/PlayStation Platform/PlayStation developed by KID, based on a series of Japanese TV commercials featuring Pepsi's ProductAsSuperhero mascot, Advertising/{{Pepsiman}}.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pepsiman_9.jpg]]
[[caption-width-right:350:''P-P-P-P-PEPSI-MAAAAAN!'']]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pepsiman_9.org/pmwiki/pub/images/pepsimancover1.jpg]]
[[caption-width-right:350:''P-P-P-P-PEPSI-MAAAAAN!'']]
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* OneDimensionalThinking: The first chase stage visibly has a good amount of sidewalk space on either side of you that Pepsi Man could have simply moved to, yet he can't. Justified for the rest of the chase stages, since there's little to no room on the sides.
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* AndYourRewardIsClothes: Pepsiman's previous design is an unlockable and you can unlock [[spoiler:a wire-frame version of Pepsiman if you collect every Pepsi can in every level. Beat the game on Expert difficulty and you can make Pepsiman straight up turn [[{{Invisibility}} invisible]].]]

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* AndYourRewardIsClothes: Pepsiman's previous design is an unlockable and you can unlock [[spoiler:a wire-frame version of Pepsiman if you collect every Pepsi can in every level. Beat the game on Expert difficulty and you can make Pepsiman straight up turn [[{{Invisibility}} invisible]].{{invisib|ility}}le.]]



* IronButtMonkey: Pepsiman will always get through hilarious harm from which not even playing perfectly will save him. It's still hilarious as Pepsiman takes it all like nothing, except for a few grunts.

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* IronButtMonkey: IronButtmonkey: Pepsiman will always get through hilarious harm from which not even playing perfectly will save him. It's still hilarious as Pepsiman takes it all like nothing, except for a few grunts.
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* DoesThisRemindYouOfAnything: Subverted with a red truck mercilessly chasing after Pepsiman in one of the stages, which looks suspiciously like Coca-Cola's... until its logo spells out "[[BrandX Cave Pizza]]" for TheReveal.

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* DoesThisRemindYouOfAnything: Subverted with a red truck mercilessly chasing after Pepsiman in one of the stages, which looks suspiciously like Coca-Cola's... until its logo spells out "[[BrandX Cave Red Pizza]]" for TheReveal.
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* NoAntagonist: The conflict is Pepsiman trying to make sure the citizens get their Pepsi, and while he runs across various obstacles, none of them are sentient, but things like cars and furniture. Even the bosses are inanimate objects chasing Pepsiman for whatever reason.
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Fixed my mistake.


Compare ''VideoGame/{{Pepsiman}}'', a game for a product from Pepsi's rival company.

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Compare ''VideoGame/{{Pepsiman}}'', ''VideoGame/CocaColaKid'', a game for a product from Pepsi's rival company.
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Compare ''VideoGame/{{Pepsiman}}'', a game for a product from Pepsi's rival company.

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* {{Engrish}}: Between each stage you are treated to a slogan in broken English. Unusual in that it's an American saying them.

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* {{Engrish}}: EverythingTryingToKillYou: Including countless objects [[EtTuBrute related to the very brand you're working for.]]
* FunnyForeigner: The reason why Mike Butters was selected to play the Pepsi fan. In Butters's own words, he was trying to invoke [[WesternAnimation/KingOfTheHill Hank Hill]].
* GratuitousEnglish:
Between each stage you are treated to a slogan in broken English. Unusual in that it's an American saying them.



* EverythingTryingToKillYou: Including countless objects [[EtTuBrute related to the very brand you're working for.]]
* FunnyForeigner: The reason why Mike Butters was selected to play the Pepsi fan. In Butters's own words, he was trying to invoke [[WesternAnimation/KingOfTheHill Hank Hill]].
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* CompanyCrossReferences: The man in the cutscenes can be seen eating a bag of Lays potato chips, which are made by Frito-Lay, a subsidiary of [=PepsiCo=].
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* DoesThisRemindYouOfAnything: Subverted with a red truck mercilessly chasing after Pepsiman in one of the stages, which looks suspiciously like Coca-Cola's... until its logo spells out "[[BrandX Cave Pizza]]" for TheReveal.
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* TheDeterminator: Aside from stopping briefly for a Pepsi, or unless you run out of time or lives, pretty much nothing would stop Pepsiman from doing his duty.
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* ProductPlacement: Of course, but unlike other video games with product placement this game takes it to a ''ridiculous'' extreme; while most of the levels have a generous amount of Pepsi logos in them, such as in the form of trucks & boxes, the last few levels take place in "Pepsi City", where EVERYTHING has the Pepsi logo on it!
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Added an example.

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* OneUp: Collecting 20 Pepsi cans gives an extra life at the of the level (so all 100 in a level gives 5 lives), though on Expert Mode you only get an extra life for each 25 cans.
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* AndYourRewardIsClothes: Pepsiman's previous design is an unlockable and you can unlock [[spoiler:a wire-frame version of Pepsiman if you collect every Pepsi can in every level.]]

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* AndYourRewardIsClothes: Pepsiman's previous design is an unlockable and you can unlock [[spoiler:a wire-frame version of Pepsiman if you collect every Pepsi can in every level. Beat the game on Expert difficulty and you can make Pepsiman straight up turn [[{{Invisibility}} invisible]].]]
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None


* AndYourRewardIsClothes: Pepsiman's previous design is an unlockable and you can unlock [[spoiler: a wire-frame version of Pepsiman if you collect every Pepsi can in every level.]]

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* AndYourRewardIsClothes: Pepsiman's previous design is an unlockable and you can unlock [[spoiler: a [[spoiler:a wire-frame version of Pepsiman if you collect every Pepsi can in every level.]]



* SerialEscalation: The situation that requires Pepsiman grows from refilling a vending machine to helping people on a burning building to helping people who were left stranded in the desert to stopping a computer problem that threatens to cause mass-rioting.

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* SerialEscalation: The situation situations that requires require Pepsiman grows from refilling a vending machine to helping people on a burning building to helping people who were left stranded in the desert to stopping a computer problem that threatens to cause mass-rioting.
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* ChaseSceneObstacleCourse: Act 3 of each level involves Pepsiman being [[AdvancingWallOfDoom chased by something]] and Pepsiman has to navigate through obstacles to survive.
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* BeggarWithASignboard: The sidewalk beggars are holding up "Give Me PEPSI" signs.



* BeggarWithASignboard: The sidewalk beggars are holding up "Give Me PEPSI" signs.
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* VideoGameSliding: Pepsiman can glide under obstacles, break through (some) walls and objects, and [[ComedicSociopathy knock other [=NPCs=] out of the way]] with a powerful slide maneuver.
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* FunnyForeigner: The reason why Mike Butters was selected to play the Pepsi fan. In Butters's own words, he was trying to invoke [[WesternAnimation/KingOfTheHill Hank Hill]].

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* JustTrainWrong: Despite being set in America, the trains in the subway stage are clearly Japanese models, and run on the 1,067mm narrow gauge track commonly used in Japan.

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* JustTrainWrong: Despite being set in America, the trains in the subway stage are clearly based on Japanese models, and run on the 1,067mm narrow gauge track commonly used in Japan.Japan.
**The San Francisco cable cars are an exception, using the same 1,067mm track gauge as the Japanese railways, yet [[https://image.winudf.com/v2/image/YmludGFuZ3JhcG9wby5uZXdwZXBzaW1lbmNoZWF0X3NjcmVlbl84XzE1MDM3ODgyMDRfMDg3/screen-8.jpg?h=800&fakeurl=1&type=.jpg Pepsi-Man's rendition of the line]] features horrendously crooked standard-gauge track.

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* HeadsIWinTailsYouLose: The ending of the second part of Stage 2 has Pepsiman {{Roofhopping}} across a series of New York buildings, but the final building has a noticeably larger jump to make. Don't bother jumping and you fall down and lose a life. Press the jump button and Pepsiman... gets halfway across the gap and fails the jump anyway, although this still counts as clearing the level.



* RakeTake: Except with Shovels.
* RoofHopping: Pepsiman hops across roofs in the second stage, though GameplayAndStorySegregation forces him to miss the final jump. [[HeadsIWinTailsYouLose Note the player must actually try to jump to complete the stage.]]

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* RakeTake: Except with Shovels.
shovels.
* RoofHopping: {{Roofhopping}}: Pepsiman hops across roofs in the second stage, though GameplayAndStorySegregation forces him to miss the final jump. [[HeadsIWinTailsYouLose Note the player must actually try to jump to complete the stage.]]
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* SeriousBusiness: Pepsi is considered ''very'' important in this world, down to having its own city.

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* SeriousBusiness: Pepsi is considered ''very'' important in this world, down to having its own city. People drink the stuff enough to cause shortages of it, and then threaten to riot when they can't get it anymore.
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* EndlessRunningGame: Likely the UrExample, as it existed long before the genre exploded on smartphones.
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Reviewed by WebVideo/{{the Angry Video Game Nerd}} [[https://www.youtube.com/watch?v=VdVP2XxV3QU here]].
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* JustTrainWrong: Despite being set in America, the trains in the subway stage are clearly Japanese models, and run on the 1,067mm narrow gauge track commonly used in Japan.
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Pepsi for TV Game


''Pepsiman'' is a 1999 LicensedGame for the UsefulNotes/PlayStation developed by KID, based on a series of Japanese TV commercials featuring Pepsi's ProductAsSuperhero mascot, Advertising/{{PEPSIMAN}}!

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''Pepsiman'' is a 1999 LicensedGame for the UsefulNotes/PlayStation developed by KID, based on a series of Japanese TV commercials featuring Pepsi's ProductAsSuperhero mascot, Advertising/{{PEPSIMAN}}!
Advertising/{{Pepsiman}}.
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* TheBlank: Pepsiman lacks a face. He's still able to scream at times despite having no mouth.

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