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* FogOfWar: Optional, but it exists. Radar towers and observation balloons can be built to extend the visible area. You can still hear what happens in the fogged area, and explosions are visible if you happen to be looking at the right place when they occur.

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* FogOfWar: Optional, but it exists. Radar towers and observation balloons can be built to extend the visible area. You can still hear what happens in the fogged area, and explosions are visible if you happen to be looking at the right place when they occur. You can toggle the fog as seen by players in a replay with hidden units visible.
* NotTheIntendedUse: Bombs are a basic, cheap way to damage your opponents. They're also great at gauging your launching power and wind correction.

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''Moonbase Commander'' is a unique turn-based strategy game released in 2002 by Creator/HumongousEntertainment. Each player has a base, which they can extend by adding new buildings which have specialized abilities: missile launchers, radar towers, energy collectors, etc., not to mention base hubs which have the ability to create new buildings. Each building is connected to the hub that built it by a dotted power cable; each hub can have only a limited number of cables coming off it and cables are not permitted to overlap, requiring some care about building placement. The goal is to get rid of everyone else, but keeping your base alive.

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''Moonbase ''[=MoonBase=] Commander'' is a unique turn-based strategy TurnBasedStrategy game released in 2002 for [[UsefulNotes/IBMPersonalComputer PC]] by Creator/HumongousEntertainment. Each player has a base, which they can extend by adding new buildings which have specialized abilities: missile launchers, radar towers, energy collectors, etc., not to mention base hubs which have the ability to create new buildings. Each building is connected to the hub that built it by a dotted power cable; each hub can have only a limited number of cables coming off it and cables are not permitted to overlap, requiring some care about building placement. The goal is to get rid of everyone else, but keeping your base alive.



A [[ftp://ftp.infogrames.net/demos/moonbase_commander/MoonBaseCommanderDemo.exe demo of this game can be downloaded]] from Infogrames. You can buy the full game [[http://www.gog.com/gamecard/moonbase_commander at GOG.com]] or on UsefulNotes/{{Steam}}.

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A [[ftp://ftp.infogrames.net/demos/moonbase_commander/MoonBaseCommanderDemo.exe demo of this game can be downloaded]] from Infogrames. You can buy the full game [[http://www.gog.com/gamecard/moonbase_commander here]] at GOG.com]] Website/GogDotCom or on UsefulNotes/{{Steam}}.

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UsefulNotes/{{Steam}}.
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* VariableMix: The soundtrack is made up of short, five-to-ten second movements and during a game will change to different loops depending on combat intensity.

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* VariableMix: The soundtrack during a match is made up of short, five-to-ten second movements and during a game will they change to different loops depending on combat intensity.
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An example should not require the reader to go to a different page to find out what it means. If the information is important, it should be included in the example description directly.


* VariableMix: The soundtrack is made up of short, five-to-ten second movements and during a game will change to different loops depending on combat intensity similar to ''VideoGame/NeedForSpeed II: Special Edition'' or ''VideoGame/NeedForSpeed III: Hot Pursuit''

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* VariableMix: The soundtrack is made up of short, five-to-ten second movements and during a game will change to different loops depending on combat intensity similar to ''VideoGame/NeedForSpeed II: Special Edition'' or ''VideoGame/NeedForSpeed III: Hot Pursuit''intensity.
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* VariableMix: There's three soundtracks during a mission, one when there's no enemies around, another when enemies are spotted outside of the FogOfWar and a third when completely engaged in combat with them.

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* VariableMix: There's three soundtracks The soundtrack is made up of short, five-to-ten second movements and during a mission, one when there's no enemies around, another when enemies are spotted outside of the FogOfWar and a third when completely engaged in game will change to different loops depending on combat with them.intensity similar to ''VideoGame/NeedForSpeed II: Special Edition'' or ''VideoGame/NeedForSpeed III: Hot Pursuit''

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* ConstructAdditionalPylons: The entire game focuses around it.

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* ConstructAdditionalPylons: The entire game focuses around it. Each building is connected to the hub that built it by a dotted power cable; each hub can have only a limited number of cables coming off it.
* CosmeticallyDifferentSides: Each of the four teams has access to exactly the same collection of buildings, tools, and weapons. They look different (one team builds their equipment with graceful curves, another goes in for spikes in a big way, and so on), but they play identically.
* DamageIsFire: Damaged buildings emit smoke; the more damage, the thicker the smoke.
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* NonEntityGeneral: The commander.

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* NonEntityGeneral: The commander. There's no character, just a title given to the player; the four interface voices address the player as "Commander" or by a nickname, depending on their respective personalities. There's no story given about who the commander is or why they're working for the team they're working for. They don't appear to be physically present on the battlefield; there's a base hub which is the starting unit for each game and means the end of the mission if it's destroyed, but since the commander always survives they may not be inside it.
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* NonEntityGeneral: The commander.
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* VariableMix: There's three soundtracks during a mission, one when there's no enemies around, another when enemies are spotted outside of the FogOfWar and a third when completely engaged in combat with them.

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A [[ftp://ftp.infogrames.net/demos/moonbase_commander/MoonBaseCommanderDemo.exe demo of this game can be downloaded]] from Infogrames. You can buy the full game [[http://www.gog.com/gamecard/moonbase_commander at GOG.com]] or on {{Steam}}.

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A [[ftp://ftp.infogrames.net/demos/moonbase_commander/MoonBaseCommanderDemo.exe demo of this game can be downloaded]] from Infogrames. You can buy the full game [[http://www.gog.com/gamecard/moonbase_commander at GOG.com]] or on {{Steam}}.
UsefulNotes/{{Steam}}.



* ColorCodedMultiplayer
* CommandAndConquerEconomy

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* ColorCodedMultiplayer
ColorCodedMultiplayer: In multiplayer, each player chooses a different color, which is used in the turn indicator, on the level map, and in the colored parts of their units.
* CommandAndConquerEconomyCommandAndConquerEconomy: Justified by the battles taking place on uninhabited moons. Any building that gets done is done by the commander because there's nobody else to do it.



* FogOfWar: Optional, but it exists.

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* FogOfWar: Optional, but it exists. Radar towers and observation balloons can be built to extend the visible area. You can still hear what happens in the fogged area, and explosions are visible if you happen to be looking at the right place when they occur.



* WrapAround

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* WrapAroundWrapAround: The map wraps both left-right and top-bottom, so no player can ever be backed up against a wall or into a corner and it's always possible to go around the long way and attack an opponent from a direction they're not expecting. (It does get a bit odd in the multiplayer map based on Earth, where the Arctic and the Antarctic are the same landmass.)

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Cleaning up sinkholes, natter, etc. The work description is for describing the work, not the critical and audience reaction to the work; stuff like that paragraph beginning \"Despite being a great game\" belongs on the reviews page.


If you think of or watch ''Moonbase Commander'', the last thing you're going to think of is Humongous Entertainment. Yes, ''that'' Creator/HumongousEntertainment. The same company that specialized in [[VideoGame/PuttPutt all]] [[VideoGame/FreddiFish the]] [[VideoGame/SPYFox children's]] [[VideoGame/PajamaSam titles]] [[VideoGame/BuzzyTheKnowledgeBug we]] [[VideoGame/BackyardSports all]] [[VideoGame/BigThinkers know]] and love. As they were declining in popularity struggling to get any profits, Humongous had their last chance to save themselves. Desperate to make a comeback, they finally decided it was time to make a game that ''wasn't'' made for young children. And thus, ''Moonbase Commander'' was born.

''Moonbase Commander'' is a unique turn-based strategy game released in 2002. You play as a specific side: [=NiceCo, DeWulfe Industrial, System Seven, or Team Alpha=]. Each side has their own unit shapes and color scheme, the latter of which can be changed in multiplayer, though they are only cosmetically different. You continually build on your base, and every building is connected with dotted wire. You cannot cross over this dotted wire, so you need to be careful about your placement. The goal is to get rid of everyone else, but keeping your base alive. It's very simplistic and you should learn it very quickly.

Despite being a great game, it had no marketing whatsoever, had very mediocre graphics for its time (by this time, [[VideoGame3DLeap everything was 3D]]), and generally looked very low-tech. It was still using the SCUMM engine, which should have been obsolete several years before this game was released. Due to being a little too far behind its time, the game ended up selling ''exceptionally'' poorly. It still gets a small share of praise though, and it even won IGN's "Best Game No One Played of 2002" award.

to:

If you think of or watch ''Moonbase Commander'', the last thing you're going to think of is Humongous Entertainment. Yes, ''that'' Creator/HumongousEntertainment. The same company that specialized in [[VideoGame/PuttPutt all]] [[VideoGame/FreddiFish the]] [[VideoGame/SPYFox children's]] [[VideoGame/PajamaSam titles]] [[VideoGame/BuzzyTheKnowledgeBug we]] [[VideoGame/BackyardSports all]] [[VideoGame/BigThinkers know]] and love. As they were declining in popularity struggling to get any profits, Humongous had their last chance to save themselves. Desperate to make a comeback, they finally decided it was time to make a game that ''wasn't'' made for young children. And thus, ''Moonbase Commander'' was born.

''Moonbase Commander'' is a unique turn-based strategy game released in 2002. You play as a specific side: [=NiceCo, DeWulfe Industrial, System Seven, or Team Alpha=]. 2002 by Creator/HumongousEntertainment. Each side player has their own unit shapes and color scheme, the latter of a base, which can be changed in multiplayer, though they are only cosmetically different. You continually build on your base, and every can extend by adding new buildings which have specialized abilities: missile launchers, radar towers, energy collectors, etc., not to mention base hubs which have the ability to create new buildings. Each building is connected with to the hub that built it by a dotted wire. You cannot cross over this dotted wire, so you need power cable; each hub can have only a limited number of cables coming off it and cables are not permitted to be careful overlap, requiring some care about your building placement. The goal is to get rid of everyone else, but keeping your base alive. It's very simplistic alive.

The game includes four teams -- [=NiceCo=], [=DeWulfe Industrial=], System Seven,
and you should learn it very quickly.

Despite being a great game, it had no marketing whatsoever, had very mediocre graphics for its time (by this time, [[VideoGame3DLeap everything was 3D]]), and generally looked very low-tech. It was still using the SCUMM engine,
Team Alpha -- which should have been obsolete several years before this game was released. Due to being a little too far behind its time, the game ended up selling ''exceptionally'' poorly. It still gets a small share of praise though, player rotates through in single-player mode and it even won IGN's "Best Game No One Played of 2002" award.
can choose between for multiplayer. Each team has their own unit shapes and sound bites, but the differences are only cosmetic and they all play the same.
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''Moonbase Commander'' is a unique turn-based strategy game released in 2002. You play as a specific side, [=NiceCo, DeWulfe Industrial, System Seven, or Team Alpha=]. Each has their own unit shapes and color scheme, the latter of which can be changed in multiplayer, though they are only cosmetically different. You continually build on your base, and every building is connected with dotted wire. You cannot cross over this dotted wire, so you need to be careful about your placement. The goal is to get rid of everyone else, but keeping your base alive. It's very simplistic and you should learn it very quickly.

to:

''Moonbase Commander'' is a unique turn-based strategy game released in 2002. You play as a specific side, side: [=NiceCo, DeWulfe Industrial, System Seven, or Team Alpha=]. Each side has their own unit shapes and color scheme, the latter of which can be changed in multiplayer, though they are only cosmetically different. You continually build on your base, and every building is connected with dotted wire. You cannot cross over this dotted wire, so you need to be careful about your placement. The goal is to get rid of everyone else, but keeping your base alive. It's very simplistic and you should learn it very quickly.
Is there an issue? Send a MessageReason:
None


''Moonbase Commander'' is a unique turn-based strategy game released in 2002. You play as a specific side, though they are only cosmetically different. You continually build on your base, and every building is connected with dotted wire. You cannot cross over this dotted wire, so you need to be careful about your placement. The goal is to get rid of everyone else, but keeping your base alive. It's very simplistic and you should learn it very quickly.

to:

''Moonbase Commander'' is a unique turn-based strategy game released in 2002. You play as a specific side, [=NiceCo, DeWulfe Industrial, System Seven, or Team Alpha=]. Each has their own unit shapes and color scheme, the latter of which can be changed in multiplayer, though they are only cosmetically different. You continually build on your base, and every building is connected with dotted wire. You cannot cross over this dotted wire, so you need to be careful about your placement. The goal is to get rid of everyone else, but keeping your base alive. It's very simplistic and you should learn it very quickly.
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* YouRequireMoreVespeneGas: All structures either cost 1, 3, or 7 energy. You only have a limited amount of energy per turn, but can increase it by building energy collectors near energy pools.

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* YouRequireMoreVespeneGas: All structures either cost 1, 3, or 7 energy. You only have a limited amount of energy per turn, but can increase it by building energy collectors near energy pools.pools.
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[[SugarWiki/NeedsMoreLove Despite being a great game]], it had no marketing whatsoever, had very mediocre graphics for its time (by this time, [[VideoGame3DLeap everything was 3D]]), and generally looked very low-tech. It was still using the SCUMM engine, which should have been obsolete several years before this game was released. Due to being a little too far behind its time, the game ended up selling ''exceptionally'' poorly. It still gets a small share of praise though, and it even won IGN's "Best Game No One Played of 2002" award.

to:

[[SugarWiki/NeedsMoreLove Despite being a great game]], game, it had no marketing whatsoever, had very mediocre graphics for its time (by this time, [[VideoGame3DLeap everything was 3D]]), and generally looked very low-tech. It was still using the SCUMM engine, which should have been obsolete several years before this game was released. Due to being a little too far behind its time, the game ended up selling ''exceptionally'' poorly. It still gets a small share of praise though, and it even won IGN's "Best Game No One Played of 2002" award.
Is there an issue? Send a MessageReason:
None


Despite being a great game, it had no marketing whatsoever, had very mediocre graphics for its time (by this time, [[VideoGame3DLeap everything was 3D]]), and generally looked very low-tech. It was still using the SCUMM engine, which should have been obsolete several years before this game was released. Due to being a little too far behind its time, the game ended up selling ''exceptionally'' poorly. It still gets a small share of praise though, and it even won IGN's "Best Game No One Played of 2002" award.

to:

[[SugarWiki/NeedsMoreLove Despite being a great game, game]], it had no marketing whatsoever, had very mediocre graphics for its time (by this time, [[VideoGame3DLeap everything was 3D]]), and generally looked very low-tech. It was still using the SCUMM engine, which should have been obsolete several years before this game was released. Due to being a little too far behind its time, the game ended up selling ''exceptionally'' poorly. It still gets a small share of praise though, and it even won IGN's "Best Game No One Played of 2002" award.
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Images go to the right. We\'re also zapping Needs More Love.


http://static.tvtropes.org/pmwiki/pub/images/Moonbase_Commander_cover_6734.jpg
%%[[caption-width:300:some caption text]]

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Moonbase_Commander_cover_6734.jpg
%%[[caption-width:300:some caption text]]
jpg]]



[[NeedsMoreLove Despite being a great game]], it had no marketing whatsoever, had very mediocre graphics for its time (by this time, [[VideoGame3DLeap everything was 3D]]), and generally looked very low-tech. It was still using the SCUMM engine, which should have been obsolete several years before this game was released. Due to being a little too far behind its time, the game ended up selling ''exceptionally'' poorly. It still gets a small share of praise though, and it even won IGN's "Best Game No One Played of 2002" award.

to:

[[NeedsMoreLove Despite being a great game]], game, it had no marketing whatsoever, had very mediocre graphics for its time (by this time, [[VideoGame3DLeap everything was 3D]]), and generally looked very low-tech. It was still using the SCUMM engine, which should have been obsolete several years before this game was released. Due to being a little too far behind its time, the game ended up selling ''exceptionally'' poorly. It still gets a small share of praise though, and it even won IGN's "Best Game No One Played of 2002" award.
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Just showed up on Steam today!


A [[ftp://ftp.infogrames.net/demos/moonbase_commander/MoonBaseCommanderDemo.exe demo of this game can be downloaded]] from Infogrames. You can [[http://www.gog.com/gamecard/moonbase_commander buy the full game]] at GOG.com.

to:

A [[ftp://ftp.infogrames.net/demos/moonbase_commander/MoonBaseCommanderDemo.exe demo of this game can be downloaded]] from Infogrames. You can buy the full game [[http://www.gog.com/gamecard/moonbase_commander buy the full game]] at GOG.com.
com]] or on {{Steam}}.
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Trivia, not a trope.


* AcclaimedFlop: Enough of one to win IGN's "Best Game No-One Played" in 2002.
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* AcclaimedFlop: Enough of one to win IGN's "Best Game No-One Played" in 2002.
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Despite being a great game, it had no marketing whatsoever, had very mediocre graphics for its time (by this time, [[VideoGame3DLeap everything was 3D]]), and generally looked very low-tech. It was still using the SCUMM engine, which should have been obsolete several years before this game was released. Due to being a little too far behind its time, the game ended up selling ''exceptionally'' poorly. It still gets a small share of praise though, and it even won IGN's "Best Game No One Played of 2002" award.

to:

[[NeedsMoreLove Despite being a great game, game]], it had no marketing whatsoever, had very mediocre graphics for its time (by this time, [[VideoGame3DLeap everything was 3D]]), and generally looked very low-tech. It was still using the SCUMM engine, which should have been obsolete several years before this game was released. Due to being a little too far behind its time, the game ended up selling ''exceptionally'' poorly. It still gets a small share of praise though, and it even won IGN's "Best Game No One Played of 2002" award.

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image + editing


http://static.tvtropes.org/pmwiki/pub/images/Moonbase_Commander_cover_6734.jpg
%%[[caption-width:300:some caption text]]



If you think of or watch ''MoonBaseCommander'', the last thing you're going to think of is HumongousEntertainment. Yes, ''that'' HumongousEntertainment. The same company that specialized in [[PuttPutt all]] [[FreddiFish the]] [[SPYFox children's]] [[PajamaSam titles]] [[BuzzyTheKnowledgeBug we]] [[BackyardSports all]] [[BigThinkers know]] and love. As they were declining in popularity struggling to get any profits, Humongous had their last chance to save themselves. Desperate to make a comeback, they finally decided it was time to make a game that ''wasn't'' made for young children. And thus, ''MoonBaseCommander'' was born.

''MoonBaseCommander'' is a unique turn-based strategy game released in 2002. You play as a specific side, though they are only cosmetically different. You continually build on your base, and every building is connected with dotted wire. You cannot cross over this dotted wire, so you need to be careful about your placement. The goal is to get rid of everyone else, but keeping your base alive. It's very simplistic and you should learn it very quickly.

to:

If you think of or watch ''MoonBaseCommander'', ''Moonbase Commander'', the last thing you're going to think of is HumongousEntertainment. Humongous Entertainment. Yes, ''that'' HumongousEntertainment. Creator/HumongousEntertainment. The same company that specialized in [[PuttPutt [[VideoGame/PuttPutt all]] [[FreddiFish [[VideoGame/FreddiFish the]] [[SPYFox [[VideoGame/SPYFox children's]] [[PajamaSam [[VideoGame/PajamaSam titles]] [[BuzzyTheKnowledgeBug [[VideoGame/BuzzyTheKnowledgeBug we]] [[BackyardSports [[VideoGame/BackyardSports all]] [[BigThinkers [[VideoGame/BigThinkers know]] and love. As they were declining in popularity struggling to get any profits, Humongous had their last chance to save themselves. Desperate to make a comeback, they finally decided it was time to make a game that ''wasn't'' made for young children. And thus, ''MoonBaseCommander'' ''Moonbase Commander'' was born.

''MoonBaseCommander'' ''Moonbase Commander'' is a unique turn-based strategy game released in 2002. You play as a specific side, though they are only cosmetically different. You continually build on your base, and every building is connected with dotted wire. You cannot cross over this dotted wire, so you need to be careful about your placement. The goal is to get rid of everyone else, but keeping your base alive. It's very simplistic and you should learn it very quickly.



A demo of this game can be [[ftp://ftp.infogrames.net/demos/moonbase_commander/MoonBaseCommanderDemo.exe downloaded]] from Infogrames. You can [[http://www.gog.com/gamecard/moonbase_commander buy the full game]] at GOG.com.

to:

A demo of this game can be [[ftp://ftp.infogrames.net/demos/moonbase_commander/MoonBaseCommanderDemo.exe demo of this game can be downloaded]] from Infogrames. You can [[http://www.gog.com/gamecard/moonbase_commander buy the full game]] at GOG.com.com.



!!Tropes in ''MoonBaseCommander'':

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!!Tropes in ''MoonBaseCommander'':!!This game provides examples of:
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A demo of this game can be [[ftp://ftp.infogrames.net/demos/moonbase_commander/MoonBaseCommanderDemo.exe downloaded]] from Infogrames.

to:

A demo of this game can be [[ftp://ftp.infogrames.net/demos/moonbase_commander/MoonBaseCommanderDemo.exe downloaded]] from Infogrames. You can [[http://www.gog.com/gamecard/moonbase_commander buy the full game]] at GOG.com.

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Despite its status as being a great game, this ended up making things even worse for Humongous. It had no marketing whatsoever, it had very mediocre graphics for its time (by this time, [[VideoGame3DLeap everything was 3D]]), and generally looked very low-tech. It was still using the SCUMM engine, which should have been obsolete several years before this game was released. Due to being a little too far behind its time, the game ended up selling ''exceptionally'' poorly. It bombed so much that it was time to [[CreatorKiller shut down]] after being on the shelves for only a few months. It still gets a small share of praise though, and it even won IGN's "Best Game No One Played of 2002" award.

to:

Despite its status as being a great game, this ended up making things even worse for Humongous. It it had no marketing whatsoever, it had very mediocre graphics for its time (by this time, [[VideoGame3DLeap everything was 3D]]), and generally looked very low-tech. It was still using the SCUMM engine, which should have been obsolete several years before this game was released. Due to being a little too far behind its time, the game ended up selling ''exceptionally'' poorly. It bombed so much that it was time to [[CreatorKiller shut down]] after being on the shelves for only a few months. It still gets a small share of praise though, and it even won IGN's "Best Game No One Played of 2002" award.



* CreatorKiller: As noted above.

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