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New trope and minor addition to existing trope


* BreakingTheFourthWall: After defeating Sun Wukong in his Hero Dungeon for the first time, the protagonist hopes that Wukong won't just be given to them temporarily after completing his dungeons. Seira assures them that once enough dungeons are cleared, they will be Wukong's master forever, because otherwise it would require significant changes to the game. In response, Wukong directly name-drops this trope, warning Seira that if she does it too much, "you can never go back."



** When fighting Gilgamesh in the Hero's Dungeon for the first time, the protagonist comments on how the Gilgamesh they knew in their world had [[Franchise/FateSeries golden armour and could summon many weapons from behind him]]. This time, Seira quickly advises the protagonist to stop right there, [[BreakingTheFourthWall lest they get sued]].

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** When fighting Gilgamesh in the Hero's Dungeon for the first time, the protagonist comments on how the Gilgamesh they knew in their world had [[Franchise/FateSeries blond hair, golden armour and could summon many weapons from behind him]]. This time, Seira quickly advises the protagonist to stop right there, [[BreakingTheFourthWall lest they get sued]].
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** While venturing through Pagos Coast, Seira warns the protagonist that pirates frequent the area. The protagonist subsequently wonders if said pirates would [[Franchise/PiratesOfTheCarribean be named Jack]] or [[Manga/OnePiece have stretchy limbs]], much to Seira's confusion.
** When fighting Gilgamesh in the Hero's Dungeon for the first time, the protagonist comments on how the Gilgamesh they knew in their world had [[Franchise/FateSeries golden armour and could summon many weapons from behind him]]. This time, Seira quickly advises the protagonist to stop right there, [[BreakingTheForthWall lest they get sued]].

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** While venturing through Pagos Coast, Seira warns the protagonist that pirates frequent the area. The protagonist subsequently wonders if said pirates would [[Franchise/PiratesOfTheCarribean [[Franchise/PiratesOfTheCaribbean be named Jack]] or [[Manga/OnePiece have stretchy limbs]], much to Seira's confusion.
** When fighting Gilgamesh in the Hero's Dungeon for the first time, the protagonist comments on how the Gilgamesh they knew in their world had [[Franchise/FateSeries golden armour and could summon many weapons from behind him]]. This time, Seira quickly advises the protagonist to stop right there, [[BreakingTheForthWall [[BreakingTheFourthWall lest they get sued]].

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Adding a new relevant trope, adding some stuff to existing tropes.


* ArtisticLicensePaleontology: Archelon, the final evolution of Arc, has feet instead of flippers, despite the fact it was named after a Cretaceous-era sea turtle.



** While venturing through Pagos Coast, Seira warns the protagonist that pirates frequent the area. The protagonist subsequently wonders if said pirates would [[Franchise/PiratesOfTheCarribean be named Jack]] or [[Manga/OnePiece have stretchy limbs]], much to Seira's confusion.
** When fighting Gilgamesh in the Hero's Dungeon for the first time, the protagonist comments on how the Gilgamesh they knew in their world had [[Franchise/FateSeries golden armour and could summon many weapons from behind him]]. This time, Seira quickly advises the protagonist to stop right there, [[BreakingTheForthWall lest they get sued]].



** Petrified Astromons can't act, but their defense is increased.
** Shocked Astromons can't act, and their defense is decreased.

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** Petrified [[TakenForGranite Petrified]] Astromons can't act, but their defense is increased.
** Shocked [[ShockAndAwe Shocked]] Astromons can't act, and their defense is decreased.
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Grammar


* TheGlomp: Apparently, the standard greeting of Fire Miho. This later becomes a problem when she evolves into the [[InnocentFanserviceGirl fully grown, scantily dress, and curvy]] Horan.

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* TheGlomp: Apparently, the standard greeting of Fire Miho. This later becomes a problem when she evolves into the [[InnocentFanserviceGirl fully grown, scantily dress, dressed, and curvy]] Horan.

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[[caption-width-right:350:]]

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[[caption-width-right:350:]]%%[[caption-width-right:350:]]



* BishonenLine: Most all of the Exotic Astromons fall under this category as they become more human-like in appearance as they reach higher evolution levels, despite not being evil ''per se''.
** Some three-star Astromons start off as small creatures, but become human-like in their final forms.

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* BishonenLine: Most all of the Exotic Astromons fall under this category as they become more human-like in appearance as they reach higher evolution levels, despite not being evil ''per se''.
**
se''. Some three-star Astromons start off as small creatures, but become human-like in their final forms.



* BrutalBonusLevel: The Dragon Dungeons, which can only be accessed by getting enough Dragon Sigils from Extreme Mode, are meant for the most skilled of players.

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* BrutalBonusLevel: BrutalBonusLevel:
**
The Dragon Dungeons, which can only be accessed by getting enough Dragon Sigils from Extreme Mode, are meant for the most skilled of players.



* CrutchCharacter: Most all of the aforementioned ComMons, as well as Dark Gigabat.

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* CrutchCharacter: CrutchCharacter:
**
Most all of the aforementioned ComMons, as well as Dark Gigabat.



* DiscOneNuke: The Astromon acquired through the Hero's Contract (Fire Arthur, Water Valkyrie, or Wood Odin), as well as Light Victoria.

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* DiscOneNuke: DiscOneNuke:
**
The Astromon acquired through the Hero's Contract (Fire Arthur, Water Valkyrie, or Wood Odin), as well as Light Victoria.



* OurMermaidsAreDifferent: The Seiren line (Seiren, Siren, and Nereid).

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%% Needs Context * OurMermaidsAreDifferent: The Seiren line (Seiren, Siren, and Nereid).



** Traveler Nezz is a walking series of references to [[Anime/JojosBizarreAdventure Dio Brando.]]

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** Traveler Nezz is a walking series of references to [[Anime/JojosBizarreAdventure [[Manga/JoJosBizarreAdventure Dio Brando.]]Brando]].



* UndergroundMonkey: Almost every Astromon has more than one elemental versions, either as few as two (like the Cosmo line or the Toadora line, which both come only in Light and Dark) or as many as all five (like the Miho line or the Seiren line). The exceptions to this so far are the Hermite and Gupp lines (Water), and the Pebbol line (Fire).

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* UndergroundMonkey: Almost every Astromon has more than one elemental versions, either as few as two (like the Cosmo line or the Toadora line, which both come only in Light and Dark) or as many as all five (like the Miho line or the Seiren line). The exceptions to this so far are the Hermite and Gupp lines (Water), and the Pebbol line (Fire).(Fire).
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* ShoutOut:
** Traveler Nezz is a walking series of references to [[Anime/JojosBizarreAdventure Dio Brando.]]
** Beach Muse Seiren gave up her singing voice to walk among humans, making her a more family-friendly take on ''Literature/TheLittleMermaid''.
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* MinorlyMentionedMythsAndMonsters: Has delved into more obscure pantheons and folktales for inspiration, such as [[https://en.wikipedia.org/wiki/Vegetable_Lamb_of_Tartary the barometz tree]].

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* StandardStatusEffects: When activated via passive skills, such ailments affect the target Astromon for a set amount of turns.

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* StandardStatusEffects: StarterMon: The first few Astromons you obtain are Fire Miho, Water Latt, and Wood Birdie. That's not a typo; you get all three during the tutorial.
* StatusEffects:
When activated via passive skills, such ailments affect the target Astromon for a set amount of turns.



* StarterMon: The first few Astromons you obtain are Fire Miho, Water Latt, and Wood Birdie. That's not a typo; you get all three during the tutorial.
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Bi The Way is a disambig, not a trope.


* BiTheWay: Seira has a crush on the player character regardless of your gender.
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* BiTheWay: Seira has a crush on the player character regardless of your gender.
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* CallASmeerpARabbit: Minicat really doesn't look much like a cat beyond being quadrupedal, being a CartoonCreature that flies with EarWings. Its evolutions Pixicat and Meowings are even less cat-like.

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* AnthropomorphicShift: Some animal-like Astromons, such as Latt, become bipedal or even LittleBitBeastly in their final forms.



* ArtisticLicenseBiology: One GiantEnemyCrab monster is named Molluspike. Crabs are crustaceans, which are ''not'' mollusks.



** Some three-star Astromons start off as small creatures, but become human-like in their final forms.



* HistoricalDomainCharacter: Some 4- and 5-star Astromons are based on historical figures who have become mythologized, such as [[https://en.wikipedia.org/wiki/Jeon_Woo-chi Jeon Woochi]], [[https://en.wikipedia.org/wiki/Paracelsus Paracelsus]], and Jeanne D'Arc. The effect can become like a somewhat more family-friendly ''Franchise/FateSeries'' after a while.



* MinorlyMentionedMythsAndMonsters: Has delved into more obscure pantheons and folktales for inspiration, such as [[https://en.wikipedia.org/wiki/Vegetable_Lamb_of_Tartary the barometz tree]].
* MoeAnthropomorphism: For some reason, mythical beasts [[Myth/NorseMythology Fenrir]] and [[BigfootSasquatchAndYeti the Yeti/Bigfoot/Sasquatch line]] are depicted in this game as cute LittleBitBeastly anime girls.
* MonsterCompendium: The Astroguide lets you look at the evolutionary path and starting stats of ''every'' Astromon, not just the ones you obtain. It rewards you for catching and evolving new monsters with [[PremiumCurrency Astrogems]]: as few as 5 for first-stage ComMons up to 360 for [[OlympusMons fully evolved five-stars]].



* PaletteSwap: Variant Astromons are this to their regular counterparts. Interestingly, the Variant Astromons have Leader Skills, which are active as long as the Variant Astromon is the first of four in the party.

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* PaletteSwap: Variant Astromons are this to their regular counterparts. Interestingly, the Variant Astromons have Leader Skills, which are active as long as the Variant Astromon is the first of four in the party. Any Astromon evolved with a Variant used as awakening material becomes a Variant.



* UndergroundMonkey: Almost every Astromon has more than one elemental versions, either as few as two (like the Cosmo line or the Toadora line) or as many as all five (like the Miho line or the Seiren line). The exceptions to this so far are the Hermite and Gupp lines (Water), and the Pebbol line (Fire).

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* UndergroundMonkey: Almost every Astromon has more than one elemental versions, either as few as two (like the Cosmo line or the Toadora line) line, which both come only in Light and Dark) or as many as all five (like the Miho line or the Seiren line). The exceptions to this so far are the Hermite and Gupp lines (Water), and the Pebbol line (Fire).
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[[caption-width-right:350:some caption text]]

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[[caption-width-right:350:some caption text]][[caption-width-right:350:]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/699d3b25_2271_4c64_8469_8a2287d52041.jpeg]]
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* DarkIsNotEvil: Most of the Dark creatures. Some even seem to be expressions of TheSacredDarkness.


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* TheGlomp: Apparently, the standard greeting of Fire Miho. This later becomes a problem when she evolves into the [[InnocentFanserviceGirl fully grown, scantily dress, and curvy]] Horan.
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** Water Monarch also bears mentioning as she's considered the most powerful of the "farmable" mons (those that can be captured). A group of four fully powered up can clear pretty much anything that doesn't involve lot of Wood enemies.
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** Water Nereid also qualifies, but unlike most she is rather helpful for midgame players as well as new players.

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** Water Nereid also qualifies, but unlike most she is rather helpful for midgame mid-game players as well as new players.



* PinataEnemy: King Goldric in the Gold Dungeon. If you clear all five floors of the Gold Dungeon before the end of the day, you can earn a total of 70,000 gold.

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* PinataEnemy: King Goldric in the Gold Dungeon. If you clear all five floors of the Gold Dungeon before the end of the day, you can earn a total of 70,000 300,000 gold.



** Sleeping Astromons can't act, but they'll wake up if attacked.

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** Sleeping Astromons can't act, but they'll wake up if attacked.struck with a critical hit.



** Taunted Astromons immediately use their basic attack on their next turn, which is automatically targeted toward the Astromon that taunted them.
** Astromons affected by fatigue have their SP recovery reduced, making it harder to fill up their skill gauge.

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** Taunted Astromons immediately are forced to use their basic attack on their next turn, which is automatically targeted toward the Astromon that taunted them.
** Astromons affected by fatigue have can't recover their SP recovery reduced, making it harder to fill up their skill gauge.through blue souls.



* UndergroundMonkey: Almost every Astromon has more than one elemental versions, either as few as two (like the Cosmo line or the Toadora line) or as many as all five (like the Miho line or the Seiren line). The exceptions to this so far are the Hermite & Gupp lines (Water), and the Pebbol line (Fire).

to:

* UndergroundMonkey: Almost every Astromon has more than one elemental versions, either as few as two (like the Cosmo line or the Toadora line) or as many as all five (like the Miho line or the Seiren line). The exceptions to this so far are the Hermite & and Gupp lines (Water), and the Pebbol line (Fire).
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* UndergroundMonkey: Almost every Astromon has more than one elemental versions, either as few as two (like the Cosmo line or the Toadora line) or as many as all five (like the Miho line or the Seiren line). The three exceptions to this so far are the Hermite line, the Pebbol line and the Seedler line, which only come in Water, Fire and Wood, respectively.

to:

* UndergroundMonkey: Almost every Astromon has more than one elemental versions, either as few as two (like the Cosmo line or the Toadora line) or as many as all five (like the Miho line or the Seiren line). The three exceptions to this so far are the Hermite line, & Gupp lines (Water), and the Pebbol line and the Seedler line, which only come in Water, Fire and Wood, respectively.(Fire).

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* ArmorPiercingAttack: Some Astromons have passive skills that can lower the target's defense or dispel shields that were set up by an Astromon on the opposing team.

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\n* ArmorPiercingAttack: Some Astromons have passive skills that can lower halve the target's defense or dispel shields that were set up by an Astromon on the opposing team.

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* ArmorPiercingAttack: Some Astromons have passive skills that can lower the target's defense or break through shields that were set up by an Astromon on the opposing team.

to:

* ArmorPiercingAttack: Some Astromons have passive skills that can lower the target's defense or break through dispel shields that were set up by an Astromon on the opposing team.



* BrutalBonusLevel: The Dragon Dungeons, which can only be accessed by getting enough Dragon Sigils from Extreme Mode, and are meant for the most skilled of players.

to:

* BrutalBonusLevel: The Dragon Dungeons, which can only be accessed by getting enough Dragon Sigils from Extreme Mode, and are meant for the most skilled of players.



* ElementalRockPaperScissors: Fire beats Wood beats Water beats Fire; Light and Dark are strong against each other.

to:

* ElementalRockPaperScissors: Fire beats Wood Wood, which beats Water Water, which beats Fire; Light and Dark are strong against each other.



** Sap gradually deals damage to the target Astromon for a set amount of turns. The more types of sap dealt upon the target, the greater damage.

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** Sap gradually deals damage to the target Astromon for a set amount of turns. The more types of sap dealt upon the target, the greater the damage.



** Blinded Astromons have their crit rate reduced.

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** Blinded Astromons have their crit critical hit rate reduced.



** Astromons affected by silence can't use their active skill.



* UndergroundMonkey: Almost every Astromon has more than one elemental versions, either as few as two (like the Cosmo line or the Toadora line) or as many as all five (like the Miho line or the Seiren line). The two exceptions to this so far are the Hermite line and the Pebbol line, which only come in Water and Fire, respectively.

to:

* UndergroundMonkey: Almost every Astromon has more than one elemental versions, either as few as two (like the Cosmo line or the Toadora line) or as many as all five (like the Miho line or the Seiren line). The two three exceptions to this so far are the Hermite line, the Pebbol line and the Pebbol Seedler line, which only come in Water Water, Fire and Fire, Wood, respectively.
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* SimpleYetAwesome: Aggression passive skills, which come in three flavors (HP, Defense, and Recovery) and increase the Astromon's attack power in proportion to the stat in question. For Astromons with these particular skills, players are encouraged to equip them with gems that increases those stats.

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* SimpleYetAwesome: Aggression passive skills, which come in three flavors (HP, Defense, and Recovery) and increase the Astromon's attack power in proportion to the stat in question. For Astromons with these particular skills, players are encouraged to equip them with gems that increases increase those stats.
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* PinataEnemy: King Goldric in the Gold Dungeons. If you clear all five floors of the Gold Dungeon before the end of the day, you can earn a total of 70,000+ gold.

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* PinataEnemy: King Goldric in the Gold Dungeons. Dungeon. If you clear all five floors of the Gold Dungeon before the end of the day, you can earn a total of 70,000+ 70,000 gold.



* SimpleYetAwesome: Aggression passive skills, which come in three flavors (HP, Defense, and Recovery) and increase the Astromon's attack power in proportion to the stat in question. For Astromons with these particular skills, players are encouraged to equip them with gems that

to:

* SimpleYetAwesome: Aggression passive skills, which come in three flavors (HP, Defense, and Recovery) and increase the Astromon's attack power in proportion to the stat in question. For Astromons with these particular skills, players are encouraged to equip them with gems that increases those stats.
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* StandardStatusEffects: When activated via passive skills, such ailments affect the target Astromon for a set amount of turns.
** Sap gradually deals damage to the target Astromon for a set amount of turns. The more types of sap dealt upon the target, the greater damage.
** Stunned Astromons can't act at all.
** Sleeping Astromons can't act, but they'll wake up if attacked.
** Petrified Astromons can't act, but their defense is increased.
** Shocked Astromons can't act, and their defense is decreased.
** Blinded Astromons have their crit rate reduced.
** Taunted Astromons immediately use their basic attack on their next turn, which is automatically targeted toward the Astromon that taunted them.
** Astromons affected by fatigue have their SP recovery reduced, making it harder to fill up their skill gauge.
** Sealed Astromons won't activate their passive skills (if their passive skills were already unlocked).
** Thirst will chip away 10% of the target Astromon's skill gauge at the beginning of each turn until it wears off.
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* ArmorPiercingAttack: Some Astromon's have passive skills that can lower the target's defense or break through shields that were set up by an Astromon on the opposing team.

to:

* ArmorPiercingAttack: Some Astromon's Astromons have passive skills that can lower the target's defense or break through shields that were set up by an Astromon on the opposing team.



** The Courageous Strike skill causes the attacking Astromon's attack power to be proportional to the target's HP.

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** The Courageous Strike skill causes the attacking Astromon's attack power to be proportional to the target's HP. While useful for stronger bosses such as Titans, this skill is actually not very good against regular Astromons.

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* GlassCannon: Astromons with the Elemental Edge skill will always deal strong damage against any target, but they run the risk of just as easily being KO'd by Astromons which are strong against their element.


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* MutualDisadvantage: Light and Dark are weak against each other. Likewise, Astromons with the Elemental Edge skill will always deal strong damage against any target, but they run the risk of just as easily being KO'd by Astromons which are strong against their element.
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''Monster Super League'' is an [[RolePlayingGame RPG]] [[Main/{{Mon}} Mon]] game developed by 4:33. It is available for [=iOS=] and Android mobile phones.

The protagonist is a human who gets transported to Latecia from their homeworld. There, they meet Seira, who informs them that they were chosen by one of two goddesses to protect Latecia from Servants of Chaos, who intend to spread chaos throughout Latecia. As you progress through the story, you encounter one particular Servant of Chaos - a girl in a dark-colored dress - who tries to further progress toward the collective goal of her allies, as well as Kaz who, despite helping the protagonist at certain points in the story, leaves them and Seira wondering whose side he's really on.

!!Monster Super League contains examples of:

* ArmorPiercingAttack: Some Astromon's have passive skills that can lower the target's defense or break through shields that were set up by an Astromon on the opposing team.
* BishonenLine: Most all of the Exotic Astromons fall under this category as they become more human-like in appearance as they reach higher evolution levels, despite not being evil ''per se''.
* BribingYourWayToVictory: Being a free-to-download mobile game, this is a given.
* BrutalBonusLevel: The Dragon Dungeons, which can only be accessed by getting enough Dragon Sigils from Extreme Mode, and are meant for the most skilled of players.
** The Guardian Dungeons downplay this trope; while brutal at first, as you progress through the game you'll eventually have an easy time dealing with them.
* ComMons: Any Astromon which naturally occurs at 1 or 2 stars, like Slimes, Mimics, Cotteens, Arcs, etc.
* CrutchCharacter: Most all of the aforementioned ComMons, as well as Dark Gigabat.
** Water Nereid also qualifies, but unlike most she is rather helpful for midgame players as well as new players.
* DiscOneNuke: The Astromon acquired through the Hero's Contract (Fire Arthur, Water Valkyrie, or Wood Odin), as well as Light Victoria.
* ElementalRockPaperScissors: Fire beats Wood beats Water beats Fire; Light and Dark are strong against each other.
* ExcusePlot: There's a story to this game, but since it can't be repeated, most players tend to forget it as they progress through the stages.
* GlassCannon: Astromons with the Elemental Edge skill will always deal strong damage against any target, but they run the risk of just as easily being KO'd by Astromons which are strong against their element.
* LittleBitBeastly: Some Astromons fall under this category, like the Miho line (Miho, Ran, and Horan), the Wildfang line (Wildfang, Fenris, and Fenrir), and the Anu line (Anu, Banuv, and Anubis).
* MagikarpPower: All Astromons can be ascended to 6 stars, even if you acquired it at 1 star. Additionally, ascending an Astromon to 3 stars and 5 stars unlocks the passive skills for its normal skill and active skill, respectively.
* NoNameGiven: The Servant of Chaos whom you encounter throughout the story mode.
* OurBansheesAreLouder: The aptly named Banshee line.
* OurDemonsAreDifferent: Taken to its logical extreme with the Succubus lines in this game. Fire Succubi enjoy causing opponents discomfort and walking all over their masters, Water Succubi have trouble showing affection, Wood Succubi are often caught daydreaming, Light Succubi are rather timid and sheepish, and Dark Succubi are rude and arrogant.
* OurHomunculiAreDifferent: [[CallAPegasusAHippogriff Jinn]], which is created through the Astral Incubator.
* OurMermaidsAreDifferent: The Seiren line (Seiren, Siren, and Nereid).
* OurTitansAreDifferent: Here, the Titans are bosses of Clan Battles, where clan members send two teams of eight Astromons out to face them.
* OurVampiresAreDifferent: While Vampires in this game do drink blood, they aren't weak to sunlight, and in one of the Astroguide stories a Light Nosferatu [[WouldntHurtAChild has qualms about harming child Astromons]].
* PaletteSwap: Variant Astromons are this to their regular counterparts. Interestingly, the Variant Astromons have Leader Skills, which are active as long as the Variant Astromon is the first of four in the party.
* PinataEnemy: King Goldric in the Gold Dungeons. If you clear all five floors of the Gold Dungeon before the end of the day, you can earn a total of 70,000+ gold.
* PowerUpLetdown: Fire/Water Banshee and Fire Jeanne, despite starting out at 4 stars from the moment they're obtained, are actually rather useless compared to their other elemental versions.
* RareCandy: The fruits that you can obtain throughout the game. The larger the fruit, the greater the experience gain, and they come in six primary types, five of which have elemental bonuses.
* SimpleYetAwesome: Aggression passive skills, which come in three flavors (HP, Defense, and Recovery) and increase the Astromon's attack power in proportion to the stat in question. For Astromons with these particular skills, players are encouraged to equip them with gems that
* StarterMon: The first few Astromons you obtain are Fire Miho, Water Latt, and Wood Birdie. That's not a typo; you get all three during the tutorial.
* ThisLooksLikeAJobForAquaman:
** One particularly useful strategy for the Golem Dungeon B10 is to have one or two Light Astromons and have Astromons with the Sap ability in the remaining slots in your party. However, Sap isn't particularly useful elsewhere.
** The Courageous Strike skill causes the attacking Astromon's attack power to be proportional to the target's HP.
** Some Variant Astromons' Leader Skills are only useful in specific situations, like the Tower of Chaos or the Astromon League.
* UndergroundMonkey: Almost every Astromon has more than one elemental versions, either as few as two (like the Cosmo line or the Toadora line) or as many as all five (like the Miho line or the Seiren line). The two exceptions to this so far are the Hermite line and the Pebbol line, which only come in Water and Fire, respectively.

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