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Geometry Dash is a game engine.note 
The ship me and my crew were sailing had been suffering from an undiscovered leak, and I could do nothing but watch as it sank to the depths of the ocean.
I was swept away by the waves, expecting to drown like my crew. But when I opened my eyes again, I was in a place I had never seen before...
The Captain in the Opening Scroll
MasterGame is a Geometry Dash custom level by Serponge, and a Spin-Off of their Altergame custom level series. Like the series, MasterGame is a complete departure from Geometry Dash's typical music-based platformer gameplay - it transforms the game from a rhythm-based platformer into an Action-Adventure game with a Top-Down View.

The level's story puts the player in control of a treasure hunting crew's captain, who washes ashore after a leak in their ship is left unattended. Having been mysteriousy transformed into a green square, they must explore in order to find a way back to normal.


MasterGame contains examples of:

  • Anti-Frustration Features:
    • The level includes an on-screen meter of how much longer you can play until restarting from a save is required. When it's down to one minute remaining, a warning appears alongside a countdown in seconds.
    • Dying will not immediately send you back to the start like most Geometry Dash levels, but instead will display your most recent save code onscreen for a while until you're forced to start over.
    • The save code required to access the final boss is a more subtle example. Since it forces you to start from a new attempt, it guarantees that you'll have enough time to fight the final boss as you can't begin the fight without a full timer.
  • Block Puzzle: One must be completed to unlock the map in Arctika Village.
  • Forced Transformation: The captain is transformed from a into a square due to the final boss stealing their appearance.
  • From Beyond the Fourth Wall: Reaching the final boss requires using a save code that the crewmate, unaware of what it is, gives you in the room before it. Entering the code puts you at a save point in the same room, but with a new path through the wall at its top.
  • Hit Points: Indicated by a row of hearts in the top left of the screen. You start with three, and every time you run into spikes or an enemy you lose one.
  • Opening Scroll: A new game starts with one from the perspective of the captain, explaining how they washed ashore near Arctika Village.
  • Password Save: Geometry Dash custom levels are limited to a fixed length based on objects placed in the editor, which the player is always approaching due to the game's nature as an auto-scroller. note  MasterGame gets around this with password saves, letting you continue progressing across multiple attempts at the level.
  • Save Point: You can save the game at small statues by walking up to the circle in front of them. This will display a save code after a few seconds.
  • Shout-Out: The song used for MasterGame is an arrangement of Hyrule Field from The Legend of Zelda: Ocarina of Time.

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