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The game’s quite similar to Zelda, which was my basis for putting “rpg” here initially - but Zelda games are listed as A-A and this had zero rpg-esque battles so this is probably a better fit


''[=MasterGame=]'' is a ''VideoGame/GeometryDash'' custom level by Serponge. It is a full-on {{RPG}} built in the game's LevelEditor, as well as a SpinOff of the ''Altergame'' custom level series. Like the series, [=MasterGame=] is a complete departure from Geometry Dash's typical music-based platformer gameplay.

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''[=MasterGame=]'' is a ''VideoGame/GeometryDash'' custom level by Serponge. It is a full-on {{RPG}} built in the game's LevelEditor, as well as Serponge, and a SpinOff of the their ''Altergame'' custom level series. Like the series, [=MasterGame=] is a complete departure from Geometry Dash's ''Geometry Dash'''s typical music-based platformer gameplay.
gameplay - it transforms the game from a rhythm-based platformer into an ActionAdventure game with a TopDownView.
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Added example(s): Anti Frustration Features

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** The save code required to access the final boss is a more subtle example. Since it forces you to start from a new attempt, it guarantees that you'll have enough time to fight the final boss as you can't begin the fight without a full timer.
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* PasswordSave: Geometry Dash custom levels are limited to a fixed length based on objects placed in the editor, which the player is always approaching due to the game's nature as an [[AutoScrollingLevel auto-scroller]]. [[note]]At least at the time of this level's release - the later Update 2.2 introduced the "level end" trigger and Platformer levels[[/note]] [=MasterGame=] gets around this with password saves, letting you continue progressing across multiple attempts at the level.

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* PasswordSave: Geometry Dash custom levels are limited to a fixed length based on objects placed in the editor, which the player is always approaching due to the game's nature as an [[AutoScrollingLevel auto-scroller]]. [[note]]At least at the time of when this level's release - the level was released. The later Update 2.2 introduced the "level end" trigger and Platformer levels[[/note]] levels with free movement[[/note]] [=MasterGame=] gets around this with password saves, letting you continue progressing across multiple attempts at the level.
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** The level includes an on-screen meter of how much longer you can play until restarting from a save is required. When it's down to one minute remaining, an onscreen warning appears and a countdown in seconds appears next to the meter.

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** The level includes an on-screen meter of how much longer you can play until restarting from a save is required. When it's down to one minute remaining, an onscreen a warning appears and alongside a countdown in seconds appears next to the meter.seconds.

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Alphabetizing example(s)


* FromBeyondTheFourthWall: Reaching the final boss requires using a save code that the crewmate, unaware of what it is, gives you in the room before it. Entering the code puts you at a save point in the same room, but with a new path through the wall at its top.



* ShoutOut: The song used for [=MasterGame=] is an arrangement of Hyrule Field from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
* FromBeyondTheFourthWall: Reaching the final boss requires using a save code that the crewmate, unaware of what it is, gives you in the room before it. Entering the code puts you at a save point in the same room, but with a new path through the wall at its top.

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* ShoutOut: The song used for [=MasterGame=] is an arrangement of Hyrule Field from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
* FromBeyondTheFourthWall: Reaching the final boss requires using a save code that the crewmate, unaware of what it is, gives you in the room before it. Entering the code puts you at a save point in the same room, but with a new path through the wall at its top.
''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/322170_20240229131259_1.png]]
[[caption-width-right:1000:''Geometry Dash'' is a game engine.[[note]]From the left: Pengo, the crewmate, Ping [[/note]]]]
->The ship me and my crew were sailing had been suffering from an undiscovered leak, and I could do nothing but watch as it sank to the depths of the ocean.\\
I was swept away by the waves, expecting to drown like my crew. But when I opened my eyes again, I was in a place I had never seen before...
-->--'''The Captain''' in the OpeningScroll
''[=MasterGame=]'' is a ''VideoGame/GeometryDash'' custom level by Serponge. It is a full-on {{RPG}} built in the game's LevelEditor, as well as a SpinOff of the ''Altergame'' custom level series. Like the series, [=MasterGame=] is a complete departure from Geometry Dash's typical music-based platformer gameplay.

The level's story puts the player in control of a treasure hunting crew's captain, who washes ashore after a leak in their ship is left unattended. Having been mysteriousy transformed into a green square, they must explore in order to find a way back to normal.
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!! [=MasterGame=] contains examples of:
* AntiFrustrationFeatures:
** The level includes an on-screen meter of how much longer you can play until restarting from a save is required. When it's down to one minute remaining, an onscreen warning appears and a countdown in seconds appears next to the meter.
** Dying will not immediately send you back to the start like most ''Geometry Dash'' levels, but instead will display your most recent save code onscreen for a while until you're forced to start over.
* BlockPuzzle: One must be completed to unlock the map in Arctika Village.
* ForcedTransformation: The captain is transformed from a into a square due to the final boss stealing their appearance.
* HitPoints: Indicated by a row of hearts in the top left of the screen. You start with three, and every time you run into spikes or an enemy you lose one.
* OpeningScroll: A new game starts with one from the perspective of the captain, explaining how they washed ashore near Arctika Village.
* PasswordSave: Geometry Dash custom levels are limited to a fixed length based on objects placed in the editor, which the player is always approaching due to the game's nature as an [[AutoScrollingLevel auto-scroller]]. [[note]]At least at the time of this level's release - the later Update 2.2 introduced the "level end" trigger and Platformer levels[[/note]] [=MasterGame=] gets around this with password saves, letting you continue progressing across multiple attempts at the level.
* SavePoint: You can save the game at small statues by walking up to the circle in front of them. This will display a save code after a few seconds.
* ShoutOut: The song used for [=MasterGame=] is an arrangement of Hyrule Field from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
* FromBeyondTheFourthWall: Reaching the final boss requires using a save code that the crewmate, unaware of what it is, gives you in the room before it. Entering the code puts you at a save point in the same room, but with a new path through the wall at its top.

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